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@@ -5523,6 +5523,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_STONE, INVALID_TIMER);
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status_change_end(bl, SC_SLEEP, INVALID_TIMER);
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status_change_end(bl, SC_STUN, INVALID_TIMER);
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+ status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER);
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}
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//Is this equation really right? It looks so... special.
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if(battle_check_undead(tstatus->race,tstatus->def_ele))
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