Bladeren bron

- Some corrections due to the guild skill position change.
- Removed file todo-for-stable as it's impossible to keep it updated :X


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5479 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 jaren geleden
bovenliggende
commit
445fa07fa2
9 gewijzigde bestanden met toevoegingen van 61 en 100 verwijderingen
  1. 2 0
      Changelog-Trunk.txt
  2. 0 39
      Dev/todo-for-stable.txt
  3. 1 1
      conf-tmpl/battle/pet.conf
  4. 1 1
      src/map/battle.c
  5. 0 3
      src/map/map.h
  6. 1 1
      src/map/mob.c
  7. 24 27
      src/map/script.c
  8. 31 26
      src/map/skill.c
  9. 1 2
      src/map/status.c

+ 2 - 0
Changelog-Trunk.txt

@@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/03/06
+	* Some fixes due to the guild-skill changing location (being moved from
+	  500->900 within the code) [Skotlex]
 	* Fixed npc_event doing a map-check when the npc is not on any map.
 	  [Skotlex]
 	* Fixed a debug message showing up on skill castend nodamage id when using

+ 0 - 39
Dev/todo-for-stable.txt

@@ -1,39 +0,0 @@
-Place in this file any updates you did on trunk that should be merged into
-stable. Remove it from the list once merged.
-
-- restricted mapflag (which restricts equipment/cards from being used in
-  certain maps)
-- function battle_calc_return_damage which encapsulates damage return
-  cards/status.
-- The update to the status change structure which unifies opt values in the
-  same structure as sc_data ones. Also includes a rewrite of
-  status_change_start as well as battle options for adjusting sc-def and
-  max-sc-def.
-- Improved npc timers which enable multiple characters to be attached to a
-  timer, and each one will be executed with the attached player accordingly.
-- irc bot system (which isn't even finished yet on trunk)
-- The new implementation of NPC_POWERUP which uses SC_INKATK rather than
-  Explosion Spirits.
-- Stat window showing the added damage of both weapons for dual-wielding
-  assassins.
-- Deleting pet eggs from inventory after the pet data has arrived, not upon
-  hatching request.
-- Battle option pk_level_range, allow_es_magic_player
-- Cleanup of pc_useitem code
-- Autocasted Teleport should now show a menu.
-- Skill system update, usage of the new splash area range column in the db.
-  Code-wise lots of code cleanup.
-- Skill SG_MIRACLE
-- Gangster's Paradise behaviour update.
-- Menu-based skill update to allow menu skills to be precasted.
-- Cleanup of the global chat function.
-- Revert the map-sql handling of the gm-list retrieval.
-- Send the guild/party mini-dots on map-login.
-- Updated the path-finding routines from jA
-- Replace pc_break_equip for skill_break_equip
-- Battle function autoskill_stacking
-- The new non-stackable autospell implementation.
-- Added autoequip flag to map-server item_data structure.
-- Added autoequip flag check to pc_takeitem.
-- Added script command 'autoequip', 'equip' and 'setbattleflag'.
-- VC7.1 vcprojs updated.

+ 1 - 1
conf-tmpl/battle/pet.conf

@@ -93,4 +93,4 @@ pet_max_atk2: 1000
 // Are pets disabled during Guild Wars?
 // If set to yes, pets are automatically returned to egg when entering castles during WoE times
 // and hatching is forbidden within as well.
-pet_disable_in_gvg: yes
+pet_disable_in_gvg: no

+ 1 - 1
src/map/battle.c

@@ -1343,7 +1343,7 @@ static struct Damage battle_calc_weapon_attack(
 	} else {	//Check for Perfect Hit
 		if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit)
 			flag.hit = 1;
-		if (sc && sc->count && sc->data[SC_FUSION].timer != -1) {
+		if (sc && sc->data[SC_FUSION].timer != -1) {
 			flag.hit = 1; //SG_FUSION always hit [Komurka]
 			flag.idef = flag.idef2 = 1; //def ignore [Komurka]
 		}

+ 0 - 3
src/map/map.h

@@ -350,7 +350,6 @@ struct weapon_data {
   	short sp_drain_rate;
   	short sp_drain_per;
   	short sp_drain_value;
-
  	short add_damage_classid[MAX_PC_BONUS];
  	int add_damage_classrate[MAX_PC_BONUS];
   	int add_damage_class_count;
@@ -514,7 +513,6 @@ struct map_session_data {
 	int skilltarget;
 	short skillx,skilly;
 	short skillid,skilllv;
-
 	short skillitem,skillitemlv;
 	short skillid_old,skilllv_old;
 	short skillid_dance,skilllv_dance;
@@ -1230,7 +1228,6 @@ int map_delblock_sub(struct block_list *, int);
 #define map_addblock(bl) map_addblock_sub(bl,1)
 #define map_delblock(bl) map_delblock_sub(bl,1)
 int map_moveblock(struct block_list *, int, int, unsigned int);
-
 int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
 int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
 // -- moonsoul (added map_foreachincell)

+ 1 - 1
src/map/mob.c

@@ -3061,7 +3061,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
 				status_change_end(&md->bl, SC_TRICKDEAD, -1);
 			if(md->sc.data[SC_BLADESTOP].timer!=-1)
 				status_change_end(&md->bl,SC_BLADESTOP,-1);
-			if(md->sc.data && md->sc.data[SC_RUN].timer!=-1)
+			if(md->sc.data[SC_RUN].timer!=-1)
 				status_change_end(&md->bl,SC_RUN,-1);
 			if(md->sc.data[SC_DANCING].timer!=-1)
 				skill_stop_dancing(&md->bl);

+ 24 - 27
src/map/script.c

@@ -4370,33 +4370,30 @@ int buildin_strcharinfo(struct script_state *st)
 		return 0;
 	}
 	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
-	if(sd){
-		switch(num){
-			case 0:
-				buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
-				memcpy(buf, sd->status.name, NAME_LENGTH-1);
+	switch(num){
+		case 0:
+			buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+			memcpy(buf, sd->status.name, NAME_LENGTH-1);
+			push_str(st->stack,C_STR,(unsigned char *) buf);
+			break;
+		case 1:
+			buf=buildin_getpartyname_sub(sd->status.party_id);
+			if(buf!=0)
 				push_str(st->stack,C_STR,(unsigned char *) buf);
-				break;
-			case 1:
-				buf=buildin_getpartyname_sub(sd->status.party_id);
-				if(buf!=0)
-					push_str(st->stack,C_STR,(unsigned char *) buf);
-				else
-					push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
-				break;
-			case 2:
-				buf=buildin_getguildname_sub(sd->status.guild_id);
-				if(buf != NULL)
-					push_str(st->stack,C_STR,(unsigned char *) buf);
-				else
-					push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
-				break;
-			default:
-				ShowWarning("buildin_strcharinfo: unknown parameter.");
-				break;
-		}
-	} else {
-		push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+			else
+				push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+			break;
+		case 2:
+			buf=buildin_getguildname_sub(sd->status.guild_id);
+			if(buf != NULL)
+				push_str(st->stack,C_STR,(unsigned char *) buf);
+			else
+				push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+			break;
+		default:
+			ShowWarning("buildin_strcharinfo: unknown parameter.");
+			push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+			break;
 	}
 
 	return 0;
@@ -9058,7 +9055,7 @@ int buildin_summon(struct script_state *st)
 			md->master_id=sd->bl.id;
 			md->special_state.ai=1;
 			md->mode=mob_db(md->class_)->mode|0x04;
-			md->deletetimer=add_timer(tick+(timeout<=0?timeout*1000:60000),mob_timer_delete,id,0);
+			md->deletetimer=add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,id,0);
 			clif_misceffect2(&md->bl,344);
 		}
 		clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);

+ 31 - 26
src/map/skill.c

@@ -597,6 +597,12 @@ int	skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id,
 int	skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); }
 int	skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); }
 int	skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); }
+int	skill_get_hp_rate(int id, int lv ){ skill_get (skill_db[id].hp_rate[lv-1], id, lv); }
+int	skill_get_sp_rate(int id, int lv ){ skill_get (skill_db[id].sp_rate[lv-1], id, lv); }
+int	skill_get_state(int id) { skill_get (skill_db[id].state, id, 1); }
+int	skill_get_spiritball(int id, int lv) { skill_get (skill_db[id].spiritball[lv-1], id, lv); }
+int	skill_get_itemid(int id, int idx) { skill_get (skill_db[id].itemid[idx], id, 1); }
+int	skill_get_itemqty(int id, int idx) { skill_get (skill_db[id].amount[idx], id, 1); }
 int	skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); }
 int	skill_get_num( int id ,int lv ){ skill_get (skill_db[id].num[lv-1], id, lv); }
 int	skill_get_cast( int id ,int lv ){ skill_get (skill_db[id].cast[lv-1], id, lv); }
@@ -721,14 +727,14 @@ int skillnotok(int skillid, struct map_session_data *sd)
 		//return 1;
 	// I think it was meant to be "no skills allowed when not a valid sd"
 	
-	if (!(skillid >= 10000 && skillid < 10015))
+	if (!(skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX))
 		if ((skillid > MAX_SKILL) || (skillid < 0))
 			return 1;
 
 	{
 		int i = skillid;
-		if (i >= 10000 && i < 10015)
-			i -= 9500;
+		if (i >= GD_SKILLBASE)
+			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
 		if (sd->blockskill[i] > 0)
 			return 1;
 	}
@@ -7539,21 +7545,20 @@ int skill_check_condition(struct map_session_data *sd,int type)
 	lv = sd->skilllv;
 	if (lv <= 0) return 0;
 	// for the guild skills [celest]
-	if (skill >= 10000 && skill < 10015) skill-= 9500;
 	hp = skill_get_hp(skill, lv);	/* ?チ費HP */
 	sp = skill_get_sp(skill, lv);	/* ?チ費SP */
 	if((sd->skillid_old == BD_ENCORE) && skill == sd->skillid_dance)
 		sp=sp/2;	//アンコ?ル時はSP?チ費が半分
-	hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1];
-	sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1];
+	hp_rate = skill_get_hp_rate(skill, lv);
+	sp_rate = skill_get_sp_rate(skill, lv);
 	zeny = skill_get_zeny(skill,lv);
-	weapon = skill_db[skill].weapon;
-	state = skill_db[skill].state;
-	spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1];
+	weapon = skill_get_weapontype(skill);
+	state = skill_get_state(skill);
+	spiritball = skill_get_spiritball(skill,lv);
 	mhp = skill_get_mhp(skill, lv);	/* ?チ費HP */
 	for(i = 0; i < 10; i++) {
-		itemid[i] = skill_db[skill].itemid[i];
-		amount[i] = skill_db[skill].amount[i];
+		itemid[i] = skill_get_itemid(skill, i);
+		amount[i] = skill_get_itemqty(skill, i);
 	}
 	if(mhp > 0)
 		hp += (sd->status.max_hp * mhp)/100;
@@ -11077,9 +11082,9 @@ int skill_readdb(void)
 			continue;
 
 		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
+		if (i >= GD_SKILLBASE)
+			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+		if(i<=0 || i>MAX_SKILL_DB)
 			continue;
 
 		skill_split_atoi(split[1],skill_db[i].hp);
@@ -11168,9 +11173,9 @@ int skill_readdb(void)
 			continue;
 		}
 		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
+		if (i >= GD_SKILLBASE)
+			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+		if(i<=0 || i>MAX_SKILL_DB)
 			continue;
 
 		skill_split_atoi(split[1],skill_db[i].cast);
@@ -11200,9 +11205,9 @@ int skill_readdb(void)
 			continue;
 
 		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
+		if (i >= GD_SKILLBASE)
+			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+		if(i<=0 || i>MAX_SKILL_DB)
 			continue;
 		skill_db[i].unit_id[0] = strtol(split[1],NULL,16);
 		skill_db[i].unit_id[1] = strtol(split[2],NULL,16);
@@ -11359,9 +11364,9 @@ int skill_readdb(void)
 		if(split[0]==0) //fixed by Lupus
 			continue;
 		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
+		if (i >= GD_SKILLBASE)
+			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+		if(i<=0 || i>MAX_SKILL_DB)
 			continue;
 
 		skill_split_atoi(split[1],skill_db[i].castnodex);
@@ -11388,9 +11393,9 @@ int skill_readdb(void)
 		if(split[0]==0) //fixed by Lupus
 			continue;
 		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
+		if (i >= GD_SKILLBASE)
+			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+		if(i<=0 || i>MAX_SKILL_DB)
 			continue;
 		skill_db[i].nocast=atoi(split[1]);
 		k++;

+ 1 - 2
src/map/status.c

@@ -3565,7 +3565,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 		break;
 	}
 
-	//Check for BOSS resistnces
+	//Check for BOSS resistances
 	if(mode & MD_BOSS && !(flag&1)) {
 		 if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
 			 return 0;
@@ -5541,7 +5541,6 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
 	 	{
 			if(tsd)
 				//Only damage SP [Skotlex]
-				//	case SG_SUN_WARM:
 				pc_damage_sp(tsd, 60, 0);
 			else { //Otherwise, Knockback attack.
 				if(sd && pc_damage_sp(sd, 2, 0) <= 0)