Преглед изворни кода

Corrected item ID on Illusion Hunter Bow + Hunting Arrow combo
Thanks to @yoonjunho72 !

Fixed #3451

Atemo пре 6 година
родитељ
комит
440b243a40
1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      db/re/item_combo_db.txt

+ 1 - 1
db/re/item_combo_db.txt

@@ -76,7 +76,6 @@
 1670:2968:2969,{ bonus bMatkRate,-(getequiprefinerycnt(EQI_HAND_R)*5); }
 1670:2969,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
 1718:1774,{ bonus bLongAtkRate,50; }
-1718:18174,{ bonus bLongAtkRate,50; }
 1723:2718,{ bonus bDex,1; bonus bMaxSP,50; bonus bSPrecovRate,10; }
 1724:5467,{ bonus bAspd,1; bonus bFlee2,3; }
 1726:1774,{ bonus bLongAtkRate,50; }
@@ -95,6 +94,7 @@
 1734:1753,{ bonus bLongAtkRate,50; }
 1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
 1746:1773,{ bonus bLongAtkRate,50; }
+1774:18174,{ bonus bLongAtkRate,50; }
 1775:18114,{ bonus bLongAtkRate,70; }
 1776:18114,{ bonus bLongAtkRate,40; }
 1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }