Fixes #3721 Thanks to @teededung
@@ -6847,7 +6847,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
sc = status_get_sc(bl);
ssc = status_get_sc(src);
- if (sc->data[SC_WHITEIMPRISON])
+ if (sc && sc->data[SC_WHITEIMPRISON])
return 0; // White Imprison does not reflect any damage
if (flag & BF_SHORT) {//Bounces back part of the damage.