Jelajahi Sumber

- Fixed a bunch of invalid memory access bugs as reported by Valgrind.
- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078)
- Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state.
- Corrected a few compiler warnings
- Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly.



git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 16 tahun lalu
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418f0d9200
13 mengubah file dengan 58 tambahan dan 70 penghapusan
  1. 1 1
      src/map/atcommand.c
  2. 3 4
      src/map/clif.c
  3. 1 1
      src/map/guild.c
  4. 2 2
      src/map/map.c
  5. 5 2
      src/map/mob.c
  6. 1 1
      src/map/mob.h
  7. 1 1
      src/map/npc.c
  8. 1 1
      src/map/pc.c
  9. 4 2
      src/map/script.c
  10. 5 3
      src/map/skill.c
  11. 13 24
      src/map/status.c
  12. 2 2
      src/map/storage.c
  13. 19 26
      src/map/unit.c

+ 1 - 1
src/map/atcommand.c

@@ -9176,7 +9176,7 @@ void do_final_atcommand()
 int atcommand_commands(const int fd, struct map_session_data* sd, const char* command, const char* message)
 {
 	char line_buff[CHATBOX_SIZE];
-	int i, gm_lvl = pc_isGM(sd), count = 0, count2 = 0;
+	int i, gm_lvl = pc_isGM(sd), count = 0;
 	char* cur = line_buff;
 
 	memset(line_buff,' ',CHATBOX_SIZE);

+ 3 - 4
src/map/clif.c

@@ -9707,7 +9707,7 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
  *------------------------------------------*/
 void clif_parse_Cooking(int fd,struct map_session_data *sd)
 {
-	int type = RFIFOW(fd,2); // '1' for cooking
+	//int type = RFIFOW(fd,2); // '1' for cooking, but what do other values mean?
 	int nameid = RFIFOW(fd,4);
 
 	if (pc_istrading(sd)) {
@@ -11605,7 +11605,6 @@ void clif_parse_HomAttack(int fd,struct map_session_data *sd)
 		bl = &sd->md->bl;
 	else return;
 
-	unit_stop_walking(bl, 1);
 	unit_stop_attack(bl);
 	unit_attack(bl, target_id, action_type != 0);
 }
@@ -12494,7 +12493,7 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag)
 			else
 				WFIFOB(fd,2) = 2; // First Time
 		}
-		else
+		else if (md->spawn_timer != -1)
 		{ // Boss is Dead
 			const struct TimerData * timer_data = get_timer(md->spawn_timer);
 			unsigned int seconds;
@@ -13311,7 +13310,7 @@ static int packetdb_readdb(void)
 	    0,  0,  0,  0,  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
 	//#0x0280
 	    0,  0,  0,  6,  0,  0,  0,  0,  0,  8, 18,  0,  0,  0,  0,  0,
-	    0,  4,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
+	    0,  4,  0, 70,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
 	    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
 	    0,  0,  0,  0,  0,  0,  0,  0,  0,191,  0,  0,  0,  0,  0,  0,
 	//#0x02C0

+ 1 - 1
src/map/guild.c

@@ -1730,7 +1730,7 @@ int guild_addcastleinfoevent(int castle_id,int index,const char *name)
 		return 0;
 
 	ev = (struct eventlist *)aMalloc(sizeof(struct eventlist));
-	memcpy(ev->name,name,sizeof(ev->name));
+	strncpy(ev->name,name,ARRAYLENGTH(ev->name));
 	//The next event becomes whatever was currently stored.
 	ev->next = (struct eventlist *)idb_put(guild_castleinfoevent_db,code,ev);
 	return 0;

+ 2 - 2
src/map/map.c

@@ -1459,10 +1459,10 @@ void map_addiddb(struct block_list *bl)
 	}
 	else if( bl->type == BL_MOB )
 	{
-		struct mob_data* md = BL_CAST(BL_MOB, bl);
+		TBL_MOB* md = (TBL_MOB*)bl;
 		idb_put(mobid_db,bl->id,bl);
 
-		if( md && (md->db->status.mode&MD_BOSS) && md->db->mexp > 0 )
+		if( (md->db->status.mode&MD_BOSS) && md->db->mexp > 0 )
 			idb_put(bossid_db, bl->id, bl);
 	}
 

+ 5 - 2
src/map/mob.c

@@ -3281,12 +3281,16 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
 	return md->bl.id;
 }
 
-int mob_clone_delete(int class_)
+int mob_clone_delete(struct mob_data *md)
 {
+	const int class_ = md->class_;
 	if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END
 		&& mob_db_data[class_]!=NULL) {
 		aFree(mob_db_data[class_]);
 		mob_db_data[class_]=NULL;
+		//Clear references to the db
+		md->db = NULL;
+		md->vd = NULL;
 		return 1;
 	}
 	return 0;
@@ -4134,7 +4138,6 @@ static int mob_readskilldb(void)
 		while(fgets(line, sizeof(line), fp))
 		{
 			char *str[20], *p, *np;
-			int j=0;
 
 			lines++;
 			if(line[0] == '/' && line[1] == '/')

+ 1 - 1
src/map/mob.h

@@ -254,7 +254,7 @@ int mob_countslave(struct block_list *bl);
 int mob_is_clone(int class_);
 
 int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
-int mob_clone_delete(int class_);
+int mob_clone_delete(struct mob_data *md);
 
 void mob_reload(void);
 

+ 1 - 1
src/map/npc.c

@@ -666,7 +666,7 @@ int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
 {
 	bool flag;
 	int old_rid;
-	struct map_session_data *sd = NULL;
+	//struct map_session_data *sd = NULL;
 
 	nullpo_retr(0, nd);
 

+ 1 - 1
src/map/pc.c

@@ -5206,7 +5206,7 @@ int pc_resethate(struct map_session_data* sd)
 int pc_skillatk_bonus(struct map_session_data *sd, int skill_num)
 {
 	int i, bonus = 0;
-	ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id && sd->skillatk[i].id == skill_num);
+	ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, !sd->skillatk[i].id || sd->skillatk[i].id == skill_num);
 	if( i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id )
 		bonus = sd->skillatk[i].val;
 	if( sd->sc.data[SC_SKILLATKBONUS] )

+ 4 - 2
src/map/script.c

@@ -7519,7 +7519,9 @@ BUILDIN_FUNC(killmonster)
 		}
 	}
 	
+	map_freeblock_lock();
 	map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
+	map_freeblock_unlock();
 	return 0;
 }
 
@@ -11160,7 +11162,7 @@ BUILDIN_FUNC(npcstop)
 	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
 
 	if(nd) {
-		unit_stop_walking(&nd->bl,1);
+		unit_stop_walking(&nd->bl,5);
 	}
 
 	return 0;
@@ -12738,7 +12740,7 @@ BUILDIN_FUNC(unitstop)
 	if( bl != NULL )
 	{
 		unit_stop_attack(bl);
-		unit_stop_walking(bl,0);
+		unit_stop_walking(bl,4);
 		if( bl->type == BL_MOB )
 			((TBL_MOB*)bl)->target_id = 0;
 	}

+ 5 - 3
src/map/skill.c

@@ -5904,7 +5904,8 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
 		if(battle_config.skill_log && battle_config.skill_log&src->type)
 			ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n",
 				src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
-		unit_stop_walking(src,1);
+		if (ud->walktimer != -1)
+			unit_stop_walking(src,1);
 		ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
 		if ( battle_config.display_status_timers && sd )
 			clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
@@ -7707,7 +7708,7 @@ static int skill_unit_effect (struct block_list* bl, va_list ap)
 	int skill_id;
 	bool dissonance;
 
-	if( !unit->alive || bl->prev == NULL )
+	if( (!unit->alive && !(flag&4)) || bl->prev == NULL )
 		return 0;
 
 	nullpo_retr(0, group);
@@ -9751,6 +9752,8 @@ int skill_delunit (struct skill_unit* unit)
 	nullpo_retr(0, unit);
 	if( !unit->alive )
 		return 0;
+	unit->alive=0;
+
 	nullpo_retr(0, group=unit->group);
 
 	if( group->state.song_dance&0x1 ) //Cancel dissonance effect.
@@ -9784,7 +9787,6 @@ int skill_delunit (struct skill_unit* unit)
 	clif_skill_delunit(unit);
 
 	unit->group=NULL;
-	unit->alive=0;
 	map_delblock(&unit->bl); // don't free yet
 	map_deliddb(&unit->bl);
 	idb_remove(skillunit_db, unit->bl.id);

+ 13 - 24
src/map/status.c

@@ -817,7 +817,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 	else
 	{ //Some death states that would normally be handled by unit_remove_map
 		unit_stop_attack(target);
-		unit_stop_walking(target,0);
+		unit_stop_walking(target,1);
 		unit_skillcastcancel(target,0);
 		clif_clearunit_area(target,1);
 		skill_unit_move(target,gettick(),4);
@@ -2992,8 +2992,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 void status_calc_bl_sub_mer(struct mercenary_data *md, unsigned long flag)
 {
 	struct status_data
-		*status = &md->battle_status,
-		*b_status = &md->base_status;
+		*status = &md->battle_status;
 
 	if( flag&(SCB_MAXHP|SCB_VIT) )
 	{
@@ -3192,7 +3191,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
 		if (!(status->mode&MD_CANATTACK))
 			unit_stop_attack(bl);
 		if (!(status->mode&MD_CANMOVE))
-			unit_stop_walking(bl,0);
+			unit_stop_walking(bl,1);
 	}
 
 // No status changes alter these yet.
@@ -4441,7 +4440,7 @@ void status_set_viewdata(struct block_list *bl, int class_)
 	struct view_data* vd;
 	nullpo_retv(bl);
 	if (mobdb_checkid(class_) || mob_is_clone(class_))
-		vd =  mob_get_viewdata(class_);
+		vd = mob_get_viewdata(class_);
 	else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
 		vd = npc_get_viewdata(class_);
 	else if (homdb_checkid(class_))
@@ -4774,8 +4773,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 	struct view_data *vd;
 	int opt_flag, calc_flag, undead_flag;
 
-	struct mob_data *boss_md = NULL;
-
 	nullpo_retr(0, bl);
 	sc = status_get_sc(bl);
 	status = status_get_status_data(bl);
@@ -5465,13 +5462,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 		case SC_BOSSMAPINFO:
 			if( sd != NULL )
 			{
-				boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map
+				struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map
 				if( boss_md == NULL || boss_md->bl.prev == NULL )
 				{ // No MVP on this map - MVP is dead
 					clif_bossmapinfo(sd->fd, boss_md, 1);
 					return 0; // No need to start SC
 				}
-
 				val1 = boss_md->bl.id;
 				if( (val4 = tick/1000) < 1 )
 					val4 = 1;
@@ -6280,8 +6276,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			}
 			break;
 		case SC_BOSSMAPINFO:
-			if( boss_md != NULL )
-				clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
+			clif_bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
 			break;
 		case SC_MERC_HPUP:
 			status_percent_heal(bl, 100, 0); // Recover Full HP
@@ -6894,9 +6889,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data)
 	struct status_change *sc;
 	struct status_change_entry *sce;
 
-	struct mob_data *boss_md = NULL;
-	int result;
-
 	bl = map_id2bl(id);
 	if(!bl)
 	{
@@ -7097,12 +7089,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data)
 	case SC_BOSSMAPINFO:
 		if( sd && --(sce->val4) >= 0 )
 		{
-			boss_md = map_id2boss(sce->val1);
-			if( boss_md && boss_md->bl.prev != NULL && sd->bl.m == boss_md->bl.m )
+			struct mob_data *boss_md = map_id2boss(sce->val1);
+			if( boss_md && sd->bl.m == boss_md->bl.m )
 			{
 				clif_bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
-				sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
-				return 0;
+				if (boss_md->bl.prev != NULL) {
+					sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
+					return 0;
+				}
 			}
 		}
 		break;
@@ -7258,12 +7252,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data)
 	}
 
 	// default for all non-handled control paths is to end the status
-	result = status_change_end( bl,type,tid );
-	
-	if( sd && boss_md && boss_md->bl.prev == NULL )
-		clif_bossmapinfo(sd->fd, boss_md, 1); // Killed MVP - Show next spawn info
-
-	return result;
+	return status_change_end( bl,type,tid );	
 #undef sc_timer_next
 }
 

+ 2 - 2
src/map/storage.c

@@ -42,13 +42,13 @@ static int storage_comp_item(const void *_i1, const void *_i2)
 		return -1;
 	return i1->nameid - i2->nameid;
 }
- 
+/* In case someone wants to use it in the future.
 static void storage_sortitem(struct storage_data* stor)
 {
 	nullpo_retv(stor);
 	qsort(stor->items, MAX_STORAGE, sizeof(struct item), storage_comp_item);
 }
-
+*/
 static void storage_gsortitem(struct guild_storage* gstor)
 {
 	nullpo_retv(gstor);

+ 19 - 26
src/map/unit.c

@@ -508,7 +508,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
 
 	map_moveblock(bl, dst_x, dst_y, gettick());
 	
-	ud->walktimer = 1; //FIXME: why '1'? [ultramage]
+	ud->walktimer = 1; //Enables clif_insight related packets to spawn character in moving animation.
 	map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
 	ud->walktimer = INVALID_TIMER;
 		
@@ -631,7 +631,12 @@ int unit_warp(struct block_list *bl,short m,short x,short y,int type)
 }
 
 /*==========================================
- * •à�s’âŽ~
+ * Caused the target object to stop moving.
+ * Flag values:
+ * &0x1: Issue a fixpos packet afterwards
+ * &0x2: Force the unit to move one cell if it hasn't yet
+ * &0x4: Enable moving to the next cell when unit was already half-way there
+ *       (could trigger additional on-touch/place code)
  *------------------------------------------*/
 int unit_stop_walking(struct block_list *bl,int type)
 {
@@ -652,7 +657,7 @@ int unit_stop_walking(struct block_list *bl,int type)
 	ud->state.change_walk_target = 0;
 	tick = gettick();
 	if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
-		|| (td && DIFF_TICK(td->tick, tick) <= td->data/2)) //Enough time has passed to cover half-cell
+		|| (!(type&0x04) && td && DIFF_TICK(td->tick, tick) <= td->data/2)) //Enough time has passed to cover half-cell
 	{	
 		ud->walkpath.path_len = ud->walkpath.path_pos+1;
 		unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
@@ -800,7 +805,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
 	{	//Stop walking, if chasing, readjust timers.
 		if (delay == 1)
 		{	//Minimal delay (walk-delay) disabled. Just stop walking.
-			unit_stop_walking(bl,0);
+			unit_stop_walking(bl,4);
 		} else {
 			//Resume running after can move again [Kevin]
 			if(ud->state.running)
@@ -809,7 +814,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
 			}
 			else
 			{
-				unit_stop_walking(bl,2);
+				unit_stop_walking(bl,6);
 				if(ud->target)
 					add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
 			}
@@ -1034,13 +1039,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 
 	if( casttime > 0 || temp )
 	{ 
+		unit_stop_walking(src,1);
 		clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
 
 		if (sd && target->type == BL_MOB)
 		{
 			TBL_MOB *md = (TBL_MOB*)target;
 			mobskill_event(md, src, tick, -1); //Cast targetted skill event.
-			//temp: used to store mob's mode now.
 			if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
 				battle_check_target(target, src, BCT_ENEMY) > 0)
 			{
@@ -1050,7 +1055,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 					if (!(tstatus->mode&MD_CASTSENSOR_CHASE))
 						break;
 					md->target_id = src->id;
-					md->state.aggressive = (temp&MD_ANGRY)?1:0;
+					md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0;
 					md->min_chase = md->db->range3;
 					break;
 				case MSS_IDLE:
@@ -1058,7 +1063,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 					if (!(tstatus->mode&MD_CASTSENSOR_IDLE))
 						break;
 					md->target_id = src->id;
-					md->state.aggressive = (temp&MD_ANGRY)?1:0;
+					md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0;
 					md->min_chase = md->db->range3;
 					break;
 				}
@@ -1098,8 +1103,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 );
 		if( sd && pc_checkskill(sd,SA_FREECAST) > 0 )
 			status_calc_bl(&sd->bl, SCB_SPEED);
-		else
-			unit_stop_walking(src,1);
 	}
 	else
 		skill_castend_id(ud->skilltimer,tick,src->id,0);
@@ -1172,20 +1175,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 		return 0; //Arrow-path check failed.
 
 	unit_stop_attack(src);
-	ud->state.skillcastcancel = castcancel;
 
 	// moved here to prevent Suffragium from ending if skill fails
 	if (!(skill_get_castnodex(skill_num, skill_lv)&2))
 		casttime = skill_castfix_sc(src, casttime);
 
-	if( casttime > 0 )
-	{
-		unit_stop_walking( src, 1);
-		clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
-	}
-	else
-		ud->state.skillcastcancel=0;
-
+	ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
 	ud->canact_tick  = tick + casttime + 100;
 	if ( battle_config.display_status_timers && sd )
 		clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
@@ -1211,11 +1206,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 
 	if( casttime > 0 )
 	{
+		unit_stop_walking(src,1);
+		clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
 		ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 );
 		if( sd && pc_checkskill(sd,SA_FREECAST) > 0 )
 			status_calc_bl(&sd->bl, SCB_SPEED);
-		else
-			unit_stop_walking(src,1);
 	}
 	else
 	{
@@ -1283,10 +1278,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
 			npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest]
 			return 0;
 		}
-		else if( pc_is90overweight(sd) )
-		{ // overwheight - stop attacking and walking
+		if( pc_is90overweight(sd) )
+		{ // overweight - stop attacking
 			unit_stop_attack(src);
-			unit_stop_walking(src,1);
 			return 0;
 		}
 	}
@@ -2117,8 +2111,7 @@ int unit_free(struct block_list *bl, int clrtype)
 				md->base_status = NULL;
 			}
 			if( mob_is_clone(md->class_) )
-				mob_clone_delete(md->class_);
-
+				mob_clone_delete(md);
 			break;
 		}
 		case BL_HOM: