Forráskód Böngészése

Restored npc's history while applying latest update at the same time. Please use 'svn move' instead of deleting and adding.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10547 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 18 éve
szülő
commit
39e650f0bc
2 módosított fájl, 249 hozzáadás és 248 törlés
  1. 1 0
      npc/Changelog.txt
  2. 248 248
      npc/merchants/old_pharmacist.txt

+ 1 - 0
npc/Changelog.txt

@@ -1,6 +1,7 @@
 Date		Added
 ======
 2007/05/16
+	* Renamed Grandpa Pharmacist to Old Pharmacist, updated dialogs [DZeroX]
 	* Minor spawn fixes [Playtester]
 2007/05/15
 	* Added President quest aka. Schwartzvalt Trilogy. Please encourage your players to test it. [SinSloth]

+ 248 - 248
npc/merchants/old_pharmacist.txt

@@ -1,249 +1,249 @@
-//===== eAthena Script =======================================
-//= Old Pharmacist
-//===== By: ==================================================
-//= DZeroX
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//= eAthena SVN Trunk
-//===== Description: =========================================
-//= Trade in items for potions
-//===============================
-//= Breakdown of arguments used
-//= arg(0): Herb required.
-//= arg(1): Zeny cost.
-//= arg(2): Potion given.
-//===== Additional Comments: =================================
-//= 1.0 - Fully working. [DZeroX]
-//= 1.0a - Minor fixes [Lupus]
-//= 1.1 - Added changed the dialogs and name to fit the
-//=       the official information. [DZeroX]
-//============================================================
-
-alberta_in.gat,16,28,4	script	Old Pharmacist	61,{
-	mes "[Old Pharmacist]";
-	mes "Err....Are you a customer...?";
-	switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
-		case 1:
-			next;
-			set .@weight,MaxWeight-Weight;
-			if ((.@weight) < 10000) {
-				mes "[Old Pharmacist]";
-				mes "Why are you carrying these so many!";
-				mes "Don't be greedy, carry only as much you need!";
-				next;
-				mes "[Old Pharmacist]";
-				mes "You are too heavy to receive potions from me...";
-				mes "Go store some items in your storage first!";
-				close;
-			} else {
-				mes "[Old Pharmacist]";
-				mes "You have all the stuff ready, right? Which one would you like?";
-				switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
-					case 1:
-						callsub L_making,507,3,501;
-					case 2:
-						next;
-						mes "[Old Pharmacist]";
-						if (countitem(507) < countitem(713)) {
-							set .@max,countitem(507);
-						}
-						if (countitem(508) < countitem(713)) {
-							set .@max,countitem(508);
-						} else {
-							set .@max,countitem(713);
-						}
-						if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
-							mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
-							mes "Get lost!";
-							close;
-						}
-						if (Zeny < 3) {
-							mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
-							mes "Get lost!";
-							close;
-						}
-						mes "How many?";
-						switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
-							case 1:
-								next;
-								if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
-									mes "[Old Pharmacist]";
-									mes "You punk! Do you want me to make stuff from insufficient ingridients?";
-									close;
-								}
-								set Zeny,Zeny-(.@max*getarg(1));
-								delitem getarg(0),.@max*2;
-								delitem 713,.@max;
-								getitem getarg(2),.@max; 
-								mes "[Old Pharmacist]";
-								mes "Here. Take them.";
-								mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
-								close;
-							case 2:
-								next;
-								mes "[Old Pharmacist]";
-								mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
-								input .@amount;
-								if (.@amount == 0) {
-									next;
-									mes "[Old Pharmacist]";
-									mes "Make up your mind, will you?!";
-									close;
-								}
-								if (.@amount > 100) {
-									next;
-									mes "[Old Pharmacist]";
-									mes "Are you deaf? I said less than 100!";
-									close;
-								}
-								if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
-									next;
-									mes "[Old Pharmacist]";
-									mes "You punk! Do you want me to make stuff from insufficient ingridients?";
-									close;
-								}
-								next;
-								set Zeny,Zeny-(.@amount*getarg(1));
-								delitem getarg(0),.@amount*2;
-								delitem 713,.@amount;
-								getitem getarg(2),.@amount; 
-								mes "[Old Pharmacist]";
-								mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
-								close;
-							case 3:
-								next;
-								mes "[Old Pharmacist]";
-								mes "What?!";
-								mes "Grrr...";
-								mes "Bleh!";
-								mes "Get lost!";
-								close;
-						}
-					case 3:
-						callsub L_making,508,10,503;
-					case 4:
-						callsub L_making,509,20,504;
-					case 5:
-						callsub L_making,510,30,505;
-					case 6:
-						callsub L_making,511,3,506;
-					case 7:
-						mes "[Old Pharmacist]";
-						mes "What?!";
-						mes "Grrr...";
-						mes "Bleh!";
-						mes "Get lost!";
-						close;
-					}
-				}
-		case 2:
-			mes "[Old Pharmacist]";
-			mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
-			next;
-			mes "[Old Pharmacist]";
-			mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
-			close;
-		case 3:
-			mes "[Old Pharmacist]";
-			mes "Hrrrmm...";
-			mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
-			next;
-			mes "[Old Pharmacist]";
-			mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
-			next;
-			mes "[Old Pharmacist]";
-			mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
-			next;
-			mes "[Old Pharmacist]";
-			mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
-			mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
-			mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
-			next;
-			mes "[Old Pharmacist]";
-			mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
-			mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
-			mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
-			close;
-		case 4:
-			mes "[Old Pharmacist]";
-			mes "What a boring person. If you have something to say, why don't you say it?!";
-			close;
-	}
-	
-L_making:
-	next;
-	mes "[Old Pharmacist]";
-	if ((countitem(getarg(0))/2) < countitem(713)) {
-		set .@max,countitem(getarg(0))/2;
-	} else {
-		set .@max,countitem(713);
-	}
-	if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
-		mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
-		mes "Get lost!";
-		close;
-	}
-	if (Zeny < 3) {
-		mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
-		mes "Get lost!";
-		close;
-	}
-	mes "How many?";
-	switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
-		case 1:
-			next;
-			if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
-				mes "[Old Pharmacist]";
-				mes "You punk! Do you want me to make stuff from insufficient ingridients?";
-				close;
-			}
-			set Zeny,Zeny-(.@max*getarg(1));
-			delitem getarg(0),.@max*2;
-			delitem 713,.@max;
-			getitem getarg(2),.@max; 
-			mes "[Old Pharmacist]";
-			mes "Here. Take them.";
-			mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
-			close;
-		case 2:
-			next;
-			mes "[Old Pharmacist]";
-			mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
-			input .@amount;
-			if (.@amount == 0) {
-				next;
-				mes "[Old Pharmacist]";
-				mes "Make up your mind, will you?!";
-				close;
-			}
-			if (.@amount > 100) {
-				next;
-				mes "[Old Pharmacist]";
-				mes "Are you deaf? I said less than 100!";
-				close;
-			}
-			if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
-				next;
-				mes "[Old Pharmacist]";
-				mes "You punk! Do you want me to make stuff from insufficient ingridients?";
-				close;
-			}
-			next;
-			set Zeny,Zeny-(.@amount*getarg(1));
-			delitem getarg(0),.@amount*2;
-			delitem 713,.@amount;
-			getitem getarg(2),.@amount; 
-			mes "[Old Pharmacist]";
-			mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
-			close;
-		case 3:
-			next;
-			mes "[Old Pharmacist]";
-			mes "What?!";
-			mes "Grrr...";
-			mes "Bleh!";
-			mes "Get lost!";
-			close;
-	}
+//===== eAthena Script =======================================
+//= Old Pharmacist
+//===== By: ==================================================
+//= DZeroX
+//===== Current Version: =====================================
+//= 1.0a
+//===== Compatible With: =====================================
+//= eAthena SVN Trunk
+//===== Description: =========================================
+//= Trade in items for potions
+//===============================
+//= Breakdown of arguments used
+//= arg(0): Herb required.
+//= arg(1): Zeny cost.
+//= arg(2): Potion given.
+//===== Additional Comments: =================================
+//= 1.0 - Fully working. [DZeroX]
+//= 1.0a - Minor fixes [Lupus]
+//= 1.1 - Added changed the dialogs and name to fit the
+//=       the official information. [DZeroX]
+//============================================================
+
+alberta_in.gat,16,28,4	script	Old Pharmacist	61,{
+	mes "[Old Pharmacist]";
+	mes "Err....Are you a customer...?";
+	switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
+		case 1:
+			next;
+			set .@weight,MaxWeight-Weight;
+			if ((.@weight) < 10000) {
+				mes "[Old Pharmacist]";
+				mes "Why are you carrying these so many!";
+				mes "Don't be greedy, carry only as much you need!";
+				next;
+				mes "[Old Pharmacist]";
+				mes "You are too heavy to receive potions from me...";
+				mes "Go store some items in your storage first!";
+				close;
+			} else {
+				mes "[Old Pharmacist]";
+				mes "You have all the stuff ready, right? Which one would you like?";
+				switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
+					case 1:
+						callsub L_making,507,3,501;
+					case 2:
+						next;
+						mes "[Old Pharmacist]";
+						if (countitem(507) < countitem(713)) {
+							set .@max,countitem(507);
+						}
+						if (countitem(508) < countitem(713)) {
+							set .@max,countitem(508);
+						} else {
+							set .@max,countitem(713);
+						}
+						if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
+							mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
+							mes "Get lost!";
+							close;
+						}
+						if (Zeny < 3) {
+							mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
+							mes "Get lost!";
+							close;
+						}
+						mes "How many?";
+						switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
+							case 1:
+								next;
+								if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
+									mes "[Old Pharmacist]";
+									mes "You punk! Do you want me to make stuff from insufficient ingridients?";
+									close;
+								}
+								set Zeny,Zeny-(.@max*getarg(1));
+								delitem getarg(0),.@max*2;
+								delitem 713,.@max;
+								getitem getarg(2),.@max; 
+								mes "[Old Pharmacist]";
+								mes "Here. Take them.";
+								mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+								close;
+							case 2:
+								next;
+								mes "[Old Pharmacist]";
+								mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
+								input .@amount;
+								if (.@amount == 0) {
+									next;
+									mes "[Old Pharmacist]";
+									mes "Make up your mind, will you?!";
+									close;
+								}
+								if (.@amount > 100) {
+									next;
+									mes "[Old Pharmacist]";
+									mes "Are you deaf? I said less than 100!";
+									close;
+								}
+								if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
+									next;
+									mes "[Old Pharmacist]";
+									mes "You punk! Do you want me to make stuff from insufficient ingridients?";
+									close;
+								}
+								next;
+								set Zeny,Zeny-(.@amount*getarg(1));
+								delitem getarg(0),.@amount*2;
+								delitem 713,.@amount;
+								getitem getarg(2),.@amount; 
+								mes "[Old Pharmacist]";
+								mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+								close;
+							case 3:
+								next;
+								mes "[Old Pharmacist]";
+								mes "What?!";
+								mes "Grrr...";
+								mes "Bleh!";
+								mes "Get lost!";
+								close;
+						}
+					case 3:
+						callsub L_making,508,10,503;
+					case 4:
+						callsub L_making,509,20,504;
+					case 5:
+						callsub L_making,510,30,505;
+					case 6:
+						callsub L_making,511,3,506;
+					case 7:
+						mes "[Old Pharmacist]";
+						mes "What?!";
+						mes "Grrr...";
+						mes "Bleh!";
+						mes "Get lost!";
+						close;
+					}
+				}
+		case 2:
+			mes "[Old Pharmacist]";
+			mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
+			next;
+			mes "[Old Pharmacist]";
+			mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
+			close;
+		case 3:
+			mes "[Old Pharmacist]";
+			mes "Hrrrmm...";
+			mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
+			next;
+			mes "[Old Pharmacist]";
+			mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
+			next;
+			mes "[Old Pharmacist]";
+			mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
+			next;
+			mes "[Old Pharmacist]";
+			mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
+			mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
+			mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
+			next;
+			mes "[Old Pharmacist]";
+			mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
+			mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
+			mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
+			close;
+		case 4:
+			mes "[Old Pharmacist]";
+			mes "What a boring person. If you have something to say, why don't you say it?!";
+			close;
+	}
+	
+L_making:
+	next;
+	mes "[Old Pharmacist]";
+	if ((countitem(getarg(0))/2) < countitem(713)) {
+		set .@max,countitem(getarg(0))/2;
+	} else {
+		set .@max,countitem(713);
+	}
+	if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
+		mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
+		mes "Get lost!";
+		close;
+	}
+	if (Zeny < 3) {
+		mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
+		mes "Get lost!";
+		close;
+	}
+	mes "How many?";
+	switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
+		case 1:
+			next;
+			if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
+				mes "[Old Pharmacist]";
+				mes "You punk! Do you want me to make stuff from insufficient ingridients?";
+				close;
+			}
+			set Zeny,Zeny-(.@max*getarg(1));
+			delitem getarg(0),.@max*2;
+			delitem 713,.@max;
+			getitem getarg(2),.@max; 
+			mes "[Old Pharmacist]";
+			mes "Here. Take them.";
+			mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+			close;
+		case 2:
+			next;
+			mes "[Old Pharmacist]";
+			mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
+			input .@amount;
+			if (.@amount == 0) {
+				next;
+				mes "[Old Pharmacist]";
+				mes "Make up your mind, will you?!";
+				close;
+			}
+			if (.@amount > 100) {
+				next;
+				mes "[Old Pharmacist]";
+				mes "Are you deaf? I said less than 100!";
+				close;
+			}
+			if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
+				next;
+				mes "[Old Pharmacist]";
+				mes "You punk! Do you want me to make stuff from insufficient ingridients?";
+				close;
+			}
+			next;
+			set Zeny,Zeny-(.@amount*getarg(1));
+			delitem getarg(0),.@amount*2;
+			delitem 713,.@amount;
+			getitem getarg(2),.@amount; 
+			mes "[Old Pharmacist]";
+			mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+			close;
+		case 3:
+			next;
+			mes "[Old Pharmacist]";
+			mes "What?!";
+			mes "Grrr...";
+			mes "Bleh!";
+			mes "Get lost!";
+			close;
+	}
 }