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@@ -3580,7 +3580,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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dmg = battle_calc_attack(attack_type,src,bl,skill_id,skill_lv,flag&0xFFF);
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//If the damage source is a unit, the damage is not delayed
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- if (src != dsrc && skill_id != GS_GROUNDDRIFT)
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+ if (src != dsrc)
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dmg.amotion = 0;
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//! CHECKME: This check maybe breaks the battle_calc_attack, and maybe need better calculation.
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