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@@ -4091,10 +4091,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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break;
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case NPC_SELFDESTRUCTION:
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case NPC_SELFDESTRUCTION:
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+ //Self Destruction hits everyone in range (allies+enemies)
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clif_skill_nodamage(src, src, skillid, -1, 1);
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clif_skill_nodamage(src, src, skillid, -1, 1);
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map_foreachinrange(skill_area_sub, bl,
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map_foreachinrange(skill_area_sub, bl,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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- src, skillid, skilllv, tick, flag|BCT_ENEMY,
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+ src, skillid, skilllv, tick, flag|BCT_ALL,
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skill_castend_damage_id);
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skill_castend_damage_id);
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status_damage(src, src, sstatus->max_hp,0,0,1);
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status_damage(src, src, sstatus->max_hp,0,0,1);
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break;
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break;
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