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@@ -2546,6 +2546,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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wd.damage2 += battle_attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
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}
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}
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+ #if REMODE
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+ /**
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+ * In RE Shield Bommerang takes weapon element only for damage calculation,
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+ * - resist calculation is always against neutral
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+ **/
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+ if ( skill_num == CR_SHIELDBOOMERANG )
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+ s_ele = s_ele_ = ELE_NEUTRAL;
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+ #endif
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}
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if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
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