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@@ -216,6 +216,7 @@ void initChangeTables(void) {
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set_sc(NPC_KEEPING, SC_KEEPING, SI_BLANK, SCB_DEF);
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add_sc(NPC_DARKBLESSING, SC_COMA);
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set_sc(NPC_BARRIER, SC_BARRIER, SI_BLANK, SCB_MDEF|SCB_DEF);
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+ add_sc(NPC_DEFENDER, SC_ARMOR);
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add_sc(NPC_LICK, SC_STUN);
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set_sc(NPC_HALLUCINATION, SC_HALLUCINATION, SI_HALLUCINATION, SCB_NONE);
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add_sc(NPC_REBIRTH, SC_KAIZEL);
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