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@@ -7534,7 +7534,7 @@ int skill_isammotype(TBL_PC *sd, int skill)
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(sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) &&
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skill != HT_PHANTASMIC && skill != GS_MAGICALBULLET &&
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skill_get_type(skill) == BF_WEAPON && !(skill_get_nk(skill)&NK_NO_DAMAGE)
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- )
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+ );
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}
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/*==========================================
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@@ -7818,7 +7818,16 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
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if(sd->sc.data[SC_COMBO].timer != -1 && sd->sc.data[SC_COMBO].val1 == skill)
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break; //Combo ready.
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if (pc_istop10fame(sd->char_id,MAPID_TAEKWON))
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- break; //Unlimited Combo
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+ { //Unlimited Combo
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+ if (skill == sd->skillid_old)
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+ return 0; //Can't repeat previous combo skill.
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+ if (type&1) {
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+ //On cast-end, set this skill as previous one.
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+ sd->skillid_old = skill;
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+ sd->skilllv_old = lv;
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+ }
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+ break;
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+ }
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return 0;
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case BD_ADAPTATION: /* ƒAƒhƒŠƒu */
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{
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