|
@@ -992,8 +992,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
|
|
|
sd->status.skill[id].id=id;
|
|
|
sd->status.skill[id].lv=1;
|
|
|
sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill.
|
|
|
+ flag=1;
|
|
|
}
|
|
|
- flag=1;
|
|
|
} else if (f){
|
|
|
sd->status.skill[id].id=id;
|
|
|
flag=1;
|
|
@@ -2919,7 +2919,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
|
|
|
//** pc.c:
|
|
|
int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
|
|
|
{
|
|
|
- int i,j,skill,itemid,flag;
|
|
|
+ int i,skill,itemid,flag;
|
|
|
struct mob_data *md;
|
|
|
struct item tmp_item;
|
|
|
|