Przeglądaj źródła

Swapped the weapon type IDs of Shotgun and Gatling Gun weapons to match aegis.
Added Mace Mastery bonus to 2handed maces, and made them unbreakable.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec

ultramage 17 lat temu
rodzic
commit
4517a5c8e2
9 zmienionych plików z 25 dodań i 21 usunięć
  1. 1 0
      Changelog-Trunk.txt
  2. 1 0
      db/Changelog.txt
  3. 10 10
      db/item_db.txt
  4. 1 1
      db/job_db1.txt
  5. 2 1
      src/map/battle.c
  6. 4 4
      src/map/pc.c
  7. 3 3
      src/map/pc.h
  8. 1 0
      src/map/skill.c
  9. 2 2
      src/map/status.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2008/06/07
+	* Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage]
 	* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]
 	* Kaite should not work against high-level mobs (bugreport:1623)
 	* Fixed 'soundeffectall' not reading its params correctly [ultramage]

+ 1 - 0
db/Changelog.txt

@@ -44,6 +44,7 @@
 
 =======================
 2008/06/07
+	* Swapped the Shotgun and Gatling gun columns in job_db1.txt [ultramage]
 	* Fixed 4210,Wander_Man_Card and 2515,Wing_Of_Eagle Walk Speed bonus bugreport:1326
 	* Fixed 2656,Hyper_Changer (Armor Charm) not giving +1 DEF.
 	* Fixed 5125,Kiss_Of_Angel sp regen bonus (3->5%).

+ 10 - 10
db/item_db.txt

@@ -3664,12 +3664,12 @@
 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
 13152,The_Cyclone_,Cyclone,4,17500,,700,120,,9,2,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
 13153,Dusk,Dusk,4,23500,,750,150,,9,1,0x01000000,7,2,34,2,56,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
-13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,19,{ bonus bSplashRange,1; },{},{}
-13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,19,{ bonus bSplashRange,1; },{},{}
-13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{}
+13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,20,{ bonus bSplashRange,1; },{},{}
+13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,20,{ bonus bSplashRange,1; },{},{}
+13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{}
 13157,Drifter,Drifter,4,80000,,2300,50,,9,1,0x01000000,7,2,34,2,55,1,20,{},{},{}
-13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
-13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
+13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
+13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
 13160,Destroyer,Destroyer,4,110000,,1200,220,,9,0,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
 13161,Destroyer_,Destroyer,4,110000,,1200,220,,9,1,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
 13162,Inferno,Inferno,4,230000,,1250,280,,9,1,0x01000000,7,2,34,2,65,1,21,{},{},{}
@@ -3677,13 +3677,13 @@
 13164,Long_Barrel_,Long Barrel,4,40000,,1000,150,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,30; bonus bAspdRate,-3; bonus3 bAutoSpell,512,5,20; },{},{}
 13165,Jungle_Carbine,Jungle Carbine,4,56000,,700,170,,9,0,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
 13166,Jungle_Carbine_,Jungle Carbine,4,56000,,700,170,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
-13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{}
-13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
-13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
+13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{}
+13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
+13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
 13170,Lever_Action_Rifle,Lever Action Rifle,4,,10,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
 13171,Soldier_Rifle,Soldier Rifle,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,25; bonus bUnbreakableWeapon,0; },{},{}
-13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
-13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
+13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
+13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
 13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,,0,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,300; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
 // Bullets
 13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}

+ 1 - 1
db/job_db1.txt

@@ -1,7 +1,7 @@
 // Job-specific Values Database
 //
 // Structure of Database:
-// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken
+// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken
 //
 // Novice
 0,	20000,0    ,500  ,100  ,500  ,650  ,700  ,2000 ,2000 ,2000 ,800  ,2000 ,700  ,700  ,650  ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000

+ 2 - 1
src/map/battle.c

@@ -654,6 +654,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
 				damage += (skill * 3);
 			break;
 		case W_MACE:
+		case W_2HMACE:
 			if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
 				damage += (skill * 3);
 			break;
@@ -1237,8 +1238,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				switch(sd->status.weapon) {
 					case W_BOW:
 					case W_REVOLVER:
-					case W_SHOTGUN:
 					case W_GATLING:
+					case W_SHOTGUN:
 					case W_GRENADE:
 						break;
 					default:

+ 4 - 4
src/map/pc.c

@@ -688,8 +688,8 @@ int pc_isequip(struct map_session_data *sd,int n)
 					case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess?
 					case W_1HSWORD: //All 1H swords
 					case W_1HAXE: //All 1H Axes
-					case W_MACE: //All Maces
-					case W_STAFF: //All Staffs
+					case W_MACE: //All 1H Maces
+					case W_STAFF: //All 1H Staves
 						return 1;
 				}
 		}
@@ -1576,8 +1576,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
 				case W_BOW:
 				case W_REVOLVER:
 				case W_RIFLE:
-				case W_SHOTGUN:
 				case W_GATLING:
+				case W_SHOTGUN:
 				case W_GRENADE:
 					//Become weapon element.
 					status->rhw.ele=val;
@@ -1640,8 +1640,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
 				case W_BOW:
 				case W_REVOLVER:
 				case W_RIFLE:
-				case W_SHOTGUN:
 				case W_GATLING:
+				case W_SHOTGUN:
 				case W_GRENADE:
 					status->rhw.range += val;
 			}

+ 3 - 3
src/map/pc.h

@@ -378,7 +378,7 @@ enum weapon_type {
 	W_1HAXE,	//6
 	W_2HAXE,	//7
 	W_MACE,	//8
-	W_2HMACE,	//9, unused?
+	W_2HMACE,	//9 (unused)
 	W_STAFF,	//10
 	W_BOW,	//11
 	W_KNUCKLE,	//12	
@@ -388,8 +388,8 @@ enum weapon_type {
 	W_KATAR,	//16
 	W_REVOLVER,	//17
 	W_RIFLE,	//18
-	W_SHOTGUN,	//19
-	W_GATLING,	//20
+	W_GATLING,	//19
+	W_SHOTGUN,	//20
 	W_GRENADE,	//21
 	W_HUUMA,	//22
 	MAX_WEAPON_TYPE,

+ 1 - 0
src/map/skill.c

@@ -1131,6 +1131,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
 				case W_1HAXE:
 				case W_2HAXE:
 				case W_MACE: // Axes and Maces can't be broken [DracoRPG]
+				case W_2HMACE:
 				case W_STAFF:
 				case W_BOOK: //Rods and Books can't be broken [Skotlex]
 				case W_HUUMA:

+ 2 - 2
src/map/status.c

@@ -1236,8 +1236,8 @@ static unsigned short status_base_atk(struct block_list *bl, struct status_data
 		case W_WHIP:
 		case W_REVOLVER:
 		case W_RIFLE:
-		case W_SHOTGUN:
 		case W_GATLING:
+		case W_SHOTGUN:
 		case W_GRENADE:
 			flag = 1;
 	}
@@ -3852,8 +3852,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
 				case W_BOW:
 				case W_REVOLVER:
 				case W_RIFLE:
-				case W_SHOTGUN:
 				case W_GATLING:
+				case W_SHOTGUN:
 				case W_GRENADE:
 					break;
 				default: