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* Added RC_PLAYER race.
* Updated all item bonuses.
* Fixed Bug: http://rathena.org/board/tracker/issue-8420-pc-bonus2-unknow-type-0-3-1/
* Fixed Bug: http://rathena.org/board/tracker/issue-8451-whats-wrong-on-bonus-bdefratioatkclass/
* Fixed Visible part of Shadow Equipment when storage is open.

Lilith 11 năm trước cách đây
mục cha
commit
40f70143d4
14 tập tin đã thay đổi với 733 bổ sung710 xóa
  1. 3 1
      db/const.txt
  2. 9 9
      db/pre-re/item_combo_db.txt
  3. 163 163
      db/pre-re/item_db.txt
  4. 14 14
      db/re/item_combo_db.txt
  5. 166 166
      db/re/item_db.txt
  6. 11 9
      doc/item_bonus.txt
  7. 163 163
      sql-files/item_db.sql
  8. 166 166
      sql-files/item_db_re.sql
  9. 3 3
      src/map/battle.c
  10. 22 14
      src/map/clif.c
  11. 2 1
      src/map/map.h
  12. 8 0
      src/map/pc.c
  13. 1 0
      src/map/pc.h
  14. 2 1
      src/map/status.c

+ 3 - 1
db/const.txt

@@ -641,6 +641,7 @@ bSubClass	2065
 bMagicAddClass	2066
 bWeaponComaClass	2067
 bIgnoreMdefClassRate	2068
+bExpAddClass	2069
 
 EQI_HEAD_TOP	1
 EQI_ARMOR	2
@@ -714,7 +715,8 @@ RC_Demon	6
 RC_DemiHuman	7
 RC_Angel	8
 RC_Dragon	9
-RC_All	10
+RC_Player	10
+RC_All	11
 
 Class_Normal	0
 Class_Boss	1

+ 9 - 9
db/pre-re/item_combo_db.txt

@@ -66,18 +66,18 @@
 2357:2421:2524:5171,{ bonus bAllStats,1; }
 2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
 2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
-//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
+//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
 2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
 2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
 2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
 2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
-2376:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2377:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
-2378:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2379:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2380:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2381:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
-2382:2437:2540,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
+2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
+2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
+2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
 2390:2749,{ bonus bFlee2,5; }
 2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
@@ -152,7 +152,7 @@
 4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
 4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
 4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
-4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; }
+4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
 5040:5442,{ bonus bAspdRate,3; bonus bCastrate,3; }
 5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
 5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }

+ 163 - 163
db/pre-re/item_db.txt

@@ -480,7 +480,7 @@
 1127,Saber_,Saber,5,49000,,1000,115,,1,3,0x000654E2,7,2,2,3,27,1,2,{},{},{}
 1128,Hae_Dong_Gum_,Haedonggum,5,50000,,900,120,,1,2,0x000654E2,7,2,2,3,27,1,2,{ bonus bInt,3; },{},{}
 1129,Flamberge,Flamberge,5,60000,,1500,150,,1,0,0x00004080,7,2,2,3,27,1,2,{},{},{}
-1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
 1131,Ice_Falchon,Ice Falchion,5,20,,600,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100; },{},{}
 1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaClass,Class_Normal,10; },{},{}
 1133,Fire_Brand,Fireblend,5,20,,500,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100; },{},{}
@@ -519,25 +519,25 @@
 1166,Dragon_Slayer,Dragon Slayer,5,20,,1300,150,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
 1167,Schweizersabel,Schweizersabel,5,20,,1600,160,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
 1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
-1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{}
+1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
 1170,Katzbalger,Katzbalger,5,20,,2000,175,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bVit,5; bonus bDef,10; },{},{}
 1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
 1172,Claymore_,Claymore,5,74000,,2500,180,,1,2,0x00004080,7,2,34,3,33,1,3,{},{},{}
 1173,Muramasa_C,Muramasa,5,1,,0,204,,1,0,0x00004082,7,2,34,4,1,0,3,{ bonus bCritical,30; bonus bAspdRate,8; },{},{}
-1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{}
+1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
 1175,Altas_Weapon,Atlas Weapon,5,20,,3500,200,,1,1,0x00004082,2,2,34,4,55,1,3,{ bonus bCritical,10; if(readparam(bStr)>=80) bonus bBreakArmorRate,500; },{},{}
 1176,Muscle_Cutter,Muscle Cutter,5,20,,2200,160,,1,2,0x00004082,2,2,34,4,55,1,3,{ bonus2 bAddEff,Eff_Bleeding,800; bonus3 bAutoSpell,"AL_DECAGI",1,30; },{},{}
 1177,Muramash,Muramash,5,20,,0,120,,1,0,0x00004082,7,2,34,1,0,0,3,{ bonus2 bAddClass,Class_All,50; },{},{}
 1178,Schweizersabel_,Schweizersabel,5,20,,1600,160,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
-1179,Executioner__,Executioner,5,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{}
+1179,Executioner__,Executioner,5,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
 1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
 1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
 1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
-1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
+1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
 1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
 1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{}
-1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{}
+1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{}
 1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
 1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
 1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
@@ -569,12 +569,12 @@
 1225,Mail_Breaker,Mailbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{}
 1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
 1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{}
-1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
+1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
 1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{}
 1230,House_Auger,Ice Pick,5,20,,600,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{}
 1231,Bazerald,Bazerald,5,20,,500,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus bMatkRate,10; },{},{}
 1232,Assasin_Dagger,Assassin Dagger,5,20,,600,140,,1,0,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
-1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; },{},{}
+1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; },{},{}
 1234,Moonlight_Sword,Moonlight Dagger,5,20,,700,50,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
 1235,Azoth,Azoth,5,20,,700,110,,1,0,0x00040000,7,2,2,4,36,1,1,{ bonus bClassChange,300; },{},{}
 1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
@@ -603,28 +603,28 @@
 1258,Katar_Of_Raging_Blaze,Katar of Raging Blaze,5,45000,,1200,105,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
 1259,Katar_Of_Piercing_Wind,Katar of Piercing Wind,5,45000,,1200,105,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
 1260,Ghoul_Leg,Sharpened Legbone of Ghoul,5,52500,,1700,150,,1,0,0x00001000,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; },{},{}
-1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
+1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
 1262,Nail_Of_Loki,Loki's Nail,5,20,,1200,115,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,300; },{},{}
 1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
 1264,Various_Jur,Specialty Jur,5,20,,800,90,,1,4,0x00001000,7,2,34,1,1,1,16,{ bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
-1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
-1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
-1267,Infiltrator_C,Infiltrator,5,1,,0,189,,1,0,0x00001000,7,2,34,4,1,0,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5; },{},{}
+1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
+1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
+1267,Infiltrator_C,Infiltrator,5,1,,0,189,,1,0,0x00001000,7,2,34,4,1,0,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5; },{},{}
 1268,Wild_Beast_Claw,Wild Beast Claw,5,20,,1450,160,,1,1,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_CRITICALWOUND",2,100; } else bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; },{},{}
 1269,Inverse_Scale,Inverse Scale,5,20,,1500,140,,1,0,0x00001000,2,2,34,4,55,1,16,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{}
 1270,Drill_Katar,Drill Katar,5,20,,1400,110,,1,1,0x00001000,2,2,34,4,55,1,16,{ bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150; },{},{}
 1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{}
 1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{}
-1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; },{},{}
+1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; },{},{}
 1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
 1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{}
 1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{}
 1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
 1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
-1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{}
-1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
-1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{}
+1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
 1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{}
 1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{}
 1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{}
@@ -634,12 +634,12 @@
 1302,Axe_,Axe,5,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{}
 1303,Axe__,Axe,5,500,,800,38,,1,0,0x000654E3,7,2,2,1,3,1,6,{},{},{}
 1304,Orcish_Axe,Orcish Axe,5,20,,1500,75,,1,0,0x000654E3,7,2,2,3,3,1,6,{},{},{}
-1305,Cleaver,Cleaver,5,20,,1200,140,,1,0,0x000444A2,7,2,2,4,44,1,6,{ bonus2 bSubRace,RC_DemiHuman,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000; },{},{}
+1305,Cleaver,Cleaver,5,20,,1200,140,,1,0,0x000444A2,7,2,2,4,44,1,6,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000; },{},{}
 1306,War_Axe,War Axe,5,20,,4200,140,,1,1,0x00040400,7,2,2,3,76,1,6,{ bonus bDex,2; bonus bLuk,2; },{},{}
 1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,7,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{}
 1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,7,2,2,4,45,1,6,{},{},{}
 1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{}
-1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
+1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
 1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
 1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{}
 1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{}
@@ -664,7 +664,7 @@
 1366,Right_Epsilon,Light Epsilon,5,20,,2300,180,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; },{},{}
 1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bWeaponComaRace,RC_Brute,40; },{},{}
 1368,Tomahawk,Tomahawk,5,20,,2500,165,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1; },{},{}
-1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bWeaponComaRace,RC_DemiHuman,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRace,RC_DemiHuman,20; },{},{}
+1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bWeaponComaRace,RC_DemiHuman,30; bonus2 bWeaponComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
 1370,Doom_Slayer,Doom Slayer,5,20,,6000,10,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
 1371,Doom_Slayer_,Doom Slayer,5,20,,6000,10,,1,1,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
 1372,Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; },{},{}
@@ -674,10 +674,10 @@
 1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,2,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{}
 1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{}
 1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{}
-1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
+1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
 1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,7,2,34,1,3,0,7,{},{},{}
-1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
+1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
 1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
 1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
 1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
@@ -707,12 +707,12 @@
 1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
 1419,Pole_Axe_C,Pole Axe,5,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
 1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
-1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{}
+1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3; },{},{}
 1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
 1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{}
 1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{}
-1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
-1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
+1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
+1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
 1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{}
 1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
 1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
@@ -736,9 +736,9 @@
 1464,Halberd_,Halberd,5,54000,,2500,165,,3,2,0x00004082,7,2,34,3,33,1,5,{},{},{}
 1465,Halberd__,Halberd,5,54000,,2500,165,,3,0,0x00004082,7,2,34,3,33,1,5,{},{},{}
 1466,Crescent_Scythe,Crescent Scythe,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bCritical,30; bonus bHit,10; },{},{}
-1467,Bill_Guisarme,Bill Guisarme,5,20,,1000,183,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+1467,Bill_Guisarme,Bill Guisarme,5,20,,1000,183,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
 1468,Zephyrus,Zephyrus,5,20,,2000,170,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
-1469,Longinus's_Spear,Longinus's Spear,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10; },{},{}
+1469,Longinus's_Spear,Longinus's Spear,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddRace,RC_Angel,10; },{},{}
 1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{}
 1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
 // 2-Handed Staffs
@@ -749,17 +749,17 @@
 1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
 1476,Crescent_Scythe_,Crescent Scythe,5,20,,2500,180,,3,1,0x00004082,7,2,34,4,48,1,5,{ bonus bCritical,30; bonus bHit,10; },{},{}
 1477,Spectral_Spear,Spectral Spear,5,20,,2000,170,,3,0,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
-1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,7,2,34,4,65,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
+1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,7,2,34,4,65,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
 1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
 1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
 1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
-1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bUnbreakableWeapon,0; },{},{}
+1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon,0; },{},{}
 1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{}
 1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
 1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
-1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
+1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
 1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{}
-1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
+1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
 // Maces
 1501,Club,Club,5,120,,700,23,,1,3,0x0004C5B3,7,2,2,1,2,1,8,{},{},{}
 1502,Club_,Club,5,120,,700,23,,1,4,0x0004C5B3,7,2,2,1,2,1,8,{},{},{}
@@ -787,7 +787,7 @@
 1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
 1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,7,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
 1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bWeaponComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
-1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
+1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
 1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
 1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
 1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
@@ -797,16 +797,16 @@
 1534,Spanner_C,Wrench,5,2,,0,150,,1,0,0x00008110,7,2,2,3,0,0,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
 1535,Hollgrehenn_Hammer,Hollgrehenn's Hammer,5,4444,,44,4,,1,1,0x0004C5B2,7,2,2,4,44,1,8,{ bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if(readparam(bStr)>=44) { bonus bBaseAtk,44; } },{},{}
 1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{}
-1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
+1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
 1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
 1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
 1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
 1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
-1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
 1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,2,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
 1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,7,2,2,1,2,0,8,{},{},{}
-1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
+1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
 1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
 1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
 // Books
@@ -825,7 +825,7 @@
 1562,Bible_Of_Battlefield,Battlefield Textbook,5,20,,700,110,,1,1,0x00410100,7,2,2,4,80,0,15,{ bonus bInt,3; bonus3 bAutoSpell,"AL_BLESSING",3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3),20; },{},{}
 1563,Diary_Of_Great_Sage_C,Sage's Diary,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{ bonus bMatkRate,20; bonus bAspdRate,5; },{},{}
 1564,Encyclopedia,Encyclopedia,5,20,,2000,110,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
-1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
+1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
 1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus2 bAddClass,Class_All,50; },{},{}
 1567,Hardback_C,Refined Hardcover Book,5,1,,0,168,,1,0,0x00410100,7,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{}
 1568,Book_Of_Billows_,Book of Billows,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{}
@@ -834,12 +834,12 @@
 1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
 1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
 1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
-1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
-1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
-1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
+1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; },{},{}
+1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
+1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
 1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
-1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
+1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
 1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
 1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
 1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
@@ -877,16 +877,16 @@
 1629,Walking_Stick,Gentleman's Staff,5,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; },{},{}
 1630,Release_Of_Wish,Release of Wish,5,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
 1631,Holy_Stick,Holy Stick,5,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25; },{},{}
-1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
-1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
+1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
+1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
 1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
 1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
 1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
 1637,Eraser,Eraser,5,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
 1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
 1639,N_Rod,Novice Rod,5,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
-1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
-1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
+1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
+1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
 1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
 1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
 1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{}
@@ -931,12 +931,12 @@
 1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{}
 1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{}
 1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
-1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus bUnbreakableWeapon,0; },{},{}
+1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0; },{},{}
 1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,2,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{}
 1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,2,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{}
 1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,7,2,34,1,4,0,11,{},{},{}
-1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
+1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
 1744,Bow_Of_Evil,Bow Of Evil,5,0,,0,170,,5,0,0x000A0848,7,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{}
 1745,Falken_Blitz,Falken Blitz,5,0,,1000,100,,5,2,0x00080808,2,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{}
 // Arrows
@@ -986,11 +986,11 @@
 1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
 1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{}
 1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
-1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
-1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{}
+1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
+1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{}
 1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{}
-1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
-1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
+1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
+1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
 1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
 1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
 // Instruments
@@ -1016,11 +1016,11 @@
 1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
 1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{}
 1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
-1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
+1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
 1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,2,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
 1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
-1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
+1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
 1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
 1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{}
 // Whips
@@ -1051,17 +1051,17 @@
 1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{}
 1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{}
 1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
-1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
+1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
 1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
 1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
-1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
+1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
 1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
 1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{}
 // Additional 2-Handed Staffs
 2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
 2001,Divine_Cross,Divine Cross,5,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{}
-2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
+2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
 2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
 2004,Kronos,Kronos,5,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
 2005,Dea_Staff,Dea Staff,5,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
@@ -1107,7 +1107,7 @@
 2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,4,0,,0,,5,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; },{},{}
 2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
 // GM Shield
-2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
+2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
 // Headgears
 //===================================================================
 2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
@@ -1198,9 +1198,9 @@
 2286,Elven_Ears,Elven Ears,4,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,70,0,73,{},{},{}
 2287,Pirate_Bandana,Pirate Bandana,4,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
 2288,Mr_Scream,Mr. Scream,4,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,75,{},{},{}
-2289,Poo_Poo_Hat,Poo Poo Hat,4,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,76,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+2289,Poo_Poo_Hat,Poo Poo Hat,4,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,76,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 2290,Funeral_Costume,Funeral Hat,4,3000,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,77,{},{},{}
-2291,Masquerade,Masquerade,4,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,3; },{},{}
+2291,Masquerade,Masquerade,4,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{}
 2292,Welding_Mask,Welding Mask,4,20,,300,,2,,0,0x00040420,7,2,513,,50,0,79,{ bonus2 bSubEle,Ele_Fire,10; },{},{}
 2293,Pretend_Murdered,Pretend Murdered,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,80,{},{},{}
 2294,Star_Dust,Stellar,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,81,{},{},{}
@@ -1279,20 +1279,20 @@
 2366,Divine_Cloth,Divine Cloth,4,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
 2367,Sniping_Suit,Sniping Suit,4,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
 2368,Golden_Armor,Golden Armor,4,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
-2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 2370,Used_Mage_Coat,Used Mage Coat,4,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
 2371,G_Strings_,Pantie,4,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
 2372,Mage_Coat_,Mage Coat,4,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
 2373,Holy_Robe_,Holy Robe,4,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
 2374,Diabolus_Robe,Diabolus Robe,4,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; },{},{}
 2375,Diabolus_Armor,Diabolus Armor,4,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{}
-2376,Assaulter_Plate,Assaulter Plate,4,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
-2377,Elite_Engineer_Armor,Elite Engineer Armor,4,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
-2378,Assassin_Robe,Assassin Robe,4,10,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
-2379,Warlock_Battle_Robe,Warlock's Battle Robe,4,10,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
-2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
-2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
-2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
+2376,Assaulter_Plate,Assaulter Plate,4,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
+2377,Elite_Engineer_Armor,Elite Engineer Armor,4,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
+2378,Assassin_Robe,Assassin Robe,4,10,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
+2379,Warlock_Battle_Robe,Warlock's Battle Robe,4,10,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
+2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
+2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
+2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
 2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
 2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
 2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
@@ -1304,7 +1304,7 @@
 2391,Life_Link,Life Link,4,20,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
 2392,Old_Pant,Old Green Pantie,4,0,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1; },{},{}
 2393,N_Adventurer's_Suit,Novice Adventurer's Suit,4,0,,0,,8,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{}
-2394,Krieger_Suit1,Glorious Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; },{},{}
+2394,Krieger_Suit1,Glorious Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; },{},{}
 2395,Krieger_Suit2,Glorious Popularized Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{}
 2396,Krieger_Suit3,Glorious Mass-Production Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{}
 2397,Incredible_Coat,Incredible Event Resignation Coat,4,10,,900,,2,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
@@ -1339,23 +1339,23 @@
 2425,Black_Leather_Boots,Black Leather Boots,4,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
 2426,Shadow_Walk,Shadow Walk,4,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING")<2){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{}
 2427,Golden_Shoes,Golden Shoes,4,20,,300,,4,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMdef,4; },{},{}
-//2428,Freyja_Boots,Freyja Boots,4,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+//2428,Freyja_Boots,Freyja Boots,4,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
 2429,Iron_Boots01,Iron Boots,4,0,,1500,,5,,0,0x000E5CEA,7,2,64,,0,1,0,{},{},{}
 2430,Iron_Boots02,Iron Boots,4,0,,800,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
 2431,Valley_Shoes,Valley Shoes,4,20,,0,,10,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,7; bonus bMaxSPRate,7; },{},{}
 2432,Spiky_Heel_,High Heels,4,8500,,600,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
 2433,Diabolus_Boots,Diabolus Boots,4,20,,250,,4,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
 2434,Black_Leather_Boots_,Black Leather Boots,4,20,,500,,4,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
-2435,Battle_Greave,Battle Greaves,4,10,,0,,4,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2436,Combat_Boots,Combat Boots,4,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2437,Battle_Boots,Battle Boots,4,10,,0,,3,,1,0x41000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2435,Battle_Greave,Battle Greaves,4,10,,0,,4,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
+2436,Combat_Boots,Combat Boots,4,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
+2437,Battle_Boots,Battle Boots,4,10,,0,,3,,1,0x41000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
 2438,Paw_Of_Cat,Paw Of Cat,4,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
 2439,Refresh_Shoes,Refresh Shoes,4,20,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
 2440,Sprint_Shoes,Sprint Shoes,4,20,,300,,2,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
 2441,Beach_Sandal,Beach Sandals,4,20,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
 2442,Boots_Perforated,Red Stocking Boots,4,0,,0,,7,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1; },{},{}
 2443,Fish_Shoes,Fisher's Boots,4,10,,250,,0,,0,0xFFFFFFFF,7,2,64,,0,0,0,{},{},{}
-2444,Krieger_Shoes1,Glorious Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
+2444,Krieger_Shoes1,Glorious Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
 2445,Krieger_Shoes2,Glorious Popularized Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
 2446,Krieger_Shoes3,Glorious Mass-Production Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
 2447,Military_Boots,Army Boots,4,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
@@ -1396,14 +1396,14 @@
 2530,Rider_Insignia_,Rider Insignia,4,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
 2531,Ulfhedinn,Ulfhedinn,4,20,,700,,3,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,20; },{},{}
 2532,Mithril_Magic_Cape,Mithril Magic Cape,4,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{}
-//2533,Freyja_Cape,Freyja Cape,4,0,,200,,10,,0,0xFFFFFFFE,7,2,4,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,15; },{},{}
+//2533,Freyja_Cape,Freyja Cape,4,0,,200,,10,,0,0xFFFFFFFE,7,2,4,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; },{},{}
 2534,Ruffler,Ruffler,4,20,,0,,10,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,17; bonus bFlee,17; },{},{}
 2535,Cloak_Of_Survival_C,Cloak Of Survival,4,1,,0,,5,,0,0x00810204,7,2,4,,0,0,0,{ bonus bVit,10; bonus bMdef,10; },{},{}
 2536,Skin_Of_Ventus,Skin of Ventus,4,20,,250,,2,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
 2537,Diabolus_Manteau,Diabolus Manteau,4,20,,250,,5,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
-2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
+2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
+2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
 2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
 2542,Flame_Manteau,Flame Manteau of Naght Sieger,4,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
 2543,Sylphid_Manteau,Sylphid Manteau,4,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
@@ -1411,8 +1411,8 @@
 2545,Musika,Musika,4,20,,500,,2,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",getskilllv("AL_HEAL")?getskilllv("AL_HEAL"):1,20; },{},{}
 2546,Beach_Manteau,Beach Manteau,4,20,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
 2547,Cheap_Running_Shirts,Cheap Undershirt,4,0,,0,,8,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{}
-2548,Muffler_C,Neo Muffler,4,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
-2549,Krieger_Muffler1,Glorious Muffler,4,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+2548,Muffler_C,Neo Muffler,4,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
+2549,Krieger_Muffler1,Glorious Muffler,4,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
 2550,Fisher's_Muffler,Fisher's Muffler,4,20,,200,,0,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
 2551,Rider_Insignia_M,Crest of the Rider,4,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
 2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,4,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{}
@@ -1578,7 +1578,7 @@
 2757,Insecticide_Ring,Insecticide Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
 2758,Fisher_Ring,Fischer Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Fish,15; },{},{}
 2759,Decussate_Ring,Decussate Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Demon,15; },{},{}
-2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{}
+2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; bonus2 bExpAddRace,RC_Player,15; },{},{}
 2761,Satanic_Ring,Satanic Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{}
 2762,Dragoon_Ring,Dragon Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
 2763,Skul_Ring_C,Neo Skull Ring,4,0,,0,,0,,0,0xFFFFFFFE,2,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,"AL_HEAL",5; skill "MG_SIGHT",1; },{},{}
@@ -1660,7 +1660,7 @@
 4032,Ambernite_Card,Ambernite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,2; },{},{}
 4033,Poporing_Card,Poporing Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_DETOXIFY",1; },{},{}
 4034,Worm_Tail_Card,Wormtail Card,6,20,,10,,,,,,,,136,,,,,{ bonus bDex,2; },{},{}
-4035,Hydra_Card,Hydra Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,20; },{},{}
+4035,Hydra_Card,Hydra Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; },{},{}
 4036,Muka_Card,Muka Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHPrecovRate,10; },{},{}
 4037,Snake_Card,Snake Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Poison,500; bonus bBaseAtk,5; },{},{}
 4038,Zombie_Card,Zombie Card,6,20,,10,,,,,,,,64,,,,,{ bonus bHPrecovRate,20; },{},{}
@@ -1683,7 +1683,7 @@
 4055,Marina_Card,Marina Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Freeze,500; bonus bBaseAtk,5; },{},{}
 4056,Dustiness_Card,Dustiness Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Wind,30; bonus bFlee,5; },{},{}
 4057,Metaller_Card,Metaller Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Silence,500; bonus bBaseAtk,5; },{},{}
-4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; },{},{}
+4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; },{},{}
 4059,Soldier_Andre_Card,Soldier Andre Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Plant,30; },{},{}
 4060,Goblin_Card,Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Brute,20; },{},{}
 4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor,0; bonus bDef,1; },{},{}
@@ -1750,7 +1750,7 @@
 4122,Deviruchi_Card,Deviruchi Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
 4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
 4124,Medusa_Card,Medusa Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,15; bonus2 bResEff,Eff_Stone,10000; },{},{}
-4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
+4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
 4126,Minorous_Card,Minorous Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddSize,Size_Large,15; bonus bBaseAtk,5; },{},{}
 4127,Nightmare_Card,Nightmare Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bResEff,Eff_Sleep,10000; bonus bAgi,1; },{},{}
 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}
@@ -1779,7 +1779,7 @@
 4151,Gajomart_Card,Gajomart Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Plant,-20; bonus2 bExpAddRace,RC_Plant,10; },{},{}
 4152,Galapago_Card,Galapago Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemHealRate,IG_Juice,50; bonus3 bAddMonsterDropItem,531,RC_Insect,300; bonus3 bAddMonsterDropItem,532,RC_Insect,300; bonus3 bAddMonsterDropItem,534,RC_Insect,300; },{},{}
 4153,Crab_Card,Crab Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1266,30; },{},{}
-4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; },{},{}
+4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,529,RC_Player,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,530,RC_Player,100; },{},{}
 4155,Goblin_Leader_Card,Goblin Leader Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,1,30; },{},{}
 4156,Steam_Goblin_Card,Goblin Steamrider Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Formless,7; },{},{}
 4157,Goblin_Archer_Card,Goblin Archer Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Undead,7; },{},{}
@@ -1870,8 +1870,8 @@
 4242,Apocalips_Card,Apocalipse Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; if(getrefine()>8) bonus bMaxHP,800; },{},{}
 4243,Antonio_Card,Antonio Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_TELEPORT",1,500; },{},{}
 4244,Alarm_Card,Alarm Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,200; bonus bMaxHP,300; bonus bVit,1; },{},{}
-4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bExpAddRace,RC_DemiHuman,10; },{},{}
-4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; },{},{}
+4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; bonus2 bExpAddRace,RC_Player,10; },{},{}
+4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player,7; },{},{}
 4247,Aster_Card,Aster Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1074,30; },{},{}
 4248,Ancient_Mummy_Card,Ancient Mummy Card,6,20,,10,,,,,,,,32,,,,,{ bonus3 bAutoSpellWhenHit,"AL_CRUCIS",5,30; },{},{}
 4249,Ancient_Worm_Card,Ancient Worm Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Demon,-20; bonus2 bExpAddRace,RC_Demon,10; },{},{}
@@ -1881,7 +1881,7 @@
 4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40; },{},{}
 4254,Tirfing_Card,Ogretooth Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Medium,25; bonus bDef,1; },{},{}
 4255,Orc_Lady_Card,Orc Lady Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,3,30; },{},{}
-4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; },{},{}
+4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,12034,RC_Player,100; },{},{}
 4257,Wild_Rose_Card,Wild Rose Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAgi,1; if(BaseClass==Job_Thief) bonus bFlee2,5; },{},{}
 4258,Wicked_Nymph_Card,Evil Nymph Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus bMaxSP,50; },{},{}
 4259,Wooden_Golem_Card,Wooden Golem Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,1; bonus bHPrecovRate,30; },{},{}
@@ -1954,7 +1954,7 @@
 4326,See_Otter_Card,Sea-Otter Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemHealRate,IG_Fish,50; bonus3 bAddMonsterDropItem,551,RC_Fish,300; bonus3 bAddMonsterDropItem,544,RC_Fish,300; },{},{}
 4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel,0; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
 4328,Hyegun_Card,Yao Jun Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,15; bonus bCritical,1; },{},{}
-4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; },{},{ heal 0,-5; }
+4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player,5; },{},{ heal 0,-5; }
 4330,Dark_Snake_Lord_Card,Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; },{},{}
 4331,Heater_Card,Heater Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCritical,3; if(BaseClass==Job_Swordman) bonus bFlee2,3; },{},{}
 4332,Waste_Stove_Card,Waste Stove Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,5; bonus bInt,1; },{},{}
@@ -1985,7 +1985,7 @@
 4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ skill "LK_BERSERK",1; bonus bMaxHPrate,-50; },{},{}
 4358,Seyren_Card,Seyren Windsor Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,getrefine()-6; },{},{}
 4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,4,,,,,{ skill "AS_CLOAKING",3; },{},{ sc_end SC_CLOAKING; }
-4360,Eremes_Card,Eremes Guile Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
+4360,Eremes_Card,Eremes Guile Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10; },{},{}
 4361,B_Harword_Card,MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBreakWeaponRate,1000; bonus bBreakArmorRate,700; },{},{}
 4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
 4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,50,BF_WEAPON|BF_MAGIC,0; },{},{}
@@ -2060,13 +2060,13 @@
 4432,Magmaring_Card,Magmaring Card,6,20,,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{}
 4433,Imp_Card,Imp Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bCastrate,"MG_FIREBOLT",-25; },{},{}
 4434,Knocker_Card,Knocker Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddRace,RC_Formless,5; bonus3 bAddMonsterDropItem,756,RC_Formless,10; bonus3 bAddMonsterDropItem,757,RC_Formless,10; },{},{}
-4435,Zombie_Slaughter_Card,Zombie Slaughter Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus bHPGainValue,50; },{},{}
-4436,Ragged_Zombie_Card,Ragged Zombie Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
+4435,Zombie_Slaughter_Card,Zombie Slaughter Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player,1; bonus bHPGainValue,50; },{},{}
+4436,Ragged_Zombie_Card,Ragged Zombie Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player,1; bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
 4437,Hell_Poodle_Card,Hell Poodle Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus3 bAddEff,Eff_Bleeding,50,ATF_SHORT; },{},{}
 4438,Banshee_Card,Banshee Card,6,20,,10,,,,,,,,769,,,,,{ if(BaseClass==Job_Mage){ bonus bMaxSP,100; bonus bMaxHP,-100; bonus2 bSkillAtk,"MG_NAPALMBEAT",20; bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; } },{},{}
 4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{}
 4440,Necromancer_Card,Necromancer Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus2 bIgnoreMdefClassRate,Class_Normal,2; bonus2 bIgnoreMdefClassRate,Class_Boss,2; } },{},{}
-4441,Fallen_Bishop_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; },{},{}
+4441,Fallen_Bishop_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_Player,50; },{},{}
 4442,Tatacho_Card,Tatacho Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bAddEle,Ele_Neutral,5; },{},{}
 4443,Aqua_Elemental_Card,Aqua Elemental Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Water,20; bonus2 bAddEle,Ele_Water,5; },{},{}
 4444,Draco_Card,Draco Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Earth,20; bonus2 bAddEle,Ele_Earth,5; },{},{}
@@ -2288,7 +2288,7 @@
 5118,Ear_Of_Puppy,Puppy Headband,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
 5119,Super_Novice_Hat_,Super Novice Hat,4,8500,,400,,4,,1,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{}
 5120,Fedora_,Bucket Hat,4,6000,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{}
-5121,Zherlthsh_Mask,Zealotus Mask,4,20,,400,,3,,0,0xFFFFFFFE,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+5121,Zherlthsh_Mask,Zealotus Mask,4,20,,400,,3,,0,0xFFFFFFFE,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
 5122,Magni_Cap,Magni's Cap,4,30000,,1000,,5,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
 5123,Ulle_Cap,Ulle's Cap,4,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bDex,2; bonus bAgi,1; },{},{}
 5124,Fricca_Circlet,Fricca's Circlet,4,30000,,300,,3,,0,0xFFFFFFFE,7,2,256,,65,1,251,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; },{},{}
@@ -2299,17 +2299,17 @@
 5129,Bird_Nest,Bird Nest,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; },{},{}
 5130,Lion_Mask,Lion Mask,4,20,,700,,0,,0,0x00CFDF80,7,2,768,,75,1,202,{ bonus2 bAddEffWhenHit,Eff_Silence,500; bonus bMdef,1; },{},{}
 5131,Close_Helmet,Close Helmet,4,20,,1200,,8,,0,0x00004082,7,2,769,,75,1,203,{ bonus bVit,3; bonus bMaxHPrate,3; },{},{}
-5132,Angeling_Hat,Angeling Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5132,Angeling_Hat,Angeling Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 5133,Sheep_Hat,Sheep Hat,4,20,,150,,1,,0,0x00008110,7,2,256,,0,0,205,{ bonus bShortWeaponDamageReturn,5; },{},{}
 5134,Pumpkin_Hat,Pumpkin-Head,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
 5135,Cyclops_Visor,Cyclop's Eye,4,0,,200,,0,,0,0xFFFFFFFE,7,2,512,,75,0,207,{ bonus bMaxSP,50; },{},{}
 5136,Santa's_Hat_,Antonio's Santa Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{}
-5137,Alice_Doll,Alice Doll,4,20,,500,,0,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
+5137,Alice_Doll,Alice Doll,4,20,,500,,0,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
 5138,Magic_Eyes,Magic Eyes,4,20,,300,,1,,0,0x00810204,7,2,256,,30,1,209,{ bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20; },{},{}
 5139,Hibiscus,Hibiscus,4,20,,200,,0,,0,0xFFFFFFFF,7,2,256,,10,0,210,{ bonus bDex,1; bonus bInt,1; bonus bMdef,5; },{},{}
 5140,Charming_Ribbon,Charming Ribbon,4,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5; },{},{}
 5141,Marionette_Doll,Marionette Doll,4,20,,400,,0,,1,0xFFFFFFFE,7,2,256,,30,1,212,{ bonus bStr,1; },{},{}
-5142,Crescent_Helm,Crescent Helm,4,20,,3000,,8,,0,0x000444A2,7,2,768,,50,1,213,{ bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+5142,Crescent_Helm,Crescent Helm,4,20,,3000,,8,,0,0x000444A2,7,2,768,,50,1,213,{ bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
 5143,Kabuki_Mask,Kabuki Mask,4,20,,1000,,5,,1,0xFFFFFFFE,7,1,769,,30,1,214,{ bonus2 bResEff,Eff_Silence,3000; },{},{}
 5144,Gambler_Hat,Gambler Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{ bonus bLuk,5; },{},{}
 5145,Carnival_Joker_Jester,Carnival Joker Jester,4,10,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,89,{},{},{}
@@ -2337,9 +2337,9 @@
 5167,Munak_Turban_,Munak Hat,4,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; },{},{}
 5168,Bongun_Hat_,Bongun Hat,4,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,139,{},{},{}
 5169,Bride_Mask,Bride Mask,4,30000,,500,,4,,1,0xFFFFFFFF,7,2,768,,40,1,223,{ if(BaseClass==Job_Taekwon){ bonus bLuk,2; bonus bCritical,5; } },{},{}
-5170,Feather_Beret,Feather Beret,4,30000,,600,,1,,0,0xFFFFFFFE,7,2,256,,0,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5170,Feather_Beret,Feather Beret,4,30000,,600,,1,,0,0xFFFFFFFE,7,2,256,,0,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 5171,Valkyrie_Helm,Valkyrie Helm,4,100000,,1000,,5,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ bonus bMdef,5; },{},{}
-5172,Beret,Beret,4,30000,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,226,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5172,Beret,Beret,4,30000,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,226,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 5173,Satto_Hat,Magistrate Hat,4,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,227,{ if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; } },{},{}
 5174,Ayam,Ayam,4,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,228,{ if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; } },{},{}
 5175,Censor_Bar,Censor Bar,4,30000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,229,{ bonus2 bResEff,Eff_Curse,500; bonus bMdef,1; bonus bHit,-5; },{},{}
@@ -2433,7 +2433,7 @@
 5263,Ati_Atihan_Hat,Pagdayaw,4,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300; },{},{}
 5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
 5265,Apple_Of_Archer_C,Apple of Archer,4,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
-5266,Bunny_Band_C,Bunny Band,4,1,,0,,9,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5266,Bunny_Band_C,Bunny Band,4,1,,0,,9,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 5267,Sahkkat_C,Sakkat,4,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,67,{ bonus bAgi,3; },{},{}
 5268,Lord_Circlet_C,Grand Circlet,4,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{}
 5269,Flying_Angel_,Flapping Angel Wing,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{}
@@ -2450,7 +2450,7 @@
 5280,Magestic_Goat_C,Baphomet Horns,4,2,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,41,{ bonus bStr,1; },{},{}
 5281,Deviruchi_Cap_C,Refined Deviruchi Hat,4,2,,0,,2,,0,0xFFFFFFFE,7,2,256,,0,0,123,{ bonus bStr,1; bonus bInt,1; },{},{}
 5282,euRO_Baseball_Cap,Europe Baseball Cap,4,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
-5283,Chick_Hat,Chick Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; skill "TF_DOUBLE",2; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; },{},{}
+5283,Chick_Hat,Chick Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; skill "TF_DOUBLE",2; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; },{},{}
 5284,Water_Lily_Crown,Water Lily Crown,4,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,30,0,312,{ bonus bDex,1; bonus bAgi,1; bonus bHPrecovRate,5; bonus bSPrecovRate,3; },{},{}
 5285,Vane_Hairpin,Vane Hairpin,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{}
 5286,Pecopeco_Hairband,Pecopeco Hairband,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
@@ -2473,15 +2473,15 @@
 5303,Flower_Coronet,Flower Crown,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,325,{ bonus bMdef,3; bonus bMaxHP,50; },{},{}
 5304,Cap_Of_Blindness,Cap Of Blindness,4,20,,800,,4,,1,0xFFFFFFFF,7,2,769,,50,1,326,{ bonus2 bResEff,Eff_Curse,700; bonus2 bResEff,Eff_Blind,10000; },{},{}
 5305,Pirate_Dagger,Pirate Dagger,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,327,{ bonus bBaseAtk,5; },{},{}
-5306,Freyja_Crown,Freya's Crown,4,0,,500,,12,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+5306,Freyja_Crown,Freya's Crown,4,0,,500,,12,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
 5307,Carmen_Miranda's_Hat,Carmen Miranda's Hat,4,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,0,1,329,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50; },{},{}
 5308,Brazilian_Flag_Hat,Brazil National Flag Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,330,{ bonus bSpeedAddRate,25; },{},{}
 5309,Mahican,Wool Mask,4,20,,200,,1,,0,0xFFFFFFFF,7,2,769,,0,1,331,{ skill "RG_GRAFFITI",1; },{},{}
 5310,Bulb_Hairband,Shining Electric Bulb Hairband,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,332,{ bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; }
 5311,Large_Hibiscus,Large Hisbiscus,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,333,{ bonus bMdef,15; },{},{}
-5312,Ayothaya_Hat,Ayothaya King's Hat,4,20,,100,,5,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5312,Ayothaya_Hat,Ayothaya King's Hat,4,20,,100,,5,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
 5313,Diadem,Diadem,4,20,,100,,3,,1,0xFFFFFFFF,7,2,768,,0,1,335,{ bonus bInt,1; bonus bMatkRate,3; bonus bCastrate,-3; },{},{}
-5314,Hockey_Mask,Hockey Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5314,Hockey_Mask,Hockey Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
 5315,Observer,Observer,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,35,0,337,{ skill "WZ_ESTIMATION",1; },{},{}
 5316,Umbrella_Hat,Umbrella Hat,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,338,{ bonus2 bSubEle,Ele_Water,3; },{},{}
 5317,Fisherman_Hat,Fisherman's Hat,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,339,{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{}
@@ -2493,7 +2493,7 @@
 5323,Misstrance_Crown,Misstrance Crown,4,20,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{}
 5324,Little_Angel_Doll,Little Angel Doll,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{}
 5325,Robo_Eye,Robo Eye,4,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,10,0,345,{ bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1; },{},{}
-5326,Masquerade_C,Masquerade C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; },{},{}
+5326,Masquerade_C,Masquerade C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; },{},{}
 5327,Orc_Hero_Helm_C,Refined Helmet of Orc Hero,4,1,,0,,10,,0,0xFFFFFFFE,7,2,768,,0,0,178,{ bonus bStr,5; bonus bVit,3; },{},{}
 5328,Evil_Wing_Ears_C,Evil Wing Ears C,4,1,,0,,2,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{}
 5329,Dark_Blindfold_C,Dark Blindfold C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,187,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,500; },{},{}
@@ -2507,12 +2507,12 @@
 5337,Party_Recruiter_Hat,Party Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
 5338,Bf_Recruiter_Hat,Bf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
 5339,Friend_Recruiter_Hat,Friend Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{}
-5340,Deprotai_Doll_Hat,Defolty Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
-5341,Claris_Doll_Hat,Glaris Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
-5342,Sorin_Doll_Hat,Sorin Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
-5343,Tayelin_Doll_Hat,Telling Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
-5344,Binit_Doll_Hat,Bennit Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
-5345,Debril_Doll_Hat,W Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
+5340,Deprotai_Doll_Hat,Defolty Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
+5341,Claris_Doll_Hat,Glaris Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
+5342,Sorin_Doll_Hat,Sorin Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+5343,Tayelin_Doll_Hat,Telling Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
+5344,Binit_Doll_Hat,Bennit Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
+5345,Debril_Doll_Hat,W Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
 5346,Gf_Recruiter_Hat,Gf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{}
 5347,Ph.D_Hat_,Ph.D Hat,4,20,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
 5348,Big_Sis'_Ribbon_,Big Ribbon,4,15000,,200,,2,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
@@ -2530,7 +2530,7 @@
 5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
 5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{}
 5362,Ninja_Scroll,Ninja Scroll,4,20,,200,,0,,0,0xFFFFFFFF,7,2,1,,60,0,370,{ bonus bMatkRate,1; },{},{}
-5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubClass,Class_Boss,10; },{},{}
+5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bSubClass,Class_Boss,10; },{},{}
 5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{}
 5365,Fried_Egg,Magnolia Hat,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{}
 5366,Hat_0f_King,Love Dad Bandana,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{}
@@ -2541,16 +2541,16 @@
 5371,Hat_Of_Judge,Judge Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,768,,0,1,377,{ bonus bLuk,1; bonus bMaxSP,30; },{},{}
 5372,Drooping_White_Kitty,Koneko Hat,4,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
 5373,Darkness_Helm,Dark Randgris Helm,4,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,0,1,379,{ bonus bDex,3; bonus bMdef,1; },{},{}
-5374,L_Magestic_Goat,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
+5374,L_Magestic_Goat,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus2 bAddRace,RC_Player,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
 5375,L_Orc_Hero_Helm,Orc Hero Headdress,4,20,,900,,5,,1,0xFFFFFFFF,7,2,768,,0,1,381,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",3,10; },{},{}
 5376,Satanic_Chain_P,Flying Evil Wing,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,382,{ bonus bMaxSP,120; bonus2 bAddEff2,Eff_Curse,300; },{},{}
-5377,Antique_Pipe,Gentleman's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,383,{ bonus2 bSubRace,RC_DemiHuman,2; },{},{}
+5377,Antique_Pipe,Gentleman's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,383,{ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
 5378,Rabbit_Ear_Hat,Bunny Top Hat,4,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,384,{ bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; },{},{}
 5379,Balloon_Hat,Tam,4,0,,800,,3,,1,0xFFFFFFFF,7,2,256,,50,1,385,{ bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2); },{},{}
 5380,Fish_Head_Hat,Fish Head Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,0,1,386,{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5; },{},{}
 5381,Santa_Poring_Hat,Santa Poring Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,0,387,{ bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3; },{},{}
 5382,Bell_Ribbon,Bell Ribbon,4,20,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,388,{ bonus bVit,1; skill "AL_ANGELUS",1; },{},{ sc_end SC_ANGELUS; }
-5383,Hunting_Cap,Hunter's Cap,4,20,,250,,3,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5383,Hunting_Cap,Hunter's Cap,4,20,,250,,3,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
 5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,20,1,390,{ bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500; },{},{}
 5385,Yoyo_Hat,Yoyo Hat,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,20,1,391,{ skill "TF_HIDING", 1; },{},{ sc_end SC_HIDING; }
 5386,Ayam_,Ayam,4,0,,70,,7,,0,0xFFFFFFFF,7,2,256,,1,0,228,{ bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200; },{},{}
@@ -2577,7 +2577,7 @@
 5407,Academy_Graduating_Cap,Academy Completion Hat,4,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,1,410,{ bonus bMaxSP,30; },{},{}
 5408,Old_Bandanna,Old Bandana,4,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,6,{ bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10; },{},{}
 5409,New_Cowboy_Hat,Purple Cowboy Hat,4,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,0,1,411,{ bonus bInt,2; bonus bVit,2; bonus bMaxSP,50; },{},{}
-5410,Bread_Bag2,Brown Paperbag Hat,4,20,,200,,6,,0,0xFFFFFFFF,7,2,769,,0,0,412,{ bonus bMaxHP,100; bonus2 bResEff, Eff_Stun, 400; bonus2 bSubRace,RC_DemiHuman,4; },{},{}
+5410,Bread_Bag2,Brown Paperbag Hat,4,20,,200,,6,,0,0xFFFFFFFF,7,2,769,,0,0,412,{ bonus bMaxHP,100; bonus2 bResEff, Eff_Stun, 400; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; },{},{}
 5411,White_Snake_Hat,White Snake Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,413,{ bonus bDex,2; },{},{}
 5412,Sweet_Candy,Sweet Candy,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,414,{ bonus bUnbreakableHelm, 0; },{},{}
 5413,Popcorn_Hat,Pop Corn Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind, 10; },{},{}
@@ -2590,12 +2590,12 @@
 5420,Mask_Of_Ifrit,Mask Of Ifrit,4,,,0,,8,,0,0xFFFFFFFE,7,2,769,,70,0,421,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; },{},{ sc_end SC_SIGHT; }
 5421,Ifrit's_Ear,Ears Of Ifrit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,512,,70,0,422,{ bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5; },{},{}
 5422,Linguistic_Book_Cap,Linguistic Book Hat,4,20,,70,,0,,0,0xFFFFFFFF,7,2,256,,0,1,423,{ bonus bInt,1; bonus bMdef,2; },{},{}
-5423,Lovecap_China,I Love China,4,20,,250,,5,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5423,Lovecap_China,I Love China,4,20,,250,,5,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 5424,Fanta_Orange_Can,Fanta Orange Can Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,425,{},{},{}
 5425,Fanta_Grape_Can,Fanta Grape Can Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,426,{},{},{}
 5426,Karada_Meguri_Tea_Hat,Karada Meguricha Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,427,{ bonus bLuk,1; },{},{}
 5427,Royal_Milk_Tea_Hat,Black Tea Kochakaden Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,428,{ bonus bAgi,1; },{},{}
-5428,Bread_Bag1,RWC Anniversary Bread Envelope,4,,,100,,0,,0,0xFFFFFFFF,7,2,769,,0,1,429,{ bonus2 bSubRace,RC_DemiHuman,12; },{},{}
+5428,Bread_Bag1,RWC Anniversary Bread Envelope,4,,,100,,0,,0,0xFFFFFFFF,7,2,769,,0,1,429,{ bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player,12; },{},{}
 5429,Bogy_Cap,Bogy Cap,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,430,{ bonus bHPrecovRate, 5; bonus bSPrecovRate, 5; },{},{}
 5430,Sacred_Torch_Coronet,Torch Cap,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,0,0,431,{ bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5; },{},{}
 5431,Chicken_Hat,Chicken Hat,4,20,,1000,,0,,1,0xFFFFFFFF,7,2,256,,30,1,432,{ bonus3 bAutoSpell,"MC_LOUD",1,30; bonus bAspdRate,5; },{},{}
@@ -2618,9 +2618,9 @@
 5448,Solo_Play_Box1,Soloplay Box1,4,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
 5449,Solo_Play_Box2,Soloplay Box2,4,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
 5450,Sun_Cap,Solar Hat,4,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
-5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,4,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,4,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
-5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,4,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
+5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,4,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
+5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,4,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{}
+5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,4,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; },{},{}
 5454,Dog_Cap_,Puppy Hat,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus2 bIgnoreMdefClassRate,Class_Boss,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
 5455,Geographer_Band_,Decorative Geographer,4,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
 5456,Vacation_Hat_,Summer Hat,4,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
@@ -2629,7 +2629,7 @@
 5459,Drooping_Bunny_Chusuk,Drooping Bunny,4,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
 5460,Adv_Dragon_Skull,Evolved Dragon Skull Hat,4,20,,1000,,7,,0,0xFFFFFFFF,7,2,256,,60,1,457,{ bonus bAllStats, 2; bonus bMaxHPrate, 3; },{},{}
 5461,Adv_Whisper_Mask,Evolved Whisper Mask,4,20,,300,,1,,0,0xFFFFFFFF,7,2,769,,50,1,458,{ bonus bDex,3; bonus2 bSubEle,Ele_Ghost, 20; },{},{}
-5462,Spiked_Scarf,Spiked Scarf,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+5462,Spiked_Scarf,Spiked Scarf,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
 5463,Rainbow_Scarf,Rainbow Scarf,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,460,{ bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1; },{},{}
 5464,Zaha_Doll_Hat,Zaha Doll Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,0,461,{ bonus bInt,2; skill "PR_MAGNIFICAT", 3; },{},{}
 //5465,Celestial_Hat,Hat Of Fortune,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{}
@@ -2639,7 +2639,7 @@
 //5469,Noble_Hat,Musketeer Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{}
 //5470,Eyes_Of_Darkness,Eye Of Darkness,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
 //5471,Hairband_Of_Reginleif,Hairband Of Reginleif,4,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
-//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; },{},{}
+//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; bonus3 bAddMonsterDropItem,550,RC_Player,3; },{},{}
 //5473,Forceps_Hairpin,Nipper Crab Hairpin,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{}
 //5474,Notice_Board,AFK Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{}
 //5475,Cube_Mask,Mask Cube,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,472,{},{},{}
@@ -2650,7 +2650,7 @@
 5480,Bizofnil_Wing_Deco,Bijofnil Wings,4,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{}
 5481,Hermose_Cap,Hermode Cap,4,20,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{}
 5482,Dark_Knight_Mask,Dark Knight Mask,4,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; },{},{}
-5483,Odin_Mask,Odin Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{}
+5483,Odin_Mask,Odin Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,6; bonus2 bAddRace,RC_Player,6; },{},{}
 //5484,Taiwan_Flag_Hat,Holidays Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{}
 5485,Tiger_Face,Tiger Face,4,20,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{}
 5486,J_Anniversary_Hat,Anniversary Hat,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus bAllStats, 2; },{},{}
@@ -2659,7 +2659,7 @@
 5489,Love_Daddy,Love Daddy Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,484,{ bonus bDex,2; },{},{}
 5490,Anubis_Helm,Anubis Helm,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
 5491,Hat_Of_Outlaw,Bandit Hat,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire, 10; },{},{}
-5492,Boy's_Cap_I,Student Cap,4,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5492,Boy's_Cap_I,Student Cap,4,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
 5493,Ulle_Cap_I,Ulle's Cap,4,0,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; },{},{}
 5494,Spinx_Helm_I,Sphinx Hat,4,0,,0,,5,,0,0x00004082,7,2,257,,0,0,137,{ bonus bStr,5; },{},{}
 5495,Power_Of_Thor,Power Of Thor,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{}
@@ -2685,7 +2685,7 @@
 5515,Pisces_Crown,Pisces Crown,4,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,512,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_Water, 5; if(getrefine()>6) { bonus bDef, 1; bonus bMatkRate,2; } },{},{}
 5516,Hawk_Eyes01,hawk Eyes,4,10,,100,,0,,0,0x00000800,2,2,512,,60,0,23,{ bonus bDex,1; },{},{}
 5517,Hawk_Eyes02,Hawk Eyes,4,10,,100,,0,,0,0x00080808,7,2,512,,60,0,23,{ bonus bDex,1; },{},{}
-5518,L_Magestic_Goat2,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
+5518,L_Magestic_Goat2,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
 5519,Peacock_Feather,Peacock Feather,4,20,,800,,4,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{}
 5520,Rabbit_Earplug,Rabbit Earplugs,4,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; },{},{}
 5521,Angry_Mouth_C,Angry Mouth,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{}
@@ -2702,7 +2702,7 @@
 5532,Pirate_Dagger_J,Pirate Dagger,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,1,327,{ bonus bShortWeaponDamageReturn,1; },{},{}
 5533,Emperor_Wreath_J,Emperor Wreath,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{}
 //5534,Fox_Hat_J,Fox Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{}
-5535,Side_Cap,Side Cap,4,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
+5535,Side_Cap,Side Cap,4,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{}
 5536,Spare_Card,Spare Card,4,20,,10,,1,,0,0xFFFFFFFF,7,2,1,,1,0,526,{ bonus2 bAddMonsterDropItem,6187,1000; },{},{}
 5537,Quati_Hat,Kwati Hat,4,20,,700,,2,,1,0xFFFFFFFF,7,2,256,,45,0,527,{ bonus bAgi,3; },{},{}
 5538,Tucan_Hat,Tucan Hat,4,20,,600,,2,,1,0xFFFFFFFF,7,2,768,,45,0,528,{ bonus bDex,3; },{},{}
@@ -2720,7 +2720,7 @@
 5550,Taurus_Crown,Taurus Crown,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
 //5551,Holy_Egg_Hat,Holy Egg Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
 5552,Fest_Lord_Circlet,Festival Grand Circlet,4,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
-5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{}
+5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player,9; },{},{}
 5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{}
 5555,Leaf_Cat_Hat,Leaf Cat Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
 5556,Fur_Seal_Hat,Seal Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
@@ -2732,8 +2732,8 @@
 5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,4,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5; },{},{}
 //5563,Dolor_Hat,Dolor Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
 5564,Crown_Of_Deceit,Crown of Deceit,4,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bCastRate,-10; },{},{}
-5565,Dragon_Arhat_Mask,Dragon Arhat Mask,4,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
-5566,Tiger_Arhat_Mask,Tiger Arhat Mask,4,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
+5565,Dragon_Arhat_Mask,Dragon Arhat Mask,4,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; },{},{}
+5566,Tiger_Arhat_Mask,Tiger Arhat Mask,4,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; bonus2 bAddRace,RC_Player,2; },{},{}
 5567,Bright_Fury,Bright Fury,4,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddClass,Class_All,2; bonus bAspdRate,2; },{},{}
 5568,Rabbit_Bonnet,Rabbit Bonnet,4,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{}
 5569,Gemini_Diadem,Gemini Diadem,4,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
@@ -2966,8 +2966,8 @@
 5797,Cheer_Scarf2,Cheer Scarf2,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
 5798,Cheer_Scarf3,Cheer Scarf3,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
 5799,Cheer_Scarf4,Cheer Scarf4,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
-5800,Blush_Of_Groom,Blush of Groom,4,20,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; },{},{}
-5801,Ribbon_Of_Bride,Red Tailed Ribbon,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{}
+5800,Blush_Of_Groom,Blush of Groom,4,20,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; },{},{}
+5801,Ribbon_Of_Bride,Red Tailed Ribbon,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{}
 5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,4,0,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{}
 5803,Flower_Love_Hat,Love Flower Hat,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,5,{ bonus2 bAddMonsterDropItem,608,100; },{},{}
 5804,Pirate_Eyepatch,Pirate Eye Bandage,4,1000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,13,{},{},{}
@@ -2988,7 +2988,7 @@
 5819,Carnival_Circlet,Carnival Circlet,4,0,,0,,6,,0,0xFFFFFFFF,7,2,256,,0,1,506,{ bonus bAllStats, 3; },{},{}
 //5820,Black_Elven_Ears,Black Elven Ears,4,10,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,498,{},{},{}
 5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,499,{ bonus2 bExpAddClass,Class_All,5; },{},{}
-5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Undead,7; },{},{}
+5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; bonus2 bSubRace,RC_Undead,7; },{},{}
 //5823,Love_Arrow,Love Arrow,4,5000,,100,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{}
 5824,Fools_Day_Hat,Fools Day Hat,4,20,,300,,6,,1,0xFFFFFFFF,7,2,256,,30,1,265,{},{},{}
 //5825,Badge_Of_Order_Grace,Badge Of Order Grace,4,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
@@ -5322,8 +5322,8 @@
 13009,Kamaitachi,Kamaitachi,5,48000,,900,125,,2,0,0x02000000,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Wind; bonus bCritical,3; bonus bAspdRate,3; },{},{}
 13010,Asura,Asura,5,3000,,600,50,,1,2,0x02000000,7,2,2,1,12,1,1,{ bonus bMatkRate,10; },{},{}
 13011,Asura_,Asura,5,3000,,600,50,,1,3,0x02000000,7,2,2,1,12,1,1,{ bonus bMatkRate,10; },{},{}
-13012,Murasame,Murasame,5,20,,700,95,,1,1,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
-13013,Murasame_,Murasame,5,20,,700,95,,1,2,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
+13012,Murasame,Murasame,5,20,,700,95,,1,1,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10; },{},{}
+13013,Murasame_,Murasame,5,20,,700,95,,1,2,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10; },{},{}
 13014,Hakujin,Hakujin,5,20,,800,120,,1,0,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
 13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
 13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
@@ -5331,7 +5331,7 @@
 13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
 13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
 13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
-13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
+13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
 13022,Counter_Dagger_C,Dagger of Counter,5,1,,0,209,,1,0,0x00810204,7,2,2,4,1,0,1,{ bonus bCritical,90; },{},{}
 13023,Asura_C,Ashura,5,1,,0,120,,1,0,0x02000000,7,2,2,1,1,0,1,{ bonus bMatkRate,15; },{},{}
 13024,Sword_Breaker_C,Refined Swordbreaker,5,2,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bBreakWeaponRate,500; },{},{}
@@ -5346,13 +5346,13 @@
 13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
 13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
 13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
-13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
-13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
+13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
+13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
 13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
 13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
 13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
 13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
-13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
+13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
 13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
 13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
 13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
@@ -5368,9 +5368,9 @@
 13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{}
 13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
 13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
-13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
+13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
 13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{}
-13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
+13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
 //13111,Sharpshooter_Revolver
 13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
 13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
@@ -5396,15 +5396,15 @@
 13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
 13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
 13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
-13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
-13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
-13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
+13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
+13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
+13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
 13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
-13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
-13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
-13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
-13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
+13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
+13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
+13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
+13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
 // Bullets
 13200,Bullet,Bullet,10,1,,2,10,,,,0x41000000,7,2,32768,,1,,3,{},{},{}
 13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
@@ -5463,9 +5463,9 @@
 13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
 13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
 13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{}
-13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
-13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
+13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
+13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
 13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
 13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{}
 // More 1-Handed Swords
@@ -5476,16 +5476,16 @@
 13404,Platinum_Shotel,Platinum Shotel,5,20,,1500,130,,1,1,0x000654E2,7,2,2,4,55,1,2,{ bonus bCritical,50; },{},{}
 13405,Curved_Sword,Curved Sword,5,20,,800,125,,1,2,0x000654E2,7,2,2,4,55,1,2,{ bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300; },{},{}
 13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
-13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; },{},{}
+13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
 13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
 13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
-13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
+13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
+13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
 13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
 13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
 13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000; },{},{}
 13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
-13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
+13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
 13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
 13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
 13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
@@ -6425,7 +6425,7 @@
 14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
 14609,Spoiled_Cuisine,Spoiled Cuisine,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 10,10; },{},{}
 // More Armors
-15000,Bone_Plate,Bone Plate,4,20,,1000,,7,,1,0x000654E2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
+15000,Bone_Plate,Bone Plate,4,20,,1000,,7,,1,0x000654E2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Player,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
 15001,Odin's_Blessing_I,Odin's Blessing,4,0,,0,,10,,0,0xFFFFFFFE,7,2,16,,0,0,0,{},{},{}
 // More Maces
 16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
@@ -6547,7 +6547,7 @@
 18596,Sprout_Hat,Sprout Hat,4,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{}
 18597,Mercury_Riser,Mercury Riser,4,40,,200,,10,,1,0xFFFFFFFF,7,2,256,,0,,759,{ bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }},{},{}
 //
-18600,Cat_Ear_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bSubRace,RC_DemiHuman,7; } },{},{}
+18600,Cat_Ear_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; } },{},{}
 //
 18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
 18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0; },{},{}

+ 14 - 14
db/re/item_combo_db.txt

@@ -98,17 +98,17 @@
 2357:2421:2524:5171,{ bonus bAllStats,1; }
 2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
 2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
-//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
+//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
 2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
 2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
 2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
-2376:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2377:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
-2378:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2379:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2380:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2381:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
-2382:2437:2540,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
+2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
+2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
+2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
 2390:2749,{ bonus bFlee2,5; }
 2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
@@ -132,9 +132,9 @@
 2478:2578:2887:15039,{ bonus3 bAutoSpell,"ASC_BREAKER",(getskilllv("ASC_BREAKER"))?getskilllv("ASC_BREAKER"):1,20; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bCritical,-20; }
 2479:2580:2890:15042,{ bonus bAspd,2; bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",(getskilllv("AC_DOUBLE") < 3)?3:getskilllv("AC_DOUBLE"),20; }
 2480:2581:2891:15043,{ bonus bMaxHPRate,15; bonus bFlee2,20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bLongAtkRate,-30; bonus bAspd,-7; }
-2483:2586:15046,{ bonus2 bSubRace,RC_DemiHuman,15; }
-2484:2587:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; }
-2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; }
+2483:2586:15046,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
+2484:2587:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
+2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
 2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bVariableCastrate,25; }
 2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
 2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
@@ -209,7 +209,7 @@
 4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
 4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
 4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
-4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; }
+4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
 4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
 5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; }
 5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
@@ -223,7 +223,7 @@
 5401:5653,{ bonus bInt,1; bonus bMatkRate,2; }
 //5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; }
 //9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
-13027:15044,{ set .@i,getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@i; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@i; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@i; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@i; }
+13027:15044,{ set .@i,getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@i; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@i; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@i; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@i; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@i; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@i; }
 13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
 15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
 15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
@@ -247,7 +247,7 @@
 24038:24044,{ bonus bVit,1; }
 24039:24045,{ bonus bAgi,1; }
 24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) { bonus2 bSubEle,Ele_Neutral,1; } }
-24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; }
+24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; bonus2 bExpAddRace,RC_Player,3; }
 24053:24063,{ bonus2 bAddRace,10,5; bonus2 bMagicAddRace,10,5; }
 24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; }
 24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; }

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 166 - 166
db/re/item_db.txt


+ 11 - 9
doc/item_bonus.txt

@@ -399,22 +399,24 @@ bonus4 bSetMDefRace,n,x,r,y;		Set MDEF to y of an enemy of race n at x% for r mi
 
 
 bonus bIgnoreDefClass,n;		Disregard DEF against enemies of class n
-									n: 	Class_Normal, Class_Boss, Class_Guardian
+									n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus bDefRatioAtkClass,n;		Does more damage depending on monster Defense against class n (defense disregard)
-			
+									n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bIgnoreDefRaceRate,n,x;	Disregard x% of the target's DEF if the target belongs to race n	
 									n: 	RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All
 bonus2 bAddClass,n,x;			+x% physical damage against class n
-									n: 	Class_Normal, Class_Boss, Class_Guardian
+									n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bSubClass,n,x;			+x% damage reduction against class n
-									n: 	Class_Normal, Class_Boss, Class_Guardian
+									n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bMagicAddClass,n,x;		+x% magical damage against class n
-									n: 	Class_Normal, Class_Boss, Class_Guardian
+									n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bWeaponComaClass,n,y;	y/100% chance to cause Coma when attacking a monster of class x with a normal attack
-									n: 	Class_Normal, Class_Boss, Class_Guardian
+									n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bHpDrainValueClass,n,x;		Heals +x HP when attacking a monster of class n with normal attack.
-										n: 	Class_Normal, Class_Boss, Class_Guardian
+										n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bSpDrainValueClass,n,x;		Heals +x SP when attacking a monster of class n with normal attack.
-										n: 	Class_Normal, Class_Boss, Class_Guardian
+										n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
 bonus2 bIgnoreMdefClassRate,n,x;	Disregard x% of the target's MDEF if the target belongs to class n
-										n: 	Class_Normal, Class_Boss, Class_Guardian
+										n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All
+bonus2 bExpAddClass,n,x;			Increase exp gained by x% vs. enemies of class n
+										n: 	Class_Normal, Class_Boss, Class_Guardian, Class_All

+ 163 - 163
sql-files/item_db.sql

@@ -511,7 +511,7 @@ REPLACE INTO `item_db` VALUES (1126,'Saber','Saber',5,49000,NULL,1000,115,NULL,1
 REPLACE INTO `item_db` VALUES (1127,'Saber_','Saber',5,49000,NULL,1000,115,NULL,1,3,0x000654E2,7,2,2,3,27,1,2,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1128,'Hae_Dong_Gum_','Haedonggum',5,50000,NULL,900,120,NULL,1,2,0x000654E2,7,2,2,3,27,1,2,'bonus bInt,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1129,'Flamberge','Flamberge',5,60000,NULL,1500,150,NULL,1,0,0x00004080,7,2,2,3,27,1,2,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1130,'Nagan','Nagan',5,20,NULL,500,120,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1130,'Nagan','Nagan',5,20,NULL,500,120,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1131,'Ice_Falchon','Ice Falchion',5,20,NULL,600,100,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1132,'Edge','Edge',5,20,NULL,700,115,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaClass,Class_Normal,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1133,'Fire_Brand','Fireblend',5,20,NULL,500,100,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100;',NULL,NULL);
@@ -550,25 +550,25 @@ REPLACE INTO `item_db` VALUES (1165,'Masamune','Masamune',5,20,NULL,1000,200,NUL
 REPLACE INTO `item_db` VALUES (1166,'Dragon_Slayer','Dragon Slayer',5,20,NULL,1300,150,NULL,1,0,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1167,'Schweizersabel','Schweizersabel',5,20,NULL,1600,160,NULL,1,0,0x00004082,7,2,34,4,48,1,3,'bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1168,'Zweihander','Zweihander',5,20,NULL,2200,200,NULL,1,0,0x00004082,7,2,34,4,48,1,3,'bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1169,'Executioner_','Executioner',5,20,NULL,2200,155,NULL,1,0,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1169,'Executioner_','Executioner',5,20,NULL,2200,155,NULL,1,0,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1170,'Katzbalger','Katzbalger',5,20,NULL,2000,175,NULL,1,0,0x00004082,7,2,34,4,48,1,3,'bonus bVit,5; bonus bDef,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1171,'Zweihander_','Zweihander',5,20,NULL,2200,200,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1172,'Claymore_','Claymore',5,74000,NULL,2500,180,NULL,1,2,0x00004080,7,2,34,3,33,1,3,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1173,'Muramasa_C','Muramasa',5,1,NULL,0,204,NULL,1,0,0x00004082,7,2,34,4,1,0,3,'bonus bCritical,30; bonus bAspdRate,8;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1174,'Executioner_C','Executioner',5,2,NULL,0,190,NULL,1,0,0x00004082,7,2,34,4,0,0,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1174,'Executioner_C','Executioner',5,2,NULL,0,190,NULL,1,0,0x00004082,7,2,34,4,0,0,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1175,'Altas_Weapon','Atlas Weapon',5,20,NULL,3500,200,NULL,1,1,0x00004082,2,2,34,4,55,1,3,'bonus bCritical,10; if(readparam(bStr)>=80) bonus bBreakArmorRate,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1176,'Muscle_Cutter','Muscle Cutter',5,20,NULL,2200,160,NULL,1,2,0x00004082,2,2,34,4,55,1,3,'bonus2 bAddEff,Eff_Bleeding,800; bonus3 bAutoSpell,"AL_DECAGI",1,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1177,'Muramash','Muramash',5,20,NULL,0,120,NULL,1,0,0x00004082,7,2,34,1,0,0,3,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1178,'Schweizersabel_','Schweizersabel',5,20,NULL,1600,160,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1179,'Executioner__','Executioner',5,20,NULL,2200,155,NULL,1,1,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1179,'Executioner__','Executioner',5,20,NULL,2200,155,NULL,1,1,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1180,'Dragon_Slayer_','Dragon Slayer',5,20,NULL,1300,150,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',5,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',5,20,NULL,1200,200,NULL,1,2,0x00004082,2,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1183,'BF_Two_Handed_Sword1','Brave Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1184,'BF_Two_Handed_Sword2','Valorous Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1183,'BF_Two_Handed_Sword1','Brave Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1184,'BF_Two_Handed_Sword2','Valorous Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1185,'Violet_Fear','Violet Fear',5,20,NULL,2200,275,NULL,1,2,0x00004082,2,2,34,4,80,1,3,'bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1186,'Death_Guidance','Death Guidance',5,20,NULL,2000,200,NULL,1,2,0x00004082,2,2,34,4,70,1,3,'bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',5,20,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',5,20,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1188,'Veteran_Sword','Veteran Sword',5,10000,NULL,2000,180,NULL,1,1,0x00004082,7,2,34,4,80,1,3,'if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1189,'Krasnaya','Krasnaya',5,20,NULL,3800,200,NULL,2,3,0x00004082,2,2,34,2,50,1,3,'if(readparam(bStr)>=95) { bonus bBaseAtk,20; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1190,'Claymore_C','Claymore',5,0,NULL,0,220,NULL,1,0,0x00004080,7,2,34,3,1,0,3,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
@@ -600,12 +600,12 @@ REPLACE INTO `item_db` VALUES (1224,'Sword_Breaker','Swordbreaker',5,20,NULL,100
 REPLACE INTO `item_db` VALUES (1225,'Mail_Breaker','Mailbreaker',5,20,NULL,1000,70,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bBreakArmorRate,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1226,'Damascus_','Damascus',5,49000,NULL,800,118,NULL,1,2,0x028F5EEE,7,2,2,3,24,1,1,'bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1227,'Weeder_Knife','Weeder Knife',5,20,NULL,400,80,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1228,'Combat_Knife','Combat Knife',5,20,NULL,400,80,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1228,'Combat_Knife','Combat Knife',5,20,NULL,400,80,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1229,'Mama\'s_Knife','Kitchen Knife',5,20,NULL,500,75,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1230,'House_Auger','Ice Pick',5,20,NULL,600,80,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bDefRatioAtkClass,Class_All;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1231,'Bazerald','Bazerald',5,20,NULL,500,70,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus bMatkRate,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1232,'Assasin_Dagger','Assassin Dagger',5,20,NULL,600,140,NULL,1,0,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1233,'Exercise','Exorciser',5,20,NULL,700,90,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1233,'Exercise','Exorciser',5,20,NULL,700,90,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1234,'Moonlight_Sword','Moonlight Dagger',5,20,NULL,700,50,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus bMaxSPrate,10; bonus bSPDrainValue,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1235,'Azoth','Azoth',5,20,NULL,700,110,NULL,1,0,0x00040000,7,2,2,4,36,1,1,'bonus bClassChange,300;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1236,'Sucsamad','Sucsamad',5,20,NULL,800,140,NULL,1,0,0x028F5EEE,7,2,2,4,36,1,1,'bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
@@ -634,28 +634,28 @@ REPLACE INTO `item_db` VALUES (1257,'Katar_Of_Thornbush','Katar of Quaking',5,45
 REPLACE INTO `item_db` VALUES (1258,'Katar_Of_Raging_Blaze','Katar of Raging Blaze',5,45000,NULL,1200,105,NULL,1,0,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1259,'Katar_Of_Piercing_Wind','Katar of Piercing Wind',5,45000,NULL,1200,105,NULL,1,0,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1260,'Ghoul_Leg','Sharpened Legbone of Ghoul',5,52500,NULL,1700,150,NULL,1,0,0x00001000,7,2,34,3,65,1,16,'bonus bAtkEle,Ele_Undead;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1261,'Infiltrator','Infiltrator',5,57000,NULL,1500,140,NULL,1,0,0x00001000,7,2,34,4,75,1,16,'bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1261,'Infiltrator','Infiltrator',5,57000,NULL,1500,140,NULL,1,0,0x00001000,7,2,34,4,75,1,16,'bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1262,'Nail_Of_Loki','Loki\'s Nail',5,20,NULL,1200,115,NULL,1,0,0x00001000,7,2,34,3,55,1,16,'bonus2 bAddEff,Eff_Bleeding,300;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1263,'Unholy_Touch','Unholy Touch',5,20,NULL,1250,151,NULL,1,0,0x00001000,7,2,34,4,70,1,16,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1264,'Various_Jur','Specialty Jur',5,20,NULL,800,90,NULL,1,4,0x00001000,7,2,34,1,1,1,16,'bonus2 bAddEff2,Eff_Bleeding,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1265,'Bloody_Roar','Bloody Roar',5,20,NULL,1000,120,NULL,1,0,0x00001000,7,2,34,4,75,1,16,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1266,'Infiltrator_','Infiltrator',5,57000,NULL,1500,140,NULL,1,1,0x00001000,7,2,34,4,75,1,16,'bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1267,'Infiltrator_C','Infiltrator',5,1,NULL,0,189,NULL,1,0,0x00001000,7,2,34,4,1,0,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1265,'Bloody_Roar','Bloody Roar',5,20,NULL,1000,120,NULL,1,0,0x00001000,7,2,34,4,75,1,16,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1266,'Infiltrator_','Infiltrator',5,57000,NULL,1500,140,NULL,1,1,0x00001000,7,2,34,4,75,1,16,'bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1267,'Infiltrator_C','Infiltrator',5,1,NULL,0,189,NULL,1,0,0x00001000,7,2,34,4,1,0,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1268,'Wild_Beast_Claw','Wild Beast Claw',5,20,NULL,1450,160,NULL,1,1,0x00001000,2,2,34,4,55,1,16,'if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_CRITICALWOUND",2,100; } else bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1269,'Inverse_Scale','Inverse Scale',5,20,NULL,1500,140,NULL,1,0,0x00001000,2,2,34,4,55,1,16,'bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1270,'Drill_Katar','Drill Katar',5,20,NULL,1400,110,NULL,1,1,0x00001000,2,2,34,4,55,1,16,'bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1271,'Blood_Tears','Blood Tears',5,20,NULL,1700,120,NULL,1,2,0x00001000,2,2,34,4,55,1,16,'if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1272,'Scratcher','Scratcher',5,20,NULL,0,120,NULL,1,0,0x00001000,7,2,34,1,0,0,16,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1273,'Bloody_Roar_C','Refined Bloody Roar',5,1,NULL,0,148,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1273,'Bloody_Roar_C','Refined Bloody Roar',5,1,NULL,0,148,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1274,'Unholy_Touch_C','Refined Unholy Touch',5,1,NULL,0,179,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1275,'Katar_Of_Cold_Icicle_','Katar of Frozen Icicle',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1276,'Katar_Of_Thornbush_','Katar of Quaking',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1277,'Katar_Of_Raging_Blaze_','Katar of Raging Blaze',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1278,'Katar_Of_Piercing_Wind_','Katar of Piercing Wind',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1279,'BF_Katar1','Brave Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1280,'BF_Katar2','Valorous Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1279,'BF_Katar1','Brave Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1280,'BF_Katar2','Valorous Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1283,'Katar_Of_Speed','Katar Of Speed',5,20,NULL,0,175,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1284,'Krishna','Krishna',5,20,NULL,1200,120,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1285,'Cakram','Chakram',5,20,NULL,1000,130,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20;',NULL,NULL);
@@ -665,12 +665,12 @@ REPLACE INTO `item_db` VALUES (1301,'Axe','Axe',5,500,NULL,800,38,NULL,1,3,0x000
 REPLACE INTO `item_db` VALUES (1302,'Axe_','Axe',5,500,NULL,800,38,NULL,1,4,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1303,'Axe__','Axe',5,500,NULL,800,38,NULL,1,0,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1304,'Orcish_Axe','Orcish Axe',5,20,NULL,1500,75,NULL,1,0,0x000654E3,7,2,2,3,3,1,6,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1305,'Cleaver','Cleaver',5,20,NULL,1200,140,NULL,1,0,0x000444A2,7,2,2,4,44,1,6,'bonus2 bSubRace,RC_DemiHuman,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1305,'Cleaver','Cleaver',5,20,NULL,1200,140,NULL,1,0,0x000444A2,7,2,2,4,44,1,6,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1306,'War_Axe','War Axe',5,20,NULL,4200,140,NULL,1,1,0x00040400,7,2,2,3,76,1,6,'bonus bDex,2; bonus bLuk,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1307,'Windhawk','Windhawk',5,18000,NULL,1500,115,NULL,1,0,0x000654E2,7,2,2,2,14,1,6,'bonus bAtkEle,Ele_Wind; bonus bAspdRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1308,'Golden_Axe','Golden Axe',5,20,NULL,3000,170,NULL,1,0,0x00000001,7,2,2,4,45,1,6,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1309,'Orcish_Axe_','Orcish Axe',5,20,NULL,1500,75,NULL,1,4,0x000654E3,7,2,2,3,3,1,6,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1311,'Vecer_Axe','Vecer Axe',5,20,NULL,1500,140,NULL,1,2,0x000444A2,2,2,2,3,50,1,6,'if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,110,NULL,1,0,0x000654E3,7,2,2,3,1,0,6,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,77,NULL,1,0,0x000654E3,7,2,2,1,1,0,6,'bonus bStr,2;',NULL,NULL);
@@ -695,7 +695,7 @@ REPLACE INTO `item_db` VALUES (1365,'Sabbath','Sabbath',5,20,NULL,2300,120,NULL,
 REPLACE INTO `item_db` VALUES (1366,'Right_Epsilon','Light Epsilon',5,20,NULL,2300,180,NULL,1,0,0x000444A2,7,2,34,4,44,1,7,'bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1367,'Slaughter','Slaughter',5,20,NULL,2500,120,NULL,1,0,0x000444A2,7,2,34,4,44,1,7,'bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bWeaponComaRace,RC_Brute,40;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1368,'Tomahawk','Tomahawk',5,20,NULL,2500,165,NULL,1,0,0x000444A2,7,2,34,4,44,1,7,'bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1369,'Guillotine','Guillotine',5,20,NULL,3000,215,NULL,1,0,0x000444A2,7,2,34,4,44,1,7,'bonus2 bWeaponComaRace,RC_DemiHuman,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRace,RC_DemiHuman,20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1369,'Guillotine','Guillotine',5,20,NULL,3000,215,NULL,1,0,0x000444A2,7,2,34,4,44,1,7,'bonus2 bWeaponComaRace,RC_DemiHuman,30; bonus2 bWeaponComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1370,'Doom_Slayer','Doom Slayer',5,20,NULL,6000,10,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1371,'Doom_Slayer_','Doom Slayer',5,20,NULL,6000,10,NULL,1,1,0x000444A2,7,2,34,4,80,1,7,'bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1372,'Right_Epsilon_C','Light Epsilon',5,1,NULL,0,229,NULL,1,0,0x000444A2,7,2,34,4,1,0,7,'bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25;',NULL,NULL);
@@ -705,10 +705,10 @@ REPLACE INTO `item_db` VALUES (1375,'Berdysz','Berdysz',5,20,NULL,2500,200,NULL,
 REPLACE INTO `item_db` VALUES (1376,'Heart_Breaker','Heart Breaker',5,20,NULL,2000,175,NULL,1,1,0x000444A2,2,2,34,4,70,1,7,'bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1377,'Hurricane_Fury','Hurricane\'s Fury',5,20,NULL,3500,332,NULL,1,1,0x000444A2,2,2,34,4,80,1,7,'bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1378,'Great_Axe_C','Refined Great Axe',5,1,NULL,0,215,NULL,1,0,0x000444A2,7,2,34,4,0,0,7,'bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1379,'BF_Two_Handed_Axe1','Valorous Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1380,'BF_Two_Handed_Axe2','Brave Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1379,'BF_Two_Handed_Axe1','Valorous Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1380,'BF_Two_Handed_Axe2','Brave Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1381,'N_Battle_Axe','Novice Battle Axe',5,0,NULL,0,100,NULL,1,3,0x000444A2,7,2,34,1,3,0,7,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',5,20,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',5,20,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1383,'Holy_Celestial_Axe','Celestial Axe',5,20,NULL,1500,200,NULL,1,0,0x000444A2,7,2,34,4,60,1,7,'bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1384,'Veteran_Axe','Veteran Axe',5,10000,NULL,3000,250,NULL,1,2,0x000444A2,7,2,34,3,80,1,7,'if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1385,'Bradium_Stonehammer','Bradium Stone Hammer',5,20,NULL,2700,210,NULL,1,0,0x000444A2,2,2,34,4,75,1,7,'bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine());',NULL,NULL);
@@ -738,12 +738,12 @@ REPLACE INTO `item_db` VALUES (1417,'Pole_Axe','Pole Axe',5,20,NULL,3800,160,NUL
 REPLACE INTO `item_db` VALUES (1418,'Gungnir_','Gungnir',5,20,NULL,500,120,NULL,3,2,0x00004082,7,2,2,4,4,1,4,'bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1419,'Pole_Axe_C','Pole Axe',5,1,NULL,4800,159,NULL,3,0,0x00004082,7,2,2,3,1,0,4,'bonus bStr,1; bonus bInt,2; bonus bDex,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1420,'Long_Horn','Long Horn',5,20,NULL,1000,150,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1421,'Battle_Hook','Battle Hook',5,20,NULL,900,140,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1421,'Battle_Hook','Battle Hook',5,20,NULL,900,140,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1422,'Hunting_Spear','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1423,'Pole_XO','Pole XO',5,20,NULL,0,120,NULL,3,0,0x00004082,7,2,2,1,0,0,4,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1424,'Skewer_C','Refined Brocca',5,1,NULL,0,149,NULL,3,0,0x00004082,7,2,2,4,0,0,4,'bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1425,'BF_Spear1','Assaulter Spear',5,20,NULL,0,60,NULL,3,0,0x00004082,7,2,2,3,80,1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1426,'Krieger_Onehand_Spear1','Glorious Spear',5,20,NULL,0,130,NULL,3,0,0x00004082,7,2,2,4,80,1,4,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1425,'BF_Spear1','Assaulter Spear',5,20,NULL,0,60,NULL,3,0,0x00004082,7,2,2,3,80,1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1426,'Krieger_Onehand_Spear1','Glorious Spear',5,20,NULL,0,130,NULL,3,0,0x00004082,7,2,2,4,80,1,4,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1427,'Spear_Of_Excellent','Spear Of Excellent',5,20,NULL,0,160,NULL,3,0,0x00004082,7,2,2,3,0,0,4,'bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1428,'Long_Horn_M','Long Horn',5,20,NULL,1000,150,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1429,'Hunting_Spear_M','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500;',NULL,NULL);
@@ -767,9 +767,9 @@ REPLACE INTO `item_db` VALUES (1463,'Halberd','Halberd',5,54000,NULL,2500,165,NU
 REPLACE INTO `item_db` VALUES (1464,'Halberd_','Halberd',5,54000,NULL,2500,165,NULL,3,2,0x00004082,7,2,34,3,33,1,5,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1465,'Halberd__','Halberd',5,54000,NULL,2500,165,NULL,3,0,0x00004082,7,2,34,3,33,1,5,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1466,'Crescent_Scythe','Crescent Scythe',5,20,NULL,2500,180,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bCritical,30; bonus bHit,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1467,'Bill_Guisarme','Bill Guisarme',5,20,NULL,1000,183,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1467,'Bill_Guisarme','Bill Guisarme',5,20,NULL,1000,183,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1468,'Zephyrus','Zephyrus',5,20,NULL,2000,170,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1469,'Longinus\'s_Spear','Longinus\'s Spear',5,20,NULL,2500,180,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Angel,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1469,'Longinus\'s_Spear','Longinus\'s Spear',5,20,NULL,2500,180,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddRace,RC_Angel,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1470,'Brionac','Brionac',5,20,NULL,3000,190,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1471,'Hell_Fire','Hellfire',5,20,NULL,3500,200,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3;',NULL,NULL);
 # 2-Handed Staffs
@@ -780,17 +780,17 @@ REPLACE INTO `item_db` VALUES (1474,'Gae_Bolg','Gae Bolg',5,20,NULL,2000,160,NUL
 REPLACE INTO `item_db` VALUES (1475,'Horseback_Lance','Equestrian\'s Spear',5,20,NULL,3700,200,NULL,4,0,0x00004082,7,2,34,4,75,1,5,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1476,'Crescent_Scythe_','Crescent Scythe',5,20,NULL,2500,180,NULL,3,1,0x00004082,7,2,34,4,48,1,5,'bonus bCritical,30; bonus bHit,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1477,'Spectral_Spear','Spectral Spear',5,20,NULL,2000,170,NULL,3,0,0x00004082,7,2,34,4,75,1,5,'bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1478,'Ahlspiess','Ahlspiess',5,20,NULL,1000,120,NULL,3,0,0x00004080,7,2,34,4,65,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1478,'Ahlspiess','Ahlspiess',5,20,NULL,1000,120,NULL,3,0,0x00004080,7,2,34,4,65,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1479,'Spectral_Spear_','Spectral Spear',5,20,NULL,2000,170,NULL,3,1,0x00004082,7,2,34,4,75,1,5,'bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1480,'Gae_Bolg_','Gae Bolg',5,20,NULL,2000,160,NULL,3,2,0x00004082,7,2,34,4,60,1,5,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1481,'Zephyrus_','Zephyrus',5,20,NULL,2000,170,NULL,3,3,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1482,'BF_Lance1','Assaulter Lance',5,NULL,NULL,0,160,NULL,3,0,0x00004082,7,2,34,3,80,1,5,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1482,'BF_Lance1','Assaulter Lance',5,NULL,NULL,0,160,NULL,3,0,0x00004082,7,2,34,3,80,1,5,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1483,'Ivory_Lance','Ivory Lance',5,20,NULL,1000,160,NULL,3,1,0x00004082,2,2,34,3,50,1,5,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1484,'Cardo','Cardo',5,20,NULL,5600,150,NULL,3,1,0x00000080,2,2,34,4,70,1,5,'bonus bAspdRate,-10; bonus bDef,getrefine()/2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1485,'Battle_Fork','Battle Fork',5,20,NULL,700,112,NULL,3,4,0x00004082,2,2,34,2,50,1,5,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1487,'Lance_C','Lance',5,0,NULL,0,220,NULL,3,0,0x00004082,7,2,34,3,1,0,5,'bonus2 bAddSize,Size_All,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1488,'Ahlspiess_C','Ahlspiess',5,20,NULL,0,135,NULL,3,0,0x00004080,7,2,34,4,1,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1488,'Ahlspiess_C','Ahlspiess',5,20,NULL,0,135,NULL,3,0,0x00004080,7,2,34,4,1,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
 # Maces
 REPLACE INTO `item_db` VALUES (1501,'Club','Club',5,120,NULL,700,23,NULL,1,3,0x0004C5B3,7,2,2,1,2,1,8,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1502,'Club_','Club',5,120,NULL,700,23,NULL,1,4,0x0004C5B3,7,2,2,1,2,1,8,NULL,NULL,NULL);
@@ -818,7 +818,7 @@ REPLACE INTO `item_db` VALUES (1523,'Spike','Spike',5,20,NULL,700,85,NULL,1,0,0x
 REPLACE INTO `item_db` VALUES (1524,'Golden_Mace','Golden Mace',5,20,NULL,800,110,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1525,'Long_Mace','Long Mace',5,20,NULL,800,135,NULL,3,0,0x00008110,7,2,2,4,40,1,8,'bonus bLongAtkDef,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1526,'Slash','Slash',5,20,NULL,1000,145,NULL,1,0,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,15; bonus2 bWeaponComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1527,'Quadrille','Quadrille',5,20,NULL,900,165,NULL,1,0,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1527,'Quadrille','Quadrille',5,20,NULL,900,165,NULL,1,0,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1528,'Grand_Cross','Grand Cross',5,20,NULL,1500,140,NULL,1,0,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1529,'Iron_Driver','Iron Driver',5,20,NULL,3000,155,NULL,2,0,0x00008100,7,2,2,3,78,1,8,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1530,'Mjolnir','Mjolnir',5,20,NULL,6000,250,NULL,1,0,0x000444A2,7,2,2,4,95,0,8,'bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
@@ -828,16 +828,16 @@ REPLACE INTO `item_db` VALUES (1533,'Warrior_Balmung','Warrior\'s Balmung',5,20,
 REPLACE INTO `item_db` VALUES (1534,'Spanner_C','Wrench',5,2,NULL,0,150,NULL,1,0,0x00008110,7,2,2,3,0,0,8,'bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1535,'Hollgrehenn_Hammer','Hollgrehenn\'s Hammer',5,4444,NULL,44,4,NULL,1,1,0x0004C5B2,7,2,2,4,44,1,8,'bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if(readparam(bStr)>=44) { bonus bBaseAtk,44; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1536,'Good_Morning_Star','Good Morning Star',5,20,NULL,0,120,NULL,1,0,0x0004C5B2,7,2,2,1,0,0,8,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1537,'Quadrille_C','Refined Quadrille',5,1,NULL,0,193,NULL,1,0,0x00008110,7,2,2,4,0,0,8,'bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1537,'Quadrille_C','Refined Quadrille',5,1,NULL,0,193,NULL,1,0,0x00008110,7,2,2,4,0,0,8,'bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1538,'Spike_','Spike',5,20,NULL,700,85,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1539,'Golden_Mace_','Golden Mace',5,20,NULL,800,110,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1540,'Grand_Cross_','Grand Cross',5,20,NULL,1500,140,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',5,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }";',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1542,'BF_Morning_Star1','Valorous Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1543,'BF_Morning_Star2','Brave Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1542,'BF_Morning_Star1','Valorous Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1543,'BF_Morning_Star2','Brave Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1544,'Lunakaligo','Lunakaligo',5,20,NULL,700,110,NULL,1,3,0x00008110,2,2,2,3,50,1,8,'if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1545,'N_Mace','Novice Mace',5,0,NULL,0,57,NULL,1,3,0x0004C5B3,7,2,2,1,2,0,8,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1547,'Mace_Of_Madness','Mace Of Madness',5,20,NULL,0,150,NULL,1,0,0x0004C5B2,7,2,2,3,0,0,8,'bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1548,'Veteran_Hammer','Veteran Hammer',5,10000,NULL,1800,160,NULL,1,2,0x00008110,7,2,2,3,80,1,8,'bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1;',NULL,NULL);
 # Books
@@ -856,7 +856,7 @@ REPLACE INTO `item_db` VALUES (1561,'Hardback','Hardcover Book',5,20,NULL,1500,1
 REPLACE INTO `item_db` VALUES (1562,'Bible_Of_Battlefield','Battlefield Textbook',5,20,NULL,700,110,NULL,1,1,0x00410100,7,2,2,4,80,0,15,'bonus bInt,3; bonus3 bAutoSpell,"AL_BLESSING",3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3),20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1563,'Diary_Of_Great_Sage_C','Sage\'s Diary',5,1,NULL,0,135,NULL,1,2,0x00410100,7,2,2,3,1,0,15,'bonus bMatkRate,20; bonus bAspdRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1564,'Encyclopedia','Encyclopedia',5,20,NULL,2000,110,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10);',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1565,'Death_Note','Ledger of Death',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1565,'Death_Note','Ledger of Death',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1566,'Diary_Of_Great_Basil','Diary Of Great Basil',5,20,NULL,0,120,NULL,1,0,0x00410100,7,2,2,1,0,0,15,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1567,'Hardback_C','Refined Hardcover Book',5,1,NULL,0,168,NULL,1,0,0x00410100,7,2,2,4,0,0,15,'bonus bStr,5; bonus bDex,2; bonus bMatkRate,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1568,'Book_Of_Billows_','Book of Billows',5,35000,NULL,750,90,NULL,1,3,0x00410100,7,2,2,3,27,1,15,'bonus bAtkEle,Ele_Water;',NULL,NULL);
@@ -865,12 +865,12 @@ REPLACE INTO `item_db` VALUES (1570,'Book_Of_Blazing_Sun_','Book of Blazing Sun'
 REPLACE INTO `item_db` VALUES (1571,'Book_Of_Gust_Of_Wind_','Book of Gust of Wind',5,35000,NULL,750,90,NULL,1,3,0x00410100,7,2,2,3,27,1,15,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1572,'Principles_Of_Magic','Principles of Magic',5,20,NULL,300,60,NULL,1,2,0x00410100,7,2,2,3,60,1,15,'bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1573,'Ancient_Magic','Ancient Magic',5,20,NULL,700,30,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1574,'BF_Book1','Brave Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1575,'BF_Book2','Valorous Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalypse',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1574,'BF_Book1','Brave Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1575,'BF_Book2','Valorous Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalypse',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1578,'Book_Of_Prayer','Book Of Prayer',5,20,NULL,0,140,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1579,'Death_Note_M','Book of the Dead',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1579,'Death_Note_M','Book of the Dead',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1580,'Encyclopedia_C','Giant Encyclopedia',5,0,NULL,0,145,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1581,'F_Diary_Of_Great_Sage_C','Diary Of Great Sage',5,1,NULL,0,135,NULL,1,2,0x00410100,7,2,2,3,1,0,15,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (1582,'E_Diary_Of_Great_Sage_C','Diary Of Great Sage',5,1,NULL,0,135,NULL,1,2,0x00410100,7,2,2,3,1,0,15,NULL,NULL,NULL);
@@ -908,16 +908,16 @@ REPLACE INTO `item_db` VALUES (1628,'Survival_Rod_C','Refined Survivor\'s Rod',5
 REPLACE INTO `item_db` VALUES (1629,'Walking_Stick','Gentleman\'s Staff',5,20,NULL,500,40,NULL,1,1,0x00818314,7,2,2,4,50,1,10,'bonus bMatkRate,15; bonus bDex,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1630,'Release_Of_Wish','Release of Wish',5,20,NULL,500,30,NULL,1,0,0x00810204,7,2,2,3,50,1,10,'bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1631,'Holy_Stick','Holy Stick',5,20,NULL,500,50,NULL,1,1,0x00008100,7,2,2,4,70,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1632,'BF_Staff1','Warlock\'s Magic Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1633,'BF_Staff2','Warlock\'s Battle Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1632,'BF_Staff1','Warlock\'s Magic Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1633,'BF_Staff2','Warlock\'s Battle Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1634,'BF_Staff3','Strong Recovery Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1635,'BF_Staff4','Speedy Recovery Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1636,'Thorn_Staff','Thorn Staff of Darkness',5,20,NULL,700,60,NULL,1,0,0x00018314,2,2,2,4,75,1,10,'bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2);',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1637,'Eraser','Eraser',5,20,NULL,500,80,NULL,1,0,0x00018314,2,2,2,4,70,1,10,'bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1638,'Healing_Staff_C','Staff Of Healing',5,20,NULL,0,10,NULL,1,0,0x00008110,7,2,2,3,1,0,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2);',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1639,'N_Rod','Novice Rod',5,0,NULL,0,15,NULL,1,3,0x00818315,7,2,2,1,1,0,10,'bonus bMatkRate,16;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1640,'Krieger_Onehand_Staff1','Glorious Arc Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,4,80,1,10,'bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1641,'Krieger_Onehand_Staff2','Glorious Cure Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,4,80,1,10,'bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1640,'Krieger_Onehand_Staff1','Glorious Arc Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,4,80,1,10,'bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1641,'Krieger_Onehand_Staff2','Glorious Cure Wand',5,20,NULL,0,70,NULL,1,0,0x00818314,7,2,2,4,80,1,10,'bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1642,'Staff_Of_Darkness','Staff Of Darkness',5,20,NULL,0,100,NULL,1,0,0x00818314,7,2,2,2,0,0,10,'bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1643,'Dead_Tree_Cane','Dead Tree Cane',5,20,NULL,100,100,NULL,1,0,0x00818314,7,2,2,4,70,1,10,'bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1644,'Piercing_Staff_M','Staff of Piercing',5,20,NULL,500,80,NULL,1,0,0x00018314,2,2,2,3,70,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine();',NULL,NULL);
@@ -962,12 +962,12 @@ REPLACE INTO `item_db` VALUES (1734,'Orc_Archer_Bow','Orc Archer Bow',5,20,NULL,
 REPLACE INTO `item_db` VALUES (1735,'Kkakkung','Kkakkung',5,20,NULL,0,120,NULL,5,0,0x000A0848,7,2,34,1,1,0,11,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1736,'Double_Bound','Double Bound',5,20,NULL,900,70,NULL,5,3,0x00000800,2,2,34,3,70,1,11,'bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1737,'Ixion_Wing','Ixion Wings',5,20,NULL,300,135,NULL,5,1,0x00000800,2,2,34,4,70,1,11,'autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1738,'BF_Bow1','Valorous Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1739,'BF_Bow2','Brave Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1738,'BF_Bow1','Valorous Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1739,'BF_Bow2','Brave Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1740,'Nepenthes_Bow','Nepenthes Bow',5,20,NULL,1000,105,NULL,5,2,0x00000800,2,2,34,4,60,1,11,'bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1741,'Cursed_Lyre','Cursed Lyre',5,20,NULL,1250,125,NULL,5,1,0x00080808,2,2,34,4,80,1,11,'bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1742,'N_Composite_Bow','Novice Composite Bow',5,1,NULL,0,49,NULL,5,3,0x000A0848,7,2,34,1,4,0,11,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1744,'Bow_Of_Evil','Bow Of Evil',5,0,NULL,0,170,NULL,5,0,0x000A0848,7,2,34,4,1,0,11,'bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1745,'Falken_Blitz','Falken Blitz',5,0,NULL,1000,100,NULL,5,2,0x00080808,2,2,34,3,50,1,11,'bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10;',NULL,NULL);
 # Arrows
@@ -1017,11 +1017,11 @@ REPLACE INTO `item_db` VALUES (1819,'Icicle_Fist','Icicle Fist',5,20,NULL,650,80
 REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Combo Battle Glove',5,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\\\"MO_EXTREMITYFIST\\\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\\\"MO_EXTREMITYFIST\\\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1825,'Horn_Of_Hilthrion','Horn of Hillslion',5,20,NULL,600,95,NULL,1,3,0x00008000,2,2,2,3,60,1,12,'bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0,150,NULL,1,0,0x00008100,7,2,2,4,0,0,12,'bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,150,NULL,1,0,0x00008100,7,2,2,3,1,0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
 # Instruments
@@ -1047,11 +1047,11 @@ REPLACE INTO `item_db` VALUES (1919,'Base_Guitar','Bass Guitar',5,20,NULL,1500,1
 REPLACE INTO `item_db` VALUES (1920,'Berserk_Guitar','Berserk Guitar',5,20,NULL,1800,10,NULL,1,0,0x00080000,2,1,2,4,70,1,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1921,'Guh_Moon_Gom','Gun Moon Gom',5,20,NULL,0,120,NULL,1,0,0x00080000,7,1,2,1,0,0,13,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1922,'Oriental_Lute_','Oriental Lute',5,20,NULL,1200,150,NULL,1,2,0x00080000,7,1,2,4,65,1,13,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1923,'BF_Instrument1','Valorous Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1924,'BF_Instrument2','Brave Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1923,'BF_Instrument1','Valorous Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1924,'BF_Instrument2','Brave Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1925,'Cello','Cello',5,20,NULL,700,110,NULL,1,3,0x00080000,2,1,2,3,70,1,13,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1926,'Harp_Of_Nepenthes','Harp of Nepenthes',5,20,NULL,1000,120,NULL,1,2,0x00080000,2,1,2,4,60,1,13,'bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1928,'Berserk_Guitar_I','Spirited Guitar',5,0,NULL,0,40,NULL,1,0,0x00080000,2,1,2,4,0,0,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1929,'Guitar_C','Guitar',5,0,NULL,0,177,NULL,1,0,0x00080000,7,1,2,3,1,0,13,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
 # Whips
@@ -1082,17 +1082,17 @@ REPLACE INTO `item_db` VALUES (1973,'Sea_Witch_Foot','Sea Witch\'s Foot',5,20,NU
 REPLACE INTO `item_db` VALUES (1974,'Carrot_Whip','Carrot Whip',5,20,NULL,1300,185,NULL,2,0,0x00080000,2,0,2,4,70,1,14,'if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1975,'Queen_Is_Whip','Queen Is Whip',5,20,NULL,0,120,NULL,2,0,0x00080000,7,0,2,1,0,0,14,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1976,'Queen\'s_Whip_','Queen\'s Whip',5,20,NULL,1100,150,NULL,2,2,0x00080000,7,0,2,4,65,1,14,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1977,'BF_Whip1','Valorous Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1978,'BF_Whip2','Brave Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1977,'BF_Whip1','Valorous Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1978,'BF_Whip2','Brave Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1979,'Stem_Of_Nepenthes','Stem of Nepenthes',5,20,NULL,1000,120,NULL,2,2,0x00080000,2,0,2,4,60,1,14,'bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1980,'Whip_Of_Balance','Whip of Balance',5,20,NULL,700,110,NULL,2,3,0x00080000,2,0,2,3,70,1,14,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1982,'Phenomena_Whip','Phenomena Whip',5,20,NULL,0,160,NULL,2,0,0x00080000,7,0,2,4,0,0,14,'bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (1983,'Rante_C','Rante Whip',5,0,NULL,0,170,NULL,2,0,0x00080000,7,0,2,3,1,0,14,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
 # Additional 2-Handed Staffs
 REPLACE INTO `item_db` VALUES (2000,'Destruction_Rod','Staff of Destruction',5,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2001,'Divine_Cross','Divine Cross',5,20,NULL,1500,120,NULL,1,0,0x00008100,7,2,34,4,70,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2002,'Krieger_Twohand_Staff1','Glorious Destruction Staff',5,20,NULL,0,70,NULL,1,0,0x00018314,7,2,34,4,80,1,23,'bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2002,'Krieger_Twohand_Staff1','Glorious Destruction Staff',5,20,NULL,0,70,NULL,1,0,0x00018314,7,2,34,4,80,1,23,'bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2003,'Destruction_Rod_M','Staff of Destruction',5,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2004,'Kronos','Kronos',5,20,NULL,1000,30,NULL,1,0,0x00010204,2,2,34,4,50,1,23,'bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2005,'Dea_Staff','Dea Staff',5,20,NULL,1000,30,NULL,1,1,0x00008110,2,2,34,3,50,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }";',NULL,NULL);
@@ -1138,7 +1138,7 @@ REPLACE INTO `item_db` VALUES (2136,'Cracked_Buckler','Cracked Buckler',4,0,NULL
 REPLACE INTO `item_db` VALUES (2137,'Valkyrja\'s_Shield_C','Neo Valkyrja\'s Shield',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFE,2,2,32,NULL,95,0,4,'bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2138,'Bradium_Shield','Bradium Shield',4,20,NULL,1800,NULL,5,NULL,1,0x00CFFF80,2,2,32,NULL,65,1,3,'bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500;',NULL,NULL);
 # GM Shield
-REPLACE INTO `item_db` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,100,NULL,0,0xFFFFFFFF,7,2,32,NULL,1,1,0,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25;','sc_start4 SC_ENDURE,60000,10,0,0,1;','sc_end SC_ENDURE;');
+REPLACE INTO `item_db` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,100,NULL,0,0xFFFFFFFF,7,2,32,NULL,1,1,0,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25;','sc_start4 SC_ENDURE,60000,10,0,0,1;','sc_end SC_ENDURE;');
 # Headgears
 #===================================================================
 REPLACE INTO `item_db` VALUES (2201,'Sunglasses','Sunglasses',4,5000,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,12,'bonus2 bResEff,Eff_Blind,500;',NULL,NULL);
@@ -1229,9 +1229,9 @@ REPLACE INTO `item_db` VALUES (2285,'Apple_Of_Archer','Apple of Archer',4,20,NUL
 REPLACE INTO `item_db` VALUES (2286,'Elven_Ears','Elven Ears',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,2,512,NULL,70,0,73,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (2287,'Pirate_Bandana','Pirate Bandana',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,1,74,'bonus bStr,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2288,'Mr_Scream','Mr. Scream',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFE,7,2,513,NULL,0,0,75,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (2289,'Poo_Poo_Hat','Poo Poo Hat',4,20,NULL,700,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,76,'bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2289,'Poo_Poo_Hat','Poo Poo Hat',4,20,NULL,700,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,76,'bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2290,'Funeral_Costume','Funeral Hat',4,3000,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,77,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (2291,'Masquerade','Masquerade',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,2,512,NULL,0,0,78,'bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2291,'Masquerade','Masquerade',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,2,512,NULL,0,0,78,'bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2292,'Welding_Mask','Welding Mask',4,20,NULL,300,NULL,2,NULL,0,0x00040420,7,2,513,NULL,50,0,79,'bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2293,'Pretend_Murdered','Pretend Murdered',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,80,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (2294,'Star_Dust','Stellar',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,81,NULL,NULL,NULL);
@@ -1310,20 +1310,20 @@ REPLACE INTO `item_db` VALUES (2365,'Orleans_Gown','Orleans\'s Gown',4,20,NULL,3
 REPLACE INTO `item_db` VALUES (2366,'Divine_Cloth','Divine Cloth',4,20,NULL,1500,NULL,6,NULL,1,0xFFFFFFFE,2,2,16,NULL,55,1,0,'bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2367,'Sniping_Suit','Sniping Suit',4,20,NULL,750,NULL,5,NULL,1,0x00000800,2,2,16,NULL,50,1,0,'bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2368,'Golden_Armor','Golden Armor',4,20,NULL,2000,NULL,4,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,0,0,'bonus bMdef,4;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2369,'Freyja_Overcoat','Freyja Overcoat',4,0,NULL,500,NULL,12,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,'bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2369,'Freyja_Overcoat','Freyja Overcoat',4,0,NULL,500,NULL,12,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,'bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2370,'Used_Mage_Coat','Used Mage Coat',4,0,NULL,0,NULL,15,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,0,0,'bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2371,'G_Strings_','Pantie',4,1000,NULL,100,NULL,4,NULL,1,0xFFFFFFFF,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (2372,'Mage_Coat_','Mage Coat',4,20,NULL,600,NULL,5,NULL,1,0x00810204,7,2,16,NULL,50,1,0,'bonus bMdef,5; bonus bInt,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2373,'Holy_Robe_','Holy Robe',4,20,NULL,1700,NULL,7,NULL,1,0x00008110,7,2,16,NULL,60,1,0,'bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2374,'Diabolus_Robe','Diabolus Robe',4,20,NULL,300,NULL,6,NULL,1,0x00098B1C,2,2,16,NULL,55,1,0,'bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2375,'Diabolus_Armor','Diabolus Armor',4,20,NULL,600,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,55,1,0,'bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2376,'Assaulter_Plate','Assaulter Plate',4,10,NULL,0,NULL,7,NULL,1,0x006444A2,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2377,'Elite_Engineer_Armor','Elite Engineer Armor',4,10,NULL,0,NULL,7,NULL,1,0x00040420,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2378,'Assassin_Robe','Assassin Robe',4,10,NULL,0,NULL,7,NULL,1,0x02021040,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2379,'Warlock_Battle_Robe','Warlock\'s Battle Robe',4,10,NULL,0,NULL,3,NULL,1,0x00810204,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2380,'Medic_Robe','Medic\'s Robe',4,10,NULL,0,NULL,3,NULL,1,0x00008110,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2381,'Elite_Archer_Suit','Elite Archer Suit',4,10,NULL,0,NULL,3,NULL,1,0x00080808,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2382,'Elite_Shooter_Suit','Elite Shooter Suit',4,10,NULL,0,NULL,3,NULL,1,0x41000000,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2376,'Assaulter_Plate','Assaulter Plate',4,10,NULL,0,NULL,7,NULL,1,0x006444A2,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2377,'Elite_Engineer_Armor','Elite Engineer Armor',4,10,NULL,0,NULL,7,NULL,1,0x00040420,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2378,'Assassin_Robe','Assassin Robe',4,10,NULL,0,NULL,7,NULL,1,0x02021040,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2379,'Warlock_Battle_Robe','Warlock\'s Battle Robe',4,10,NULL,0,NULL,3,NULL,1,0x00810204,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2380,'Medic_Robe','Medic\'s Robe',4,10,NULL,0,NULL,3,NULL,1,0x00008110,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2381,'Elite_Archer_Suit','Elite Archer Suit',4,10,NULL,0,NULL,3,NULL,1,0x00080808,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2382,'Elite_Shooter_Suit','Elite Shooter Suit',4,10,NULL,0,NULL,3,NULL,1,0x41000000,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2383,'Brynhild','Brynhild',4,20,NULL,400,NULL,10,NULL,0,0xFFFFFFFF,7,2,16,NULL,94,0,0,'bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2384,'Spritual_Tunic','Spiritual Tunic',4,20,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,0,0,'bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2385,'Recuperative_Armor','Recuperative Armor',4,20,NULL,0,NULL,12,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,0,0,'bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6;',NULL,'heal 0,-100;');
@@ -1335,7 +1335,7 @@ REPLACE INTO `item_db` VALUES (2390,'Improved_Tights','Improved Tights',4,20,NUL
 REPLACE INTO `item_db` VALUES (2391,'Life_Link','Life Link',4,20,NULL,3500,NULL,9,NULL,1,0x00004082,2,2,16,NULL,82,1,0,'bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2392,'Old_Pant','Old Green Pantie',4,0,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,0,0,'bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2393,'N_Adventurer\'s_Suit','Novice Adventurer\'s Suit',4,0,NULL,0,NULL,8,NULL,1,0xFFFFFFFF,7,2,16,NULL,0,0,0,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (2394,'Krieger_Suit1','Glorious Suit',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,16,NULL,81,1,0,'bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2394,'Krieger_Suit1','Glorious Suit',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,16,NULL,81,1,0,'bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2395,'Krieger_Suit2','Glorious Popularized Suit',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,16,NULL,61,1,0,'bonus bMaxHP,600; bonus bSPrecovRate,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2396,'Krieger_Suit3','Glorious Mass-Production Suit',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,1,0,'bonus bMaxHP,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2397,'Incredible_Coat','Incredible Event Resignation Coat',4,10,NULL,900,NULL,2,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
@@ -1370,23 +1370,23 @@ REPLACE INTO `item_db` VALUES (2424,'Tidal_Shoes','Tidal Shoes',4,20,NULL,300,NU
 REPLACE INTO `item_db` VALUES (2425,'Black_Leather_Boots','Black Leather Boots',4,20,NULL,500,NULL,4,NULL,0,0xFFFFFFFE,2,2,64,NULL,55,1,0,'bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2426,'Shadow_Walk','Shadow Walk',4,20,NULL,2000,NULL,0,NULL,0,0xFFFFFFFE,2,2,64,NULL,75,1,0,'bonus bMdef,10; if(getskilllv("AS_CLOAKING")<2){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2427,'Golden_Shoes','Golden Shoes',4,20,NULL,300,NULL,4,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,0,0,'bonus bMdef,4;',NULL,NULL);
-#REPLACE INTO `item_db` VALUES (2428,'Freyja_Boots','Freyja Boots',4,0,NULL,300,NULL,10,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,0,0,'bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL);
+#REPLACE INTO `item_db` VALUES (2428,'Freyja_Boots','Freyja Boots',4,0,NULL,300,NULL,10,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,0,0,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2429,'Iron_Boots01','Iron Boots',4,0,NULL,1500,NULL,5,NULL,0,0x000E5CEA,7,2,64,NULL,0,1,0,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (2430,'Iron_Boots02','Iron Boots',4,0,NULL,800,NULL,5,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,1,0,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (2431,'Valley_Shoes','Valley Shoes',4,20,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,0,0,'bonus bMaxHPRate,7; bonus bMaxSPRate,7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2432,'Spiky_Heel_','High Heels',4,8500,NULL,600,NULL,2,NULL,1,0xFFFFFFFE,7,2,64,NULL,0,1,0,'bonus bMdef,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2433,'Diabolus_Boots','Diabolus Boots',4,20,NULL,250,NULL,4,NULL,1,0x00CFFF80,2,2,64,NULL,0,1,0,'bonus bMaxHP,(BaseLevel*10);',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2434,'Black_Leather_Boots_','Black Leather Boots',4,20,NULL,500,NULL,4,NULL,1,0xFFFFFFFE,2,2,64,NULL,55,1,0,'bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2435,'Battle_Greave','Battle Greaves',4,10,NULL,0,NULL,4,NULL,1,0x026654E2,7,2,64,NULL,80,1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2436,'Combat_Boots','Combat Boots',4,10,NULL,0,NULL,3,NULL,1,0x00898B1C,7,2,64,NULL,80,1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2437,'Battle_Boots','Battle Boots',4,10,NULL,0,NULL,3,NULL,1,0x41000000,7,2,64,NULL,80,1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2435,'Battle_Greave','Battle Greaves',4,10,NULL,0,NULL,4,NULL,1,0x026654E2,7,2,64,NULL,80,1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2436,'Combat_Boots','Combat Boots',4,10,NULL,0,NULL,3,NULL,1,0x00898B1C,7,2,64,NULL,80,1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2437,'Battle_Boots','Battle Boots',4,10,NULL,0,NULL,3,NULL,1,0x41000000,7,2,64,NULL,80,1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2438,'Paw_Of_Cat','Paw Of Cat',4,10,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,7,2,64,NULL,80,1,0,'bonus bFlee,5; bonus bAgi,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2439,'Refresh_Shoes','Refresh Shoes',4,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,0,0,'bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2440,'Sprint_Shoes','Sprint Shoes',4,20,NULL,300,NULL,2,NULL,1,0x00CFFF80,2,2,64,NULL,70,1,0,'bonus bAgi,1; bonus bSPrecovRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2441,'Beach_Sandal','Beach Sandals',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,1,0,'bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2442,'Boots_Perforated','Red Stocking Boots',4,0,NULL,0,NULL,7,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,0,0,'bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2443,'Fish_Shoes','Fisher\'s Boots',4,10,NULL,250,NULL,0,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,0,0,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (2444,'Krieger_Shoes1','Glorious Shoes',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,64,NULL,81,1,0,'bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2444,'Krieger_Shoes1','Glorious Shoes',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,64,NULL,81,1,0,'bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2445,'Krieger_Shoes2','Glorious Popularized Shoes',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,64,NULL,61,1,0,'bonus bMaxHPRate,5; bonus bMaxSPRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2446,'Krieger_Shoes3','Glorious Mass-Production Shoes',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,1,0,'bonus bMaxHPRate,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2447,'Military_Boots','Army Boots',4,0,NULL,1000,NULL,5,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,1,0,NULL,NULL,NULL);
@@ -1427,14 +1427,14 @@ REPLACE INTO `item_db` VALUES (2529,'Rider_Insignia','Rider Insignia',4,20,NULL,
 REPLACE INTO `item_db` VALUES (2530,'Rider_Insignia_','Rider Insignia',4,20,NULL,500,NULL,4,NULL,1,0xFFFFFFFE,2,2,4,NULL,55,1,0,'bonus bAgi,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2531,'Ulfhedinn','Ulfhedinn',4,20,NULL,700,NULL,3,NULL,1,0x000654E2,2,2,4,NULL,70,1,0,'bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2532,'Mithril_Magic_Cape','Mithril Magic Cape',4,20,NULL,400,NULL,3,NULL,1,0x00098B1C,2,2,4,NULL,70,1,0,'bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0;',NULL,NULL);
-#REPLACE INTO `item_db` VALUES (2533,'Freyja_Cape','Freyja Cape',4,0,NULL,200,NULL,10,NULL,0,0xFFFFFFFE,7,2,4,NULL,0,0,0,'bonus2 bSubRace,RC_DemiHuman,15;',NULL,NULL);
+#REPLACE INTO `item_db` VALUES (2533,'Freyja_Cape','Freyja Cape',4,0,NULL,200,NULL,10,NULL,0,0xFFFFFFFE,7,2,4,NULL,0,0,0,'bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2534,'Ruffler','Ruffler',4,20,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,7,2,4,NULL,0,0,0,'bonus2 bSubEle,Ele_Neutral,17; bonus bFlee,17;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2535,'Cloak_Of_Survival_C','Cloak Of Survival',4,1,NULL,0,NULL,5,NULL,0,0x00810204,7,2,4,NULL,0,0,0,'bonus bVit,10; bonus bMdef,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2536,'Skin_Of_Ventus','Skin of Ventus',4,20,NULL,250,NULL,2,NULL,1,0xFFFFFFFE,7,2,4,NULL,60,1,0,'bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2537,'Diabolus_Manteau','Diabolus Manteau',4,20,NULL,250,NULL,5,NULL,1,0x00CFFF80,2,2,4,NULL,0,1,0,'bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2538,'Commander_Manteau','Captain\'s Manteau',4,10,NULL,0,NULL,4,NULL,1,0x026654E2,7,2,4,NULL,80,1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2539,'Commander_Manteau_','Commander\'s Manteau',4,10,NULL,0,NULL,3,NULL,1,0x00898B1C,7,2,4,NULL,80,1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2540,'Sheriff_Manteau','Sheriff\'s Manteau',4,10,NULL,0,NULL,3,NULL,1,0x41000000,7,2,4,NULL,80,1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2538,'Commander_Manteau','Captain\'s Manteau',4,10,NULL,0,NULL,4,NULL,1,0x026654E2,7,2,4,NULL,80,1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2539,'Commander_Manteau_','Commander\'s Manteau',4,10,NULL,0,NULL,3,NULL,1,0x00898B1C,7,2,4,NULL,80,1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2540,'Sheriff_Manteau','Sheriff\'s Manteau',4,10,NULL,0,NULL,3,NULL,1,0x41000000,7,2,4,NULL,80,1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2541,'Asprika','Asprika',4,20,NULL,400,NULL,5,NULL,0,0xFFFFFFFF,7,2,4,NULL,94,0,0,'bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2542,'Flame_Manteau','Flame Manteau of Naght Sieger',4,20,NULL,70,NULL,4,NULL,1,0xFFFFFFFE,2,2,4,NULL,70,1,0,'bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2543,'Sylphid_Manteau','Sylphid Manteau',4,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,7,2,4,NULL,0,0,0,'bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1;',NULL,NULL);
@@ -1442,8 +1442,8 @@ REPLACE INTO `item_db` VALUES (2544,'Leather_Of_Tendrilion','Leather of Tendrili
 REPLACE INTO `item_db` VALUES (2545,'Musika','Musika',4,20,NULL,500,NULL,2,NULL,1,0x00008100,2,2,4,NULL,70,1,0,'bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",getskilllv("AL_HEAL")?getskilllv("AL_HEAL"):1,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2546,'Beach_Manteau','Beach Manteau',4,20,NULL,600,NULL,0,NULL,1,0xFFFFFFFF,7,2,4,NULL,0,1,0,'bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2547,'Cheap_Running_Shirts','Cheap Undershirt',4,0,NULL,0,NULL,8,NULL,0,0xFFFFFFFF,7,2,4,NULL,0,1,0,'bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2548,'Muffler_C','Neo Muffler',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFE,2,2,4,NULL,95,0,0,'bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2549,'Krieger_Muffler1','Glorious Muffler',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,4,NULL,81,1,0,'bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2548,'Muffler_C','Neo Muffler',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFE,2,2,4,NULL,95,0,0,'bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2549,'Krieger_Muffler1','Glorious Muffler',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,4,NULL,81,1,0,'bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2550,'Fisher\'s_Muffler','Fisher\'s Muffler',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,7,2,4,NULL,0,1,0,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (2551,'Rider_Insignia_M','Crest of the Rider',4,20,NULL,500,NULL,4,NULL,1,0xFFFFFFFE,2,2,4,NULL,55,1,0,'bonus bAgi,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2552,'Mithril_Magic_Cape_M','Mithril Magic Manteau',4,20,NULL,400,NULL,3,NULL,1,0x00098B1C,2,2,4,NULL,70,1,0,'bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0;',NULL,NULL);
@@ -1609,7 +1609,7 @@ REPLACE INTO `item_db` VALUES (2756,'Chemical_Ring','Chemical Ring',4,0,NULL,0,N
 REPLACE INTO `item_db` VALUES (2757,'Insecticide_Ring','Insecticide Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_Insect,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2758,'Fisher_Ring','Fischer Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_Fish,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2759,'Decussate_Ring','Decussate Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_Demon,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2760,'Bloody_Ring','Bloody Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_DemiHuman,15;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2760,'Bloody_Ring','Bloody Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_DemiHuman,15; bonus2 bExpAddRace,RC_Player,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2761,'Satanic_Ring','Satanic Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_Angel,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2762,'Dragoon_Ring','Dragon Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus2 bExpAddRace,RC_Dragon,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (2763,'Skul_Ring_C','Neo Skull Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,2,2,136,NULL,95,0,0,'bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,"AL_HEAL",5; skill "MG_SIGHT",1;',NULL,NULL);
@@ -1691,7 +1691,7 @@ REPLACE INTO `item_db` VALUES (4031,'Pecopeco_Card','Peco Peco Card',6,20,NULL,1
 REPLACE INTO `item_db` VALUES (4032,'Ambernite_Card','Ambernite Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus bDef,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4033,'Poporing_Card','Poporing Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'skill "TF_DETOXIFY",1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4034,'Worm_Tail_Card','Wormtail Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bDex,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4035,'Hydra_Card','Hydra Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4035,'Hydra_Card','Hydra Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4036,'Muka_Card','Muka Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4037,'Snake_Card','Snake Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddEff,Eff_Poison,500; bonus bBaseAtk,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4038,'Zombie_Card','Zombie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,20;',NULL,NULL);
@@ -1714,7 +1714,7 @@ REPLACE INTO `item_db` VALUES (4054,'Angeling_Card','Angeling Card',6,20,NULL,10
 REPLACE INTO `item_db` VALUES (4055,'Marina_Card','Marina Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddEff,Eff_Freeze,500; bonus bBaseAtk,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4056,'Dustiness_Card','Dustiness Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Wind,30; bonus bFlee,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4057,'Metaller_Card','Metaller Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddEff,Eff_Silence,500; bonus bBaseAtk,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4058,'Thara_Frog_Card','Thara Frog Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,30;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4058,'Thara_Frog_Card','Thara Frog Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4059,'Soldier_Andre_Card','Soldier Andre Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_Plant,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4060,'Goblin_Card','Goblin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_Brute,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4061,'Cornutus_Card','Cornutus Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bUnbreakableArmor,0; bonus bDef,1;',NULL,NULL);
@@ -1781,7 +1781,7 @@ REPLACE INTO `item_db` VALUES (4121,'Phreeoni_Card','Phreeoni Card',6,20,NULL,10
 REPLACE INTO `item_db` VALUES (4122,'Deviruchi_Card','Deviruchi Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus2 bResEff,Eff_Blind,10000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4123,'Eddga_Card','Eddga Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,-25;','sc_start4 SC_ENDURE,60000,10,0,0,1;','sc_end SC_ENDURE;');
 REPLACE INTO `item_db` VALUES (4124,'Medusa_Card','Medusa Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_Demon,15; bonus2 bResEff,Eff_Stone,10000;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4125,'Deviace_Card','Deviace Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4125,'Deviace_Card','Deviace Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4126,'Minorous_Card','Minorous Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Large,15; bonus bBaseAtk,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4127,'Nightmare_Card','Nightmare Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus2 bResEff,Eff_Sleep,10000; bonus bAgi,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4128,'Golden_Bug_Card','Golden Thief Bug Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus bNoMagicDamage,100; bonus bUseSPrate,100;',NULL,NULL);
@@ -1810,7 +1810,7 @@ REPLACE INTO `item_db` VALUES (4150,'Goat_Card','Goat Card',6,20,NULL,10,NULL,NU
 REPLACE INTO `item_db` VALUES (4151,'Gajomart_Card','Gajomart Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_Plant,-20; bonus2 bExpAddRace,RC_Plant,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4152,'Galapago_Card','Galapago Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bAddItemHealRate,IG_Juice,50; bonus3 bAddMonsterDropItem,531,RC_Insect,300; bonus3 bAddMonsterDropItem,532,RC_Insect,300; bonus3 bAddMonsterDropItem,534,RC_Insect,300;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4153,'Crab_Card','Crab Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,5; bonus2 bAddDamageClass,1266,30;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4154,'Rice_Cake_Boy_Card','Dumpling Child Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bAddItemHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4154,'Rice_Cake_Boy_Card','Dumpling Child Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bAddItemHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,529,RC_Player,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,530,RC_Player,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4155,'Goblin_Leader_Card','Goblin Leader Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace2,1,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4156,'Steam_Goblin_Card','Goblin Steamrider Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Formless,7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4157,'Goblin_Archer_Card','Goblin Archer Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Undead,7;',NULL,NULL);
@@ -1901,8 +1901,8 @@ REPLACE INTO `item_db` VALUES (4241,'Archangeling_Card','Arc Angeling Card',6,20
 REPLACE INTO `item_db` VALUES (4242,'Apocalips_Card','Apocalipse Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,2; if(getrefine()>8) bonus bMaxHP,800;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4243,'Antonio_Card','Antonio Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus3 bAutoSpellWhenHit,"AL_TELEPORT",1,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4244,'Alarm_Card','Alarm Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,200; bonus bMaxHP,300; bonus bVit,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4245,'Am_Mut_Card','Am Mut Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bExpAddRace,RC_DemiHuman,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4246,'Assulter_Card','Assaulter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4245,'Am_Mut_Card','Am Mut Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; bonus2 bExpAddRace,RC_Player,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4246,'Assulter_Card','Assaulter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player,7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4247,'Aster_Card','Aster Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,5; bonus2 bAddDamageClass,1074,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4248,'Ancient_Mummy_Card','Ancient Mummy Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus3 bAutoSpellWhenHit,"AL_CRUCIS",5,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4249,'Ancient_Worm_Card','Ancient Worm Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_Demon,-20; bonus2 bExpAddRace,RC_Demon,10;',NULL,NULL);
@@ -1912,7 +1912,7 @@ REPLACE INTO `item_db` VALUES (4252,'Alligator_Card','Alligator Card',6,20,NULL,
 REPLACE INTO `item_db` VALUES (4253,'Alice_Card','Alice Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4254,'Tirfing_Card','Ogretooth Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubSize,Size_Medium,25; bonus bDef,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4255,'Orc_Lady_Card','Orc Lady Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddRace2,3,30;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4256,'Orc_Archer_Card','Orc Archer Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4256,'Orc_Archer_Card','Orc Archer Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,12034,RC_Player,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4257,'Wild_Rose_Card','Wild Rose Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bAgi,1; if(BaseClass==Job_Thief) bonus bFlee2,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4258,'Wicked_Nymph_Card','Evil Nymph Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMaxSP,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4259,'Wooden_Golem_Card','Wooden Golem Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDef,1; bonus bHPrecovRate,30;',NULL,NULL);
@@ -1985,7 +1985,7 @@ REPLACE INTO `item_db` VALUES (4325,'Harpy_Card','Harpy Card',6,20,NULL,10,NULL,
 REPLACE INTO `item_db` VALUES (4326,'See_Otter_Card','Sea-Otter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bAddItemHealRate,IG_Fish,50; bonus3 bAddMonsterDropItem,551,RC_Fish,300; bonus3 bAddMonsterDropItem,544,RC_Fish,300;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4327,'Blood_Butterfly_Card','Bloody Butterfly Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bCastrate,30; bonus bNoCastCancel,0; bonus2 bSkillAtk,"MG_FIREWALL",5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4328,'Hyegun_Card','Yao Jun Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,15; bonus bCritical,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4329,'Phendark_Card','Phendark Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bSPGainRace,RC_DemiHuman,5;',NULL,'heal 0,-5;');
+REPLACE INTO `item_db` VALUES (4329,'Phendark_Card','Phendark Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player,5;',NULL,'heal 0,-5;');
 REPLACE INTO `item_db` VALUES (4330,'Dark_Snake_Lord_Card','Evil Snake Lord Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4331,'Heater_Card','Heater Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bCritical,3; if(BaseClass==Job_Swordman) bonus bFlee2,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4332,'Waste_Stove_Card','Waste Stove Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,5; bonus bInt,1;',NULL,NULL);
@@ -2016,7 +2016,7 @@ REPLACE INTO `item_db` VALUES (4356,'Beholder_Card','Beholder Card',6,20,NULL,10
 REPLACE INTO `item_db` VALUES (4357,'B_Seyren_Card','Lord Knight Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'skill "LK_BERSERK",1; bonus bMaxHPrate,-50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4358,'Seyren_Card','Seyren Windsor Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bStr,getrefine()-6;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4359,'B_Eremes_Card','Assassin Cross Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'skill "AS_CLOAKING",3;',NULL,'sc_end SC_CLOAKING;');
-REPLACE INTO `item_db` VALUES (4360,'Eremes_Card','Eremes Guile Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bCriticalAddRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4360,'Eremes_Card','Eremes Guile Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4361,'B_Harword_Card','MasterSmith Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBreakWeaponRate,1000; bonus bBreakArmorRate,700;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4362,'Harword_Card','Howard Alt-Eisen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAspdRate,-5; bonus bHit,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4363,'B_Magaleta_Card','High Priest Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,50,BF_WEAPON|BF_MAGIC,0;',NULL,NULL);
@@ -2091,13 +2091,13 @@ REPLACE INTO `item_db` VALUES (4431,'Kasa_Card','Kasa Card',6,20,NULL,10,NULL,NU
 REPLACE INTO `item_db` VALUES (4432,'Magmaring_Card','Magmaring Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4433,'Imp_Card','Imp Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bCastrate,"MG_FIREBOLT",-25;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4434,'Knocker_Card','Knocker Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_Formless,5; bonus3 bAddMonsterDropItem,756,RC_Formless,10; bonus3 bAddMonsterDropItem,757,RC_Formless,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4435,'Zombie_Slaughter_Card','Zombie Slaughter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus bHPGainValue,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4436,'Ragged_Zombie_Card','Ragged Zombie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bAddEff2,Eff_Bleeding,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4435,'Zombie_Slaughter_Card','Zombie Slaughter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player,1; bonus bHPGainValue,50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4436,'Ragged_Zombie_Card','Ragged Zombie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player,1; bonus2 bAddEff2,Eff_Bleeding,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4437,'Hell_Poodle_Card','Hell Poodle Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus3 bAddEff,Eff_Bleeding,50,ATF_SHORT;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4438,'Banshee_Card','Banshee Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'if(BaseClass==Job_Mage){ bonus bMaxSP,100; bonus bMaxHP,-100; bonus2 bSkillAtk,"MG_NAPALMBEAT",20; bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4439,'Flame_Skull_Card','Flame Skull Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; bonus2 bAddEffWhenHit,Eff_Stone,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4440,'Necromancer_Card','Necromancer Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus2 bIgnoreMdefClassRate,Class_Normal,2; bonus2 bIgnoreMdefClassRate,Class_Boss,2; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4441,'Fallen_Bishop_Card','Fallen Bishop Hibram Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4441,'Fallen_Bishop_Card','Fallen Bishop Hibram Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_Player,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4442,'Tatacho_Card','Tatacho Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,20; bonus2 bAddEle,Ele_Neutral,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4443,'Aqua_Elemental_Card','Aqua Elemental Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Water,20; bonus2 bAddEle,Ele_Water,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (4444,'Draco_Card','Draco Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Earth,20; bonus2 bAddEle,Ele_Earth,5;',NULL,NULL);
@@ -2319,7 +2319,7 @@ REPLACE INTO `item_db` VALUES (5117,'Mistic_Rose','Mystic Rose',4,20,NULL,100,NU
 REPLACE INTO `item_db` VALUES (5118,'Ear_Of_Puppy','Puppy Headband',4,20,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,199,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5119,'Super_Novice_Hat_','Super Novice Hat',4,8500,NULL,400,NULL,4,NULL,1,0x00000001,7,2,256,NULL,40,1,193,'bonus bAllStats,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5120,'Fedora_','Bucket Hat',4,6000,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,195,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5121,'Zherlthsh_Mask','Zealotus Mask',4,20,NULL,400,NULL,3,NULL,0,0xFFFFFFFE,7,2,768,NULL,70,1,200,'bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5121,'Zherlthsh_Mask','Zealotus Mask',4,20,NULL,400,NULL,3,NULL,0,0xFFFFFFFE,7,2,768,NULL,70,1,200,'bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5122,'Magni_Cap','Magni\'s Cap',4,30000,NULL,1000,NULL,5,NULL,0,0xFFFFFFFE,7,2,256,NULL,65,1,250,'bonus bStr,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5123,'Ulle_Cap','Ulle\'s Cap',4,30000,NULL,500,NULL,3,NULL,1,0xFFFFFFFE,7,2,256,NULL,65,1,254,'bonus bDex,2; bonus bAgi,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5124,'Fricca_Circlet','Fricca\'s Circlet',4,30000,NULL,300,NULL,3,NULL,0,0xFFFFFFFE,7,2,256,NULL,65,1,251,'bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50;',NULL,NULL);
@@ -2330,17 +2330,17 @@ REPLACE INTO `item_db` VALUES (5128,'Goibne\'s_Helmet','Goibne\'s Helm',4,30000,
 REPLACE INTO `item_db` VALUES (5129,'Bird_Nest','Bird Nest',4,20,NULL,400,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,50,0,201,'bonus bAgi,2; bonus2 bSubRace,RC_Brute,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5130,'Lion_Mask','Lion Mask',4,20,NULL,700,NULL,0,NULL,0,0x00CFDF80,7,2,768,NULL,75,1,202,'bonus2 bAddEffWhenHit,Eff_Silence,500; bonus bMdef,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5131,'Close_Helmet','Close Helmet',4,20,NULL,1200,NULL,8,NULL,0,0x00004082,7,2,769,NULL,75,1,203,'bonus bVit,3; bonus bMaxHPrate,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5132,'Angeling_Hat','Angeling Hat',4,20,NULL,700,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,204,'bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5132,'Angeling_Hat','Angeling Hat',4,20,NULL,700,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,204,'bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5133,'Sheep_Hat','Sheep Hat',4,20,NULL,150,NULL,1,NULL,0,0x00008110,7,2,256,NULL,0,0,205,'bonus bShortWeaponDamageReturn,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5134,'Pumpkin_Hat','Pumpkin-Head',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,206,'bonus2 bSubRace,RC_Demon,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5135,'Cyclops_Visor','Cyclop\'s Eye',4,0,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,7,2,512,NULL,75,0,207,'bonus bMaxSP,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5136,'Santa\'s_Hat_','Antonio\'s Santa Hat',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,20,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5137,'Alice_Doll','Alice Doll',4,20,NULL,500,NULL,0,NULL,1,0xFFFFFFFE,7,2,256,NULL,30,0,208,'bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEff2,Eff_Sleep,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5137,'Alice_Doll','Alice Doll',4,20,NULL,500,NULL,0,NULL,1,0xFFFFFFFE,7,2,256,NULL,30,0,208,'bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEff2,Eff_Sleep,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5138,'Magic_Eyes','Magic Eyes',4,20,NULL,300,NULL,1,NULL,0,0x00810204,7,2,256,NULL,30,1,209,'bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5139,'Hibiscus','Hibiscus',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,0,210,'bonus bDex,1; bonus bInt,1; bonus bMdef,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5140,'Charming_Ribbon','Charming Ribbon',4,20,NULL,400,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,10,1,211,'bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5141,'Marionette_Doll','Marionette Doll',4,20,NULL,400,NULL,0,NULL,1,0xFFFFFFFE,7,2,256,NULL,30,1,212,'bonus bStr,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5142,'Crescent_Helm','Crescent Helm',4,20,NULL,3000,NULL,8,NULL,0,0x000444A2,7,2,768,NULL,50,1,213,'bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5142,'Crescent_Helm','Crescent Helm',4,20,NULL,3000,NULL,8,NULL,0,0x000444A2,7,2,768,NULL,50,1,213,'bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5143,'Kabuki_Mask','Kabuki Mask',4,20,NULL,1000,NULL,5,NULL,1,0xFFFFFFFE,7,1,769,NULL,30,1,214,'bonus2 bResEff,Eff_Silence,3000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5144,'Gambler_Hat','Gambler Hat',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,16,'bonus bLuk,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5145,'Carnival_Joker_Jester','Carnival Joker Jester',4,10,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,89,NULL,NULL,NULL);
@@ -2368,9 +2368,9 @@ REPLACE INTO `item_db` VALUES (5166,'Spinx_Helm_','Sphinx Hat',4,20,NULL,3000,NU
 REPLACE INTO `item_db` VALUES (5167,'Munak_Turban_','Munak Hat',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,7,2,769,NULL,0,0,51,'bonus2 bSubRace,RC_Undead,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5168,'Bongun_Hat_','Bongun Hat',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,7,2,769,NULL,0,0,139,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5169,'Bride_Mask','Bride Mask',4,30000,NULL,500,NULL,4,NULL,1,0xFFFFFFFF,7,2,768,NULL,40,1,223,'if(BaseClass==Job_Taekwon){ bonus bLuk,2; bonus bCritical,5; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5170,'Feather_Beret','Feather Beret',4,30000,NULL,600,NULL,1,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,1,224,'bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5170,'Feather_Beret','Feather Beret',4,30000,NULL,600,NULL,1,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,1,224,'bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5171,'Valkyrie_Helm','Valkyrie Helm',4,100000,NULL,1000,NULL,5,NULL,1,0xFFFFFFFE,2,2,256,NULL,0,1,225,'bonus bMdef,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5172,'Beret','Beret',4,30000,NULL,700,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,226,'bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5172,'Beret','Beret',4,30000,NULL,700,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,226,'bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5173,'Satto_Hat','Magistrate Hat',4,30000,NULL,400,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,1,227,'if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5174,'Ayam','Ayam',4,30000,NULL,400,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,1,228,'if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5175,'Censor_Bar','Censor Bar',4,30000,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,229,'bonus2 bResEff,Eff_Curse,500; bonus bMdef,1; bonus bHit,-5;',NULL,NULL);
@@ -2464,7 +2464,7 @@ REPLACE INTO `item_db` VALUES (5262,'Gold_Tiara_','Golden Tiara',4,20,NULL,500,N
 REPLACE INTO `item_db` VALUES (5263,'Ati_Atihan_Hat','Pagdayaw',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFE,7,2,769,NULL,20,1,303,'bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5264,'Aussie_Flag_Hat','Australian Flag Hat',4,20,NULL,500,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,304,'bonus bAllStats,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5265,'Apple_Of_Archer_C','Apple of Archer',4,1,NULL,0,NULL,7,NULL,0,0xFFFFFFFE,7,2,256,NULL,1,0,72,'bonus bDex,4;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5266,'Bunny_Band_C','Bunny Band',4,1,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,7,2,256,NULL,1,0,15,'bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5266,'Bunny_Band_C','Bunny Band',4,1,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,7,2,256,NULL,1,0,15,'bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5267,'Sahkkat_C','Sakkat',4,1,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,67,'bonus bAgi,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5268,'Lord_Circlet_C','Grand Circlet',4,1,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,256,NULL,1,0,93,'bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5269,'Flying_Angel_','Flapping Angel Wing',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,1,264,'bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25;',NULL,NULL);
@@ -2481,7 +2481,7 @@ REPLACE INTO `item_db` VALUES (5279,'Drooping_Kitty_C','Refined Drooping Cat',4,
 REPLACE INTO `item_db` VALUES (5280,'Magestic_Goat_C','Baphomet Horns',4,2,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,41,'bonus bStr,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5281,'Deviruchi_Cap_C','Refined Deviruchi Hat',4,2,NULL,0,NULL,2,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,0,123,'bonus bStr,1; bonus bInt,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5282,'euRO_Baseball_Cap','Europe Baseball Cap',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,216,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5283,'Chick_Hat','Chick Hat',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,0,311,'bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; skill "TF_DOUBLE",2; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5283,'Chick_Hat','Chick Hat',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,0,311,'bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; skill "TF_DOUBLE",2; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5284,'Water_Lily_Crown','Water Lily Crown',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,30,0,312,'bonus bDex,1; bonus bAgi,1; bonus bHPrecovRate,5; bonus bSPrecovRate,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5285,'Vane_Hairpin','Vane Hairpin',4,20,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,30,0,313,'bonus bAgi,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5286,'Pecopeco_Hairband','Pecopeco Hairband',4,20,NULL,0,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,0,314,'bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25;',NULL,NULL);
@@ -2504,15 +2504,15 @@ REPLACE INTO `item_db` VALUES (5302,'Lotus_Flower_Hat','Flower Lily',4,0,NULL,10
 REPLACE INTO `item_db` VALUES (5303,'Flower_Coronet','Flower Crown',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,325,'bonus bMdef,3; bonus bMaxHP,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5304,'Cap_Of_Blindness','Cap Of Blindness',4,20,NULL,800,NULL,4,NULL,1,0xFFFFFFFF,7,2,769,NULL,50,1,326,'bonus2 bResEff,Eff_Curse,700; bonus2 bResEff,Eff_Blind,10000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5305,'Pirate_Dagger','Pirate Dagger',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,0,327,'bonus bBaseAtk,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5306,'Freyja_Crown','Freya\'s Crown',4,0,NULL,500,NULL,12,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,0,328,'bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5306,'Freyja_Crown','Freya\'s Crown',4,0,NULL,500,NULL,12,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,0,328,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5307,'Carmen_Miranda\'s_Hat','Carmen Miranda\'s Hat',4,20,NULL,400,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,329,'bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5308,'Brazilian_Flag_Hat','Brazil National Flag Hat',4,20,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,330,'bonus bSpeedAddRate,25;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5309,'Mahican','Wool Mask',4,20,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,7,2,769,NULL,0,1,331,'skill "RG_GRAFFITI",1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5310,'Bulb_Hairband','Shining Electric Bulb Hairband',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,332,'bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1;',NULL,'sc_end SC_SIGHT;');
 REPLACE INTO `item_db` VALUES (5311,'Large_Hibiscus','Large Hisbiscus',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,333,'bonus bMdef,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5312,'Ayothaya_Hat','Ayothaya King\'s Hat',4,20,NULL,100,NULL,5,NULL,1,0x000654E2,7,2,256,NULL,0,1,334,'bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5312,'Ayothaya_Hat','Ayothaya King\'s Hat',4,20,NULL,100,NULL,5,NULL,1,0x000654E2,7,2,256,NULL,0,1,334,'bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5313,'Diadem','Diadem',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,7,2,768,NULL,0,1,335,'bonus bInt,1; bonus bMatkRate,3; bonus bCastrate,-3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5314,'Hockey_Mask','Hockey Mask',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,50,0,336,'bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5314,'Hockey_Mask','Hockey Mask',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,50,0,336,'bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5315,'Observer','Observer',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,512,NULL,35,0,337,'skill "WZ_ESTIMATION",1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5316,'Umbrella_Hat','Umbrella Hat',4,20,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,50,1,338,'bonus2 bSubEle,Ele_Water,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5317,'Fisherman_Hat','Fisherman\'s Hat',4,20,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,50,1,339,'bonus3 bAutoSpell,"WZ_WATERBALL",3,50;',NULL,NULL);
@@ -2524,7 +2524,7 @@ REPLACE INTO `item_db` VALUES (5322,'Scarf','Kerchief',4,20,NULL,100,NULL,2,NULL
 REPLACE INTO `item_db` VALUES (5323,'Misstrance_Crown','Misstrance Crown',4,20,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,165,'bonus bAllStats,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5324,'Little_Angel_Doll','Little Angel Doll',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,1,344,'bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5325,'Robo_Eye','Robo Eye',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,7,2,512,NULL,10,0,345,'bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5326,'Masquerade_C','Masquerade C',4,1,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,78,'bonus2 bAddRace,RC_DemiHuman,7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5326,'Masquerade_C','Masquerade C',4,1,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,78,'bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5327,'Orc_Hero_Helm_C','Refined Helmet of Orc Hero',4,1,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,768,NULL,0,0,178,'bonus bStr,5; bonus bVit,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5328,'Evil_Wing_Ears_C','Evil Wing Ears C',4,1,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,152,'bonus bStr,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5329,'Dark_Blindfold_C','Dark Blindfold C',4,1,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,187,'bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,500;',NULL,NULL);
@@ -2538,12 +2538,12 @@ REPLACE INTO `item_db` VALUES (5336,'Guildsman_Recruiter','Guildsman Recruiter H
 REPLACE INTO `item_db` VALUES (5337,'Party_Recruiter_Hat','Party Recruiter Hat',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,1,351,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5338,'Bf_Recruiter_Hat','Bf Recruiter Hat',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,1,352,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5339,'Friend_Recruiter_Hat','Friend Recruiter Hat',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,1,353,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5340,'Deprotai_Doll_Hat','Defolty Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,354,'bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5341,'Claris_Doll_Hat','Glaris Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,355,'bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5342,'Sorin_Doll_Hat','Sorin Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,356,'bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5343,'Tayelin_Doll_Hat','Telling Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,357,'bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5344,'Binit_Doll_Hat','Bennit Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,358,'bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }";',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5345,'Debril_Doll_Hat','W Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,359,'bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5340,'Deprotai_Doll_Hat','Defolty Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,354,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5341,'Claris_Doll_Hat','Glaris Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,355,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bInt,2; bonus bMagicHPGainValue,50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5342,'Sorin_Doll_Hat','Sorin Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,356,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5343,'Tayelin_Doll_Hat','Telling Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,357,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5344,'Binit_Doll_Hat','Bennit Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,358,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5345,'Debril_Doll_Hat','W Doll Hat',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,0,359,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5346,'Gf_Recruiter_Hat','Gf Recruiter Hat',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,1,360,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5347,'Ph.D_Hat_','Ph.D Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,7,2,256,NULL,0,1,98,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5348,'Big_Sis\'_Ribbon_','Big Ribbon',4,15000,NULL,200,NULL,2,NULL,1,0xFFFFFFFE,7,2,256,NULL,0,1,28,'bonus bMdef,3;',NULL,NULL);
@@ -2561,7 +2561,7 @@ REPLACE INTO `item_db` VALUES (5359,'J_Captain_Hat','Ship Captain Hat',4,20,NULL
 REPLACE INTO `item_db` VALUES (5360,'Whikebain_Ears','Hyuke\'s Black Cat Ears',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,45,1,368,'bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5361,'Gang_Scarf','Gangster Scarf',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,60,0,369,'bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5362,'Ninja_Scroll','Ninja Scroll',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,60,0,370,'bonus bMatkRate,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5363,'Helm_Of_Abyss','Helm Of Abyss',4,20,NULL,1000,NULL,2,NULL,1,0x000654E2,7,2,256,NULL,70,1,371,'bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubClass,Class_Boss,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5363,'Helm_Of_Abyss','Helm Of Abyss',4,20,NULL,1000,NULL,2,NULL,1,0x000654E2,7,2,256,NULL,70,1,371,'bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bSubClass,Class_Boss,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5364,'Dark_Snake_Lord_Hat','Evil Snake Lord Hat',4,20,NULL,500,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,60,1,372,'bonus bStr,1; bonus bInt,1; bonus bAgi,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5365,'Fried_Egg','Magnolia Hat',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,373,'bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5366,'Hat_0f_King','Love Dad Bandana',4,20,NULL,200,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,374,'bonus bAllStats,5;',NULL,NULL);
@@ -2572,16 +2572,16 @@ REPLACE INTO `item_db` VALUES (5370,'Orchid_Hairband','Orchid Hairband',4,20,NUL
 REPLACE INTO `item_db` VALUES (5371,'Hat_Of_Judge','Judge Hat',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFF,7,2,768,NULL,0,1,377,'bonus bLuk,1; bonus bMaxSP,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5372,'Drooping_White_Kitty','Koneko Hat',4,20,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,378,'bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5373,'Darkness_Helm','Dark Randgris Helm',4,20,NULL,300,NULL,2,NULL,1,0xFFFFFFFF,7,2,768,NULL,0,1,379,'bonus bDex,3; bonus bMdef,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5374,'L_Magestic_Goat','Gigantic Majestic Goat',4,20,NULL,800,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,380,'bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5374,'L_Magestic_Goat','Gigantic Majestic Goat',4,20,NULL,800,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,380,'bonus2 bAddRace,RC_DemiHuman,12; bonus2 bAddRace,RC_Player,12; bonus bBaseAtk,(JobLevel*2)/7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5375,'L_Orc_Hero_Helm','Orc Hero Headdress',4,20,NULL,900,NULL,5,NULL,1,0xFFFFFFFF,7,2,768,NULL,0,1,381,'bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",3,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5376,'Satanic_Chain_P','Flying Evil Wing',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,382,'bonus bMaxSP,120; bonus2 bAddEff2,Eff_Curse,300;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5377,'Antique_Pipe','Gentleman\'s Pipe',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,0,383,'bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5377,'Antique_Pipe','Gentleman\'s Pipe',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,0,383,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5378,'Rabbit_Ear_Hat','Bunny Top Hat',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,384,'bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5379,'Balloon_Hat','Tam',4,0,NULL,800,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,50,1,385,'bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2);',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5380,'Fish_Head_Hat','Fish Head Hat',4,20,NULL,400,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,386,'bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5381,'Santa_Poring_Hat','Santa Poring Hat',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,0,387,'bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5382,'Bell_Ribbon','Bell Ribbon',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,388,'bonus bVit,1; skill "AL_ANGELUS",1;',NULL,'sc_end SC_ANGELUS;');
-REPLACE INTO `item_db` VALUES (5383,'Hunting_Cap','Hunter\'s Cap',4,20,NULL,250,NULL,3,NULL,1,0xFFFFFFFE,7,2,256,NULL,50,1,389,'bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5383,'Hunting_Cap','Hunter\'s Cap',4,20,NULL,250,NULL,3,NULL,1,0xFFFFFFFE,7,2,256,NULL,50,1,389,'bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5384,'Santa_Hat_1','Twin Pompom By JB',4,20,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,20,1,390,'bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5385,'Yoyo_Hat','Yoyo Hat',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,20,1,391,'skill "TF_HIDING", 1;',NULL,'sc_end SC_HIDING;');
 REPLACE INTO `item_db` VALUES (5386,'Ayam_','Ayam',4,0,NULL,70,NULL,7,NULL,0,0xFFFFFFFF,7,2,256,NULL,1,0,228,'bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200;',NULL,NULL);
@@ -2608,7 +2608,7 @@ REPLACE INTO `item_db` VALUES (5406,'Academy_Freshman_Hat','Academy Freshman Hat
 REPLACE INTO `item_db` VALUES (5407,'Academy_Graduating_Cap','Academy Completion Hat',4,0,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,410,'bonus bMaxSP,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5408,'Old_Bandanna','Old Bandana',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,6,'bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5409,'New_Cowboy_Hat','Purple Cowboy Hat',4,20,NULL,500,NULL,4,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,411,'bonus bInt,2; bonus bVit,2; bonus bMaxSP,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5410,'Bread_Bag2','Brown Paperbag Hat',4,20,NULL,200,NULL,6,NULL,0,0xFFFFFFFF,7,2,769,NULL,0,0,412,'bonus bMaxHP,100; bonus2 bResEff, Eff_Stun, 400; bonus2 bSubRace,RC_DemiHuman,4;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5410,'Bread_Bag2','Brown Paperbag Hat',4,20,NULL,200,NULL,6,NULL,0,0xFFFFFFFF,7,2,769,NULL,0,0,412,'bonus bMaxHP,100; bonus2 bResEff, Eff_Stun, 400; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5411,'White_Snake_Hat','White Snake Hat',4,20,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,413,'bonus bDex,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5412,'Sweet_Candy','Sweet Candy',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,0,414,'bonus bUnbreakableHelm, 0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5413,'Popcorn_Hat','Pop Corn Hat',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,415,'bonus2 bSubEle,Ele_Wind, 10;',NULL,NULL);
@@ -2621,12 +2621,12 @@ REPLACE INTO `item_db` VALUES (5419,'Evolved_Leaf','Leaves Of Grass',4,20,NULL,1
 REPLACE INTO `item_db` VALUES (5420,'Mask_Of_Ifrit','Mask Of Ifrit',4,NULL,NULL,0,NULL,8,NULL,0,0xFFFFFFFE,7,2,769,NULL,70,0,421,'bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50;',NULL,'sc_end SC_SIGHT;');
 REPLACE INTO `item_db` VALUES (5421,'Ifrit\'s_Ear','Ears Of Ifrit',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,512,NULL,70,0,422,'bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5422,'Linguistic_Book_Cap','Linguistic Book Hat',4,20,NULL,70,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,423,'bonus bInt,1; bonus bMdef,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5423,'Lovecap_China','I Love China',4,20,NULL,250,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,424,'bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5423,'Lovecap_China','I Love China',4,20,NULL,250,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,424,'bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5424,'Fanta_Orange_Can','Fanta Orange Can Hat',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,425,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5425,'Fanta_Grape_Can','Fanta Grape Can Hat',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,426,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5426,'Karada_Meguri_Tea_Hat','Karada Meguricha Hat',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,427,'bonus bLuk,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5427,'Royal_Milk_Tea_Hat','Black Tea Kochakaden Hat',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,428,'bonus bAgi,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5428,'Bread_Bag1','RWC Anniversary Bread Envelope',4,NULL,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,769,NULL,0,1,429,'bonus2 bSubRace,RC_DemiHuman,12;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5428,'Bread_Bag1','RWC Anniversary Bread Envelope',4,NULL,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,769,NULL,0,1,429,'bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player,12;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5429,'Bogy_Cap','Bogy Cap',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,430,'bonus bHPrecovRate, 5; bonus bSPrecovRate, 5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5430,'Sacred_Torch_Coronet','Torch Cap',4,20,NULL,0,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,431,'bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5431,'Chicken_Hat','Chicken Hat',4,20,NULL,1000,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,30,1,432,'bonus3 bAutoSpell,"MC_LOUD",1,30; bonus bAspdRate,5;',NULL,NULL);
@@ -2649,9 +2649,9 @@ REPLACE INTO `item_db` VALUES (5447,'Frog_Cap','Frog Hat',4,20,NULL,500,NULL,3,N
 REPLACE INTO `item_db` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',4,NULL,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,7,2,769,NULL,0,1,449,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',4,NULL,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,7,2,769,NULL,0,1,450,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5450,'Sun_Cap','Solar Hat',4,20,NULL,1000,NULL,0,NULL,0,0xFFFFFFFE,7,2,256,NULL,20,1,451,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',4,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',4,20,NULL,2500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',4,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',4,20,NULL,2500,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,0,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5454,'Dog_Cap_','Puppy Hat',4,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus2 bIgnoreMdefClassRate,Class_Boss,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }";',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5455,'Geographer_Band_','Decorative Geographer',4,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5456,'Vacation_Hat_','Summer Hat',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL);
@@ -2660,7 +2660,7 @@ REPLACE INTO `item_db` VALUES (5458,'Pinwheel_Cap','Pinwheel Hat',4,20,NULL,200,
 REPLACE INTO `item_db` VALUES (5459,'Drooping_Bunny_Chusuk','Drooping Bunny',4,0,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,249,'bonus bDex,1; bonus bFlee,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5460,'Adv_Dragon_Skull','Evolved Dragon Skull Hat',4,20,NULL,1000,NULL,7,NULL,0,0xFFFFFFFF,7,2,256,NULL,60,1,457,'bonus bAllStats, 2; bonus bMaxHPrate, 3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5461,'Adv_Whisper_Mask','Evolved Whisper Mask',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,7,2,769,NULL,50,1,458,'bonus bDex,3; bonus2 bSubEle,Ele_Ghost, 20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5462,'Spiked_Scarf','Spiked Scarf',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,1,NULL,90,0,459,'bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5462,'Spiked_Scarf','Spiked Scarf',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,1,NULL,90,0,459,'bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5463,'Rainbow_Scarf','Rainbow Scarf',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,1,NULL,90,0,460,'bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5464,'Zaha_Doll_Hat','Zaha Doll Hat',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,461,'bonus bInt,2; skill "PR_MAGNIFICAT", 3;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5465,'Celestial_Hat','Hat Of Fortune',4,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,40,1,462,'bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4;',NULL,NULL);
@@ -2670,7 +2670,7 @@ REPLACE INTO `item_db` VALUES (5464,'Zaha_Doll_Hat','Zaha Doll Hat',4,20,NULL,0,
 #REPLACE INTO `item_db` VALUES (5469,'Noble_Hat','Musketeer Hat',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,30,1,466,'bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5470,'Eyes_Of_Darkness','Eye Of Darkness',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,512,NULL,50,0,467,'bonus bDex,1; bonus2 bResEff,Eff_Blind,10000;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5471,'Hairband_Of_Reginleif','Hairband Of Reginleif',4,20,NULL,800,NULL,1,NULL,0,0xFFFFFFFF,7,2,512,NULL,50,0,468,'bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3;',NULL,NULL);
-#REPLACE INTO `item_db` VALUES (5472,'Red_White_Hat','Red Hat',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,469,'bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3;',NULL,NULL);
+#REPLACE INTO `item_db` VALUES (5472,'Red_White_Hat','Red Hat',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,469,'bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; bonus3 bAddMonsterDropItem,550,RC_Player,3;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5473,'Forceps_Hairpin','Nipper Crab Hairpin',4,20,NULL,500,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,30,1,470,'bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5474,'Notice_Board','AFK Hat',4,20,NULL,700,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,10,0,471,NULL,NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5475,'Cube_Mask','Mask Cube',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,0,0,472,NULL,NULL,NULL);
@@ -2681,7 +2681,7 @@ REPLACE INTO `item_db` VALUES (5479,'Shaman\'s_Hair_Ornament','Shaman\'s Hair De
 REPLACE INTO `item_db` VALUES (5480,'Bizofnil_Wing_Deco','Bijofnil Wings',4,20,NULL,1000,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,30,1,477,'bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5481,'Hermose_Cap','Hermode Cap',4,20,NULL,1000,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,478,'bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5482,'Dark_Knight_Mask','Dark Knight Mask',4,NULL,NULL,3000,NULL,5,NULL,0,0xFFFFFFFF,7,2,769,NULL,80,1,479,'bonus bStr,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5483,'Odin_Mask','Odin Mask',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,50,0,480,'bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5483,'Odin_Mask','Odin Mask',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,50,0,480,'bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,6; bonus2 bAddRace,RC_Player,6;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5484,'Taiwan_Flag_Hat','Holidays Hat',4,20,NULL,500,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,482,'bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5485,'Tiger_Face','Tiger Face',4,20,NULL,1000,NULL,3,NULL,0,0xFFFFFFFF,7,2,769,NULL,60,1,483,'bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5486,'J_Anniversary_Hat','Anniversary Hat',4,20,NULL,300,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,395,'bonus bAllStats, 2;',NULL,NULL);
@@ -2690,7 +2690,7 @@ REPLACE INTO `item_db` VALUES (5488,'J_Twin_Santahat','Twin Santa Hat',4,20,NULL
 REPLACE INTO `item_db` VALUES (5489,'Love_Daddy','Love Daddy Hat',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,484,'bonus bDex,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5490,'Anubis_Helm','Anubis Helm',4,20,NULL,0,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,0,485,'bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5491,'Hat_Of_Outlaw','Bandit Hat',4,20,NULL,800,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,486,'bonus bStr,2; bonus2 bSubEle,Ele_Fire, 10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5492,'Boy\'s_Cap_I','Student Cap',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,0,102,'bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5492,'Boy\'s_Cap_I','Student Cap',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,0,102,'bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5493,'Ulle_Cap_I','Ulle\'s Cap',4,0,NULL,0,NULL,3,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,0,254,'bonus bDex,2; bonus bAgi,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5494,'Spinx_Helm_I','Sphinx Hat',4,0,NULL,0,NULL,5,NULL,0,0x00004082,7,2,257,NULL,0,0,137,'bonus bStr,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5495,'Power_Of_Thor','Power Of Thor',4,20,NULL,100,NULL,6,NULL,1,0xFFFFFFFF,7,2,256,NULL,75,1,493,'bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5;',NULL,NULL);
@@ -2716,7 +2716,7 @@ REPLACE INTO `item_db` VALUES (5514,'Pisces_Diadem','Pisces Diadem',4,20,NULL,30
 REPLACE INTO `item_db` VALUES (5515,'Pisces_Crown','Pisces Crown',4,20,NULL,300,NULL,6,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,1,512,'bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_Water, 5; if(getrefine()>6) { bonus bDef, 1; bonus bMatkRate,2; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5516,'Hawk_Eyes01','hawk Eyes',4,10,NULL,100,NULL,0,NULL,0,0x00000800,2,2,512,NULL,60,0,23,'bonus bDex,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5517,'Hawk_Eyes02','Hawk Eyes',4,10,NULL,100,NULL,0,NULL,0,0x00080808,7,2,512,NULL,60,0,23,'bonus bDex,1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5518,'L_Magestic_Goat2','Gigantic Majestic Goat',4,20,NULL,800,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,50,1,513,'bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5518,'L_Magestic_Goat2','Gigantic Majestic Goat',4,20,NULL,800,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,50,1,513,'bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player,12; bonus bBaseAtk,(JobLevel*2)/7;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5519,'Peacock_Feather','Peacock Feather',4,20,NULL,800,NULL,4,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,514,'bonus bInt,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5520,'Rabbit_Earplug','Rabbit Earplugs',4,NULL,NULL,400,NULL,0,NULL,1,0xFFFFFFFF,7,2,768,NULL,1,1,515,'bonus2 bAddClass,Class_All,4; bonus bMatkRate,4;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5521,'Angry_Mouth_C','Angry Mouth',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,0,194,'bonus bDelayRate,-3;',NULL,NULL);
@@ -2733,7 +2733,7 @@ REPLACE INTO `item_db` VALUES (5530,'Raven_Cap','Raven Cap',4,20,NULL,100,NULL,6
 REPLACE INTO `item_db` VALUES (5532,'Pirate_Dagger_J','Pirate Dagger',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,1,327,'bonus bShortWeaponDamageReturn,1;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5533,'Emperor_Wreath_J','Emperor Wreath',4,20,NULL,800,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,80,1,261,'bonus bAllStats,1;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5534,'Fox_Hat_J','Fox Hat',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,70,0,403,'bonus bAgi,1; bonus bFlee2,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5535,'Side_Cap','Side Cap',4,0,NULL,500,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,529,'bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5535,'Side_Cap','Side Cap',4,0,NULL,500,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,529,'bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5536,'Spare_Card','Spare Card',4,20,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,526,'bonus2 bAddMonsterDropItem,6187,1000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5537,'Quati_Hat','Kwati Hat',4,20,NULL,700,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,45,0,527,'bonus bAgi,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5538,'Tucan_Hat','Tucan Hat',4,20,NULL,600,NULL,2,NULL,1,0xFFFFFFFF,7,2,768,NULL,45,0,528,'bonus bDex,3;',NULL,NULL);
@@ -2751,7 +2751,7 @@ REPLACE INTO `item_db` VALUES (5549,'Taurus_Diadem','Taurus Diadem',4,20,NULL,30
 REPLACE INTO `item_db` VALUES (5550,'Taurus_Crown','Taurus Crown',4,20,NULL,300,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,1,536,'bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; }',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5551,'Holy_Egg_Hat','Holy Egg Hat',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,537,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5552,'Fest_Lord_Circlet','Festival Grand Circlet',4,0,NULL,0,NULL,8,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,93,'bonus bStr,3; bonus bInt,3; bonus bMdef,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5553,'Fest_Bunny_Band','Festival Bunny Band',4,0,NULL,0,NULL,7,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,15,'bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5553,'Fest_Bunny_Band','Festival Bunny Band',4,0,NULL,0,NULL,7,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,15,'bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player,9;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5554,'Octopus_Hat','Octopus Hat',4,20,NULL,200,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,20,1,538,'bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5555,'Leaf_Cat_Hat','Leaf Cat Hat',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,539,'bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5556,'Fur_Seal_Hat','Seal Hat',4,20,NULL,500,NULL,3,NULL,0,0xFFFFFFFF,7,2,769,NULL,55,1,540,'bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30;',NULL,NULL);
@@ -2763,8 +2763,8 @@ REPLACE INTO `item_db` VALUES (5561,'Rabbit_Magic_Hat_J','Magic Rabbit Hat',4,0,
 REPLACE INTO `item_db` VALUES (5562,'Good_Wedding_Veil_J','Luxurious Wedding Veil',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,7,2,768,NULL,45,0,489,'bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5563,'Dolor_Hat','Dolor Hat',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,0,547,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5564,'Crown_Of_Deceit','Crown of Deceit',4,20,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,768,NULL,85,1,544,'bonus bInt,4; bonus bCastRate,-10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5565,'Dragon_Arhat_Mask','Dragon Arhat Mask',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,7,2,513,NULL,1,0,545,'bonus2 bAddRace,RC_DemiHuman,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5566,'Tiger_Arhat_Mask','Tiger Arhat Mask',4,0,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,1,0,546,'bonus2 bAddRace,RC_DemiHuman,2;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5565,'Dragon_Arhat_Mask','Dragon Arhat Mask',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,7,2,513,NULL,1,0,545,'bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5566,'Tiger_Arhat_Mask','Tiger Arhat Mask',4,0,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,513,NULL,1,0,546,'bonus2 bAddRace,RC_DemiHuman,2; bonus2 bAddRace,RC_Player,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5567,'Bright_Fury','Bright Fury',4,20,NULL,300,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,548,'bonus bStr,1; bonus2 bAddClass,Class_All,2; bonus bAspdRate,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5568,'Rabbit_Bonnet','Rabbit Bonnet',4,20,NULL,1000,NULL,1,NULL,1,0xFFFFFFFF,7,2,768,NULL,0,1,549,'bonus bInt,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5569,'Gemini_Diadem','Gemini Diadem',4,20,NULL,300,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,1,550,'bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL);
@@ -2997,8 +2997,8 @@ REPLACE INTO `item_db` VALUES (5796,'Cheer_Scarf','Cheer Scarf',4,0,NULL,0,NULL,
 REPLACE INTO `item_db` VALUES (5797,'Cheer_Scarf2','Cheer Scarf2',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,369,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5798,'Cheer_Scarf3','Cheer Scarf3',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,369,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5799,'Cheer_Scarf4','Cheer Scarf4',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,369,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5800,'Blush_Of_Groom','Blush of Groom',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,125,'bonus2 bSubRace,RC_DemiHuman,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5801,'Ribbon_Of_Bride','Red Tailed Ribbon',4,20,NULL,100,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,167,'bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5800,'Blush_Of_Groom','Blush of Groom',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,125,'bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5801,'Ribbon_Of_Bride','Red Tailed Ribbon',4,20,NULL,100,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,167,'bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5802,'Upgrade_Elephant_Hat','Upgraded Elephant Hat',4,0,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,215,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5803,'Flower_Love_Hat','Love Flower Hat',4,20,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,5,'bonus2 bAddMonsterDropItem,608,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5804,'Pirate_Eyepatch','Pirate Eye Bandage',4,1000,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,13,NULL,NULL,NULL);
@@ -3019,7 +3019,7 @@ REPLACE INTO `item_db` VALUES (5818,'Carnival_Hat','Carnival Hat',4,0,NULL,0,NUL
 REPLACE INTO `item_db` VALUES (5819,'Carnival_Circlet','Carnival Circlet',4,0,NULL,0,NULL,6,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,506,'bonus bAllStats, 3;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5820,'Black_Elven_Ears','Black Elven Ears',4,10,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,498,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (5821,'Gold_Tulip_Hairpin','Gold Tulip Hairpin',4,10,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,499,'bonus2 bExpAddClass,Class_All,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5822,'Love_Chick_Hat','Love Chick Hat',4,10000,NULL,100,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,500,'bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Undead,7;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5822,'Love_Chick_Hat','Love Chick Hat',4,10000,NULL,100,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,500,'bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; bonus2 bSubRace,RC_Undead,7;',NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5823,'Love_Arrow','Love Arrow',4,5000,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus bDex,5; bonus bAgi,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (5824,'Fools_Day_Hat','Fools Day Hat',4,20,NULL,300,NULL,6,NULL,1,0xFFFFFFFF,7,2,256,NULL,30,1,265,NULL,NULL,NULL);
 #REPLACE INTO `item_db` VALUES (5825,'Badge_Of_Order_Grace','Badge Of Order Grace',4,0,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus bMdef,1;',NULL,NULL);
@@ -5353,8 +5353,8 @@ REPLACE INTO `item_db` VALUES (13008,'Jitte_','Jitte',5,20000,NULL,400,70,NULL,1
 REPLACE INTO `item_db` VALUES (13009,'Kamaitachi','Kamaitachi',5,48000,NULL,900,125,NULL,2,0,0x02000000,7,2,2,4,70,1,1,'bonus bAtkEle,Ele_Wind; bonus bCritical,3; bonus bAspdRate,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13010,'Asura','Asura',5,3000,NULL,600,50,NULL,1,2,0x02000000,7,2,2,1,12,1,1,'bonus bMatkRate,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13011,'Asura_','Asura',5,3000,NULL,600,50,NULL,1,3,0x02000000,7,2,2,1,12,1,1,'bonus bMatkRate,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13012,'Murasame','Murasame',5,20,NULL,700,95,NULL,1,1,0x02000000,7,2,2,2,24,1,1,'bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13013,'Murasame_','Murasame',5,20,NULL,700,95,NULL,1,2,0x02000000,7,2,2,2,24,1,1,'bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13012,'Murasame','Murasame',5,20,NULL,700,95,NULL,1,1,0x02000000,7,2,2,2,24,1,1,'bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13013,'Murasame_','Murasame',5,20,NULL,700,95,NULL,1,2,0x02000000,7,2,2,2,24,1,1,'bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13014,'Hakujin','Hakujin',5,20,NULL,800,120,NULL,1,0,0x02000000,7,2,2,3,42,1,1,'bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13015,'Hakujin_','Hakujin',5,20,NULL,800,120,NULL,1,1,0x02000000,7,2,2,3,42,1,1,'bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13016,'Poison_Knife_','Poison Knife',5,20,NULL,800,64,NULL,1,2,0x028F5EEE,7,2,2,3,65,1,1,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL);
@@ -5362,7 +5362,7 @@ REPLACE INTO `item_db` VALUES (13017,'House_Auger_','Ice Pick',5,20,NULL,600,70,
 REPLACE INTO `item_db` VALUES (13018,'Sucsamad_','Sucsamad',5,20,NULL,800,140,NULL,1,1,0x028F5EEE,7,2,2,4,36,1,1,'bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13019,'Ginnungagap_','Ginnungagap',5,20,NULL,700,148,NULL,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13020,'Warrior_Balmung_','Warrior\'s Balmung',5,20,NULL,1000,170,NULL,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,'bonus bAllStats,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13021,'Combat_Knife_C','Combat Knife',5,1,NULL,0,129,NULL,1,0,0x028F5EEE,7,2,2,4,1,0,1,'bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13021,'Combat_Knife_C','Combat Knife',5,1,NULL,0,129,NULL,1,0,0x028F5EEE,7,2,2,4,1,0,1,'bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13022,'Counter_Dagger_C','Dagger of Counter',5,1,NULL,0,209,NULL,1,0,0x00810204,7,2,2,4,1,0,1,'bonus bCritical,90;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13023,'Asura_C','Ashura',5,1,NULL,0,120,NULL,1,0,0x02000000,7,2,2,1,1,0,1,'bonus bMatkRate,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13024,'Sword_Breaker_C','Refined Swordbreaker',5,2,NULL,0,105,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,'bonus bBreakWeaponRate,500;',NULL,NULL);
@@ -5377,13 +5377,13 @@ REPLACE INTO `item_db` VALUES (13032,'Mail_Breaker_','Mailbreaker',5,20,NULL,100
 REPLACE INTO `item_db` VALUES (13033,'Assasin_Dagger_','Assassin Dagger',5,20,NULL,600,140,NULL,1,1,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',5,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (13035,'Sandstorm','Sandstorm',5,20,NULL,600,50,NULL,1,4,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (13036,'BF_Dagger1','Brave Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13037,'BF_Dagger2','Valorous Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13036,'BF_Dagger1','Brave Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13037,'BF_Dagger2','Valorous Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13038,'Dagger_Of_Hunter','Dagger of Hunter',5,20,NULL,700,120,NULL,1,3,0x00020000,2,2,2,3,70,1,1,'bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13039,'Ivory_Knife','Ivory Knife',5,20,NULL,700,130,NULL,1,2,0x028F5EEE,2,2,2,3,50,1,1,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13040,'N_Cutter','Novice Cutter',5,0,NULL,0,50,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (13041,'N_Main_Gauche','Novice Main Gauche',5,0,NULL,0,63,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (13042,'Krieger_Dagger1','Glorious Gladius',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13042,'Krieger_Dagger1','Glorious Gladius',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13043,'Fortune_Sword_I','Fortune Sword',5,0,NULL,0,120,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,'bonus bLuk,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13044,'House_Auger_I','Ice Pick',5,0,NULL,0,105,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (13045,'Kamaitachi_I','Kamaitachi',5,0,NULL,0,155,NULL,2,0,0x02000000,7,2,2,4,0,0,1,NULL,NULL,NULL);
@@ -5399,9 +5399,9 @@ REPLACE INTO `item_db` VALUES (13104,'The_Garrison','Garrison',5,48000,NULL,500,
 REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',5,48000,NULL,500,70,NULL,7,2,0x41000000,7,2,34,2,55,1,17,'bonus bHit,-10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',5,100000,NULL,500,20,NULL,7,0,0x41000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',5,20,NULL,580,68,NULL,7,2,0x41000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',5,20,NULL,0,100,NULL,7,0,0x41000000,7,2,34,3,0,0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
 #13111,Sharpshooter_Revolver
 REPLACE INTO `item_db` VALUES (13112,'P_Revolver1','Eden Revlover I',5,0,NULL,0,4,NULL,7,0,0x41000000,7,2,34,1,26,0,17,'bonus bHit,-5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NULL,0,60,NULL,7,0,0x41000000,7,2,34,1,40,0,17,'bonus bHit,-5;',NULL,NULL);
@@ -5427,15 +5427,15 @@ REPLACE INTO `item_db` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',5,72000,NU
 REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder P',5,76000,NULL,700,80,NULL,9,1,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder P',5,76000,NULL,700,80,NULL,9,2,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',5,20,NULL,770,138,NULL,9,2,0x41000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',5,0,NULL,0,50,NULL,9,0,0x41000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',5,0,NULL,0,80,NULL,9,0,0x41000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',5,0,NULL,0,100,NULL,9,0,0x41000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',5,0,NULL,0,300,NULL,9,0,0x41000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',5,0,NULL,0,50,NULL,9,0,0x41000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',5,0,NULL,0,80,NULL,9,0,0x41000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',5,0,NULL,0,100,NULL,9,0,0x41000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',5,0,NULL,0,300,NULL,9,0,0x41000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',5,20,NULL,0,170,NULL,9,0,0x41000000,7,2,34,3,0,0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
 # Bullets
 REPLACE INTO `item_db` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,10,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,15,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
@@ -5494,9 +5494,9 @@ REPLACE INTO `item_db` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shur
 REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,50,NULL,1,4,0x02000000,7,2,34,4,42,1,22,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,185,NULL,1,0,0x02000000,7,2,34,4,55,1,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,112,NULL,1,2,0x02000000,7,2,34,3,70,1,22,'bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,230,NULL,1,0,0x02000000,7,2,34,4,0,0,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,99,NULL,1,0,0x02000000,7,2,34,4,1,0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
 # More 1-Handed Swords
@@ -5507,16 +5507,16 @@ REPLACE INTO `item_db` VALUES (13403,'Solar_Sword_C','Solar Sword',5,2,NULL,0,12
 REPLACE INTO `item_db` VALUES (13404,'Platinum_Shotel','Platinum Shotel',5,20,NULL,1500,130,NULL,1,1,0x000654E2,7,2,2,4,55,1,2,'bonus bCritical,50;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13405,'Curved_Sword','Curved Sword',5,20,NULL,800,125,NULL,1,2,0x000654E2,7,2,2,4,55,1,2,'bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13406,'Edger','Edger',5,20,NULL,0,120,NULL,1,0,0x000654E2,7,2,2,1,0,0,2,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,148,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,148,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,120,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,150,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,160,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,105,NULL,1,3,0x000654E2,2,2,2,3,70,1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,59,NULL,1,3,0x000654E3,7,2,2,1,2,0,2,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,3,0,0,2,NULL,NULL,NULL);
@@ -6456,7 +6456,7 @@ REPLACE INTO `item_db` VALUES (14607,'Luxurious_Dinner_W','Luxurious Western Foo
 REPLACE INTO `item_db` VALUES (14608,'Luxurious_Dinner_E','Manchu-Han Imperial Feast',2,20000,NULL,1200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,6;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
 # More Armors
-REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Player,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (15001,'Odin\'s_Blessing_I','Odin\'s Blessing',4,0,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,NULL,NULL,NULL);
 # More Maces
 REPLACE INTO `item_db` VALUES (16000,'Erde','Erde',5,20,NULL,500,130,NULL,1,2,0x0004C5B2,2,2,2,4,50,1,8,'bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10;',NULL,NULL);
@@ -6578,7 +6578,7 @@ REPLACE INTO `item_db` VALUES (18595,'Horn_Of_Ancient','Horn of Ancient',4,40,NU
 REPLACE INTO `item_db` VALUES (18596,'Sprout_Hat','Sprout Hat',4,20,NULL,200,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,1,758,'skill "WZ_HEAVENDRIVE",3;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (18597,'Mercury_Riser','Mercury Riser',4,40,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,NULL,759,'bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }',NULL,NULL);
 #
-REPLACE INTO `item_db` VALUES (18600,'Cat_Ear_Beret','Cat Ear Beret',4,20,NULL,100,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,761,'bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bSubRace,RC_DemiHuman,7; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (18600,'Cat_Ear_Beret','Cat Ear Beret',4,20,NULL,100,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,761,'bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; }',NULL,NULL);
 #
 REPLACE INTO `item_db` VALUES (18612,'White_Musang_Hat','White Musang Hat',4,40,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,770,'bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db` VALUES (18613,'Black_Musang_Hat','Black Musang Hat',4,40,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,771,'bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0;',NULL,NULL);

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 166 - 166
sql-files/item_db_re.sql


+ 3 - 3
src/map/battle.c

@@ -2035,9 +2035,9 @@ static int is_attack_piercing(struct Damage wd, struct block_list *src, struct b
 			&& skill_id != PA_SHIELDCHAIN && !is_attack_critical(wd, src, target, skill_id, skill_lv, false) )
 #endif
 		{ //Elemental/Racial adjustments
-			if( sd && (sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
-				sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
-				sd->right_weapon.def_ratio_atk_class & (1<<tstatus->class_))
+			if( sd && (sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_ele & (1<<ELE_ALL) ||
+				sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<RC_ALL) ||
+				sd->right_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->right_weapon.def_ratio_atk_class & (1<<CLASS_ALL))
 			)
 				if (weapon_position == EQI_HAND_R)
 					return 1;

+ 22 - 14
src/map/clif.c

@@ -66,8 +66,16 @@ struct Clif_Config {
 struct s_packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB + 1];
 int packet_db_ack[MAX_PACKET_VER + 1][MAX_ACK_FUNC + 1];
 
-//Converts item type in case of pet eggs.
-static inline int itemtype(int type) {
+//Converts item type in case of pet eggs/shadow equip.
+static inline int itemtype(int item_id) {
+	struct item_data* id = itemdb_exists(item_id);
+	int type = id->type;
+	if( type == IT_SHADOWGEAR ) {
+		if( id->equip&EQP_SHADOW_WEAPON )
+			return IT_WEAPON;
+		else
+			return IT_ARMOR;
+	}
 	return ( type == IT_PETEGG ) ? IT_WEAPON : type;
 }
 
@@ -749,7 +757,7 @@ void clif_dropflooritem(struct flooritem_data* fitem)
 	WBUFL(buf, offset+2) = fitem->bl.id;
 	WBUFW(buf, offset+6) = ((view = itemdb_viewid(fitem->item_data.nameid)) > 0) ? view : fitem->item_data.nameid;
 #if PACKETVER >= 20130000
-	WBUFW(buf, offset+8) = itemtype(itemdb_type(fitem->item_data.nameid));
+	WBUFW(buf, offset+8) = itemtype(fitem->item_data.nameid);
 	offset +=2;
 #endif
 	WBUFB(buf, offset+8) = fitem->item_data.identify;
@@ -1801,7 +1809,7 @@ void clif_buylist(struct map_session_data *sd, struct npc_data *nd)
 			continue;
 		WFIFOL(fd, 4+c*11) = val;
 		WFIFOL(fd, 8+c*11) = (discount) ? pc_modifybuyvalue(sd,val) : val;
-		WFIFOB(fd,12+c*11) = itemtype(id->type);
+		WFIFOB(fd,12+c*11) = itemtype(id->nameid);
 		WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
 		c++;
 	}
@@ -2258,7 +2266,7 @@ void clif_additem(struct map_session_data *sd, int n, int amount, int fail)
 		WFIFOL(fd,offs+19)=pc_equippoint(sd,n);
 		offs += 2;
 #endif
-		WFIFOB(fd,offs+21)=itemtype(sd->inventory_data[n]->type);
+		WFIFOB(fd,offs+21)=itemtype(sd->inventory_data[n]->nameid);
 		WFIFOB(fd,offs+22)=fail;
 #if PACKETVER >= 20061218
 		WFIFOL(fd,offs+23)=sd->status.inventory[n].expire_time;
@@ -2325,7 +2333,7 @@ void clif_item_sub_v5(unsigned char *buf, int n, int idx, struct item *i, struct
 
 	WBUFW(buf,n)=idx; //index
 	WBUFW(buf,n+2)= (id->view_id > 0)?id->view_id:i->nameid;
-	WBUFB(buf,n+4)=itemtype(id->type);
+	WBUFB(buf,n+4)=itemtype(id->nameid);
 
 	if(!normal){ //equip 31B
 		WBUFL(buf,n+5)= equip; //location
@@ -2360,7 +2368,7 @@ void clif_item_sub(unsigned char *buf, int n, int idx, struct item *i, struct it
 #else
 	WBUFW(buf,n)=idx; //index
 	WBUFW(buf,n+2)=(id->view_id > 0)?id->view_id:i->nameid; //itid
-	WBUFB(buf,n+4)=itemtype(id->type);
+	WBUFB(buf,n+4)=itemtype(id->nameid);
 	WBUFB(buf,n+5)=i->identify;
 	if (equip >= 0) { //Equippable item 28.B
 		WBUFW(buf,n+6)=equip;
@@ -6535,7 +6543,7 @@ void clif_vendinglist(struct map_session_data* sd, int id, struct s_vending* ven
 		WFIFOL(fd,offset+ 0+i*22) = vending[i].value;
 		WFIFOW(fd,offset+ 4+i*22) = vending[i].amount;
 		WFIFOW(fd,offset+ 6+i*22) = vending[i].index + 2;
-		WFIFOB(fd,offset+ 8+i*22) = itemtype(data->type);
+		WFIFOB(fd,offset+ 8+i*22) = itemtype(data->nameid);
 		WFIFOW(fd,offset+ 9+i*22) = ( data->view_id > 0 ) ? data->view_id : vsd->status.cart[index].nameid;
 		WFIFOB(fd,offset+11+i*22) = vsd->status.cart[index].identify;
 		WFIFOB(fd,offset+12+i*22) = vsd->status.cart[index].attribute;
@@ -6594,7 +6602,7 @@ void clif_openvending(struct map_session_data* sd, int id, struct s_vending* ven
 		WFIFOL(fd, 8+i*22) = vending[i].value;
 		WFIFOW(fd,12+i*22) = vending[i].index + 2;
 		WFIFOW(fd,14+i*22) = vending[i].amount;
-		WFIFOB(fd,16+i*22) = itemtype(data->type);
+		WFIFOB(fd,16+i*22) = itemtype(data->nameid);
 		WFIFOW(fd,17+i*22) = ( data->view_id > 0 ) ? data->view_id : sd->status.cart[index].nameid;
 		WFIFOB(fd,19+i*22) = sd->status.cart[index].identify;
 		WFIFOB(fd,20+i*22) = sd->status.cart[index].attribute;
@@ -14894,7 +14902,7 @@ void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd)
 		struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid);
 		WFIFOL(fd,offset+0+i*11) = nd->u.shop.shop_item[i].value;
 		WFIFOL(fd,offset+4+i*11) = nd->u.shop.shop_item[i].value; // Discount Price
-		WFIFOB(fd,offset+8+i*11) = itemtype(id->type);
+		WFIFOB(fd,offset+8+i*11) = itemtype(id->nameid);
 		WFIFOW(fd,offset+9+i*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
 	}
 	WFIFOSET(fd,WFIFOW(fd,2));
@@ -15807,7 +15815,7 @@ void clif_party_show_picker(struct map_session_data * sd, struct item * item_dat
 	WBUFB(buf,10) = item_data->refine;
 	clif_addcards(WBUFP(buf,11), item_data);
 	WBUFW(buf,19) = id->equip; // equip location
-	WBUFB(buf,21) = itemtype(id->type); // item type
+	WBUFB(buf,21) = itemtype(id->nameid); // item type
 	clif_send(buf, packet_len(0x2b8), &sd->bl, PARTY_SAMEMAP_WOS);
 #endif
 }
@@ -16058,7 +16066,7 @@ void clif_buyingstore_myitemlist(struct map_session_data* sd)
 	{
 		WFIFOL(fd,12+i*9) = sd->buyingstore.items[i].price;
 		WFIFOW(fd,16+i*9) = sd->buyingstore.items[i].amount;
-		WFIFOB(fd,18+i*9) = itemtype(itemdb_type(sd->buyingstore.items[i].nameid));
+		WFIFOB(fd,18+i*9) = itemtype(sd->buyingstore.items[i].nameid);
 		WFIFOW(fd,19+i*9) = sd->buyingstore.items[i].nameid;
 	}
 
@@ -16150,7 +16158,7 @@ void clif_buyingstore_itemlist(struct map_session_data* sd, struct map_session_d
 	{
 		WFIFOL(fd,16+i*9) = pl_sd->buyingstore.items[i].price;
 		WFIFOW(fd,20+i*9) = pl_sd->buyingstore.items[i].amount;  // TODO: Figure out, if no longer needed items (amount == 0) are listed on official.
-		WFIFOB(fd,22+i*9) = itemtype(itemdb_type(pl_sd->buyingstore.items[i].nameid));
+		WFIFOB(fd,22+i*9) = itemtype(pl_sd->buyingstore.items[i].nameid);
 		WFIFOW(fd,23+i*9) = pl_sd->buyingstore.items[i].nameid;
 	}
 
@@ -16353,7 +16361,7 @@ void clif_search_store_info_ack(struct map_session_data* sd)
 		WFIFOL(fd,i*blocksize+11) = ssitem->account_id;
 		memcpy(WFIFOP(fd,i*blocksize+15), ssitem->store_name, MESSAGE_SIZE);
 		WFIFOW(fd,i*blocksize+15+MESSAGE_SIZE) = ssitem->nameid;
-		WFIFOB(fd,i*blocksize+17+MESSAGE_SIZE) = itemtype(itemdb_type(ssitem->nameid));
+		WFIFOB(fd,i*blocksize+17+MESSAGE_SIZE) = itemtype(ssitem->nameid);
 		WFIFOL(fd,i*blocksize+18+MESSAGE_SIZE) = ssitem->price;
 		WFIFOW(fd,i*blocksize+22+MESSAGE_SIZE) = ssitem->amount;
 		WFIFOB(fd,i*blocksize+24+MESSAGE_SIZE) = ssitem->refine;

+ 2 - 1
src/map/map.h

@@ -293,6 +293,7 @@ enum e_race {
 	RC_DEMIHUMAN,
 	RC_ANGEL,
 	RC_DRAGON,
+	RC_PLAYER,
 	RC_ALL,
 	RC_MAX //auto upd enum for array size
 };
@@ -456,7 +457,7 @@ enum _sp {
 	SP_DEF_SET,SP_MDEF_SET,SP_HP_VANISH_RATE,  //2059-2061
 
 	SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
-	SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE //2067-2068
+	SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS //2067-2069
 };
 
 enum _look {

+ 8 - 0
src/map/pc.c

@@ -3193,6 +3193,10 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 		if(sd->state.lr_flag != 2)
 			sd->expaddrace[type2]+=val;
 		break;
+	case SP_EXP_ADDCLASS:
+		if(sd->state.lr_flag != 2)
+			sd->expaddclass[type2]+=val;
+		break;
 	case SP_SP_GAIN_RACE:
 		if(sd->state.lr_flag != 2)
 			sd->sp_gain_race[type2]+=val;
@@ -5922,6 +5926,10 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
 		bonus += sd->expaddrace[status->race];
 	if( sd->expaddrace[RC_ALL] )
 		bonus += sd->expaddrace[RC_ALL];
+	if( sd->expaddclass[status->class_] )
+		bonus += sd->expaddclass[status->class_];
+	if( sd->expaddclass[CLASS_ALL] )
+		bonus += sd->expaddclass[CLASS_ALL];
 
 	if (battle_config.pk_mode &&
 		(int)(status_get_lv(src) - sd->status.base_level) >= 20)

+ 1 - 0
src/map/pc.h

@@ -312,6 +312,7 @@ struct map_session_data {
 	int magic_atk_ele[ELE_NONE];
 	int critaddrace[RC_MAX];
 	int expaddrace[RC_MAX];
+	int expaddclass[CLASS_MAX];
 	int ignore_mdef_by_race[RC_MAX];
 	int ignore_mdef_by_class[CLASS_MAX];
 	int ignore_def_by_race[RC_MAX];

+ 2 - 1
src/map/status.c

@@ -2760,6 +2760,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		+ sizeof(sd->magic_atk_ele)
 		+ sizeof(sd->critaddrace)
 		+ sizeof(sd->expaddrace)
+		+ sizeof(sd->expaddclass)
 		+ sizeof(sd->ignore_def_by_race)
 		+ sizeof(sd->ignore_mdef_by_race)
 		+ sizeof(sd->ignore_mdef_by_class)
@@ -2795,7 +2796,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 	}
 	status->aspd_rate = 1000;
 	status->ele_lv = 1;
-	status->race = RC_DEMIHUMAN;
+	status->race = RC_PLAYER;
 	status->class_ = CLASS_NORMAL;
 
 	// Zero up structures...

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