|
@@ -11,13 +11,14 @@
|
|
|
//= Auto Start for War of Emperium
|
|
|
//=============================================
|
|
|
//= gettime(3): Gets hour (24 hour time)
|
|
|
-//= gettime(4): Use it if you only want to have WoE start on
|
|
|
-//= certain days.
|
|
|
-//= 1=Monday, 2=Tuesday, 3=Wednesday, 4=Thursday, etc.
|
|
|
+//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,
|
|
|
+//= 3=Wednesday, 4=Thursday, etc.
|
|
|
//===== Additional Comments: =================================
|
|
|
//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]
|
|
|
//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
|
|
|
//= v1.3 Moved treasure spawn time here.[kobra_k88]
|
|
|
+//= v1.3a Implemented Shadowlady's idea to allow for different
|
|
|
+//= start/stop times on different days.[kobra_k88]
|
|
|
//============================================================
|
|
|
|
|
|
// WoE Start/Stop times
|
|
@@ -25,21 +26,24 @@
|
|
|
- script Agit_Event -1,{
|
|
|
end;
|
|
|
|
|
|
+OnClock2100: //start time for Tues(2), Thurs(4)
|
|
|
+OnClock2300: //end time for Tues(2), Thurs(4)
|
|
|
+OnClock1600: //start time for Sat(6)
|
|
|
+OnClock1800: //end time for Sat(6)
|
|
|
OnAgitInit:
|
|
|
- if(gettime(3) >= 17 || gettime(3) < 10) goto L_Stop;
|
|
|
+ if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
|
|
|
+ if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
|
|
|
+ if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
|
|
|
+ if(gettime(4)!=2 || gettime(4)!=4 || gettime(4)!=6) end; //stops script on non woe day
|
|
|
|
|
|
-OnClock1000:
|
|
|
-// if(gettime(4)!=1 || gettime(4)!=3 || gettime(4)!=6) end;
|
|
|
- Announce "The War Of Emperium has begun!",8;
|
|
|
- AgitStart;
|
|
|
- Break;
|
|
|
-
|
|
|
-OnClock1700:
|
|
|
-L_Stop:
|
|
|
-// if(gettime(4)!=1 || gettime(4)!=3 || gettime(4)!=6) end;
|
|
|
Announce "The War Of Emperium is over!",8;
|
|
|
AgitEnd;
|
|
|
Break;
|
|
|
+
|
|
|
+L_Start:
|
|
|
+ Announce "The War Of Emperium has begun!",8;
|
|
|
+ AgitStart;
|
|
|
+ Break;
|
|
|
}
|
|
|
|
|
|
// Treasure Spawn Time
|