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@@ -11988,10 +11988,10 @@ int buildin_setmobdata(struct script_state *st){
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md->level = (unsigned short)value2;
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break;
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case 2:
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- md->status.hp = value2;
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+ md->status.hp = (unsigned int)value2;
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break;
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case 3:
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- md->status.max_hp = value2;
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+ md->status.max_hp = (unsigned int)value2;
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break;
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case 4:
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md->master_id = value2;
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@@ -12006,49 +12006,49 @@ int buildin_setmobdata(struct script_state *st){
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md->bl.y = (short)value2;
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break;
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case 8:
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- md->status.speed = (short)value2;
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+ md->status.speed = (unsigned short)value2;
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break;
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case 9:
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- md->status.mode = (short)value2;
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+ md->status.mode = (unsigned short)value2;
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break;
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case 10:
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md->special_state.ai = (unsigned int)value2;
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break;
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case 11:
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- md->sc.option = (short)value2;
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+ md->sc.option = (unsigned short)value2;
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break;
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case 12:
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- md->vd->sex = value2;
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+ md->vd->sex = (char)value2;
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break;
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case 13:
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- md->vd->class_ = value2;
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+ md->vd->class_ = (unsigned short)value2;
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break;
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case 14:
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- md->vd->hair_style = (short)value2;
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+ md->vd->hair_style = (unsigned short)value2;
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break;
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case 15:
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- md->vd->hair_color = (short)value2;
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+ md->vd->hair_color = (unsigned short)value2;
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break;
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case 16:
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- md->vd->head_bottom = (short)value2;
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+ md->vd->head_bottom = (unsigned short)value2;
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break;
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case 17:
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- md->vd->head_mid = (short)value2;
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+ md->vd->head_mid = (unsigned short)value2;
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break;
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case 18:
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- md->vd->head_top = (short)value2;
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+ md->vd->head_top = (unsigned short)value2;
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break;
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case 19:
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- md->vd->cloth_color = (short)value2;
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+ md->vd->cloth_color = (unsigned short)value2;
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break;
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case 20:
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- md->vd->shield = value2;
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+ md->vd->shield = (unsigned short)value2;
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break;
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case 21:
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- md->vd->weapon = (short)value2;
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+ md->vd->weapon = (unsigned short)value2;
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break;
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case 22:
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- md->vd->shield = (short)value2;
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+ md->vd->shield = (unsigned short)value2;
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break;
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case 23:
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md->ud.dir = (unsigned char)value2;
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