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@@ -29,6 +29,8 @@
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//= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
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//= 2.4 Minor fixes to timer#knt. [L0ne_W0lf]
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+//= 2.5 Fixes a small bug with making claymores. [L0ne_W0lf]
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+//= Corrected usages of killmonster and killmonsterall.
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//============================================================
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prt_in,88,101,4 script Chivalry Captain#knt 56,{
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@@ -1339,7 +1341,9 @@ OnStartArena:
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if($@KntUsers > 0) end;
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if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room;
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- killmonsterall "job_knt";
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+ killmonster "job_knt", "Knight1::OnMyMobDead";
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+ killmonster "job_knt", "Knight2::OnMyMobDead";
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+ killmonster "job_knt", "Knight3::OnMyMobDead";
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warpwaitingpc "job_knt",43,146;
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donpcevent "Knight1::OnEnable";
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end;
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@@ -1370,7 +1374,6 @@ OnEnable:
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OnDisable:
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killmonster "job_knt", "Knight1::OnMyMobDead";
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- killmonsterall "job_knt";
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disablenpc "Knight1";
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end;
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@@ -2097,7 +2100,7 @@ OnEnable:
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end;
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OnDisable:
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- killmonsterall "job_knt","Timer#knt::OnMyMobDead";
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+ killmonster "job_knt","Timer#knt::OnMyMobDead";
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disablenpc "Timer#knt";
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disablenpc "Warp#knt";
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end;
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@@ -2158,7 +2161,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{
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close;
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}
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else {
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- if (Zeny > 73999 && countitem(999) > 0 && BaseJob == Job_Swordman) {
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+ if (Zeny > 73999 && countitem(999) > 0 && BaseJob == Job_Knight) {
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mes "[Sir Gray]";
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mes "You are ready!";
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mes "You must know the";
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