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@@ -5316,10 +5316,11 @@ Used in reset NPC's (duh!)
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-*sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
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-*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
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-*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
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-*sc_end <effect type>{,<GID>};
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+*sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
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+*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
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+*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
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+*sc_end <effect type>{,<GID>};
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+*sc_end_class {<char_id>};
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These commands will bestow a status effect on a character.
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@@ -5357,6 +5358,9 @@ and theirs val1, val2, val3, and val4 usage in source.
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'sc_end' will remove a specified status effect. If SC_ALL (-1) is given, it will
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perform a complete removal of all statuses (although permanent ones will re-apply).
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+'sc_end_class' works like 'sc_end' but will remove all status effects from any learned
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+skill on the invoking character.
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+
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Examples:
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// This will poison the invoking character for 10 minutes at 50% chance.
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sc_start SC_POISON,600000,0,5000;
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