|
@@ -1116,7 +1116,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
|
|
(dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE ||
|
|
|
battle_check_target(bl, abl, BCT_ENEMY) <= 0 ||
|
|
|
(battle_config.mob_ai&2 && !status_check_skilluse(bl, abl, 0, 0)) ||
|
|
|
- !mob_can_reach(md, abl, dist+2, MSS_RUSH) ||
|
|
|
+ !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ||
|
|
|
( //Gangster Paradise check
|
|
|
abl->type == BL_PC && !(mode&MD_BOSS) &&
|
|
|
((TBL_PC*)abl)->state.gangsterparadise
|