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@@ -5435,7 +5435,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case BA_WHISTLE: /* 口笛 */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_NOENEMY;
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if(src->type == BL_PC)
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val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
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@@ -5445,7 +5445,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case DC_HUMMING: /* ハミング */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_NOENEMY;
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if(src->type == BL_PC)
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val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
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@@ -5456,14 +5456,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case DC_UGLYDANCE: /* 自分勝手なダンス */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_ENEMY;
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break;
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case DC_DONTFORGETME: /* 私を忘れないで… */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_ENEMY;
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if(src->type == BL_PC)
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val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
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@@ -5473,7 +5473,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case BA_POEMBRAGI: /* ブラギの詩 */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_NOENEMY;
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if(src->type == BL_PC)
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val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON);
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@@ -5483,7 +5483,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case BA_APPLEIDUN: /* イドゥンの林檎 */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_NOENEMY;
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if(src->type == BL_PC)
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val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16;
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@@ -5495,7 +5495,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_PARTY;
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if(src->type == BL_PC)
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val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
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@@ -5504,7 +5504,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_NOENEMY;
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if(src->type == BL_PC)
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val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
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@@ -5513,7 +5513,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case DC_FORTUNEKISS: /* 幸運のキス */
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count=49;
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limit=skill_get_time(skillid,skilllv);
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- range=5;
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+ range=3;
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target=BCT_NOENEMY;
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if(src->type == BL_PC)
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val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
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