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@@ -76,7 +76,6 @@
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1670:2968:2969,{ bonus bMatkRate,-(getequiprefinerycnt(EQI_HAND_R)*5); }
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1670:2969,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
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1718:1774,{ bonus bLongAtkRate,50; }
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-1718:18174,{ bonus bLongAtkRate,50; }
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1723:2718,{ bonus bDex,1; bonus bMaxSP,50; bonus bSPrecovRate,10; }
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1724:5467,{ bonus bAspd,1; bonus bFlee2,3; }
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1726:1774,{ bonus bLongAtkRate,50; }
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@@ -95,6 +94,7 @@
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1734:1753,{ bonus bLongAtkRate,50; }
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1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
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1746:1773,{ bonus bLongAtkRate,50; }
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+1774:18174,{ bonus bLongAtkRate,50; }
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1775:18114,{ bonus bLongAtkRate,70; }
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1776:18114,{ bonus bLongAtkRate,40; }
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1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
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