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@@ -23,47 +23,48 @@
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// 10 Cast interrupted when hit?
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// 10 Cast interrupted when hit?
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// 11 defense-reduction rate during cast.
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// 11 defense-reduction rate during cast.
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// 12 inf2 (skill information 2):
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// 12 inf2 (skill information 2):
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-// 0x00001- quest skill
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-// 0x00002- npc skill
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-// 0x00004- wedding skill
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-// 0x00008- spirit skill
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-// 0x00010- guild skill
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-// 0x00020- song/dance
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-// 0x00040- ensemble skill
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-// 0x00080- trap
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-// 0x00100- skill that damages/targets yourself
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-// 0x00200- cannot be casted on self (if inf = 4, auto-select target skill)
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-// 0x00400- usable only on party-members (and enemies if skill is offensive)
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-// 0x00800- usable only on guild-mates (and enemies if skill is offensive)
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-// 0x01000- disable usage on enemies (for non-offensive skills).
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-// 0x02000- available skill for SC_AUTOSHADOWSPELL
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-// 0x04000- chorus skill
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-// 0x08000- skill that ignore bg reduction
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-// 0x10000- skill that ignore gvg reduction
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-// 0x20000- makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
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+// 0x00001 - quest skill
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+// 0x00002 - npc skill
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+// 0x00004 - wedding skill
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+// 0x00008 - spirit skill
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+// 0x00010 - guild skill
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+// 0x00020 - song/dance
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+// 0x00040 - ensemble skill
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+// 0x00080 - trap
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+// 0x00100 - skill that damages/targets yourself
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+// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
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+// 0x00400 - usable only on party-members (and enemies if skill is offensive)
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+// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
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+// 0x01000 - disable usage on enemies (for non-offensive skills).
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+// 0x02000 - available skill for SC_AUTOSHADOWSPELL
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+// 0x04000 - chorus skill
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+// 0x08000 - skill that ignore bg reduction
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+// 0x10000 - skill that ignore gvg reduction
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+// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
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// 13 maxcount: max amount of skill instances to place on the ground when
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// 13 maxcount: max amount of skill instances to place on the ground when
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// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
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// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
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// that attack using a path, this is the path length to be used.
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// that attack using a path, this is the path length to be used.
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// 14 attack type (none, weapon, magic, misc)
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// 14 attack type (none, weapon, magic, misc)
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// 15 Blowcount (amount of tiles skill knockbacks)
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// 15 Blowcount (amount of tiles skill knockbacks)
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// 16 inf3 (skill information 3):
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// 16 inf3 (skill information 3):
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-// 0x00001- skill ignores land protector (e.g. arrow shower)
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-// 0x00002- skill that doesn't end camouflage
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-// 0x00004- usable skills while hiding
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-// 0x00008- skill that can be use while in dancing state
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-// 0x00010- skill that could hit emperium
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-// 0x00020- skill blocked by statis
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-// 0x00040- skill blocked by kagehumi
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-// 0x00080- skill range affected by AC_VULTURE
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-// 0x00100- skill range affected by GS_SNAKEEYE
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-// 0x00200- skill range affected by NJ_SHADOWJUMP
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-// 0x00400- skill range affected by WL_RADIUS
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-// 0x00800- skill range affected by RA_RESEARCHTRAP
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-// 0x01000- skill that does not affect user that has NC_HOVERING active
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-// 0x02000- skill that can be using while riding warg
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-// 0x04000- skill that can't be used while in mado
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-// 0x08000- skill that can be used to target while under SC__MANHOLE effect
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-// 0x10000- skill that affects hidden targets
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+// 0x00001 - skill ignores land protector (e.g. arrow shower)
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+// 0x00002 - skill that doesn't end camouflage
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+// 0x00004 - usable skills while hiding
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+// 0x00008 - skill that can be use while in dancing state
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+// 0x00010 - skill that could hit emperium
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+// 0x00020 - skill blocked by statis
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+// 0x00040 - skill blocked by kagehumi
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+// 0x00080 - skill range affected by AC_VULTURE
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+// 0x00100 - skill range affected by GS_SNAKEEYE
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+// 0x00200 - skill range affected by NJ_SHADOWJUMP
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+// 0x00400 - skill range affected by WL_RADIUS
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+// 0x00800 - skill range affected by RA_RESEARCHTRAP
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+// 0x01000 - skill that does not affect user that has NC_HOVERING active
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+// 0x02000 - skill that can be using while riding warg
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+// 0x04000 - skill that can't be used while in mado
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+// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
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+// 0x10000 - skill that affects hidden targets
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+// 0x20000 - skill that affects SC_GLOOMYDAY_SK
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// 17 Name
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// 17 Name
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// 18 Description
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// 18 Description
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1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
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1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
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@@ -144,7 +145,7 @@
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// Knight
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// Knight
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
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-57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
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+57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x20000, KN_BRANDISHSPEAR,Brandish Spear
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58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6,0x0, KN_SPEARSTAB,Spear Stab
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58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6,0x0, KN_SPEARSTAB,Spear Stab
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59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, KN_SPEARBOOMERANG,Spear Boomerang
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59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, KN_SPEARBOOMERANG,Spear Boomerang
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60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, KN_TWOHANDQUICKEN,Twohand Quicken
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60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, KN_TWOHANDQUICKEN,Twohand Quicken
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@@ -367,7 +368,7 @@
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248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
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248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
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249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
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249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
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250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
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250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
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-251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x0, CR_SHIELDBOOMERANG,Shield Boomerang
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+251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x20000, CR_SHIELDBOOMERANG,Shield Boomerang
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252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, CR_REFLECTSHIELD,Shield Reflect
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252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, CR_REFLECTSHIELD,Shield Reflect
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253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0,0x0, CR_HOLYCROSS,Holy Cross
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253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0,0x0, CR_HOLYCROSS,Holy Cross
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254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0,0x0, CR_GRANDCROSS,Grand Cross
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254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0,0x0, CR_GRANDCROSS,Grand Cross
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@@ -576,7 +577,7 @@
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//****
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//****
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// Lord Knight
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// Lord Knight
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-397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
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+397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, LK_SPIRALPIERCE,Spiral Pierce
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398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
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398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
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399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
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399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
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@@ -695,7 +696,7 @@
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477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
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477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
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478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
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478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
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479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
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479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
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-480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, PA_SHIELDCHAIN,Shield Chain
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+480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
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481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
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481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
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482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
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482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
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483,16,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein
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483,16,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein
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@@ -884,7 +885,7 @@
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2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
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2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
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2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
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2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
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2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
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2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
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-2004,5,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0,0x0, RK_HUNDREDSPEAR,Hundred Spear
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+2004,5,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0,0x20000, RK_HUNDREDSPEAR,Hundred Spear
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2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3,0x0, RK_WINDCUTTER,Wind Cutter
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2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3,0x0, RK_WINDCUTTER,Wind Cutter
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2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, RK_IGNITIONBREAK,Ignition Break
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2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, RK_IGNITIONBREAK,Ignition Break
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2007,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RK_DRAGONTRAINING,Dragon Training
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2007,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RK_DRAGONTRAINING,Dragon Training
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@@ -1069,7 +1070,7 @@
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2307,11,8,1,-1,0,2,5,1,no,0,0,10,weapon,0,0x0, LG_CANNONSPEAR,Cannon Spear
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2307,11,8,1,-1,0,2,5,1,no,0,0,10,weapon,0,0x0, LG_CANNONSPEAR,Cannon Spear
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2308,7,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LG_BANISHINGPOINT,Banishing Point
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2308,7,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LG_BANISHINGPOINT,Banishing Point
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2309,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, LG_TRAMPLE,Trample
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2309,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, LG_TRAMPLE,Trample
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-2310,1,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x0, LG_SHIELDPRESS,Shield Press
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+2310,1,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x20000, LG_SHIELDPRESS,Shield Press
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2311,0,6,4,0,0x3,3,5,1,no,0,0,0,none,0,0x0, LG_REFLECTDAMAGE,Reflect Damage
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2311,0,6,4,0,0x3,3,5,1,no,0,0,0,none,0,0x0, LG_REFLECTDAMAGE,Reflect Damage
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2312,5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LG_PINPOINTATTACK,Pinpoint Attack
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2312,5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LG_PINPOINTATTACK,Pinpoint Attack
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2313,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_FORCEOFVANGUARD,Force of Vanguard
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2313,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_FORCEOFVANGUARD,Force of Vanguard
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