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@@ -2092,7 +2092,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if (!flag.idef || !flag.idef2)
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{ //Defense reduction
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short vit_def;
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+#if RRMODE
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+ short def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
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+#else
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signed char def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
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+#endif
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short def2 = (short)tstatus->def2;
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if( sd )
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@@ -2708,7 +2712,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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* -> statusMATK holds the %Matk modifier stuff from earlier and lastly:
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* -> the mdef part is not applied at this point, but later.
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**/ //1:bugreport:5101 //1:bugreport:5101
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- MATK_ADD((1+sstatus->matk_max) * 2 + 15/10 * sstatus->matk_min + rand()% ( sstatus->matk_max + (1 + (sstatus->matk_max*sstatus->wlv) / 10 * 2 * 10/15 * sstatus->matk_min ) ));
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+ MATK_ADD((1+sstatus->matk_max) * 2 + 15/10 * sstatus->matk_min + rand()% ( sstatus->matk_max + (1 + (sstatus->matk_max*sstatus->wlv) / 10 * 2 + 10/15 * sstatus->matk_min ) ));
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#else //Ancient MATK Appliance
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if (sstatus->matk_max > sstatus->matk_min) {
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MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
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@@ -3021,7 +3025,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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}
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if(!flag.imdef){
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+#if RRMODE
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+ short mdef = tstatus->mdef;
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+#else
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char mdef = tstatus->mdef;
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+#endif
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int mdef2= tstatus->mdef2;
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if(sd) {
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i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS];
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