فهرست منبع

* Revert some changes on 549f491fe6a0f879b5d4b647cac8307b8123e181
* Item bonus correction, ambiguous of 'HP/SP Gain' implementation.
* Since no implementation for 'drain HP/SP from target', the bonus was removed but makes 'HP/SP Drain' bonuses act like 'drain HP/SP from target' that was totally wrong.
* This also fixed #471, @AbuGosok
* Removed HP/SP Gain bonuses that should be use HP/SP Drain:
* `bonus bHPGainAttack,n;` is same as `bonus bHPDrainValue,n;`.
* `bonus bSPGainAttack,n;` is same as `bonus bSPDrainValue,n;`.
* `bonus2 bHPGainAttackRate,x,n;` is same as `bonus2 bHPDrainRate,x,n;`.
* `bonus2 bSPGainAttackRate,x,n;` is same as `bonus2 bSPDrainRate,x,n;`.
* `bonus2 bHPGainRaceAttack,r,n;` is same as `bonus2 bHPDrainValueRace,r,n;`.
* `bonus2 bSPGainRaceAttack,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
* `bonus2 bHPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
* `bonus2 bSPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
* `bonus bHPGainAttackRate,n;` none.
* `bonus bSPGainAttackRate,n;` none.
* Fixed #454, thank @jeanroyce
* Item update & correction script from Aegis
* Wunderkammer renamed to YinYang_Earring (18575).
* Updated scripts for 7676, 18593, 18595, 18597, 18600, 18601, 18630, 18631, 18636, 18637, 18650, 18650, 18652, 18656, 18659, 18671, 20700, 20724, 28315, 28316, 28317, 28318.
* Updated script for RCC2013 Combos 28315:28317 and 28316:28318.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>

Cydh Ramdh 10 سال پیش
والد
کامیت
3f549cafb5
14فایلهای تغییر یافته به همراه109 افزوده شده و 202 حذف شده
  1. 5 14
      db/const.txt
  2. 2 2
      db/pre-re/item_combo_db.txt
  3. 5 5
      db/pre-re/item_db.txt
  4. 6 4
      db/re/item_combo_db.txt
  5. 36 35
      db/re/item_db.txt
  6. 2 2
      db/re/pet_db.txt
  7. 2 15
      doc/item_bonus.txt
  8. 45 67
      src/map/battle.c
  9. 1 1
      src/map/battle.h
  10. 2 4
      src/map/map.h
  11. 0 38
      src/map/pc.c
  12. 1 7
      src/map/pc.h
  13. 2 2
      src/map/skill.c
  14. 0 6
      src/map/status.c

+ 5 - 14
db/const.txt

@@ -595,8 +595,8 @@ bMagicSPGainValue	2043
 bMagicHPGainValue	2044
 bAddMonsterIdDropItem	2045
 bMatk	2046
-bSPGainRaceAttack	2047
-bHPGainRaceAttack	2048
+bComaClass	2047
+bComaRace	2048
 bSkillUseSPrate	2049
 bSkillCooldown	2050
 
@@ -628,18 +628,9 @@ bAddMaxWeight	2072
 bAddItemGroupHealRate	2073
 bHPVanishRaceRate	2074
 bSPVanishRaceRate	2075
-bHPGainRaceAttackRate	2076
-bSPGainRaceAttackRate	2077
-bAbsorbDmgMaxHP	2078
-
-bHPGainAttack	2079
-bSPGainAttack	2080
-bHPGainAttackRate	2081
-bSPGainAttackRate	2082
-bSubSkill	2083
-bSubDefEle	2084
-bComaClass	2085
-bComaRace	2086
+bAbsorbDmgMaxHP	2076
+bSubSkill	2078
+bSubDefEle	2079
 
 EQI_HEAD_TOP	1
 EQI_ARMOR	2

+ 2 - 2
db/pre-re/item_combo_db.txt

@@ -136,12 +136,12 @@
 4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
 4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
 4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
-4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPGainAttack,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
+4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bHPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
 4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
 4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
 4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
 4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
-4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPGainAttack,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
+4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
 4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } }
 4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
 4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bCastrate,-20; } }

+ 5 - 5
db/pre-re/item_db.txt

@@ -664,7 +664,7 @@
 1366,Right_Epsilon,Light Epsilon,5,20,,2300,180,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; },{},{}
 1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; },{},{}
 1368,Tomahawk,Tomahawk,5,20,,2500,165,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1; },{},{}
-1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
+1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPDrainValueRace,RC_DemiHuman,2; bonus2 bSPDrainValueRace,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
 1370,Doom_Slayer,Doom Slayer,5,20,,6000,10,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
 1371,Doom_Slayer_,Doom Slayer,5,20,,6000,10,,1,1,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
 1372,Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; },{},{}
@@ -1417,7 +1417,7 @@
 2551,Rider_Insignia_M,Crest of the Rider,4,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
 2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,4,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,200,BF_MAGIC,0; },{},{}
 2553,Dragon_Manteau,Dragon Manteau,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
-2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,4,20,,400,,5,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPGainAttackRate,100,1; bonus bMdef,3; },{},{}
+2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,4,20,,400,,5,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPDrainRate,10,1; bonus bMdef,3; },{},{}
 // Accessories
 //===================================================================
 2601,Ring,Ring,4,30000,,100,,0,,0,0xFFFFFFFE,7,2,136,,20,0,0,{ bonus bStr,2; },{},{}
@@ -1797,7 +1797,7 @@
 4169,Dark_Illusion_Card,Dark Illusion Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10; },{},{}
 4170,Dark_Frame_Card,Dark Frame Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,600; },{},{}
 4171,Dark_Priest_Card,Dark Priest Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPDrainValue,1; },{},{}
-4172,The_Paper_Card,The Paper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus bSPGainAttack,-1; },{},{}
+4172,The_Paper_Card,The Paper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus bSPDrainValue,-1; },{},{}
 4173,Demon_Pungus_Card,Demon Pungus Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Sleep,600; },{},{}
 4174,Deviling_Card,Deviling Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50; },{},{}
 4175,Poison_Toad_Card,Poisonous Toad Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"TF_POISON",1,20; bonus2 bAddSkillBlow,52,5; },{},{}
@@ -1906,7 +1906,7 @@
 4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
 4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
 4280,Geographer_Card,Geographer Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_BLESSING",2+8*(getskilllv("AL_BLESSING")==10),30; },{},{}
-4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPGainAttack,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
+4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
 4282,Tengu_Card,Tengu Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Recovery,600; },{},{}
 4283,Greatest_General_Card,Greatest General Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"MO_CALLSPIRITS",5,2+18*(BaseClass==Job_Acolyte); },{},{}
 4284,Chepet_Card,Chepet Card,6,20,,10,,,,,,,,2,,,,,{ bonus4 bAutoSpell,"AL_HEAL",5,50,1; },{},{}
@@ -5472,7 +5472,7 @@
 13400,Cutlas_,Cutlus,5,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
 13401,Excalibur_C,Excalibur,5,1,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{}
 13402,Cutlas_C,Cutlus,5,2,,0,185,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
-13403,Solar_Sword_C,Solar Sword,5,2,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bHPGainAttackRate,1; bonus2 bSPLossRate,15,10000; },{},{}
+13403,Solar_Sword_C,Solar Sword,5,2,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bHPDrainRate,1; bonus2 bSPLossRate,15,10000; },{},{}
 13404,Platinum_Shotel,Platinum Shotel,5,20,,1500,130,,1,1,0x000654E2,7,2,2,4,55,1,2,{ bonus bCritical,50; },{},{}
 13405,Curved_Sword,Curved Sword,5,20,,800,125,,1,2,0x000654E2,7,2,2,4,55,1,2,{ bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300; },{},{}
 13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}

+ 6 - 4
db/re/item_combo_db.txt

@@ -269,12 +269,12 @@
 4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
 4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
 4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
-4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPGainAttack,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
+4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
 4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
 4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
 4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
 4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
-4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPGainAttack,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
+4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
 4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } }
 4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
 4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } }
@@ -397,8 +397,8 @@
 24072:24075,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
 24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
 24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
-24078:24079:24080,{ bonus2 bSPGainAttackRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
-24081:24082:24083,{ bonus2 bHPGainAttackRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
+24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
+24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
 24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@r; }
 24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,100; }
 24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,100; }
@@ -459,5 +459,7 @@
 24234:24235,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } }
 24236:24237,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } }
 24238:24239,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } }
+28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
+28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
 28326:28327,{ bonus bInt,8; bonus bStr,8; }
 28602:2677,{ bonus2 bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL; /* Confirm: Success rate and duration */ }

+ 36 - 35
db/re/item_db.txt

@@ -691,7 +691,7 @@
 1366,Right_Epsilon,Light Epsilon,5,20,,2300,180,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; },{},{}
 1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; },{},{}
 1368,Tomahawk,Tomahawk,5,20,,2500,165,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1; },{},{}
-1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
+1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPDrainValueRace,RC_DemiHuman,2; bonus2 bSPDrainValueRace,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
 1370,Doom_Slayer,Doom Slayer,5,20,,6000,10,,1,0,0x000444A2,63,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
 1371,Doom_Slayer_,Doom Slayer,5,20,,6000,10,,1,1,0x000444A2,63,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
 1372,Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,63,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10; */},{},{}
@@ -1640,7 +1640,7 @@
 2551,Rider_Insignia_M,Crest of the Rider,4,20,,500,,4,,1,0xFFFFFFFE,18,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
 2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,4,20,,400,,3,,1,0x00098B1C,18,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,200,BF_MAGIC,0; },{},{}
 2553,Dragon_Manteau,Dragon Manteau,4,20,,1000,,14,,1,0xFFFFFFFE,18,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
-2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,4,20,,400,,25,,1,0xFFFFFFFE,18,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPGainAttackRate,100,1; bonus bMdef,3; },{},{}
+2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,4,20,,400,,25,,1,0xFFFFFFFE,18,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPDrainRate,10,1; bonus bMdef,3; },{},{}
 2555,Freyja_SScarf7,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
 2556,Freyja_SScarf30,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
 2557,Freyja_SScarf60,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
@@ -2225,7 +2225,7 @@
 4169,Dark_Illusion_Card,Dark Illusion Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bVariableCastrate,-10; },{},{}
 4170,Dark_Frame_Card,Dark Frame Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,600; },{},{}
 4171,Dark_Priest_Card,Dark Priest Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPDrainValue,1; },{},{}
-4172,The_Paper_Card,The Paper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus bSPGainAttack,-1; },{},{}
+4172,The_Paper_Card,The Paper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus bSPDrainValue,-1; },{},{}
 4173,Demon_Pungus_Card,Demon Pungus Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Sleep,600; },{},{}
 4174,Deviling_Card,Deviling Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50; },{},{}
 4175,Poison_Toad_Card,Poisonous Toad Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"TF_POISON",1,20; bonus2 bAddSkillBlow,52,5; },{},{}
@@ -2334,7 +2334,7 @@
 4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
 4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
 4280,Geographer_Card,Geographer Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_BLESSING",2+8*(getskilllv("AL_BLESSING")==10),30; },{},{}
-4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPGainAttack,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
+4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
 4282,Tengu_Card,Tengu Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Recovery,600; },{},{}
 4283,Greatest_General_Card,Greatest General Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"MO_CALLSPIRITS",5,2+18*(BaseClass==Job_Acolyte); },{},{}
 4284,Chepet_Card,Chepet Card,6,20,,10,,,,,,,,2,,,,,{ bonus4 bAutoSpell,"AL_HEAL",5,50,1; },{},{}
@@ -5276,6 +5276,7 @@
 //
 7674,Mysterious_Ingredient,Mysterious Ingredient,3,20,,0,,,,,,,,,,,,,{},{},{}
 7675,Mysterious_Doll,Mysterious Doll,3,0,,0,,,,,,,,,,,,,{},{},{}
+7676,Transmission_Coupon,Transmission Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
 7679,Oneclick_Weapon_7UP,One Click Weapon 7UP,3,0,,0,,,,,,,,,,,,,{},{},{}
 7680,Oneclick_Weapon_9UP,One Click Weapon 9UP,3,0,,0,,,,,,,,,,,,,{},{},{}
 7681,Oneclick_Armor_7UP,One Click Armor 7UP,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -7098,7 +7099,7 @@
 13400,Cutlas_,Cutlus,5,20,,900,150,,1,1,0x000654E2,63,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
 13401,Excalibur_C,Excalibur,5,1,,0,199,,1,0,0x000654E2,63,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{}
 13402,Cutlas_C,Cutlus,5,2,,0,185,,1,0,0x000654E2,63,2,2,4,0,0,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
-13403,Solar_Sword_C,Solar Sword,5,2,,0,120,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus2 bSPLossRate,15,10; bonus bHPGainAttackRate,1; },{},{}
+13403,Solar_Sword_C,Solar Sword,5,2,,0,120,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus2 bSPLossRate,15,10; bonus2 bHPDrainRate,1000,1; },{},{}
 13404,Platinum_Shotel,Platinum Shotel,5,20,,1500,130,,1,1,0x000654E2,63,2,2,4,55,1,2,{ bonus bCritical,50; },{},{}
 13405,Curved_Sword,Curved Sword,5,20,,800,125,,1,2,0x000654E2,63,2,2,4,55,1,2,{ bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300; },{},{}
 13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,63,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
@@ -8302,7 +8303,7 @@
 15123,Whikebain_Suit,Whikebain Suit,4,0,,900,,56,,1,0x00001000,56,2,16,,105,1,,{ .@r = getrefine(); if (.@r > 7) { bonus bCritAtkRate,6; } else if (.@r > 5) { bonus bCritAtkRate,4; } bonus3 bAutoSpell,"DC_WINKCHARM",1,10; /* Confirm: Success rate */ },{},{}
 15138,Aegir_Armor,Aegir Armor,4,10,,1600,,25,,0,0xFFFFFFFF,63,2,16,,40,1,,{ bonus bMaxHP,500; bonus bMaxSP,50; },{},{}
 15141,Ancient_Armor_Of_The_Goddess,Ancient Armor Of The Goddess,4,10,,2000,,55,,0,0xFFFFFFFF,63,2,16,,100,1,,{},{},{}
-15145,Evil_Dragon_Armor,Evil Dragon Armor,4,0,,4000,,60,,1,0xFFFFFFFF,63,2,16,,,1,,{ .@r = getrefine(); if (.@r >= 10 ) { bonus2 bHPGainAttackRate,100,3; bonus2 bSPGainAttackRate,100,5; } else if (.@r >= 9 ) { bonus2 bHPGainAttackRate,100,4; bonus2 bSPGainAttackRate,100,3; } else if (.@r >= 8 ) { bonus2 bHPGainAttackRate,100,6; bonus2 bSPGainAttackRate,100,2; } /* Confirm: Success rate and it says no effect if with Rideword, Vanargandr Helm, or Piece Of Angent Skin */ },{},{}
+15145,Evil_Dragon_Armor,Evil Dragon Armor,4,0,,4000,,60,,1,0xFFFFFFFF,63,2,16,,,1,,{ .@r = getrefine(); if (.@r >= 10 ) { bonus2 bHPDrainRate,100,3; bonus2 bSPDrainRate,100,5; } else if (.@r >= 9 ) { bonus2 bHPDrainRate,100,4; bonus2 bSPDrainRate,100,3; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,100,6; bonus2 bSPDrainRate,100,2; } /* Confirm: Success rate and it says no effect if with Rideword, Vanargandr Helm, or Piece Of Angent Skin */ },{},{}
 // More Maces
 16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,18,2,2,3,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
 16001,Red_Square_Bag,Red Square Bag,5,20,,500,130,,1,2,0x0004C5B2,18,2,2,3,50,1,8,{ bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; },{},{}
@@ -9108,7 +9109,7 @@
 18572,Korean_Judge_Hat,Korean Judge Hat,4,20,,300,,2,,1,0xFFFFFFFF,63,2,256,,0,1,377,{ bonus bMdef,2; bonus bVariableCastrate,-6; bonus bAspdRate,6; .@r = getrefine(); if(.@r>6){ bonus2 bSubRace,RC_DemiHuman,2;bonus2 bSubRace,RC_Player,2; } if(BaseClass==Job_Swordman || BaseClass==Job_Merchant || BaseClass==Job_Thief || Class==Job_Taekwon || Class==Job_Star_Gladiator || Class==Job_Star_Gladiator2 || Class==Job_Monk || Class==Job_Champion || Class==Job_Sura || Class==Job_Sura_T) bonus2 bAddClass,Class_All,(.@r/2);if(BaseClass==Job_Mage || BaseClass==Job_Acolyte || Class==Job_Ninja || Class==Job_Soul_Linker) bonus bMatkRate,(.@r/2); if(BaseClass==Job_Archer || Class==Job_Gunslinger) bonus bBaseAtk,.@r; },{},{}
 18573,White_Feather,White Feather,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,30,1,741,{ .@r = getrefine(); if(.@r<5){ bonus bHit,20;bonus bMaxHPrate,-10; } else if(.@r<7){ bonus bHit,10; } else if(.@r<9){ bonus bHit,7;bonus bMaxHPrate,3; } else { bonus bHit,4;bonus bMaxHPrate,4; } },{},{}
 18574,Lord_of_Death,Lord of Death,4,20,,1000,,10,,1,0xFFFFFFFF,63,2,256,,70,1,742,{ bonus bMdef,5; .@r = getrefine(); bonus2 bAddClass,Class_Normal,(10+((.@r>4)?.@r-4:0)); bonus2 bSubClass,Class_Normal,-5; },{},{}
-18575,Wunderkammer,Wunderkammer,4,20,,500,,10,,1,0xFFFFFFFF,63,2,769,,20,0,743,{ bonus bMdef,10; },{},{}
+18575,YinYang_Earring,Wunderkammer,4,20,,500,,10,,1,0xFFFFFFFF,63,2,769,,20,0,743,{ bonus bMdef,10; bonus2 bSkillAtk,"MO_CHAINCOMBO",10; bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillUseSP,"MO_CHAINCOMBO",1; bonus2 bSkillUseSP,"MO_COMBOFINISH",1; },{},{}
 18576,YinYang_Earring,YinYang Earring,4,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,50,0,744,{ bonus2 bSkillAtk,"MO_CHAINCOMBO",10; bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillUseSP,"MO_CHAINCOMBO",1; bonus2 bSkillUseSP,"MO_COMBOFINISH",1; },{},{}
 18577,24_Bolt,24 Bolt,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,696,{},{},{}
 18578,Helm_Of_Valor,Helm Of Valor,4,0,,0,,4,,0,0xFFFFFFFF,63,2,256,,0,0,258,{ bonus2 bAddRace,RC_All,3; },{},{}
@@ -9126,15 +9127,15 @@
 18590,Gemma_Hairband,Gemma Hairband,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,10,1,564,{ bonus bMdef,3; },{},{}
 18591,Mini_Glasses_,Mini Glasses,4,20,,100,,2,,1,0xFFFFFFFE,63,2,512,,0,0,47,{},{},{}
 18592,Nestea_Hat,Nestea Hat,4,20,,200,,5,,1,0xFFFFFFFF,63,2,256,,0,1,756,{ bonus bMdef,5; },{},{}
-18593,Fancy_Mini_Crown,Fancy Mini Crown,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,30,1,707,{ bonus bInt,1; bonus bMdef,5; },{},{}
+18593,Fancy_Mini_Crown,Fancy Mini Crown,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,30,1,707,{ bonus bInt,1; bonus bMdef,5; bonus bVariableCast,-3000; bonus bMatkRate,3; bonus bHealPower,4; bonus bSkillUseSP,-3; .@r = getrefine(); if (.@r > 6) bonus bMatkRate,3; else if (.@r > 4) bonus bMatkRate,1; },{},{}
 18594,Magni_Cap_,Magni Cap,4,30000,,1000,,9,,1,0xFFFFFFFE,63,2,256,,0,1,250,{ bonus bStr,2; },{},{}
-18595,Horn_Of_Ancient,Horn of Ancient,4,40,,200,,8,,1,0xFFFFFFFF,63,2,256,,50,1,757,{ autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+18595,Horn_Of_Ancient,Horn of Ancient,4,40,,200,,8,,1,0xFFFFFFFF,63,2,256,,50,1,757,{ bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; .@r = getrefine(); if (.@r > 6) { autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } if (.@r > 8) { bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; } },{},{}
 18596,Sprout_Hat,Sprout Hat,4,20,,200,,4,,0,0xFFFFFFFF,63,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{}
-18597,Mercury_Riser,Mercury Riser,4,40,,200,,10,,1,0xFFFFFFFF,63,2,256,,0,,759,{ bonus bAspdRate,3; bonus bCritical,3; .@r = getrefine(); if(.@r >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(.@r >= 9) { bonus bAspdRate,2; bonus bCritical,2; }},{},{}
+18597,Mercury_Riser,Mercury Riser,4,40,,200,,10,,1,0xFFFFFFFF,63,2,256,,0,,759,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bAddRace,RC_DemiHuman,10; bonus bAspdRate,3; bonus bDelayrate,-3; .@r = getrefine(); if(.@r >= 7) { bonus bAspdRate,2; bonus bDelayrate,-2; } if(.@r >= 9) { bonus bAspdRate,2; bonus bDelayrate,-2; }},{},{}
 18598,Mini_Tree_J,Mini Tree J,4,20,,50,,0,,1,0xFFFFFFFF,63,2,256,,0,0,727,{ bonus bMdef,20; },{},{}
 18599,Black_Devil_Mask,Black Devil Mask,4,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,0,0,760,{ bonus bAllStats,2; },{},{}
-18600,Cat_Ear_Beret,Cat Ear Beret,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,761,{ bonus bAtkRate,5; .@r = getrefine(); if(.@r > 5 && .@r <= 12) { bonus2 bAddRace,RC_DemiHuman,(.@r - 5); bonus2 bSubRace,RC_DemiHuman,(.@r - 5); bonus2 bAddRace,RC_Player,(.@r - 5); bonus2 bSubRace,RC_Player,(.@r - 5); } if(.@r > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; } },{},{}
-18601,Red_Bread_Hat,Red Bread Hat,4,20,,300,,0,,1,0xFFFFFFFF,63,2,256,,0,1,762,{ bonus bMdef,5; },{},{}
+18600,Cat_Ear_Beret,Cat Ear Beret,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,761,{ bonus bAtkRate,5; .@r = getrefine(); if(.@r < 5) .@r = 5; bonus2 bSubRace,RC_DemiHuman,(.@r - 5); bonus2 bAddRace,RC_DemiHuman,(.@r - 5); },{},{}
+18601,Red_Bread_Hat,Red Bread Hat,4,20,,300,,0,,1,0xFFFFFFFF,63,2,256,,0,1,762,{ bonus bMdef,5; .@r = getrefine(); if (.@r < 5) .@r = 5; bonus2 bSubRace,RC_DemiHuman,(.@r - 5); bonus2 bMagicAddRace,RC_DemiHuman,(.@r - 5); },{},{}
 18602,Watermelon_Bite,Watermelon Bite,4,20,,100,,4,,0,0xFFFFFFFF,63,2,1,,30,0,763,{ bonus bMdef,4; bonus2 bAddEle,Ele_Fire,4; },{},{}
 18603,Black_Devil_Mask_,Black Devil Mask,4,20,,100,,0,,1,0xFFFFFFFF,63,2,512,,0,0,760,{ bonus bAllStats,1; },{},{}
 18604,Falcon_Mask,Falcon Mask,4,10,,30,,0,,1,0xFFFFFFFF,63,2,513,,50,0,782,{},{},{}
@@ -9163,14 +9164,14 @@
 18627,Dried_Leaf,Dried Leaf,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,711,{ bonus bUnbreakableHelm,0; },{},{}
 18628,Tare_Brownie,Tare Brownie,4,20,,500,,5,,1,0xFFFFFFFF,63,2,256,,50,0,781,{},{},{}
 18629,B_Desert_Wolf_Hat,B Desert Wolf Hat,4,10,,300,,0,,1,0xFFFFFFFF,63,2,256,,1,1,783,{},{},{}
-18630,Dep_Alice_Hat,Drooping Alicel,4,20,,500,,6,,0,0xFFFFFFFE,63,2,256,,70,1,784,{},{},{}
-18631,Ribbon_Chef_Hat,Ribbon Chef Hat,4,20,,300,,5,,0,0xFFFFFFFF,63,2,256,,70,1,785,{ bonus bDex,3; bonus bLuk,1; },{},{}
+18630,Dep_Alice_Hat,Drooping Alicel,4,20,,500,,6,,0,0xFFFFFFFE,63,2,256,,70,1,784,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; if (getrefine() > 10) { autobonus "{ bonus bAspdRate,100; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
+18631,Ribbon_Chef_Hat,Ribbon Chef Hat,4,20,,300,,5,,0,0xFFFFFFFF,63,2,256,,70,1,785,{ bonus bDex,3; bonus bLuk,1; if (getrefine() > 6) { bonus2 bAddMonsterDropItem,12125,500; bonus2 bAddMonsterDropItem,12126,500; bonus2 bAddMonsterDropItem,12127,400; bonus2 bAddMonsterDropItem,12128,300; bonus2 bAddMonsterDropItem,12129,200; } },{},{}
 18632,Yellow_Poring_Hairpin,Yellow Poring Hairpin,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,786,{},{},{}
 18633,Pink_Poring_Hairpin,Pink Poring Hairpin,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,787,{},{},{}
 18634,Green_Poring_Hairpin,Green Poring Hairpin,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,788,{},{},{}
 18635,Blue_Poring_Hairpin,Blue Poring Hairpin,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,789,{},{},{}
-18636,Bridal_Ribbon,Bridal Ribbon,4,20,,200,,6,,0,0xFFFFFFFF,63,2,256,,30,1,790,{ bonus bDex,1; },{},{}
-18637,Ancient_Admiral_Helm,Ancient Admiral Helm,4,20,,700,,4,,1,0xFFFFFFFF,63,2,768,,0,1,660,{ bonus bStr,2; bonus bVit,1; },{},{}
+18636,Bridal_Ribbon,Bridal Ribbon,4,20,,200,,6,,0,0xFFFFFFFF,63,2,256,,30,1,790,{ bonus bDex,1; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,10; },{},{}
+18637,Ancient_Admiral_Helm,Ancient Admiral Helm,4,20,,700,,4,,1,0xFFFFFFFF,63,2,768,,0,1,660,{ bonus bStr,2; bonus bVit,1; if (getrefine() > 7) bonus bSpeedRate,25; },{},{}
 18638,Citron_Hat,Citron Hat,4,20,,400,,3,,0,0xFFFFFFFE,63,2,256,,1,1,791,{ bonus bLuk,3; bonus2 bSubRace,RC_Plant,10; },{},{}
 18639,Naval_Officer_Hat,Naval Officer Hat,4,20,,200,,2,,0,0xFFFFFFFE,63,2,256,,1,1,792,{ bonus bLuk,3; bonus2 bAddEle,Ele_Water,5; },{},{}
 18640,Starfish_Headband,Starfish Headband,4,20,,200,,2,,0,0xFFFFFFFE,63,2,256,,1,1,793,{},{},{}
@@ -9183,15 +9184,15 @@
 18647,Star_Eyepatch,Star Eyepatch,4,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,1,0,800,{ bonus2 bResEff,Eff_Stun,1500; },{},{}
 18648,Tongue_Charm,Tongue Charm,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,1,0,801,{ bonus2 bSubRace,RC_Demon,3; },{},{}
 18649,Lude_Mask,Lude Mask,4,10,,100,,1,,0,0xFFFFFFFF,63,2,513,,0,1,802,{},{},{}
-18650,RWC_Shouting_Mouth,RWC Shouting Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,1,0,194,{},{},{}
+18650,RWC_Shouting_Mouth,RWC Shouting Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,1,0,194,{ bonus3 bAutoSpellWhenHit,"SM_ENDURE",1,10; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,10; bonus3 bAutoSpellWhenHit,"MO_EXPLOSIONSPIRITS",5,10; bonus3 bAutoSpell,"BS_MAXIMIZE",5,10; bonus3 bAutoSpell,"MC_LOUD",1,10; bonus3 bAutoSpell,"AC_CONCENTRATION",5,10; bonus3 bAutoSpell,"PR_GLORIA",3,10; autobonus "{ bonus bStr,3; bonus bAgi,3; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus "{ bonus bInt,3; bonus bLuk,3; }",5,5000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; },{},{}
 18651,Ignis_Cap,Ignis Cap,4,20,,800,,8,,1,0xFFFFFFFF,63,2,256,,40,1,803,{},{},{}
-18652,Vanargandr_Helm,Vanargandr Helm,4,20,,1500,,10,,1,0xFFFFFFFF,63,2,256,,80,1,804,{ bonus bMdef,5; .@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPGainAttackRate,100,8; bonus2 bSPGainAttackRate,100,4; } else if (.@r >= 8 ) { bonus2 bHPGainAttackRate,100,5; bonus2 bSPGainAttackRate,100,2; } else if (.@r >= 7 ) { bonus2 bHPGainAttackRate,100,5; bonus2 bSPGainAttackRate,100,2; } else if (.@r >= 5 ) { bonus2 bHPGainAttackRate,100,3; bonus2 bSPGainAttackRate,100,1; } else { bonus2 bHPGainAttackRate,100,1; bonus2 bSPGainAttackRate,100,1; } /* Confirm: Success rate? */ },{},{}
+18652,Vanargandr_Helm,Vanargandr Helm,4,20,,1500,,10,,1,0xFFFFFFFF,63,2,256,,80,1,804,{ bonus bMdef,5; .@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; } },{},{}
 18653,Deviruchi_Headphone,Deviruchi Headphone,4,20,,200,,8,,1,0xFFFFFFFF,63,2,256,,30,1,805,{ bonus bAgi,2; },{},{}
 18655,Goedo_Monocle,Goedo Monocle,4,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,50,0,23,{},{},{}
-18656,Witch's_Pumpkin_Hat,Witch's Pumpkin Hat,4,20,,300,,10,,0,0xFFFFFFFF,63,2,256,,20,1,717,{ bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; },{},{}
+18656,Wit_Pumpkin_Hat,Witch's Pumpkin Hat,4,20,,300,,10,,0,0xFFFFFFFF,63,2,256,,20,1,717,{ bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15; },{},{}
 18657,Pegasus_Wing_Ears,Pegasus Wing Ears,4,20,,500,,1,,0,0xFFFFFFFF,63,2,512,,80,0,568,{ bonus bUnbreakableHelm,0; if (BaseLevel >= 150) bonus bAspdRate,3; else if (BaseLevel >= 100) bonus bAspdRate,2; else if (BaseLevel >= 50) bonus bAspdRate,1; },{},{}
 18658,Holy_Santa_Beard,Holy Santa Beard,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,1,0,25,{},{},{}
-18659,Boitata_Hat,Boitata Hat,4,20,,0,,5,,1,0xFFFFFFFF,63,2,768,,0,1,808,{},{},{}
+18659,Boitata_Hat,Boitata Hat,4,20,,0,,5,,1,0xFFFFFFFF,63,2,768,,0,1,808,{ autobonus "{ bonus bAtkEle,Ele_Fire; }",10,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; bonus3 bAutospell,"AS_SONICBLOW",5,10; },{},{}
 18660,Indi_Feather_Band,Indian Feather Headband,4,20,,400,,3,,1,0xFFFFFFFE,63,2,256,,0,1,809,{ bonus bAgi,2; },{},{}
 18661,Trident_Helm,Trident Helm,4,20,,400,,3,,1,0xFFFFFFFE,63,2,256,,20,1,810,{ bonus bStr,2; },{},{}
 18662,Antler_Fedora,Antler Fedora,4,20,,400,,3,,0,0xFFFFFFFE,63,2,256,,1,1,811,{ bonus bInt,3; },{},{}
@@ -9203,7 +9204,7 @@
 18668,Droopy_Turtle_Hat,Droopy Turtle Hat,4,20,,300,,1,,1,0xFFFFFFFE,63,2,256,,1,1,694,{ skill "AL_DECAGI",3; },{},{}
 18669,Cowhide_Hat,Cowhide Hat,4,20,,200,,3,,1,0xFFFFFFFE,63,2,256,,1,1,819,{ bonus bDex,2; bonus bMaxHPrate,1; },{},{}
 18670,Hankie_In_Mouth,Hankie In Mouth,4,20,,100,,1,,0,0xFFFFFFFF,63,2,1,,12,0,818,{ bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; },{},{}
-18671,Rudolf_Hairband,Rudolf Hairband,4,20,,200,,5,,0,0xFFFFFFFF,63,2,256,,30,1,836,{ bonus3 bAutoSpell,"AL_INCAGI",10,50; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,50; bonus2 bAddItemHealRate,515,2000; },{},{}
+18671,Rudolf_Hairband,Rudolf Hairband,4,20,,200,,5,,0,0xFFFFFFFF,63,2,256,,30,1,836,{ bonus3 bAutoSpell,"AL_INCAGI",10,50; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,50; bonus2 bAddItemHealRate,515,2000; autobonus "{ bonus bLuk,20; }",10,50000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus bStr,20; }",10,50000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
 18672,Tare_Pope,Tare Pope,4,20,,300,,0,,0,0xFFFFFFFF,63,2,256,,1,0,817,{ bonus bUnbreakableHelm,0; },{},{}
 18673,Tare_Pope_,Tare Pope,4,20,,300,,0,,1,0xFFFFFFFF,63,2,256,,1,0,817,{ bonus bUnbreakableHelm,0; bonus bSPrecovRate,2; },{},{}
 18674,Planewing_Hat,Planewing Hat,4,20,,200,,3,,1,0xFFFFFFFE,63,2,256,,1,1,820,{ bonus bAgi,3; },{},{}
@@ -9332,7 +9333,7 @@
 18848,Fresh_Roses,Fresh Roses,4,10,,200,0:20,0,,1,0xFFFFFFFF,63,2,256,,1,1,963,{ bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,100; },{},{}
 18849,Celine_Ribbon,Celine Ribbon,4,10,,200,,,,1,0xFFFFFFFF,63,2,256,,1,1,967,{ bonus bDex,3; bonus bMatk,40+getrefine(); bonus bMagicHPGainValue,200; bonus2 bHPLossRate,50,5000; },{},{}
 18850,Polar_Bear_Cap,Polar Bear Cap,4,20,,300,,7,,0,0xFFFFFFFF,63,2,256,,1,0,966,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100; },{},{}
-18851,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,966,{},{},{}
+18851,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,966,{ /*Is this correct item?*/ },{},{}
 18855,Aviator_Hat,Aviator Hat,4,10,,100,,10,,0,0xFFFFFFFF,63,2,256,,1,1,972,{ bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Wind; }",500,180,BF_NORMAL; },{},{}
 18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; .@r = getrefine(); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,25*.@r; }",3*.@r,3000,BF_NORMAL,"{ transform 1115,3000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,25*.@r; }",.@r,3000,BF_NORMAL,"{ transform 1115,3000; specialeffect2 EF_POTION_BERSERK; }"; },{},{}
 18857,Curupira_Hat,Curupira Hat,4,10,,100,,20,,0,0xFFFFFFFF,63,2,256,,1,1,974,{ bonus bDex,3; bonus2 bAddEffWhenHit,Eff_Confusion,500; },{},{}
@@ -9445,12 +9446,12 @@
 19530,C_Wild_Rose,Costume Wild Rose,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,541,{ bonus bUnbreakableHelm,0; bonus bBaseAtk,2; bonus bMatk,2; },{},{}
 19531,C_Cube_Mask,Costume Cube Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,0,0,472,{ bonus bUnbreakableHelm,0; bonus bFlee,1; },{},{}
 19532,C_Red_Bunny_Band,Red Bunny Band,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,640,{ bonus bUnbreakableHelm,0; bonus bDex,1; },{},{}
-19533,C_Spore_Hat,Costume Spore Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddClass,Class_All,1; },{},{}
-19534,C_Tha_Despero_Mask,Costume Thanatos Despero Mask,4,20,,0,,0,,0,0xFFFFFFFF,63,2,513,,1,0,693,{ bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1; },{},{}
-19535,C_Sinsuncho_Hat,Costume Sinsuncho Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,730,{ bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddClass,Class_All,1; },{},{}
+19533,C_Spore_Hat,Costume Spore Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddRace,RC_All,1; },{},{}
+19534,C_Tha_Despero_Mask,Costume Thanatos Despero Mask,4,20,,0,,0,,0,0xFFFFFFFF,63,2,513,,1,0,693,{ bonus2 bAddClass,Class_All,1; bonus bMatkRate,1; bonus bHealPower,1; },{},{}
+19535,C_Sinsuncho_Hat,Costume Sinsuncho Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,730,{ bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddRace,RC_All,1; },{},{}
 19536,C_Rose_Corsage,Costume Rose Corsage,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,533,{ bonus bUnbreakableHelm,0; bonus bInt,1; },{},{}
 19537,C_Gryphon_Hat,Costume Gryphon Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,591,{ bonus bUnbreakableHelm,0; },{},{}
-19538,Full_Moon,Full Moon,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,780,{ autobonus "{ bonus bMatk,50; bonus bBaseAtk,50; }",10,5000; },{},{}
+19538,Full_Moon,Full Moon,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,780,{ autobonus "{ bonus bBaseAtk,50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus "{ bonus bMatk,50; }",5,5000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; },{},{}
 19539,C_Reginleif_Hairband,Costume Hairband Of Reginleif,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,468,{ bonus bAllStats,1; },{},{}
 19540,C_Rabbit_Earplug,Costume Rabbit Earplugs,4,20,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,515,{ bonus bAgi,1; bonus bFlee,2; },{},{}
 19541,C_Romantic_White_Flower,Costume Romantic White Flower,4,20,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,259,{ bonus bUnbreakableHelm,0; },{},{}
@@ -9778,7 +9779,7 @@
 //
 20500,T_Archangel_Wing,Archangel Wing,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,1,{ bonus bUnbreakableHelm,0; },{},{}
 20600,Fantastic_Aura,Fantastic Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,0,{ /*View ID*/ bonus bUnbreakableHelm,0; },{},{}
-20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableHelm,0; },{},{}
+20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableHelm,0; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,50+(.@r*20); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); } },{},{}
 20706,Amistr_Bag,Amistr Bag,4,10,,500,,18,,0,0xFFFFFFFF,63,2,4,,1,,4,{ bonus bAllStats,1; bonus2 bSubEle,Ele_All,5; },{},{}
 20707,Kirin_Wing,Kirin Wing,4,20,,0,,18,,0,0xFFFFFFFF,63,2,4,,0,1,6,{ bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
 20710,Impr_Angel's_Warmth,Advanced Angelic Cardigan,4,10000,,400,,6,,1,0x00000001,63,2,4,,99,1,0,{ bonus bHPrecovRate,50; },{},{}
@@ -9786,7 +9787,7 @@
 20717,Gigant_Snake_Skin,Gigant Snake Skin,4,10,,400,,38,,0,0xFFFFFFFF,63,2,4,,1,1,0,{ bonus bMdef,10; },{},{}
 20718,Gigant_Snake_Skin,Gigant Snake Skin,4,10,,400,,38,,1,0xFFFFFFFF,63,2,4,,1,1,0,{ bonus bMdef,10; },{},{}
 20721,Black_As_Night_Cloak,Black As Night Cloak,4,10,,600,,45,,1,0xFFFFFFFF,63,2,4,,120,1,0,{ bonus2 bSubEle,Ele_Holy,5+(getrefine()/2); },{},{}
-20724,Love_Dad_Wings_2012,Love Dad Wings 2012,4,0,,100,,15,,1,0xFFFFFFFF,63,2,4,,1,1,5,{},{},{}
+20724,Love_Dad_Wings_2012,Love Dad Wings 2012,4,0,,100,,15,,1,0xFFFFFFFF,63,2,4,,1,1,5,{ .@r = getrefine(); bonus bAllStats,1; if ((readparam(bStr)>89)) { bonus bStr,.@r; bonus bMaxHPRate,1; bonus bMaxSPRate,1; } if ((readparam(bAgi)>89)) { bonus bAgi,.@r; bonus bMaxHPRate,1; bonus bMaxSPRate,1; } if ((readparam(bVit)>89)) { bonus bVit,.@r; bonus bMaxHPRate,1; bonus bMaxSPRate,1; } if ((readparam(bInt)>89)) { bonus bInt,.@r; bonus bMaxHPRate,1; bonus bMaxSPRate,1; } if ((readparam(bDex)>89)) { bonus bDex,.@r; bonus bMaxHPRate,1; bonus bMaxSPRate,1; } if ((readparam(bLuk)>89)) { bonus bLuk,.@r; bonus bMaxHPRate,1; bonus bMaxSPRate,1; } },{},{}
 20725,Ribbon_Piamat,Ribbon Piamat,4,10,,100,0:10,,,0,0xFFFFFFFF,63,2,4,,30,1,7,{ bonus bInt,1; bonus bDex,1; },{},{}
 20727,Brilliant_Golden_Wings,Brilliant Golden Wings,4,10,,0,,,,0,0xFFFFFFFF,63,2,8192,,1,1,5,{},{},{}
 20730,Loyalists_Hood,Loyalists Hood,4,10,,200,,30,,0,0xFFFFFFFF,63,2,8192,,80,,,{ bonus bStr,2; bonus bMaxHPrate,10; bonus bNoKnockback,1; bonus2 bSubEle,Ele_All,-20; },{},{}
@@ -9905,15 +9906,15 @@
 22628,Green_Package,Green Package,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 17162,1; getitem 14534,5; getitem 12323,20; getitem 12324,20; getitem 12325,10; getitem 14533,2; getitem 22629,1; },{},{}
 22629,Green_Package40,Green Package 40,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14289,1; getitem 12215,10; getitem 12216,10; getitem 14534,10; getitem 14533,5; getitem 12766,5; getitem 22630,1; },{},{}
 22630,Green_Package80,Green Package 80,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7621,5; getitem 12209,5; getitem 14527,10; getitem 14533,5; getitem 12766,5; getitem 22631,1; },{},{}
-22631,Green_Package99,Green Package 99,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12213,1; /*getitem Transmission_Coupon,1;*/ getitem 5883,1; },{},{}
+22631,Green_Package99,Green Package 99,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12213,1; getitem 7676,1; getitem 5883,1; },{},{}
 22640,17173_Green_Package,Green Package,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 17162,1; getitem 14534,5; getitem 12323,20; getitem 12324,20; getitem 12325,10; getitem 14533,2; getitem 22641,1; },{},{}
 22641,17173_Green_Package40,Green Package 40,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14289,1; getitem 12215,10; getitem 12216,10; getitem 14534,10; getitem 14533,5; getitem 12766,5; getitem 22642,1; },{},{}
 22642,17173_Green_Package80,Green Package 80,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7621,5; getitem 12209,5; getitem 14527,10; getitem 14533,5; getitem 12766,5; getitem 22643,1; },{},{}
-22643,17173_Green_Package99,Green Package 99,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12213,1; /*getitem Transmission_Coupon,1;*/ getitem 5883,1; },{},{}
+22643,17173_Green_Package99,Green Package 99,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12213,1; getitem 7676,1; getitem 5883,1; },{},{}
 22644,S_Green_Package,Green Package,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 17162,1; getitem 14534,5; getitem 12323,20; getitem 12324,20; getitem 12325,10; getitem 14533,2; getitem 22645,1; },{},{}
 22645,S_Green_Package40,Green Package 40,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14289,1; getitem 12215,10; getitem 12216,10; getitem 14534,10; getitem 14533,5; getitem 12766,5; getitem 22646,1; },{},{}
 22646,S_Green_Package80,Green Package 80,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7621,5; getitem 12209,5; getitem 14527,10; getitem 14533,5; getitem 12766,5; getitem 22647,1; },{},{}
-22647,S_Green_Package99,Green Package 99,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12213,1; /*getitem Transmission_Coupon,1;*/ getitem 5883,1; },{},{}
+22647,S_Green_Package99,Green Package 99,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12213,1; getitem 7676,1; getitem 5883,1; },{},{}
 22648,Angeling_Package,Angel Ring Package,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
 22649,Deviling_Package,Devil Ring Package,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
 22652,Briliant_Hat_Box,Brilliant Hat Box,2,10,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
@@ -10266,10 +10267,10 @@
 28203,Half_BF_Rifle1,Half BF Rifle1,5,0,,0,50,,9,0,0x41000000,63,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; },{},{}
 28204,Half_BF_Shotgun1,Half BF Shotgun1,5,0,,0,100,,9,0,0x41000000,63,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
 //
-//28315,RCC2013_ARMLET
-//28316,RCC2013_ARMLET_
-//28317,RCC2013_RING
-//28318,RCC2013_RING_
+28315,RCC2013_ARMLET,RCC2013_ARMLET,4,200,,200,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
+28316,RCC2013_ARMLET_,RCC2013_ARMLET_,4,200,,200,,,,1,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
+28317,RCC2013_RING,RCC2013_RING,4,200,,200,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
+28318,RCC2013_RING_,RCC2013_RING_,4,200,,200,,,,1,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
 28310,Sarah's_Left_Earring,Sarah's Left Earring,4,10,,100,,,,0,0xFFFFFFFF,63,2,128,,145,1,,{ skill "AL_HEAL",1; },{},{}
 28311,Sarah's_Right_Earring,Sarah's Right Earring,4,10,,100,,,,0,0xFFFFFFFF,63,2,8,,145,1,,{ skill "AL_TELEPORT",1; },{},{}
 28326,Broken_Chips_01,Broken Chips 01,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,100,1,,{ bonus bStr,4; },{},{}

+ 2 - 2
db/re/pet_db.txt

@@ -78,8 +78,8 @@
 1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
 1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; }
 1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiHuman,3; }
-1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{ bonus2 bHPGainAttackRate,10,5; },{ bonus2 bHPGainAttackRate,30,5; bonus bMaxHPrate,1; }
-1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{ bonus bMaxSPRate,3; bonus2 bSPGainAttackRate,10,1; },{ bonus bMaxSPRate,5; bonus2 bSPGainAttackRate,30,1; }
+1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{ bonus2 bHPDrainRate,10,5; },{ bonus2 bHPDrainRate,30,5; bonus bMaxHPrate,1; }
+1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{ bonus bMaxSPRate,3; bonus2 bSPDrainRate,10,1; },{ bonus bMaxSPRate,5; bonus2 bSPDrainRate,30,1; }
 1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; }
 1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; }
 1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; }

+ 2 - 15
doc/item_bonus.txt

@@ -335,8 +335,8 @@ bonus bSPDrainValue,n;        		Heals +n SP with a normal attack
 bonus2 bSPDrainValueRace,r,n; 		Heals +n SP when attacking a monster of race r with normal attack
 bonus2 bSpDrainValueClass,c,n;		Heals +n SP when attacking a monster of class c with normal attack
 
-bonus2 bHPDrainRate,x,n;		Adds a x/10% chance to drain n% HP when attacking
-bonus2 bSPDrainRate,x,n;		Adds a x/10% chance to drain n% SP when attacking
+bonus2 bHPDrainRate,x,n;		Adds a x/10% chance to drain n% HP from inflicted damage when attacking
+bonus2 bSPDrainRate,x,n;		Adds a x/10% chance to drain n% SP from inflicted damage when attacking
 
 HP/SP vanish
 ------------
@@ -348,19 +348,6 @@ bonus3 bSPVanishRaceRate,r,x,n;		Add a x/100% chance of decreasing enemy's SP am
 
 HP/SP gain
 ------------
-bonus bHPGainAttack,n;      		Heals +n HP with a normal attack
-bonus bSPGainAttack,n;      		Heals +n SP with a normal attack
-
-bonus bHPGainAttackRate,n;  		Heals +n% HP of inflicted damage on every hit when attacking an enemy
-bonus bSPGainAttackRate,n;  		Heals +n% SP of inflicted damage on every hit when attacking an enemy
-bonus2 bHPGainAttackRate,x,n;		Has chance x/10% to heals +n% HP of inflicted damage on every hit when attacking an enemy
-bonus2 bSPGainAttackRate,x,n;		Has chance x/10% to heals +n% SP of inflicted damage on every hit when attacking an enemy
-
-bonus2 bHPGainRaceAttack,r,n;		Heals +n HP on every hit when attacking an enemy of race r
-bonus2 bSPGainRaceAttack,r,n;		Heals +n SP on every hit when attacking an enemy of race r
-bonus2 bHPGainRaceAttackRate,r,n;		Heals +n% HP of inflicted damage on every hit when attacking an enemy of race r
-bonus2 bSPGainRaceAttackRate,r,n;		Heals +n% SP of inflicted damage on every hit when attacking an enemy of race r
-
 bonus bHPGainValue,n;     		Heals +n HP when killing an enemy with a physical attack
 bonus bSPGainValue,n;     		Heals +n SP when killing an enemy with a physical attack
 bonus2 bSPGainRace,r,n;   		Heals +n SP when killing an enemy of race r with a physical attack

+ 45 - 67
src/map/battle.c

@@ -4833,7 +4833,7 @@ struct Damage battle_calc_attack_gvg_bg(struct Damage wd, struct block_list *src
 
 					rdelay = clif_damage(src, (!d_bl) ? src : d_bl, tick, wd.amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0);
 					if( tsd )
-						battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_);
+						battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_, is_infinite_defense(src,wd.flag));
 					//Use Reflect Shield to signal this kind of skill trigger [Skotlex]
 					battle_delay_damage(tick, wd.amotion, target, (!d_bl) ? src : d_bl, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay, true);
 					skill_additional_effect(target, (!d_bl) ? src : d_bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL, ATK_DEF, tick);
@@ -5094,11 +5094,11 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr
 			struct block_list *d_bl = battle_check_devotion(src);
 
 			if( attack_type == BF_WEAPON && tsc->data[SC_REFLECTDAMAGE] ) // Don't reflect your own damage (Grand Cross)
-				map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd->amotion,sstatus->dmotion,rdamage,status_get_race(target));
+				map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd->amotion,sstatus->dmotion,rdamage,wd->flag);
 			else if( attack_type == BF_WEAPON || attack_type == BF_MISC) {
 				rdelay = clif_damage(src, (!d_bl) ? src : d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0);
 				if( tsd )
-					battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_);
+					battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_, is_infinite_defense(src,wd->flag));
 				// It appears that official servers give skill reflect damage a longer delay
 				battle_delay_damage(tick, wd->amotion, target, (!d_bl) ? src : d_bl, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay ,true);
 				skill_additional_effect(target, (!d_bl) ? src : d_bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL, ATK_DEF, tick);
@@ -5123,6 +5123,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 	struct status_change *tsc = status_get_sc(target);
 	struct status_data *tstatus = status_get_status_data(target);
 	int right_element, left_element;
+	bool infdef = false;
 
 	memset(&wd,0,sizeof(wd));
 
@@ -5163,7 +5164,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 	// check if we're landing a hit
 	if(!is_attack_hitting(wd, src, target, skill_id, skill_lv, true))
 		wd.dmg_lv = ATK_FLEE;
-	else if(wd.miscflag&8 || !is_infinite_defense(target, wd.flag)) { //no need for math against plants
+	else if(wd.miscflag&8 || !(infdef = is_infinite_defense(target, wd.flag))) { //no need for math against plants
 		int ratio, i = 0;
 
 		wd = battle_calc_skill_base_damage(wd, src, target, skill_id, skill_lv); // base skill damage
@@ -5405,7 +5406,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 	DAMAGE_DIV_FIX_RENEWAL(wd, wd.div_);
 #endif
 	// only do 1 dmg to plant, no need to calculate rest
-	if(!(wd.miscflag&8) && is_infinite_defense(target, wd.flag))
+	if(!(wd.miscflag&8) && infdef)
 		return battle_calc_attack_plant(wd, src, target, skill_id, skill_lv);
 
 	//Apply DAMAGE_DIV_FIX and check for min damage
@@ -6666,14 +6667,14 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
 /*===========================================
  * Perform battle drain effects (HP/SP loss)
  *-------------------------------------------*/
-void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_)
+void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_, bool infdef)
 {
 	struct weapon_data *wd;
 	int64 *damage;
-	int thp = 0, // HP gained by attacked
-		tsp = 0, // SP gained by attacked
-		rhp = 0, // HP reduced from target
-		rsp = 0, // SP reduced from target
+	int thp = 0, // HP gained
+		tsp = 0, // SP gained
+		//rhp = 0, // HP reduced from target
+		//rsp = 0, // SP reduced from target
 		hp = 0, sp = 0;
 	uint8 i = 0;
 	short vrate_hp = 0, vrate_sp = 0, v_hp = 0, v_sp = 0;
@@ -6685,7 +6686,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
 	hp = (sd->bonus.hp_vanish_rate*10) + sd->hp_vanish_race[race].rate + sd->hp_vanish_race[RC_ALL].rate;
 	vrate_hp = cap_value(hp, 0, SHRT_MAX);
 	hp = sd->bonus.hp_vanish_per + sd->hp_vanish_race[race].per + sd->hp_vanish_race[RC_ALL].per;
-	v_hp = cap_value(hp, INT8_MIN, INT8_MAX);
+	v_hp = cap_value(hp, SHRT_MIN, SHRT_MAX);
 
 	sp = (sd->bonus.sp_vanish_rate*10) + sd->sp_vanish_race[race].rate + sd->sp_vanish_race[RC_ALL].rate;
 	vrate_sp = cap_value(sp, 0, SHRT_MAX);
@@ -6696,17 +6697,28 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
 		i |= 1;
 	if (v_sp > 0 && vrate_sp > 0 && (vrate_sp >= 10000 || rnd()%10000 < vrate_sp))
 		i |= 2;
-	if (i)
-		status_percent_damage(&sd->bl, tbl, (i&1 ? (int8)v_hp: 0), (i&2 ? (int8)v_sp : 0), false);
+	if (i) {
+		if (infdef)
+			status_zap(tbl, v_hp ? v_hp/100 : 0, v_sp ? v_sp/100 : 0);
+		else
+			status_percent_damage(&sd->bl, tbl, (i&1 ? (int8)(-v_hp): 0), (i&2 ? (int8)(-v_sp) : 0), false);
+	}
 
 	// Check for drain HP/SP
 	hp = sp = i = 0;
 	for (i = 0; i < 4; i++) {
 		//First two iterations: Right hand
-		if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
-		else { wd = &sd->left_weapon; damage = &ldamage; }
+		if (i < 2) {
+			wd = &sd->right_weapon;
+			damage = &rdamage;
+		}
+		else {
+			wd = &sd->left_weapon;
+			damage = &ldamage;
+		}
 
-		if (*damage <= 0) continue;
+		if (*damage <= 0)
+			continue;
 
 		if( i == 1 || i == 3 ) {
 			hp = wd->hp_drain_class[class_] + wd->hp_drain_class[CLASS_ALL];
@@ -6716,12 +6728,12 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
 			sp += battle_calc_drain(*damage, wd->sp_drain_rate.rate, wd->sp_drain_rate.per);
 
 			if( hp ) {
-				rhp += hp;
+				//rhp += hp;
 				thp += hp;
 			}
 
 			if( sp ) {
-				rsp += sp;
+				//rsp += sp;
 				tsp += sp;
 			}
 		} else {
@@ -6729,60 +6741,24 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
 			sp = wd->sp_drain_race[race] + wd->sp_drain_race[RC_ALL];
 
 			if( hp ) {
-				rhp += hp;
+				//rhp += hp;
 				thp += hp;
 			}
 
 			if( sp ) {
-				rsp += sp;
+				//rsp += sp;
 				tsp += sp;
 			}
 		}
 	}
 
-	// Check for gain HP/SP
-	if (sd->bonus.hp_gain_attack)
-		thp += sd->bonus.hp_gain_attack;
-	if (sd->bonus.sp_gain_attack)
-		tsp += sd->bonus.sp_gain_attack;
-
-	if (sd->bonus.hp_gain_attack_rate)
-		thp += (int)((rdamage+ldamage) * sd->bonus.hp_gain_attack_rate / 100);
-	if (sd->bonus.sp_gain_attack_rate)
-		tsp += (int)((rdamage+ldamage) * sd->bonus.sp_gain_attack_rate / 100);
-
-	if (sd->hp_gain_attack.rate)
-		thp += battle_calc_drain(rdamage+ldamage, sd->hp_gain_attack.rate, sd->hp_gain_attack.per);
-	if (sd->sp_gain_attack.rate)
-		tsp += battle_calc_drain(rdamage+ldamage, sd->sp_gain_attack.rate, sd->sp_gain_attack.per);
-
-	if( sd->sp_gain_race_attack[race] )
-		tsp += sd->sp_gain_race_attack[race];
-	if( sd->sp_gain_race_attack[RC_ALL] )
-		tsp += sd->sp_gain_race_attack[RC_ALL];
-
-	if( sd->hp_gain_race_attack[race] )
-		thp += sd->hp_gain_race_attack[race];
-	if( sd->hp_gain_race_attack[RC_ALL] )
-		thp += sd->hp_gain_race_attack[RC_ALL];
-
-	if (sd->hp_gain_race_attack_rate[race])
-		thp += (int)((rdamage+ldamage) * sd->hp_gain_race_attack_rate[race] / 100);
-	if (sd->hp_gain_race_attack_rate[RC_ALL])
-		thp += (int)((rdamage+ldamage) * sd->hp_gain_race_attack_rate[RC_ALL] / 100);
-
-	if (sd->sp_gain_race_attack_rate[race])
-		tsp += (int)((rdamage+ldamage) * sd->sp_gain_race_attack_rate[race] / 100);
-	if (sd->sp_gain_race_attack_rate[RC_ALL])
-		tsp += (int)((rdamage+ldamage) * sd->sp_gain_race_attack_rate[RC_ALL] / 100);
-
 	if (!thp && !tsp)
 		return;
 
 	status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
 
-	if (rhp || rsp)
-		status_zap(tbl, rhp, rsp);
+	//if (rhp || rsp)
+	//	status_zap(tbl, rhp, rsp);
 }
 /*===========================================
  * Deals the same damage to targets in area.
@@ -6793,22 +6769,24 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
 int battle_damage_area( struct block_list *bl, va_list ap) {
 	unsigned int tick;
 	int64 damage;
-	int amotion, dmotion;
+	int amotion, dmotion, flag;
 	struct block_list *src;
 
 	nullpo_ret(bl);
 
-	tick=va_arg(ap, unsigned int);
-	src=va_arg(ap,struct block_list *);
-	amotion=va_arg(ap,int);
-	dmotion=va_arg(ap,int);
-	damage=va_arg(ap,int);
+	tick = va_arg(ap, unsigned int);
+	src = va_arg(ap,struct block_list *);
+	amotion = va_arg(ap,int);
+	dmotion = va_arg(ap,int);
+	damage = va_arg(ap,int);
+	flag = va_arg(ap,int);
+
 	if( bl->type == BL_MOB && ((TBL_MOB*)bl)->mob_id == MOBID_EMPERIUM )
 		return 0;
 	if( bl != src && battle_check_target(src,bl,BCT_ENEMY) > 0 ) {
 		map_freeblock_lock();
 		if( src->type == BL_PC )
-			battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), status_get_class_(bl));
+			battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), status_get_class_(bl), is_infinite_defense(bl,flag));
 		if( amotion )
 			battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true);
 		else
@@ -7192,9 +7170,9 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 
 		if (wd.flag & BF_WEAPON && src != target && damage > 0) {
 			if (battle_config.left_cardfix_to_right)
-				battle_drain(sd, target, wd.damage, wd.damage, tstatus->race, tstatus->class_);
+				battle_drain(sd, target, wd.damage, wd.damage, tstatus->race, tstatus->class_, is_infinite_defense(target,wd.flag));
 			else
-				battle_drain(sd, target, wd.damage, wd.damage2, tstatus->race, tstatus->class_);
+				battle_drain(sd, target, wd.damage, wd.damage2, tstatus->race, tstatus->class_, is_infinite_defense(target,wd.flag));
 		}
 	}
 

+ 1 - 1
src/map/battle.h

@@ -85,7 +85,7 @@ struct Damage battle_calc_attack_plant(struct Damage wd, struct block_list *src,
 
 int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
 
-void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss);
+void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_, bool infdef);
 
 int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
 int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);

+ 2 - 4
src/map/map.h

@@ -503,7 +503,7 @@ enum _sp {
 	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
 	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
 	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
-	SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
+	SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
 	SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
 	SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST,  //2055-2058
 	SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE,  //2059-2061
@@ -511,9 +511,7 @@ enum _sp {
 	SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
 	SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
 	SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE,  // 2071-2073
-	SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_HP_GAIN_RACE_ATTACK_RATE, SP_SP_GAIN_RACE_ATTACK_RATE, // 2074-2077
-	SP_ABSORB_DMG_MAXHP, SP_HP_GAIN_ATTACK, SP_SP_GAIN_ATTACK, SP_HP_GAIN_ATTACK_RATE, SP_SP_GAIN_ATTACK_RATE, SP_SUB_SKILL, // 2078-2083
-	SP_SUBDEF_ELE, SP_COMA_CLASS, SP_COMA_RACE, // 2084-2086
+	SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
 };
 
 enum _look {

+ 0 - 38
src/map/pc.c

@@ -2980,18 +2980,6 @@ void pc_bonus(struct map_session_data *sd,int type,int val)
 		case SP_ABSORB_DMG_MAXHP: // bonus bAbsorbDmgMaxHP,n;
 			sd->bonus.absorb_dmg_maxhp = max(sd->bonus.absorb_dmg_maxhp, val);
 			break;
-		case SP_HP_GAIN_ATTACK: // bonus bHPGainAttack,n;
-			sd->bonus.hp_gain_attack += val;
-			break;
-		case SP_SP_GAIN_ATTACK: // bonus bSPGainAttack,n;
-			sd->bonus.sp_gain_attack += val;
-			break;
-		case SP_HP_GAIN_ATTACK_RATE: // bonus bHPGainAttackRate,n;
-			sd->bonus.hp_gain_attack_rate += val;
-			break;
-		case SP_SP_GAIN_ATTACK_RATE: // bonus bSPGainAttackRate,n;
-			sd->bonus.sp_gain_attack_rate += val;
-			break;
 		default:
 			ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
 			break;
@@ -3474,16 +3462,6 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 		if(sd->state.lr_flag != 2)
 			sd->ignore_def_by_race[type2] += val;
 		break;
-	case SP_SP_GAIN_RACE_ATTACK: // bonus2 bSPGainRaceAttack,r,n;
-		PC_BONUS_CHK_RACE(type2,SP_SP_GAIN_RACE_ATTACK);
-		if(sd->state.lr_flag != 2)
-			sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX);
-		break;
-	case SP_HP_GAIN_RACE_ATTACK: // bonus2 bHPGainRaceAttack,r,n;
-		PC_BONUS_CHK_RACE(type2,SP_HP_GAIN_RACE_ATTACK);
-		if(sd->state.lr_flag != 2)
-			sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX);
-		break;
 	case SP_SKILL_USE_SP_RATE: // bonus2 bSkillUseSPrate,sk,n;
 		if(sd->state.lr_flag == 2)
 			break;
@@ -3621,22 +3599,6 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 			sd->skillusesp[i].val = val;
 		}
 		break;
-	case SP_HP_GAIN_RACE_ATTACK_RATE: // bonus2 bHPGainRaceAttackRate,r,n;
-		PC_BONUS_CHK_RACE(type2,SP_HP_GAIN_RACE_ATTACK_RATE);
-		sd->hp_gain_race_attack_rate[type2] += val;
-		break;
-	case SP_SP_GAIN_RACE_ATTACK_RATE: // bonus2 bSPGainRaceAttackRate,r,n;
-		PC_BONUS_CHK_RACE(type2,SP_SP_GAIN_RACE_ATTACK_RATE);
-		sd->sp_gain_race_attack_rate[type2] += val;
-		break;
-	case SP_HP_GAIN_ATTACK_RATE: // bonus2 bHPGainAttackRate,x,n;
-		sd->hp_gain_attack.rate += type2;
-		sd->hp_gain_attack.per += val;
-		break;
-	case SP_SP_GAIN_ATTACK_RATE: // bonus2 bSPGainAttackRate,x,n;
-		sd->sp_gain_attack.rate += type2;
-		sd->sp_gain_attack.per += val;
-		break;
 	case SP_SUB_SKILL: // bonus2 bSubSkill,sk,n;
 		ARR_FIND(0, ARRAYLENGTH(sd->subskill), i, sd->subskill[i].id == type2 || sd->subskill[i].id == 0);
 		if (i == ARRAYLENGTH(sd->subskill)) {

+ 1 - 7
src/map/pc.h

@@ -353,10 +353,6 @@ struct map_session_data {
 	int ignore_mdef_by_class[CLASS_MAX];
 	int ignore_def_by_race[RC_MAX];
 	short sp_gain_race[RC_MAX];
-	short sp_gain_race_attack[RC_MAX];
-	short hp_gain_race_attack[RC_MAX];
-	short hp_gain_race_attack_rate[RC_MAX];
-	short sp_gain_race_attack_rate[RC_MAX];
 	// zeroed arrays end here.
 
 	// zeroed structures start here
@@ -394,7 +390,7 @@ struct map_session_data {
 	struct s_bonus_vanish_gain {
 		short rate,	///< Success rate 0 - 1000 (100%)
 			per;	///< % HP/SP vanished/gained
-	} hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX], hp_gain_attack, sp_gain_attack;
+	} hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX];
 	// zeroed structures end here
 
 	// manually zeroed structures start here.
@@ -442,8 +438,6 @@ struct map_session_data {
 		int ematk; // matk bonus from equipment
 		int eatk; // atk bonus from equipment
 		uint8 absorb_dmg_maxhp; // [Cydh]
-		short hp_gain_attack, sp_gain_attack;
-		short hp_gain_attack_rate, sp_gain_attack_rate;
 	} bonus;
 	// zeroed vars end here.
 

+ 2 - 2
src/map/skill.c

@@ -3338,9 +3338,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
 		(dmg.flag&BF_MISC && (skill_id == RA_CLUSTERBOMB || skill_id == RA_FIRINGTRAP || skill_id == RA_ICEBOUNDTRAP)) ) )
 	{
 		if (battle_config.left_cardfix_to_right)
-			battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->class_);
+			battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->class_, is_infinite_defense(bl,dmg.flag));
 		else
-			battle_drain(sd, bl, dmg.damage, dmg.damage2, tstatus->race, tstatus->class_);
+			battle_drain(sd, bl, dmg.damage, dmg.damage2, tstatus->race, tstatus->class_, is_infinite_defense(bl,dmg.flag));
 	}
 
 	if( damage > 0 ) { // Post-damage effects

+ 0 - 6
src/map/status.c

@@ -3019,10 +3019,6 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
 		+ sizeof(sd->ignore_mdef_by_class)
 		+ sizeof(sd->ignore_def_by_race)
 		+ sizeof(sd->sp_gain_race)
-		+ sizeof(sd->sp_gain_race_attack)
-		+ sizeof(sd->hp_gain_race_attack)
-		+ sizeof(sd->hp_gain_race_attack_rate)
-		+ sizeof(sd->sp_gain_race_attack_rate)
 		);
 
 	memset (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
@@ -3094,8 +3090,6 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
 		+ sizeof(sd->mdef_set_race)
 		+ sizeof(sd->hp_vanish_race)
 		+ sizeof(sd->sp_vanish_race)
-		+ sizeof(sd->hp_gain_attack)
-		+ sizeof(sd->sp_gain_attack)
 	);
 
 	memset (&sd->bonus, 0, sizeof(sd->bonus));