Quellcode durchsuchen

* Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can be defined in script_athena.conf)
* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the number of bl you wanna operate on.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14097 54d463be-8e91-2dee-dedb-b68131a5f0ec

Inkfish vor 15 Jahren
Ursprung
Commit
42987f61ad
14 geänderte Dateien mit 210 neuen und 73 gelöschten Zeilen
  1. 3 0
      Changelog-Trunk.txt
  2. 11 0
      conf/script_athena.conf
  3. 4 4
      src/map/atcommand.c
  4. 4 4
      src/map/clif.c
  5. 5 3
      src/map/map.c
  6. 1 1
      src/map/map.h
  7. 111 26
      src/map/npc.c
  8. 2 0
      src/map/npc.h
  9. 4 0
      src/map/pc.h
  10. 18 10
      src/map/script.c
  11. 3 0
      src/map/script.h
  12. 29 23
      src/map/skill.c
  13. 5 2
      src/map/status.c
  14. 10 0
      src/map/unit.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+09/10/25
+	* Implemented the official version of 'OnTouch' named as 'OnTouch_' and it can be defined in script_athena.conf. [Inkfish]
+	* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the count of bl you wanna operate on. [Inkfish]
 09/10/24
 	* Reverted the previous change to OnTouch not triggering for invisible chars [ultramage]
 	* 'OnTouch' script shouldn't trigger when you are invisible.(same as warps) [Inkfish]

+ 11 - 0
conf/script_athena.conf

@@ -32,4 +32,15 @@ check_gotocount: 2048
 //input_max_value: 2147483647
 input_max_value: 10000000
 
+// Official Version of OnTouch
+// Scripts run on the first visible character walks into the OnTouch area 
+// and before he walks out/hides, the scripts won't run ever again.
+// This label takes the piority to OnTouch2_Label.
+OnTouch_Label: OnTouch_
+
+// Official Version of OnTouch2
+// Scripts run on every character walks into the OnTouch area 
+// This is the same as the "OnTouch" that eA has been using all along.
+OnTouch2_Label: OnTouch
+
 import: conf/import/script_conf.txt

+ 4 - 4
src/map/atcommand.c

@@ -6367,9 +6367,9 @@ static int atcommand_cleanmap_sub(struct block_list *bl, va_list ap)
 
 int atcommand_cleanmap(const int fd, struct map_session_data* sd, const char* command, const char* message)
 {
-	map_foreachinarea(atcommand_cleanmap_sub, sd->bl.m,
+	map_forsomeinarea(atcommand_cleanmap_sub, sd->bl.m,
 		sd->bl.x-AREA_SIZE*2, sd->bl.y-AREA_SIZE*2,
-		sd->bl.x+AREA_SIZE*2, sd->bl.y+AREA_SIZE*2,
+		sd->bl.x+AREA_SIZE*2, sd->bl.y+AREA_SIZE*2,0,
 		BL_ITEM);
 	clif_displaymessage(fd, "All dropped items have been cleaned up.");
 	return 0;
@@ -7593,9 +7593,9 @@ int atcommand_mutearea(const int fd, struct map_session_data* sd, const char* co
 	
 	time = atoi(message);
 
-	map_foreachinarea(atcommand_mutearea_sub,sd->bl.m, 
+	map_forsomeinarea(atcommand_mutearea_sub,sd->bl.m, 
 		sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, 
-		sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);
+		sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, 0, BL_PC, sd->bl.id, time);
 
 	return 0;
 }

+ 4 - 4
src/map/clif.c

@@ -278,12 +278,12 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target
 			clif_send (buf, len, bl, SELF);
 	case AREA_WOC:
 	case AREA_WOS:
-		map_foreachinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE,
+		map_forsomeinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, 0,
 			BL_PC, buf, len, bl, type);
 		break;
 	case AREA_CHAT_WOC:
-		map_foreachinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
-			bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC);
+		map_forsomeinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
+			bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), 0, BL_PC, buf, len, bl, AREA_WOC);
 		break;
 
 	case CHAT:
@@ -8142,7 +8142,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 
 	// info about nearby objects
 	// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
-	map_foreachinarea(clif_getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);
+	map_forsomeinarea(clif_getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, 0, BL_ALL, sd);
 
 	//TODO: merge it with the code below
 	if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m) && sd->pd)

+ 5 - 3
src/map/map.c

@@ -650,7 +650,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
  * funcを呼ぶ
  * type!=0 ならその種類のみ
  *------------------------------------------*/
-int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...)
+int map_forsomeinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...)
 {
 	int bx,by;
 	int returnCount =0;	//total sum of returned values of func() [Skotlex]
@@ -702,6 +702,8 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, in
 			va_start(ap, type);
 			returnCount += func(bl_list[i], ap);
 			va_end(ap);
+			if( count && returnCount >= count)
+				break;
 		}
 
 	map_freeblock_unlock();	// 解放を許可する
@@ -1295,9 +1297,9 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
 			if(flag&4) {
 				if (spawn >= 100) return 0; //Limit of retries reached.
 				if (spawn++ < battle_config.no_spawn_on_player &&
-					map_foreachinarea(map_count_sub, m,
+					map_forsomeinarea(map_count_sub, m,
 						*x-AREA_SIZE, *y-AREA_SIZE,
-					  	*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
+					  	*x+AREA_SIZE, *y+AREA_SIZE, 0, BL_PC)
 				)
 				continue;
 			}

+ 1 - 1
src/map/map.h

@@ -530,7 +530,7 @@ int map_delblock(struct block_list* bl);
 int map_moveblock(struct block_list *, int, int, unsigned int);
 int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
 int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
-int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
+int map_forsomeinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
 int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
 int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
 int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);

+ 111 - 26
src/map/npc.c

@@ -118,17 +118,21 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
 	{
 		char name[NAME_LENGTH*2+3];
 
-		if (nd->sc.option&OPTION_INVISIBLE)	// 無効化されている
+		if (nd->sc.option&OPTION_INVISIBLE)
 			return 1;
 
 		if(sd->areanpc_id==nd->bl.id)
 			return 1;
 		sd->areanpc_id=nd->bl.id;
 
-		snprintf(name, ARRAYLENGTH(name), "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
-		npc_event(sd,name,0);
+		snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
+		if( npc_event(sd,name,0) > 0 )
+		{
+			snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_name); // exname to be specific. exname is the unique identifier for script events. [Lance]
+			npc_event(sd,name,0);
+		}
+
 	}
-	//aFree(name);
 	return 0;
 }
 
@@ -157,7 +161,7 @@ int npc_enable(const char* name, int flag)
 		clif_changeoption(&nd->bl);
 		
 	if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) )
-		map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
+		map_forsomeinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, 0, BL_PC, nd );
 
 	return 0;
 }
@@ -719,26 +723,49 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill)
 	struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
 	struct npc_data *nd;
 	int xs,ys;
+	bool ontouch = false;
 	char mobevent[100];
+	char name[NAME_LENGTH*2+3];
 
-	if (sd == NULL) {
+	if( sd == NULL )
+	{
 		nullpo_info(NLP_MARK);
 		return 0;
 	}
 
-	if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
-		return 1;
+	snprintf(name, ARRAYLENGTH(name), "::%s", script_config.ontouch_name);
+	if( eventname && strcmp(((eventname)+strlen(eventname)-strlen(script_config.ontouch_name)-2),name) == 0 )
+	{
+		if( ev == NULL || !ev->nd )
+			return 1;
+		if( pc_ishiding(sd) )
+			return 0;
+		if( ev->nd->touching_id )
+			return 0;
+		ontouch = true;
+	}
+	else
+	{
+		snprintf(name, ARRAYLENGTH(name), "::%s", script_config.ontouch2_name);
+		if( ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-strlen(script_config.ontouch2_name)-2),name) == 0 )
+			return 1;
+	}
 
-	if (ev == NULL || (nd = ev->nd) == NULL) {
-		if (mob_kill) {
-			strcpy( mobevent, eventname);
-			strcat( mobevent, "::OnMyMobDead");
+	if( ev == NULL || (nd = ev->nd) == NULL )
+	{
+		if (mob_kill)
+		{
+			strcpy(mobevent, eventname);
+			strcat(mobevent, "::OnMyMobDead");
 			ev = (struct event_data*)strdb_get(ev_db, mobevent);
-			if (ev == NULL || (nd = ev->nd) == NULL) {
+			if( ev == NULL || (nd = ev->nd) == NULL )
+			{
 				ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
 				return 0;
 			}
-		} else {
+		}
+		else
+		{
 			ShowError("npc_event: event not found [%s]\n", eventname);
 			return 0;
 		}
@@ -758,10 +785,64 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill)
 				return 1;
 		}
 	}
-	
+
+	if( ontouch )
+	{
+		nd->touching_id = sd->bl.id;
+		sd->ontouch.npc_id = nd->bl.id;
+		sd->ontouch.x = xs;
+		sd->ontouch.y = ys;
+	}
+
 	return npc_event_sub(sd,ev,eventname);
 }
 
+int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
+{
+	struct map_session_data *sd;
+	int pc_id,npc_id;
+	char *name;
+
+	nullpo_retr(0,bl);
+	nullpo_retr(0,(sd = map_id2sd(bl->id)));
+
+	pc_id = va_arg(ap,int);
+	npc_id = va_arg(ap,int);
+	name = va_arg(ap,char*);
+
+	if( pc_ishiding(sd) )
+		return 0;
+	if( pc_id == sd->bl.id )
+		return 0;
+
+	sd->areanpc_id = npc_id;
+	npc_event(sd,name,0);
+
+	return 1;
+}
+
+int npc_touchnext_areanpc(struct map_session_data* sd, bool logout)
+{
+	struct npc_data *nd = map_id2nd(sd->ontouch.npc_id);
+	short xs = sd->ontouch.x ,ys = sd->ontouch.y;
+
+	if( !nd || nd->touching_id != sd->bl.id )
+		return 1;
+
+	if( sd->bl.m != nd->bl.m || 
+		sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
+		sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
+		pc_ishiding(sd) || logout )
+	{
+		char name[NAME_LENGTH*2+3];
+		memset(&sd->ontouch,0,sizeof(sd->ontouch));
+		nd->touching_id = 0;
+		snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
+		map_forsomeinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.m - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,nd->bl.id,name);
+	}
+	return 0;
+}
+
 /*==========================================
  * 接触型のNPC処理
  *------------------------------------------*/
@@ -807,7 +888,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
 	}
 	switch(map[m].npc[i]->subtype) {
 		case WARP:
-			if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
+			if( pc_ishiding(sd) )
 				break; // hidden chars cannot use warps
 			pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
 			break;
@@ -819,18 +900,22 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
 				return 1;
 			sd->areanpc_id = map[m].npc[i]->bl.id;
 
-			snprintf(name, ARRAYLENGTH(name), "%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
-
+			snprintf(name, ARRAYLENGTH(name), "%s::%s", map[m].npc[i]->exname, script_config.ontouch_name);
 			if( npc_event(sd,name,0) > 0 )
-			{// failed to run OnTouch event, so just click the npc
-				struct unit_data *ud = unit_bl2ud(&sd->bl);
-				if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
-				{ // Since walktimer always == -1 at this time, we stop walking manually. [Inkfish]
-					clif_fixpos(&sd->bl);
-					ud->walkpath.path_pos = ud->walkpath.path_len;
+			{
+				snprintf(name, ARRAYLENGTH(name), "%s::%s", map[m].npc[i]->exname, script_config.ontouch2_name); // It goes here too. exname being the unique identifier. [Lance]
+				if( npc_event(sd,name,0) > 0 )
+				{// failed to run OnTouch event, so just click the npc
+					struct unit_data *ud = unit_bl2ud(&sd->bl);
+					if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
+					{ // Since walktimer always == -1 at this time, we stop walking manually. [Inkfish]
+						clif_fixpos(&sd->bl);
+						ud->walkpath.path_pos = ud->walkpath.path_len;
+					}
+					npc_click(sd,map[m].npc[i]);
 				}
-				npc_click(sd,map[m].npc[i]);
 			}
+
 			break;
 		}
 	}
@@ -2450,7 +2535,7 @@ void npc_unsetcells(struct npc_data* nd)
 			map_setcell(m, j, i, CELL_NPC, false);
 
 	//Re-deploy NPC cells for other nearby npcs.
-	map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
+	map_forsomeinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, 0, BL_NPC, nd->bl.id );
 }
 
 void npc_movenpc(struct npc_data* nd, int x, int y)

+ 2 - 0
src/map/npc.h

@@ -34,6 +34,7 @@ struct npc_data {
 	char name[NAME_LENGTH+1];// display name
 	char exname[NAME_LENGTH+1];// unique npc name
 	int chat_id;
+	int touching_id;
 	unsigned int next_walktime;
 
 	unsigned size : 2;
@@ -101,6 +102,7 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill);
 int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y);
 int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
 int npc_check_areanpc(int flag, int m, int x, int y, int range);
+int npc_touchnext_areanpc(struct map_session_data* sd,bool logout);
 int npc_click(struct map_session_data* sd, struct npc_data* nd);
 int npc_scriptcont(struct map_session_data* sd, int id);
 struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl);

+ 4 - 0
src/map/pc.h

@@ -161,6 +161,10 @@ struct map_session_data {
 	unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
 	unsigned int client_tick;
 	int npc_id,areanpc_id,npc_shopid;
+	struct {
+		int npc_id;
+		short x,y;
+	} ontouch;
 	int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
 	int npc_menu; // internal variable, used in npc menu handling
 	int npc_amount;

+ 18 - 10
src/map/script.c

@@ -216,7 +216,9 @@ struct Script_Config script_config = {
 	"OnPCLogoutEvent", //logout_event_name
 	"OnPCLoadMapEvent", //loadmap_event_name
 	"OnPCBaseLvUpEvent", //baselvup_event_name
-	"OnPCJobLvUpEvent" //joblvup_event_name
+	"OnPCJobLvUpEvent", //joblvup_event_name
+	"OnTouch",	//Official version of OnTouch
+	"OnTouch2",	//Official version of OnTouch2
 };
 
 static jmp_buf     error_jump;
@@ -3338,6 +3340,12 @@ int script_config_read(char *cfgName)
 		else if(strcmpi(w1,"input_max_value")==0) {
 			script_config.input_max_value = config_switch(w2);
 		}
+		else if(strcmpi(w1, "OnTouch_Label") == 0) {
+			safestrncpy(script_config.ontouch_name, w2, NAME_LENGTH);
+		}
+		else if(strcmpi(w1, "OnTouch2_Label") == 0) {
+			safestrncpy(script_config.ontouch2_name, w2, NAME_LENGTH);
+		}
 		else if(strcmpi(w1,"import")==0){
 			script_config_read(w2);
 		}
@@ -4110,7 +4118,7 @@ BUILDIN_FUNC(areawarp)
 	else if(!(index=mapindex_name2id(str)))
 		return 0;
 
-	map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,BL_PC, index,x,y);
+	map_forsomeinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,0,BL_PC, index,x,y);
 	return 0;
 }
 
@@ -4142,7 +4150,7 @@ BUILDIN_FUNC(areapercentheal)
 	if( (m=map_mapname2mapid(mapname))< 0)
 		return 0;
 
-	map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
+	map_forsomeinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,0,BL_PC,hp,sp);
 	return 0;
 }
 
@@ -8170,8 +8178,8 @@ BUILDIN_FUNC(areaannounce)
 	if( (m=map_mapname2mapid(map))<0 )
 		return 0;
 
-	map_foreachinarea(buildin_mapannounce_sub,
-		m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
+	map_forsomeinarea(buildin_mapannounce_sub,
+		m,x0,y0,x1,y1,0,BL_PC, str,strlen(str)+1,flag&0x10, color);
 	return 0;
 }
 
@@ -8281,8 +8289,8 @@ BUILDIN_FUNC(getareausers)
 		script_pushint(st,-1);
 		return 0;
 	}
-	map_foreachinarea(buildin_getareausers_sub,
-		m,x0,y0,x1,y1,BL_PC,&users);
+	map_forsomeinarea(buildin_getareausers_sub,
+		m,x0,y0,x1,y1,0,BL_PC,&users);
 	script_pushint(st,users);
 	return 0;
 }
@@ -8328,8 +8336,8 @@ BUILDIN_FUNC(getareadropitem)
 		script_pushint(st,-1);
 		return 0;
 	}
-	map_foreachinarea(buildin_getareadropitem_sub,
-		m,x0,y0,x1,y1,BL_ITEM,item,&amount);
+	map_forsomeinarea(buildin_getareadropitem_sub,
+		m,x0,y0,x1,y1,0,BL_ITEM,item,&amount);
 	script_pushint(st,amount);
 	return 0;
 }
@@ -10639,7 +10647,7 @@ BUILDIN_FUNC(soundeffectall)
 		int y0 = script_getnum(st,6);
 		int x1 = script_getnum(st,7);
 		int y1 = script_getnum(st,8);
-		map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
+		map_forsomeinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, 0, BL_PC, name, type);
 	}
 	else
 	{

+ 3 - 0
src/map/script.h

@@ -25,6 +25,9 @@ extern struct Script_Config {
 	const char *loadmap_event_name;
 	const char *baselvup_event_name;
 	const char *joblvup_event_name;
+
+	char ontouch_name[NAME_LENGTH];
+	char ontouch2_name[NAME_LENGTH];
 } script_config;
 
 typedef enum c_op {

+ 29 - 23
src/map/skill.c

@@ -1539,8 +1539,14 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
 	if(!(flag&0x1))
 		clif_blown(target);
 
-	if(target->type == BL_PC && map_getcell(target->m, target->x, target->y, CELL_CHKNPC))
-		npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC
+	if( target->type == BL_PC )
+	{
+		if( map_getcell(target->m, target->x, target->y, CELL_CHKNPC) )
+			npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC
+
+		if( ((TBL_PC*)target)->ontouch.npc_id )
+			npc_touchnext_areanpc(((TBL_PC*)target),false);
+	}
 
 	return count; //Return amount of knocked back cells.
 }
@@ -2067,7 +2073,7 @@ static int skill_check_unit_range (struct block_list *bl, int x, int y, int skil
 	}
 
 	range += layout_type;
-	return map_foreachinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skillid);
+	return map_forsomeinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,0,BL_SKILL,skillid);
 }
 
 static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap)
@@ -2117,8 +2123,8 @@ static int skill_check_unit_range2 (struct block_list *bl, int x, int y, int ski
 	else
 		type = BL_PC;
 
-	return map_foreachinarea(skill_check_unit_range2_sub, bl->m,
-		x - range, y - range, x + range, y + range,
+	return map_forsomeinarea(skill_check_unit_range2_sub, bl->m,
+		x - range, y - range, x + range, y + range,0,
 		type, skillid);
 }
 
@@ -2328,8 +2334,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data)
 				case BA_FROSTJOKER:
 				case DC_SCREAM:
 					range= skill_get_splash(skl->skill_id, skl->skill_lv);
-					map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
-						skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
+					map_forsomeinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
+						skl->x+range,skl->y+range,0,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
 					break;
 				case NPC_EARTHQUAKE:
 					skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
@@ -6173,32 +6179,32 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 	case PR_BENEDICTIO:
 		skill_area_temp[1] = src->id;
 		i = skill_get_splash(skillid, skilllv);
-		map_foreachinarea(skill_area_sub,
-			src->m, x-i, y-i, x+i, y+i, BL_PC,
+		map_forsomeinarea(skill_area_sub,
+			src->m, x-i, y-i, x+i, y+i, 0,BL_PC,
 			src, skillid, skilllv, tick, flag|BCT_ALL|1,
 			skill_castend_nodamage_id);
-		map_foreachinarea(skill_area_sub,
-			src->m, x-i, y-i, x+i, y+i, BL_CHAR,
+		map_forsomeinarea(skill_area_sub,
+			src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR,
 			src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
 			skill_castend_damage_id);
 		break;
 
 	case BS_HAMMERFALL:
 		i = skill_get_splash(skillid, skilllv);
-		map_foreachinarea (skill_area_sub,
-			src->m, x-i, y-i, x+i, y+i, BL_CHAR,
+		map_forsomeinarea (skill_area_sub,
+			src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR,
 			src, skillid, skilllv, tick, flag|BCT_ENEMY|2,
 			skill_castend_nodamage_id);
 		break;
 
 	case HT_DETECTING:
 		i = skill_get_splash(skillid, skilllv);
-		map_foreachinarea( status_change_timer_sub,
-			src->m, x-i, y-i, x+i,y+i,BL_CHAR,
+		map_forsomeinarea( status_change_timer_sub,
+			src->m, x-i, y-i, x+i,y+i,0,BL_CHAR,
 			src,NULL,SC_SIGHT,tick);
 		if(battle_config.traps_setting&1)
-		map_foreachinarea( skill_reveal_trap,
-			src->m, x-i, y-i, x+i,y+i,BL_SKILL);
+		map_forsomeinarea( skill_reveal_trap,
+			src->m, x-i, y-i, x+i,y+i,0,BL_SKILL);
 		break;
 
 	case SA_VOLCANO:
@@ -6313,7 +6319,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 		break;
 	case RG_CLEANER: // [Valaris]
 		i = skill_get_splash(skillid, skilllv);
-		map_foreachinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL);
+		map_forsomeinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,0,BL_SKILL);
 		break;
 
 	case WZ_METEOR:
@@ -6418,8 +6424,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 
 			if(potion_hp > 0 || potion_sp > 0) {
 				i = skill_get_splash(skillid, skilllv);
-				map_foreachinarea(skill_area_sub,
-					src->m,x-i,y-i,x+i,y+i,BL_CHAR,
+				map_forsomeinarea(skill_area_sub,
+					src->m,x-i,y-i,x+i,y+i,0,BL_CHAR,
 					src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1,
 					skill_castend_nodamage_id);
 			}
@@ -6440,8 +6446,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 
 			if(potion_hp > 0 || potion_sp > 0) {
 				i = skill_get_splash(skillid, skilllv);
-				map_foreachinarea(skill_area_sub,
-					src->m,x-i,y-i,x+i,y+i,BL_CHAR,
+				map_forsomeinarea(skill_area_sub,
+					src->m,x-i,y-i,x+i,y+i,0,BL_CHAR,
 					src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1,
 						skill_castend_nodamage_id);
 			}
@@ -6453,7 +6459,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 			int dummy = 1;
 			clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
 			i = skill_get_splash(skillid, skilllv);
-			map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
+			map_forsomeinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
 		} else {
 			if (sd) clif_skill_fail(sd,skillid,0,0);
 			return 1;

+ 5 - 2
src/map/status.c

@@ -6200,6 +6200,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			break;
 	}
 
+	if( sd && sd->ontouch.npc_id )
+		npc_touchnext_areanpc(sd,false);
+
 	return 1;
 }
 /*==========================================
@@ -6495,8 +6498,8 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
 				int range = 1
 					+skill_get_range2(bl, status_sc2skill(type), sce->val1)
 					+skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
-				map_foreachinarea(status_change_timer_sub, 
-					bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick());
+				map_forsomeinarea(status_change_timer_sub, 
+					bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,BL_CHAR,bl,sce,type,gettick());
 			}
 			break;
 		case SC_COMBO: //Clear last used skill when it is part of a combo.

+ 10 - 0
src/map/unit.c

@@ -171,6 +171,10 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
 				return 0;
 		} else
 			sd->areanpc_id=0;
+
+		if( sd->ontouch.npc_id )
+			npc_touchnext_areanpc(sd,false);
+
 		if (sd->state.gmaster_flag &&
 			(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
 			(battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4))
@@ -520,6 +524,10 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
 				return 0;
 		} else
 			sd->areanpc_id=0;
+
+		if( sd->ontouch.npc_id )
+			npc_touchnext_areanpc(sd,false);
+
 		if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
 		{ // Check if pet needs to be teleported. [Skotlex]
 			int flag = 0;
@@ -1804,6 +1812,8 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l
 			guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
 		if(sd->menuskill_id)
 			sd->menuskill_id = sd->menuskill_val = 0;
+		if( sd->ontouch.npc_id )
+			npc_touchnext_areanpc(sd,true);
 
 		sd->npc_shopid = 0;
 		sd->adopt_invite = 0;