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@@ -9593,14 +9593,11 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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break;
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case UNT_ANKLESNARE:
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- if( group->val2 > 0 ) { // used trap
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- struct block_list *target = map_id2bl(group->val2);
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- if(target)
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- status_change_end(target,SC_ANKLE,-1);
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+ if( group->val2 > 0 ) {
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+ // Used Trap don't returns back to item
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skill_delunit(unit);
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break;
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}
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- // else fall through
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case UNT_SKIDTRAP:
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case UNT_LANDMINE:
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case UNT_SHOCKWAVE:
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@@ -9610,9 +9607,9 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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case UNT_CLAYMORETRAP:
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case UNT_TALKIEBOX:
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{
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- struct block_list* src = map_id2bl(group->src_id);
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- if( src && src->type == BL_PC )
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- { // revert unit back into a trap
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+ struct block_list* src;
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+ if( unit->val1 > 0 && (src = map_id2bl(group->src_id)) != NULL && src->type == BL_PC )
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+ { // revert unit back into a trap
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struct item item_tmp;
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memset(&item_tmp,0,sizeof(item_tmp));
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item_tmp.nameid = ITEMID_TRAP;
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@@ -9666,7 +9663,24 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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unit->val1 -= SKILLUNITTIMER_INTERVAL/20; // trap's hp
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if( unit->val1 <= 0 && unit->limit + group->tick > tick + 700 )
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unit->limit = DIFF_TICK(tick+700,group->tick);
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- break;
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+ break;
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+ case UNT_SKIDTRAP:
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+ case UNT_LANDMINE:
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+ case UNT_SHOCKWAVE:
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+ case UNT_SANDMAN:
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+ case UNT_FLASHER:
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+ case UNT_FREEZINGTRAP:
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+ case UNT_TALKIEBOX:
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+ case UNT_ANKLESNARE:
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+ if( unit->val1 <= 0 ) {
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+ if( group->unit_id == UNT_ANKLESNARE && group->val2 > 0 )
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+ skill_delunit(unit);
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+ else {
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+ group->unit_id = UNT_USED_TRAPS;
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+ group->limit = DIFF_TICK(tick, group->tick) + 1500;
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+ }
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+ }
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+ break;
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case UNT_TATAMIGAESHI:
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if( unit->range >= 0 )
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{ //Disable processed cell.
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@@ -9677,7 +9691,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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group->bl_flag= BL_NUL;
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}
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}
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- break;
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+ break;
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}
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}
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