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@@ -4941,7 +4941,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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//On level 1, use level 10 cloaking (no speed penalty)
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//On level 1, use level 10 cloaking (no speed penalty)
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//with val4 passed as 1 is for "infinite cloak".
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//with val4 passed as 1 is for "infinite cloak".
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start4(bl,type,100,9+skilllv,0,0,1,skill_get_time(skillid,skilllv)));
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+ sc_start4(bl,type,100,9+skilllv,0,0,2,skill_get_time(skillid,skilllv)));
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break;
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break;
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case NPC_SIEGEMODE:
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case NPC_SIEGEMODE:
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@@ -8226,7 +8226,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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clif_skill_fail(sd,skill,0,0);
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clif_skill_fail(sd,skill,0,0);
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return 0;
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return 0;
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case SG_FUSION:
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case SG_FUSION:
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- if (!sc || sc->data[SC_FUSION].timer!=-1)
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+ if (sc && sc->data[SC_FUSION].timer!=-1)
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return 1;
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return 1;
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if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_STAR)
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if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_STAR)
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break;
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break;
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