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@@ -3685,7 +3685,7 @@ REPLACE INTO `item_db_re` VALUES (5460,'Adv_Dragon_Skull','Evolved Dragon Skull
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REPLACE INTO `item_db_re` VALUES (5461,'Adv_Whisper_Mask','Evolved Whisper Mask',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,769,NULL,'50',1,458,'bonus bDex,3; bonus2 bSubEle,Ele_Ghost,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5462,'Spiked_Scarf','Spiked Scarf',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,459,'bonus bAtk,30; bonus bMaxHPrate,-2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5463,'Rainbow_Scarf','Rainbow Scarf',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,460,'bonus bMatk,30; bonus bMaxSPrate,-2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (5464,'Zaha_Doll_Hat','Zaha Doll Hat',4,20,NULL,0,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,461,'bonus bInt,3; bonus bMdef,9; bonus2 bMagicAddRace,Ele_Undead,10; .@r0 = getrefine(); autobonus "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",3*.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }"; autobonus2 "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5464,'Zaha_Doll_Hat','Zaha Doll Hat',4,20,NULL,0,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,461,'bonus bInt,3; bonus bMdef,9; bonus2 bMagicAddEle,Ele_Undead,10; .@r0 = getrefine(); autobonus "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",3*.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }"; autobonus2 "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5465,'Celestial_Hat','Hat Of Fortune',4,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,462,'bonus bLuk,2; bonus bMdef,5; .@r = getrefine(); if(.@r>4) bonus bLuk,.@r-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5466,'Wind_Milestone','Wind Milestone',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,463,'bonus bAgi,2; skill "AL_TELEPORT",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5467,'Helm_Of_Dragoon','Helm Of Dragon',4,20,NULL,1000,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,464,'bonus bStr,2; bonus bInt,2; bonus bDex,2; .@r = getrefine(); if(.@r>=7) bonus2 bExpAddRace,RC_Dragon,3; if(.@r>=9) bonus2 bExpAddRace,RC_Dragon,5; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30;',NULL,NULL);
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@@ -7663,21 +7663,24 @@ REPLACE INTO `item_db_re` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamb
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REPLACE INTO `item_db_re` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,'130:80',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,'130:80',NULL,1,0,0x000444A2,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,3,'0',0,2,'bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,'160',NULL,1,1,0x000654E2,63,2,2,4,'70',1,2,'bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,'160',NULL,1,1,0x000654E2,63,2,2,4,'70',1,2,'bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13421,'Ruber','Ruber',5,20,NULL,1500,'170',NULL,1,1,0x000444A2,18,2,2,3,'50',1,2,'autobonus "{ bonus2 bSkillAtk,\\\"KN_BOWLINGBASH\\\",20; bonus2 bSkillAtk,\\\"SM_BASH\\\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13422,'Flamberge_C','Flamberge',5,0,NULL,0,'185',NULL,1,0,0x00004080,63,2,2,3,'1',0,2,'bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13422,'Flamberge_C','Flamberge',5,0,NULL,0,'185',NULL,1,0,0x00004080,63,2,2,3,'1',0,2,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13423,'P_Sabre1','Eden Sabre I',5,0,NULL,0,'147',NULL,1,0,0x000654E2,63,2,2,2,'26',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13424,'P_Sabre2','Eden Sabre II',5,0,NULL,0,'170',NULL,1,0,0x000654E2,63,2,2,2,'40',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13425,'Tourist_Sword','Tourist Sword',5,0,NULL,500,'61',NULL,1,0,0x000654E3,63,2,2,1,'1',0,2,'bonus bStr,1; bonus bDex,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13426,'F_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bStr,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13427,'F_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13426,'F_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13427,'F_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus bHPDrainValue,1; bonus2 bSPLossRate,15,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13428,'Priest_Sword','Priest Sword',5,20,NULL,1200,'170',NULL,1,3,0x000654E2,63,2,2,4,'50',1,2,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13429,'E_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bStr,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13429,'E_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13430,'E_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13431,'Chrome_Sword','Chrome Sword',5,20,NULL,2200,'180',NULL,1,0,0x000444A2,18,2,2,3,'110',1,2,'bonus bAgi,1; bonus bMaxHPrate,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13431,'Chrome_Sword','Chrome Sword',5,20,NULL,2200,'180',NULL,1,0,0x000444A2,18,2,2,3,'110',1,2,'bonus bAgi,1; bonus bMaxHPrate,-5; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13432,'Adventure_Sword','Adventure Sword',5,0,NULL,0,'80',NULL,1,0,0x00004082,63,2,2,1,'1',0,2,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13433,'Academy_Sword','Academy Sword',5,0,NULL,1200,'120',NULL,1,1,0x00004082,63,2,2,1,'1',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13433,'Academy_Sword','Academy Sword',5,0,NULL,1200,'120',NULL,1,1,0x00004082,63,2,2,1,'30',1,2,'bonus bMaxHP,200; bonus bMaxSP,100; .@b = BaseLevel/10; bonus bMaxHP,-40*.@b; bonus bMaxSP,-20*.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13434,'P_Saber3','Eden Saber III',5,0,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,3,'60',0,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13435,'Fire_Brand_','Fireblend',5,20,NULL,500,'100:108',NULL,1,3,0x000654E2,63,2,2,4,'40',1,2,'bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13436,'Ice_Falchon_','Ice Falchion',5,20,NULL,600,'100:108',NULL,1,3,0x000654E2,63,2,2,4,'40',1,2,'bonus bAtkEle,Ele_Water; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13437,'Orcish_Sword_','Orcish Sword',5,20,NULL,800,'90',NULL,1,4,0x000654E3,63,2,2,3,'5',1,2,'bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13438,'Magical_Blade','Magical Blade',5,60000,NULL,2000,'165:110',NULL,1,2,0x000654E3,63,2,2,4,'105',1,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13439,'TE_Woe_Sword','TE Woe Sword',5,0,NULL,0,'120:100',NULL,1,0,0x000654E3,63,2,2,3,'40',1,2,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13440,'Ceremonial_Sword','Ceremonial Sword',5,20,NULL,500,'60',NULL,1,0,0x00000063,5,2,2,1,'1',1,2,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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@@ -7685,10 +7688,14 @@ REPLACE INTO `item_db_re` VALUES (13441,'Thanos_Sword','Thanos Sword',5,10,NULL,
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REPLACE INTO `item_db_re` VALUES (13442,'Old_Parasol','Old Parasol',5,10,NULL,500,'120:80',NULL,NULL,3,0x000654E2,63,2,2,3,'80',1,2,'bonus bMatk,getrefine(); skill "MG_SOULSTRIKE",10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13444,'Pala','Pala',5,20,NULL,700,'190',NULL,0,1,0x000654E2,63,2,2,3,'0',1,2,'bonus bAspdRate,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13445,'Half_BF_Sword1','Half BF Sword1',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13449,'Gladius_Daemonicus','Gladius Daemonicus',5,20,NULL,1200,'130',NULL,NULL,2,0x000654E2,63,2,2,4,'80',1,2,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13446,'Star_Dust_Blade_','Star Dust Blade',5,1,NULL,1000,'140',NULL,1,3,0x00000001,63,2,2,4,'45',1,2,'bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13447,'Byeorrun_Gum_','Byeollungum',5,1,NULL,900,'150',NULL,1,2,0x000654E2,63,2,2,4,'40',1,2,'bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13448,'Magical_Blade_','Magical Blade',5,1,NULL,2000,'165:110',NULL,1,3,0x000654E3,63,2,2,4,'105',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13449,'Gladius_Daemonicus','Gladius Daemonicus',5,20,NULL,1200,'130',NULL,NULL,2,0x000654E2,63,2,2,4,'80',1,2,'bonus bAspdRate,10; .@r = getrefine(); if(.@r>=9){ autobonus "{ bonus bAspd,3; }",30,5000; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13450,'Saber__','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13451,'Ru_Blue_Sword','Blue Sword',5,10,NULL,1200,'190',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13451,'Ru_Blue_Sword','Ru Blue Sword',5,1,NULL,1200,'200',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13452,'Ru_Gold_Sword','Ru Gold Sword',5,0,NULL,1200,'190',NULL,1,2,0x00000080,56,2,2,3,'120',1,2,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13453,'Mysteltainn__','Mysteltainn',5,20,NULL,1000,'170',NULL,1,3,0x000654E2,63,2,2,4,'40',1,2,'bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x000654E3,63,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13455,'Saber_of_Vicious_Mind','Saber of Vicious Mind',5,20,NULL,1350,'135',NULL,1,1,0x000654E3,63,2,2,4,'160',1,2,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13456,'Unity_Sword','Unity Sword',5,20,NULL,420,'80',NULL,1,1,0x000654E3,56,2,2,3,'1',1,2,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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@@ -7696,11 +7703,28 @@ REPLACE INTO `item_db_re` VALUES (13457,'Unity_Dagger','Unity Dagger',5,20,NULL,
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REPLACE INTO `item_db_re` VALUES (13460,'Sealed_Magic_Sword','Sealed Magic Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@sp = -100; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; if (.@r >= 7) { .@sp += 50; .@matk = 85; if (.@r >= 10) { bonus bAspd,1; .@sp += 50; .@matk += 45; } bonus bMatk,.@matk; } bonus bMaxSP,.@sp;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13461,'Sealed_Evil_Sword','Sealed Evil Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@def = -50; .@mdef = -10; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,100; if (.@r >= 7) { .@crit = 30; .@mdef += 10; if (.@r >= 10) { bonus bAspd,1; .@crit += 20; .@def += 50; } bonus bCritical,.@crit; } bonus bDef,.@def; bonus bMdef,.@mdef;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13462,'Sealed_Max_Sword','Sealed Maximum Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@hp = -1000; bonus3 bAutoSpell,"MG_COLDBOLT",5,100; if (.@r >= 7) { .@atk = 65; .@hp += 500; if (.@r >= 10) { bonus bAspd,1; .@atk += 45; .@hp += 500; } bonus bBaseAtk,.@atk; } if (.@hp) { bonus bMaxHP,.@hp; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13469,'Illusion_Immaterial_Sword','Illusion Immaterial Sword',5,0,NULL,900,'180',NULL,1,2,0x000654E2,63,2,2,4,'120',1,2,'.@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13493,'Cannon_Rapier-OS','Cannon Rapier-OS',5,20,NULL,800,'160:150',NULL,1,2,0x000654E3,63,2,2,4,'130',1,2,'.@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),1; /* unknown rate */ if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,1; /* unknown rate */ } } }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13469,'Illusion_Immaterial_Sword','Illusion Immaterial Sword',5,0,NULL,900,'180',NULL,1,2,0x000654E2,63,2,2,4,'120',1,2,'.@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val); bonus bAtkEle,Ele_Ghost;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13473,'God\'s_Sword','God\'s Sword',5,NULL,NULL,1300,'150',NULL,1,2,0x000654E3,56,2,2,4,'120',1,2,'bonus bAgi,5; bonus bCritical,50; bonus bFlee2,20; bonus2 bAddRace,RC_Demon,30; .@r = getrefine(); .@rate = 1+.@r; .@s = getskilllv("ASC_BREAKER"); .@slv = 3; if(.@s>3) { .@slv = .@s; } bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate; if(.@r>=8){ skill "ASC_BREAKER",3; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13474,'Sword___','Sword',5,1,NULL,500,'25',NULL,1,4,0x000654E3,63,2,2,1,'2',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13475,'Falchion___','Falchion',5,1,NULL,600,'39',NULL,1,4,0x000654E3,63,2,2,1,'2',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13476,'Blade___','Blade',5,1,NULL,700,'53',NULL,1,4,0x000654E3,63,2,2,1,'2',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13477,'Lapier___','Rapier',5,10,NULL,500,'70',NULL,1,3,0x000654E3,63,2,2,2,'14',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13478,'Scimiter___','Scimitar',5,10,NULL,700,'85',NULL,1,3,0x000654E3,63,2,2,2,'14',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13479,'Tsurugi___','Tsurugi',5,1,NULL,1200,'130',NULL,1,2,0x000654E2,63,2,2,3,'27',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13480,'Ring_Pommel_Saber__','Ring Pommel Saber',5,1,NULL,900,'100',NULL,1,3,0x000654E2,63,2,2,2,'14',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13481,'Saber___','Saber',5,1,NULL,1000,'115',NULL,NULL,3,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13482,'Orcish_Blade','Orcish Blade',5,1,NULL,1200,'120',NULL,1,1,0x000654E2,63,2,2,3,'50',1,2,'bonus2 bSkillAtk,"SM_BASH",5; bonus bMaxHP,150; bonus bHealPower2,5; bonus bUseSPrate,-50; .@r = getrefine(); if(.@r>=7){ bonus2 bSkillAtk,"SM_BASH",5; bonus bHealPower2,5; } if(.@r>=9){ bonus2 bSkillAtk,"SM_BASH",5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13483,'Beginner_Genetic\'s_Sword','Beginner Genetic\'s Sword',5,1,NULL,0,'140',NULL,1,1,0x00040000,56,2,2,3,'100',1,2,'.@r = getrefine(); bonus bVariableCastrate,-10; if(.@r>=7){ bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13485,'Honglyun\'s_Sword_','Honglyun\'s Sword',5,1,NULL,800,'180',NULL,1,2,0x00040000,56,2,2,4,'100',1,2,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if(.@r>=9){ bonus2 bSkillUseSPrate,"GN_CARTCANNON",10; } if(.@r>=11){ bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13492,'Abyss_Blade','Abyss Blade',5,1,NULL,1200,'150:130',NULL,1,1,0x00065480,56,2,2,4,'165',1,2,'.@r = getrefine(); bonus bUnbreakableWeapon; if(.@r>=7){ bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } if(.@r>=9){ bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13493,'Cannon_Rapier-OS','Cannon Rapier-OS',5,20,NULL,800,'160:150',NULL,1,2,0x000654E3,63,2,2,4,'130',1,2,'.@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),100; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,100; } } }',NULL,NULL);
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#===================================================================
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# More Cash Shop Items
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#===================================================================
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+REPLACE INTO `item_db_re` VALUES (13495,'Sealed_Red_Lotus_Sword','Sealed Red Lotus Sword',5,1,NULL,0,'180',NULL,1,2,0x00040000,56,2,2,4,'99',1,2,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if(.@r>=7){ bonus2 bSkillUseSPrate,"GN_CARTCANNON",10; } if(.@r>=9){ bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13497,'Edge_','Edge',5,1,NULL,1200,'60',NULL,1,1,0x000654E2,63,2,2,4,'60',1,2,'bonus bHit,-40; bonus3 bAddEffOnSkill,"RG_RAID",Eff_Bleeding,100; bonus2 bSkillAtk,"RG_RAID",50; .@s = getskilllv("SM_SWORD"); bonus bHit,3*.@s; bonus2 bAddClass,Class_All,2; .@r = getrefine(); if(.@r>=9){ bonus bHit,2*.@s; bonus2 bAddClass,Class_All,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13498,'Nagan_','Nagan',5,1,NULL,500,'120',NULL,1,1,0x000654E2,63,2,2,4,'60',1,2,'.@b = readparam(bStr); bonus bCritical,1*(.@b/10); bonus bCritAtkRate,2; skill "TF_DOUBLE",5; .@r = getrefine(); if(.@r>=1){ bonus bCritAtkRate,1*(.@b/10); }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13499,'Kladenets','Kladenets',5,1,NULL,1500,'180:160',NULL,1,1,0x000654E2,56,2,2,4,'130',1,2,'.@r = getrefine(); .@rate = 1+.@r; bonus3 bAutoSpellWhenHit,"SO_PSYCHIC_WAVE",3,.@rate; if(.@r>=10){ bonus bFixedCastrate,-70; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13500,'Insurance60_Package','Life Insurrance Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14500,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13501,'Assorted_Scroll_Box','Experience Scroll Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13502,'Drooping_Kitty_Box','Refined Drooping Cat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 5279,604800;',NULL,NULL);
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@@ -8900,7 +8924,7 @@ REPLACE INTO `item_db_re` VALUES (15176,'Vigilante_Suit','Vigilante Suit',4,0,NU
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REPLACE INTO `item_db_re` VALUES (15177,'Elemental_Robe','Elemental Robe',4,0,NULL,500,NULL,40,NULL,0,0x00010000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bAspdRate,10; bonus bMatk,5*(.@r/2); if (.@r>=9) bonus3 bAutoSpell,"MG_THUNDERSTORM",max(5,getskilllv("MG_THUNDERSTORM")),50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15178,'Golden_Ninja_Suit','Golden Ninja Suit',4,0,NULL,500,NULL,50,NULL,0,0x20000000,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bflee,5*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"KO_HAPPOKUNAI",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15179,'Mine_Worker\'s_Vest','Mine Worker\'s Vest',4,0,NULL,1500,NULL,80,NULL,0,0x00000400,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bFlee,(10+4*(.@r/2)); if (.@r>=9) bonus bCritical,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15180,'Hippie_Clothes','Hippie Clothes',4,0,NULL,50,NULL,50,NULL,0,0x00080000,56,2,16,NULL,'100',1,0,'bonus bBaseAtk,20; if (.@r >= getrefine()) bonus3 bAutoSpell,"AC_DOUBLE",max(3,getskilllv("AC_DOUBLE")),10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15180,'Hippie_Clothes','Hippie Clothes',4,NULL,NULL,50,NULL,50,NULL,NULL,0x00080000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,20; if (.@r >= 9) bonus3 bAutoSpell,"AC_DOUBLE",max(3,getskilllv("AC_DOUBLE")),10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15181,'Para_Team_Uniform100','Awakened Eden Group Uniform I',4,20,NULL,0,NULL,80,NULL,0,0xFFFFFFFF,63,2,16,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,700; bonus bMaxSP,100; bonus bMdef,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15182,'Para_Team_Uniform115','Awakened Eden Group Uniform II',4,20,NULL,0,NULL,85,NULL,0,0xFFFFFFFF,63,2,16,NULL,'115',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15183,'Para_Team_Uniform130','Awakened Eden Group Uniform III',4,20,NULL,0,NULL,90,NULL,0,0xFFFFFFFF,63,2,16,NULL,'130',NULL,NULL,'bonus bAllStats,2; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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@@ -11313,6 +11337,7 @@ REPLACE INTO `item_db_re` VALUES (21047,'Beam_Claymor-OS','Beam Claymor-OS',5,20
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REPLACE INTO `item_db_re` VALUES (21050,'Illusion_Tae_Goo_Lyeon','Illusion Tae Goo Lyeon',5,20,NULL,2000,'250',NULL,1,2,0x00004082,56,2,34,4,'120',1,3,'.@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21051,'Volar','Volar',5,20,NULL,2800,'280',NULL,1,2,0x00000080,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21052,'Vernan','Vernan',5,20,NULL,6500,'300',NULL,1,2,0x00000080,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus bLongAtkRate,.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (21058,'Up_Dragonic_Slayer','Patent Dragonic Slayer',5,NULL,NULL,2000,'200',NULL,1,2,0x00000080,56,2,34,4,'150',1,2,'.@r = getrefine(); bonus bMaxHPrate,.@r/2*5; bonus bMaxSPrate,.@r/2*5; bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5; if (.@r>=7){ bonus bDelayRate,-10; bonus bVariableCastrate,-10; } if (.@r>=9){ bonus bLongAtkRate,10; } if (.@r>=11){ bonus bDelayRate,-7; bonus bMaxSPrate,5; }',NULL,NULL);
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#===================================================================
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# New Shoes
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#===================================================================
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@@ -11385,7 +11410,7 @@ REPLACE INTO `item_db_re` VALUES (22123,'Para_Team_Boots115','Awakened Eden Grou
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REPLACE INTO `item_db_re` VALUES (22124,'Para_Team_Boots130','Awakened Eden Group Boots III',4,0,NULL,0,NULL,27,NULL,0,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22125,'Para_Team_Boots145','Awakened Eden Group Boots IV',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'145',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22126,'Para_Team_Boots160','Awakened Eden Group Boots V',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22131,'Spurred_Boots','Spurred Boots',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@bonus = 5; if (.@r >=7) { .@bonus += 5; } if (.@r >=9) { .@bonus += 5; } bonus bMaxSPrate,.@bonus; bonus bSpeedRate,25; /* fix me: unknown speed value */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22131,'Spurred_Boots','Spurred Boots',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@bonus = 5; if (.@r >=7) { .@bonus += 5; } if (.@r >=9) { .@bonus += 5; } bonus bMaxSPrate,.@bonus; bonus bSpeedRate,25; /* fix me: unknown speed value */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22133,'Illusion_Shoes','Illusion Shoes',4,20,NULL,400,NULL,10,NULL,1,0xFFFFFFFE,63,2,64,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22134,'Enforcer_Shoes','Enforcer Shoes',4,20,NULL,400,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@hpsp = 3; .@a = getskilllv("GC_WEAPONCRUSH"); .@b = getskilllv("GC_WEAPONBLOCKING"); .@c = getskilllv("GC_COUNTERSLASH"); if (.@r >= 5) { .@hpsp += 7; .@dmg = BaseLevel; if (.@r >= 7) { .@hpsp += 10; .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT"); } bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; skill "BS_MAXIMIZE",1; bonus2 bSkillUseSP,"ASC_METEORASSAULT",8; bonus2 bAddClass,Class_All,4*.@a; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; bonus2 bIgnoreDefClassRate,Class_All,20*.@c; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22138,'Devil_Worshipper_Shoes','Devil Worshipper Shoes',4,20,NULL,500,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'bonus bMdef,15; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Neutral,2; bonus2 bMagicAtkEle,Ele_Fire,2; .@r = getrefine(); if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=5) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Fire,5; }',NULL,NULL);
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@@ -12002,7 +12027,7 @@ REPLACE INTO `item_db_re` VALUES (24310,'Sorcerer_Shadow_Shield','Sorcerer Shado
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REPLACE INTO `item_db_re` VALUES (24311,'Ranger_Shadow_Shield','Ranger Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00000800,56,2,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",(20+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24312,'Minstrel_Shadow_Shield','Minstrel Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00080000,56,1,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24313,'Wanderer_Shadow_Shield','Wanderer Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00080000,56,0,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("WA_SWING_DANCE")+getskilllv("WA_SYMPHONY_OF_LOVER")+getskilllv("WA_MOONLIT_SERENADE"))/5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24314,'Ninja_Shadow_Shield','Ninja Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x02000000,63,2,262144,NULL,'1',1,NULL,'bonus bAspd,1; bonus bBaseAtk,(3*getskilllv("NJ_TOBIDOUGU")); autobonus3 "{ bonus bAspd,1; }",1000,50000,"NJ_NEN"; .@val = 4 * .@r; if (.@r >= 7) { .@val += 10; if (.@r >= 9) { .@val += 10; } } bonus2 bIgnoreDefClassRate,Class_Normal,.@val; bonus2 bIgnoreMdefClassRate,Class_Normal,.@val;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24314,'Ninja_Shadow_Shield','Ninja Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x02000000,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAspd,1; bonus bBaseAtk,(3*getskilllv("NJ_TOBIDOUGU")); autobonus3 "{ bonus bAspd,1; }",1000,50000,"NJ_NEN"; .@val = 4 * .@r; if (.@r >= 7) { .@val += 10; if (.@r >= 9) { .@val += 10; } } bonus2 bIgnoreDefClassRate,Class_Normal,.@val; bonus2 bIgnoreMdefClassRate,Class_Normal,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24315,'Taekwon_Shadow_Shield','Taekwon Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00E00000,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); .@val = 3; if (.@r >= 7) { .@val += 2; if (.@r >= 9) { .@val += 3; } } bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r)); bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r)); bonus2 bAddClass,Class_All,.@val; bonus bMatkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24316,'Doram_Physical_Shadow_Shield','Doram Physical Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x80000000,7,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; autobonus3 "{ bonus bAspd,1; }",1000,50000,"SU_ARCLOUSEDASH"; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-(.@r*200); if (.@r>=7) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5; if (.@r>=9) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24317,'Doram_Magical_Shadow_Shield','Doram Magical Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x80000000,7,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bMatkRate,3; autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP"; bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100); if (.@r>=7) bonus2 bSkillAtk,"SU_CN_METEOR",5; if (.@r>=9) bonus2 bSkillAtk,"SU_CN_METEOR",5;',NULL,NULL);
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@@ -12475,7 +12500,7 @@ REPLACE INTO `item_db_re` VALUES (27291,'Ancient_Tri_Joint_Card','Ancient Tri Jo
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REPLACE INTO `item_db_re` VALUES (27292,'Ancient_Stalactic_Golem_Card','Ancient Stalactic Golem Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@vit = readparam(bVit); .@val = .@vit/10; if (.@val) { bonus bAspdRate,.@val; bonus bMaxHP,(150*.@val); if (.@vit >= 120) { bonus bDelayrate,-3; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27293,'Ancient_Megalith_Card','Ancient Megalith Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bMaxSPrate,-1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27294,'Ancient_Tao_Gunka_Card','Ancient Tao Gunka Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'.@val = 30; if (getrefine() >= 10) { .@val += 20; } bonus2 bIgnoreDefClassRate,Class_Boss,.@val;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (27295,'Ancient_Stone_Shooter_Card','Ancient Stone Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@luk = readparam(bLuk); .@aspd = .@crit = .@luk/10; if (.@luk >= 120) { .@crit += 5; } bonus bAspdRate,.@aspd; bonus bCritAtkRate,.@crit;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27295,'Ancient_Stone_Shooter_Card','Ancient Stone Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@luk = readparam(bLuk); .@crit = .@luk/10; if (.@luk >= 120) { .@crit += 5; } bonus bAspdRate,1; bonus bCritAtkRate,.@crit;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27296,'Ancient_Wootan_Shooter_Card','Ancient Wootan Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@dex = readparam(bDex); .@val = .@dex/10; if (.@val) { bonus bAspdRate,.@val; bonus2 bWeaponDamageRate,W_BOW,.@val; if (.@dex >= 120) { bonus bBaseAtk,40; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27297,'Ancient_Wootan_Fighter_Card','Ancient Wootan Fighter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritical,5; bonus bCritAtkRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27298,'Ancient_Wootan_Defender_Card','Ancient Wootan Defender Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'.@val = 30; if (getrefine() >= 10) { .@val += 20; } bonus2 bSubClass,Class_Boss,.@val;',NULL,NULL);
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@@ -12577,13 +12602,13 @@ REPLACE INTO `item_db_re` VALUES (28202,'Southern_Cross_R_','Southern Cross',5,2
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REPLACE INTO `item_db_re` VALUES (28203,'Half_BF_Rifle1','Half BF Rifle1',5,0,NULL,0,'50',NULL,9,0,0x41000000,63,2,34,3,'80',1,18,'bonus bDex,2; bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28204,'Half_BF_Shotgun1','Half BF Shotgun1',5,0,NULL,0,'100',NULL,9,0,0x41000000,63,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28223,'Just_Finish','Finisher',5,20,NULL,2000,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,18,'.@r = getrefine(); bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_AM_BLAST",30; bonus2 bSkillAtk,"RL_MASS_SPIRAL",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_AM_BLAST",-1000; } }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28224,'Dust_Fire','Dustfire',5,20,NULL,1300,'300',NULL,9,2,0x40000000,63,2,34,3,'120',1,20,'bonus bSplashRange,1; bonus2 bAddEff,Eff_Blind,50; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28224,'Dust_Fire','Dustfire',5,20,NULL,1300,'300',NULL,9,2,0x40000000,63,2,34,3,'120',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus2 bAddEff,Eff_Blind,50; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28225,'Burning_Rose','Burning Rose',5,20,NULL,2500,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,19,'bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28226,'Revenger','Avenger',5,20,NULL,1800,'350',NULL,9,2,0x40000000,63,2,34,3,'120',1,21,'bonus bLongAtkRate,20; if (.@r >= 7) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_H_MINE",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28240,'Calf_Kingcobra','Calf Kingcobra',5,0,0,900,'230',NULL,9,2,0x40000000,63,2,34,4,'150',1,18,'.@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if(.@r > 8){ bonus bCritAtkRate,15; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28241,'Calf_Diamondback','Calf Diamondback',5,0,NULL,3000,'220',NULL,9,2,0x40000000,63,2,34,4,'150',1,19,'.@r = getrefine(); bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if(.@r > 6){ bonus2 bSkillAtk,"RL_R_TRIP",20; } if(.@r > 8){ bonus2 bSkillUseSPrate,"RL_R_TRIP",5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28242,'Calf_Anaconda','Calf Anaconda',5,10,NULL,1400,'305',NULL,9,2,0x40000000,63,2,34,4,'150',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if(.@r > 6){ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if(.@r > 11){ bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28243,'Calf_Python','Calf Python',5,10,0,2000,'360',NULL,9,2,0x40000000,63,2,34,4,'150',1,21,'bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5; if(.@r > 6){ bonus bAspdRate,5; } if(.@r > 8){ bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28243,'Calf_Python','Calf Python',5,10,0,2000,'360',NULL,9,2,0x40000000,63,2,34,4,'150',1,21,'.@r = getrefine(); bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5; if(.@r > 6){ bonus bAspdRate,5; } if(.@r > 8){ bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28244,'Illusion_Gate_Keeper_DD','Illusion Gate Keeper DD',5,0,NULL,1300,'240',NULL,9,2,0x40000000,63,2,34,4,'120',1,20,'.@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28253,'HR-S55-OS','HR-S55-OS',5,20,NULL,1000,'250',NULL,9,2,0x41000000,63,2,34,4,'130',1,18,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r >= 11) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28254,'Illusion_Butcher','Illusion Butcher',5,20,NULL,2500,'210',NULL,9,2,0x41000000,63,2,34,4,'120',1,19,'.@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } }',NULL,NULL);
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@@ -13735,44 +13760,6 @@ REPLACE INTO `item_db_re` VALUES (100072,'WL_MB_CL','Spell Book (Chain Lightning
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REPLACE INTO `item_db_re` VALUES (100073,'WL_MB_CM','Spell Book (Comet)',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "WL_READING_SB_READING",9;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100074,'WL_MB_TV','Spell Book (Tetra Vortex)',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "WL_READING_SB_READING",10;',NULL,NULL);
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-#REPLACE INTO `item_db_re` VALUES (100202,'Enchant_Stone_Box20','Costume Enchantment Stone Box 20',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box20);',NULL,NULL);
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-
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-REPLACE INTO `item_db_re` VALUES (100231,'Ref_T_Potion','Golden X',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_REF_T_POTION,30000,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100232,'Add_Atk_Potion','Red Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_ATK_DAMAGE,500000,15;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100233,'Add_Matk_Potion','Blue Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_MATK_DAMAGE,500000,15;',NULL,NULL);
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-
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-REPLACE INTO `item_db_re` VALUES (100273,'Remodel_Hero_Boots','Ancient Hero\'s Boots Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100273;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100274,'Oriental_Sword_Cube','Oriental Sword Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100274;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100275,'Dragonic_Slayer_Cube','Dragonic Slayer Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100275;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100276,'Shiver_Katar_K_Cube','Shiver Katar Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100276;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100277,'Blade_Katar_Cube','Blade Katar Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100277;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100327,'Sword_Of_Bluefire_Cube','Red Lotus Sword Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100327;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100328,'Slate_Sword_Cube','Slate Sword Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100328;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100329,'Narcis_Bow_Cube','Narcissus Bow Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100329;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100330,'Trumpet_Shell_K_Cube','Trumpet Shell Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100330;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100331,'Barb_Wire_K_Cube','Barbed Wire Whip Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100331;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100360,'Avenger_Cube','Avenger Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100360;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100361,'Meteor_Striker_Cube','Meteor Striker Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100361;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100362,'Magic_Sword_Cube','Madogum Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100362;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100363,'Fatalist_Cube','Fatalist Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100363;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100376,'Royal_Bow_K_Cube','Royal Bow Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100376;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100377,'Scalet_Dragon_L_Cube','Scarlet Dragon Leather Bow Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100377;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100378,'Shadow_Staff_K_Cube','Shadow Staff Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100378;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100379,'Freezing_Rod_Cube','Chilling Cane Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100379;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100388,'Iron_Nail_K_Cube','Iron Nail Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100388;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100390,'Ray_Knuckle_Cube','Ray Knuckle Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100390;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100393,'Undine_Spear_K_Cube','Aquatic Spear Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100393;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100394,'Light_Blade_Cube','Light Blade Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100394;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100395,'Iron_Staff_Cube','Iron Staff Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100395;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100396,'Blue_Crystal_Staff_Cube','Blue Crystal Staff Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100396;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100397,'Demon_Hunt_Bible_Cube','Exoricist\'s Bible Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100397;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100398,'Saint_Hall_Cube','Saint Mace Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100398;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100399,'MeawFoxtail_Cube','Meowmeow Foxtail Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100399;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100400,'Fog_Dew_Sword_Cube','Kiri no Tsuyu Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100400;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100401,'Humma_Clear_Cube','Huuma Shuriken Clearness Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100401;*/',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100437,'Ancient_Hero_Weapon_Modification_Cube','Ancient Hero Weapon Modification Cube',2,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-
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-#REPLACE INTO `item_db_re` VALUES (100314,'Enchant_Stone_Box21','Costume Enchantment Stone Box 21',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box21);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100128,'Noblesses_Refine_Ticket','Noblesses Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'100',NULL,NULL,'/*upgradeui 100128;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100129,'Imperial_Refine_Ticket','Imperial Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100129;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100130,'Grace_Refine_Ticket','Grace Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100130;*/',NULL,NULL);
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@@ -13784,6 +13771,23 @@ REPLACE INTO `item_db_re` VALUES (100135,'Imperial_P_Mo_Armor','Imperial Physica
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REPLACE INTO `item_db_re` VALUES (100136,'Imperial_M_Mo_Armor','Imperial Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100136;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100137,'Grace_P_Mo_Armor','Grace Physical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100137;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100138,'Grace_M_Mo_Armor','Grace Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100138;*/',NULL,NULL);
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+
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+#REPLACE INTO `item_db_re` VALUES (100202,'Enchant_Stone_Box20','Costume Enchantment Stone Box 20',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box20);',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (100231,'Ref_T_Potion','Golden X',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_REF_T_POTION,30000,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100232,'Add_Atk_Potion','Red Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_ATK_DAMAGE,500000,15;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100233,'Add_Matk_Potion','Blue Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_MATK_DAMAGE,500000,15;',NULL,NULL);
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+
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+#REPLACE INTO `item_db_re` VALUES (100314,'Enchant_Stone_Box21','Costume Enchantment Stone Box 21',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box21);',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (100402,'Thousand_Sun_Cube','Thousand Sun Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100402;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100403,'Spirit_Pendulum_Cube','Spirit Pendulum Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100403;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100404,'Crimson_Rose_Cube','Crimson Rose Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100404;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100405,'Master_Soul_Rifle_Cube','Master Soul Rifle Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100405;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100406,'Golden_Lord_Launcher_Cube','Golden Lord Launcher Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100406;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100407,'The_Black_Cube','The Black Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100407;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100408,'Demon_Slayer_Shot_Cube','Demon Slayer Shot Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100408;*/',NULL,NULL);
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+
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# Costumes
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#REPLACE INTO `item_db_re` VALUES (400020,'C_BeachBall','Costume Beachball',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1918,NULL,NULL,NULL);
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#REPLACE INTO `item_db_re` VALUES (440000,'C_SharkHead','Costume Shark Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,5120,NULL,'1',0,1919,NULL,NULL,NULL);
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@@ -13919,8 +13923,52 @@ REPLACE INTO `item_db_re` VALUES (490018,'Imperial_Magic_Ring','Imperial Magic R
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REPLACE INTO `item_db_re` VALUES (490019,'Grace_Attack_Ring','Grace Attack Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus bCritAtkRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (490020,'Grace_Magic_Ring','Grace Magic Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus2 bMagicAddEle,Ele_All,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (500013,'Up_Sword_Of_Bluefire','Patent Red Lotus Sword',5,NULL,NULL,1000,'200',NULL,1,2,0x00040000,56,2,2,4,'150',1,2,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillUseSPrate,"GN_CARTCANNON",-10; bonus bVariableCastrate,-7; } if (.@r>=9){ bonus2 bSkillAtk,"GN_CARTCANNON",20; } if (.@r>=11){ bonus bVariableCastrate,-5; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (500014,'Up_Slate_Sword','Patent Slate Sword',5,NULL,NULL,1200,'205',NULL,1,2,0x00040000,56,2,2,4,'150',1,2,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10; bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5; if (.@r>=7){ bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus2 bSkillAtk,"GN_HELLS_PLANT",10; } if (.@r>=9){ bonus bDelayRate,-10; } if (.@r>=11){ bonus bDelayRate,-5; bonus bMaxHPrate,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (500017,'Up_Light_Blade','Patent Light Blade',5,NULL,NULL,1200,'130:195',NULL,1,2,0x00004000,56,2,2,4,'150',1,2,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"PA_PRESSURE",.@r/3*5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5; if (.@r>=7){ bonus bVariableCastrate,-10; } if (.@r>=9){ bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=11){ bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"PA_PRESSURE",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510006,'Fatalist','Fatalist',5,NULL,NULL,900,'165',NULL,1,2,0x00020000,56,2,2,4,'100',1,1,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bAspdRate,(.@r*2/3); if (.@r>=9) { bonus2 bSkillAtk,"SC_FATALMENACE",20; } if (.@r>=11) { bonus bDelayRate,-7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510019,'Up_Magic_Sword','Patent Madogum',5,NULL,NULL,800,'150:195',NULL,1,2,0x00020000,56,2,2,4,'150',1,1,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus bAspdRate,(.@r/3*2); if (.@r>=7){ bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT,1; } if (.@r>=9){ bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=11){ bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510020,'Up_Fatalist','Patent Fatalist',5,NULL,NULL,1200,'205',NULL,1,2,0x00020000,56,2,2,4,'150',1,1,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bAspdRate,(.@r*2/3); if (.@r>=7){ bonus2 bSkillAtk,"SC_FATALMENACE",25; } if (.@r>=9){ bonus2 bSkillUseSPrate,"SC_FATALMENACE",-15; bonus bDelayRate,-7; } if (.@r>=11){ bonus bShortAtkRate,10; bonus bDelayRate,-7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510022,'Up_Fog_Dew_Sword','Patent Kiri no Tsuyu',5,20,NULL,1200,'190',NULL,1,2,0x22000000,63,2,2,4,'150',1,1,'/*Is combo set with 28763 Surudoi Kaze*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (530006,'Up_Undine_Spear_K','Patent Aquatic Spear',5,20,NULL,1400,'195',NULL,3,2,0x00004000,56,2,2,4,'150',1,4,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"LG_CANNONSPEAR",15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus bAspdRate,10; } if (.@r>=9){ bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; } if (.@r>=11){ bonus bPerfectHitAddRate,7; bonus bMaxSPrate,5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (540010,'Up_Thousand_Sun','Patent One Sky One Sun',5,NULL,NULL,1100,'200',NULL,1,2,0x00400000,56,2,2,4,'150',1,15,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bShortAtkRate,4*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20; bonus bAspdRate,10; } if (.@r>=9){ bonus2 bSkillAtk,"SJ_SOLARBURST",25; } if (.@r>=11){ bonus2 bAddSize,Size_All,15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (540011,'Up_Demon_Hunting_Bible','Patent Exorcist\'s Bible',5,20,NULL,700,'205:190',NULL,1,2,0x00000100,56,2,2,4,'150',1,15,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"AB_DUPLELIGHT",25*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",25*(.@r/3); if (.@r>=7){ bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=9){ bonus2 bSkillAtk,"AB_DUPLELIGHT",30; bonus2 bSkillAtk,"AB_JUDEX",30; } if (.@r>=11){ .@i = getskilllv("AB_JUDEX"); bonus3 bAutoSpell,"AB_JUDEX",(.@i > 5 ? .@i : 5),100; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550007,'Freezing_Rod','Chilling Cane',5,NULL,NULL,500,'40:150',NULL,1,2,0x00010000,56,2,2,4,'100',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8; if (.@r>=9) { bonus2 bMagicAddEle,Ele_Undead,10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550012,'Up_Shadow_Staff_K','Patent Shadow Staff',5,20,NULL,750,'40:195',NULL,1,2,0x00010000,16,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3); if (.@r>=7){ bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9){ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus bVariableCastrate,-7; } if (.@r>=11){ bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550013,'Up_Freezing_Rod','Patent Chilling Cane',5,NULL,NULL,750,'40:195',NULL,1,2,0x00010000,56,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*12; if (.@r>=7){ bonus2 bMagicAddEle,Ele_All,15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; } if (.@r>=9){ bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus bVariableCastrate,-7; } if (.@r>=11){ bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550014,'Up_MeawFoxtail','Patent Meowmeow Foxtail',5,20,NULL,1200,'350:350',NULL,1,2,0x80000000,7,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus2 bAddClass,Class_All,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25; } if (.@r>=9){ bonus bVariableCastrate,-10; bonus bAspdRate,10; } if (.@r>=11){ bonus2 bSkillAtk,"SU_PICKYPECK",25; bonus2 bSkillAtk,"SU_CN_METEOR",25; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550015,'Up_Spirit_Pendulum_','Patent Spirit Pendulum',5,NULL,NULL,1200,'70:190',NULL,1,2,0x00800000,56,2,2,4,'150',1,10,'.@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bMagicAddEle,Ele_All,2*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SP_SPA",15; bonus bVariableCastrate,-10; } if (.@r>=9){ bonus2 bSkillAtk,"SP_SWHOO",20; } if (.@r>=11){ autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (560002,'Ray_Knuckle','Ray Knuckle',5,NULL,NULL,700,'185',NULL,1,2,0x00008000,56,2,2,4,'100',1,12,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"SR_TIGERCANNON",.@r/3*4; if (.@r>=9) { bonus2 bSkillAtk,"SR_TIGERCANNON",15; } if (.@r>=11) { bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (560008,'Up_Iron_Nail_K','Patent Iron Nail',5,NULL,NULL,1200,'205',NULL,1,2,0x00008000,56,2,2,4,'150',1,12,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10; } if (.@r>=9){ bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000; } if (.@r>=11){ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15; bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",-15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (560009,'Up_Ray_Knuckle','Patent Ray Knuckle',5,NULL,NULL,800,'205',NULL,1,2,0x00008000,56,2,2,4,'150',1,12,'.@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"SR_TIGERCANNON",4*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"SR_HELLGATE",20; } if (.@r>=9){ bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000; } if (.@r>=11){ bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_HELLGATE",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (570009,'Up_Trumpet_Shell_K','Patent Trumpet Shell',5,NULL,NULL,1000,'160:230',NULL,1,2,0x00080000,56,1,2,4,'150',1,13,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9){ bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11){ bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (580009,'Up_Barb_Wire_K','Patent Barbed Wire Whip',5,NULL,NULL,1000,'160:230',NULL,1,2,0x00080000,56,NULL,2,4,'150',1,14,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9){ bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11){ bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (590003,'Saint_Hall','Saint Mace',5,NULL,NULL,800,'170:165',NULL,1,2,0x00000100,56,2,2,4,'100',1,8,'bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (590011,'Up_Meteor_Striker','Patent Meteor Striker',5,NULL,NULL,3500,'320',NULL,1,2,0x00000400,56,2,34,4,'150',1,8,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10; if (.@r>=7){ bonus2 bSkillAtk,"NC_VULCANARM",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=9){ bonus2 bSkillAtk,"NC_ARMSCANNON",25; } if (.@r>=11){ bonus bLongAtkRate,15; bonus bVariableCastrate,-15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (590012,'Up_Saint_Hall','Patent Saint Mace',5,NULL,NULL,1000,'170:200',NULL,1,2,0x00000100,56,2,2,4,'150',1,8,'bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=7){ bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=9){ bonus2 bMagicAddRace,RC_All,15; } if (.@r>=11){ bonus2 bSkillAtk,"AB_ADORAMUS",15; }',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (600009,'Up_Oriental_Sword','Patent Oriental Sword',5,NULL,NULL,2000,'240',NULL,1,2,0x00000080,56,2,34,4,'150',1,3,'.@r = getrefine(); .@i = max(2,getskilllv("RK_SONICWAVE")); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10; if (.@r>=7){ bonus bUnbreakableWeapon; bonus bAspdRate,10; } if (.@r>=9){ bonus5 bAutoSpell,"RK_SONICWAVE",.@i,20,BF_SHORT,1; } if (.@r>=11){ bonus bCritical,15; bonus bCritAtkRate,15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (610003,'Blade_Katar','Blade Katar',5,NULL,NULL,1000,'185',NULL,1,2,0x00001000,56,2,34,4,'100',1,16,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bAspdRate,(.@r*2/3); if (.@r>=2) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; } if (.@r>=11) { bonus bDelayRate,-7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (610008,'Up_Shiver_Katar_K','Patent Shiver Katar',5,NULL,NULL,1400,'255',NULL,1,2,0x00001000,56,2,34,4,'150',1,16,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10; if (.@r>=7){ bonus bCritAtkRate,15; bonus bAspdRate,10; } if (.@r>=9){ bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_DemiHuman,25; } if (.@r>=11){ bonus bCritical,15; bonus2 bSkillCooldown,"GC_DARKCROW",-10000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (610009,'Up_Blade_Katar','Patent Blade Katar',5,NULL,NULL,1400,'275',NULL,1,2,0x00001000,56,2,34,4,'150',1,16,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bAspdRate,(.@r*2/3); if (.@r>=7){ bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",25; } if (.@r>=9){ bonus bDelayRate,-12; } if (.@r>=11){ bonus bShortAtkRate,10; bonus bLongAtkRate,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (620004,'Up_Avenger','Patent Avenger',5,NULL,NULL,7000,'290',NULL,1,2,0x00000400,56,2,34,4,'150',1,7,'.@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-1000; } if (.@r>=9){ bonus2 bAddSize,Size_All,15; } if (.@r>=11){ bonus2 bSubEle,Ele_All,20; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (640004,'Blue_Crystal_Staff','Blue Crystal Staff',5,NULL,NULL,800,'100:200',NULL,1,2,0x00000200,56,2,2,4,'100',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Water,7; } if (.@r>=11) { bonus2 bSkillCooldown,"WL_JACKFROST",-1000; bonus2 bMagicAddEle,Ele_Fire,7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (640011,'Up_Iron_Staff','Patent Iron Staff',5,NULL,NULL,1000,'100:235',NULL,1,2,0x00000200,56,2,34,4,'150',1,23,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@r/3*12; if (.@r>=7){ bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; } if (.@r>=9){ bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000; bonus bVariableCastrate,-5; } if (.@r>=11){ bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (640012,'Up_Blue_Crystal_Staff','Patent Blue Crystal Staff',5,NULL,NULL,1000,'100:235',NULL,1,2,0x00000200,56,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12; if (.@r>=7){ bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; } if (.@r>=9){ bonus2 bSkillCooldown,"WL_JACKFROST",-1000; bonus bDelayRate,-5; } if (.@r>=11){ bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (650004,'Up_Humma_Clear','Patent Huuma Shuriken Clearness',5,20,NULL,2300,'290',NULL,1,2,0x22000000,63,2,34,4,'150',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,.@r/3*2; if (.@r>=7){ bonus2 bSkillAtk,"KO_HUUMARANKA",30; bonus bVariableCastrate,-10; } if (.@r>=9){ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } if (.@r>=11){ bonus2 bAddEle,Ele_Fire,20; bonus2 bAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Angel,20; }',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (700003,'Scalet_Dragon_L_Bow','Scarlet Dragon Leather Bow',5,NULL,NULL,800,'170',NULL,5,2,0x00000800,56,2,34,4,'100',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bDelayRate,-(.@r/3*4); if (.@r>=9) { bonus2 bSkillAtk,"RA_AIMEDBOLT",35; } if (.@r>=11) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (700013,'Up_Narcis_Bow','Patent Narcissus Bow',5,NULL,NULL,1000,'210',NULL,5,2,0x000A0800,56,2,34,4,'150',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } if (.@r>=9){ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } if (.@r>=11){ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus2 bWeaponDamageRate,W_BOW,15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (700018,'Up_Royal_Bow_K','Patent Royal Bow',5,NULL,NULL,1200,'205',NULL,5,2,0x000A0800,56,2,34,4,'150',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3); if (.@r>=7){ bonus bAspdRate,10; bonus2 bWeaponDamageRate,W_BOW,15; } if (.@r>=9){ bonus bLongAtkRate,12; bonus bCritAtkRate,10; } if (.@r>=11){ bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus bDelayRate,-10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (700019,'Up_Scalet_Dragon_L_Bow','Patent Scarlet Dragon Leather Bow',5,NULL,NULL,900,'200',NULL,5,2,0x00000800,56,2,34,4,'150',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bDelayRate,-(.@r/3*4); if (.@r>=7){ bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,10; } if (.@r>=9){ bonus2 bSkillAtk,"RA_AIMEDBOLT",35; } if (.@r>=11){ bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus bVariableCastrate,-10; }',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (800002,'Up_Crimson_Rose','Patent Crimson Rose',5,20,NULL,1000,'200',NULL,7,2,0x40000000,63,2,34,4,'150',1,17,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2; if (.@r>=7){ bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,10; } if (.@r>=9){ bonus2 bSkillAtk,"RL_FIREDANCE",25; autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL"; } if (.@r>=11){ bonus bDelayRate,-10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (810001,'Up_Master_Soul_Rifle','Patent Master Soul Rifle',5,20,NULL,1000,'200:250',NULL,9,2,0x40000000,63,2,34,4,'150',1,18,'.@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"WL_SOULEXPANSION",20; bonus2 bMagicAddEle,Ele_Ghost,15; } if (.@r>=9){ bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1; } if (.@r>=11){ bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (820001,'Up_Demon_Slayer_Shot','Patent Demon Slayer Shot',5,NULL,NULL,2300,'295',NULL,9,2,0x40000000,63,2,34,4,'150',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r>=7){ bonus2 bAddClass,Class_Boss,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } if (.@r>=9){ autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11){ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35; bonus2 bSkillAtk,"RL_S_STORM",35; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (830002,'Up_The_Black','Patent The Black',5,NULL,NULL,3000,'225',NULL,9,2,0x40000000,63,2,34,4,'150',1,19,'.@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"RL_R_TRIP",20; bonus2 bSkillUseSPrate,"RL_R_TRIP",10; } if (.@r>=9){ bonus2 bSkillAtk,"RL_R_TRIP",15; autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11){ bonus2 bAddSize,Size_All,15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (840001,'Up_Golden_Lord_Launcher','Patent Golden Lord Launcher',5,20,NULL,2400,'350',NULL,9,2,0x40000000,63,2,34,4,'150',1,21,'.@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,20*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"RL_D_TAIL",15; bonus2 bSkillCooldown,"RL_D_TAIL",-1000; } if (.@r>=9){ bonus2 bSkillAtk,"RL_D_TAIL",20; } if (.@r>=11){ bonus2 bAddEle,Ele_All,15; }',NULL,NULL);
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+
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REPLACE INTO `item_db_re` VALUES (1100003,'Concentrated_R_P','Concentrated Red Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal rand(655,675),0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1100004,'Concentrated_B_P','Concentrated Blue Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal 0,rand(340,360);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1100005,'Concentrated_G_P','Concentrated Gold Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'180',NULL,NULL,'itemheal rand(2730,2750),0;',NULL,NULL);
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-
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