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@@ -18,7 +18,10 @@
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// 0x0200(UF_ENSEMBLE) Ensemble skill
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// 0x0200(UF_ENSEMBLE) Ensemble skill
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// 0x0400(UF_SONG) Song skill
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// 0x0400(UF_SONG) Song skill
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// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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+// 0x1000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
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// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
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// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
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+// 0x4000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
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+// 0x8000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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//
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//
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// Notes:
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// Notes:
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@@ -27,48 +30,48 @@
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// u1 u2 lay r intr target flag
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// u1 u2 lay r intr target flag
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//
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//
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- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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- 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
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+ 12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
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+ 18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
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21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
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21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
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- 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
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+ 25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
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27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
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47,0x86, , 0, 2:2:2:2:2:3:3:3:3:3,1000,enemy, 0x080 //AC_SHOWER
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47,0x86, , 0, 2:2:2:2:2:3:3:3:3:3,1000,enemy, 0x080 //AC_SHOWER
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70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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- 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
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- 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
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+ 79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
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+ 80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
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83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
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85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
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- 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
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+ 87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
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89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
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89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
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91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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- 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
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-115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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-116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
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-117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
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-118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
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-119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
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-120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
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-121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
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-122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
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-123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
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-125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
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-140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
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-220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
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+ 92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
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+115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
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+116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
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+117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
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+118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
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+119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
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+120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
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+121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
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+122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
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+123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
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+125,0x99, , 0, 1,1000,all, 0x8000 //HT_TALKIEBOX
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+140,0x92, , -1, 0,1000,enemy, 0x8000 //AS_VENOMDUST
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+220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
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254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
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-285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
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-286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
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-287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
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-288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
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+285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
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+286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
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+287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
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+288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
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306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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-308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
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+308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
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309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
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309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
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310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
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310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
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-311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
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+311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
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312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
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312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
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313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
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313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
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-317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
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+317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
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319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
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319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
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320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
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320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
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321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
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321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
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@@ -83,21 +86,21 @@
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362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
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362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
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369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
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369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
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395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
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395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
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-404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
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-405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
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+404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
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+405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
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409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
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409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
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410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
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410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
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428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
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428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
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429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
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429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
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430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
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430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
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-484,0xb8, , 2, 0, 500,enemy, 0x808 //HW_GRAVITATION
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+484,0xb8, , 2, 0, 500,enemy, 0x8808 //HW_GRAVITATION
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
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525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
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527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
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527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
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-535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
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-538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
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+535,0xbd, , -1, 0, 20,enemy, 0x8010 //NJ_KAENSIN
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+538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
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541,0x86, , 0, 3:3:4:4:5,1000,enemy, 0x018 //NJ_RAIGEKISAI
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541,0x86, , 0, 3:3:4:4:5,1000,enemy, 0x018 //NJ_RAIGEKISAI
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670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
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670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
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@@ -105,57 +108,57 @@
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2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
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2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
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-2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
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+2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
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2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
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2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
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2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
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2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
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2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
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2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
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-2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
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-2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
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-2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP
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-2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP
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-2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP
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-2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP
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-2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
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-2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
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+2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
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+2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
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+2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
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+2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
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+2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
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+2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
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+2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
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+2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
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2273,0xe2, , 2, 0, 500,all, 0x000 //NC_NEUTRALBARRIER
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2273,0xe2, , 2, 0, 500,all, 0x000 //NC_NEUTRALBARRIER
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2274,0xe3, , 2, 0, 500,friend,0x000 //NC_STEALTHFIELD
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2274,0xe3, , 2, 0, 500,friend,0x000 //NC_STEALTHFIELD
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-2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
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-2300,0xcd, , 0, 0,1000,all, 0x006 //SC_DIMENSIONDOOR
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-2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
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-2302,0xcf, , 2, 0, -1,all, 0x2002 //SC_MAELSTROM
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-2303,0xd0, , 3, 0, -1,all, 0x2058 //SC_BLOODYLUST
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+2299,0xcc, , 0, 1,1000,all, 0xC006 //SC_MANHOLE
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+2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
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+2301,0xce, , 2, 0, -1,all, 0xC00E //SC_CHAOSPANIC
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+2302,0xcf, , 2, 0, -1,all, 0xC002 //SC_MAELSTROM
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+2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
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2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
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2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
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2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
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2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
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-2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
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+2414,0xda, , 0, 0,1000,enemy, 0x1008 //WM_REVERBERATION
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2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
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2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
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-2419,0xde, , 0, 1,1000,enemy, 0x014 //WM_POEMOFNETHERWORLD
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+2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
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2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
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2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
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2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
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2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
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2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
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2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
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2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
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2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
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2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
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2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
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-2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
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-2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
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-2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME
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+2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
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+2452,0xe4, , 0, 3,3000,all, 0x8010 //SO_WARMER
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+2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
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2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
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2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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-2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
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-2482,0xe6,0x7f, 0, 1, 100,all, 0x000 //GN_WALLOFTHORN
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+2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
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+2482,0xe6,0x7f, 0, 1, 100,all, 0xD000 //GN_WALLOFTHORN
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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-2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
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+2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
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2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
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2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
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-2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT
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+2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
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2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
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2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
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2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
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2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
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@@ -177,10 +180,10 @@
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8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
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8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
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8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
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8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
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-8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
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-8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
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|
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-8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
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|
|
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-8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
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|
|
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+8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
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|
|
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+8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
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|
|
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+8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
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|
|
|
+8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
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|
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|
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8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
|
|
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
|
|
8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER
|
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8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER
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