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@@ -41,7 +41,7 @@
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//= 2.5 Fixed some spelling and grammar in crusader quest. [L0ne_W0lf]
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//= 2.6 Fixed bug (about totally blocked baby class), optimized,
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//= made some NPC more unique names: Monster Summon#cr1 [Lupus]
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-//= 2.7 Fixed Some variables like "@item", and changed to ".@item". [Samuray22] (Thanks to BrainStorm)
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+//= 2.7 Fixed Some variables like ".@item", and changed to "@item". [Samuray22]
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//============================================================
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@@ -222,25 +222,25 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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next;
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switch(CRUS_Q) {
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case 1:
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- set .@item1, 957;
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- set .@item2, 959;
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- set .@item3, 1099;
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- set .@item4, 901;
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+ set @item1, 957;
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+ set @item2, 959;
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+ set @item3, 1099;
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+ set @item4, 901;
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break;
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Case 2:
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- set .@item1, 932;
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- set .@item2, 1043;
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- set .@item3, 1098;
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- set .@item4, 1094;
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+ set @item1, 932;
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+ set @item2, 1043;
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+ set @item3, 1098;
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+ set @item4, 1094;
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break;
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Case 3:
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- set .@item1, 958;
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- set .@item2, 930;
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- set .@item3, 1041;
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- set .@item4, 1062;
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+ set @item1, 958;
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+ set @item2, 930;
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+ set @item3, 1041;
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+ set @item4, 1062;
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break;
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}
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- if (countitem(.@item1) > 9 && countitem(.@item2) > 9 && countitem(.@item3) > 9 && countitem(.@item4) > 9) {
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+ if (countitem(@item1) > 9 && countitem(@item2) > 9 && countitem(@item3) > 9 && countitem(@item4) > 9) {
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mes "[Michael Halig]";
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mes "Ah, well done.";
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mes "I must acknowledge your efforts and determination. You may now proceed to take the next test.";
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@@ -248,10 +248,10 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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mes "[Michael Halig]";
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mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
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next;
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- delitem .@item1, 10;
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- delitem .@item2, 10;
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- delitem .@item3, 10;
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- delitem .@item4, 10;
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+ delitem @item1, 10;
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+ delitem @item2, 10;
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+ delitem @item3, 10;
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+ delitem @item4, 10;
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set CRUS_Q, 4;
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mes "[Michael Halig]";
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mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
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@@ -261,10 +261,10 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me...";
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next;
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mes "[Michael Halig]";
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- mes "10 ^3355FF"+getitemname(.@item1)+"^000000";
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- mes "10 ^3355FF"+getitemname(.@item2)+"^000000";
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- mes "10 ^3355FF"+getitemname(.@item3)+"^000000";
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- mes "10 ^3355FF"+getitemname(.@item4)+"^000000";
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+ mes "10 ^3355FF"+getitemname(@item1)+"^000000";
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+ mes "10 ^3355FF"+getitemname(@item2)+"^000000";
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+ mes "10 ^3355FF"+getitemname(@item3)+"^000000";
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+ mes "10 ^3355FF"+getitemname(@item4)+"^000000";
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next;
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mes "[Michael Halig]";
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mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys.";
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