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@@ -1546,34 +1546,32 @@ int unit_free(struct block_list *bl) {
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if( bl->type == BL_PC ) {
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struct map_session_data *sd = (struct map_session_data*)bl;
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-
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- if(status_isdead(&sd->bl))
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+ if(status_isdead(bl))
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pc_setrestartvalue(sd,2);
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//Status that are not saved...
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if(sd->sc.count) {
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if(sd->sc.data[SC_SPURT].timer!=-1)
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- status_change_end(&sd->bl,SC_SPURT,-1);
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+ status_change_end(bl,SC_SPURT,-1);
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if(sd->sc.data[SC_BERSERK].timer!=-1)
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- status_change_end(&sd->bl,SC_BERSERK,-1);
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+ status_change_end(bl,SC_BERSERK,-1);
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if(sd->sc.data[SC_TRICKDEAD].timer!=-1)
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- status_change_end(&sd->bl,SC_TRICKDEAD,-1);
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+ status_change_end(bl,SC_TRICKDEAD,-1);
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if (battle_config.debuff_on_logout) {
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if(sd->sc.data[SC_STRIPWEAPON].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPWEAPON,-1);
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+ status_change_end(bl,SC_STRIPWEAPON,-1);
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if(sd->sc.data[SC_STRIPARMOR].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPARMOR,-1);
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+ status_change_end(bl,SC_STRIPARMOR,-1);
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if(sd->sc.data[SC_STRIPSHIELD].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPSHIELD,-1);
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+ status_change_end(bl,SC_STRIPSHIELD,-1);
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if(sd->sc.data[SC_STRIPHELM].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPHELM,-1);
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+ status_change_end(bl,SC_STRIPHELM,-1);
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if(sd->sc.data[SC_EXTREMITYFIST].timer!=-1)
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- status_change_end(&sd->bl,SC_EXTREMITYFIST,-1);
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+ status_change_end(bl,SC_EXTREMITYFIST,-1);
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if(sd->sc.data[SC_EXPLOSIONSPIRITS].timer!=-1)
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- status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1);
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+ status_change_end(bl,SC_EXPLOSIONSPIRITS,-1);
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}
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}
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-
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// Notify friends that this char logged out. [Skotlex]
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clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
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party_send_logout(sd);
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@@ -1631,15 +1629,12 @@ int unit_free(struct block_list *bl) {
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aFree(pd->status);
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pd->status = NULL;
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}
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- map_deliddb(&pd->bl);
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- map_freeblock(&pd->bl);
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if (sd) sd->pd = NULL;
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} else if(bl->type == BL_MOB) {
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struct mob_data *md = (struct mob_data*)bl;
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if(md->deletetimer!=-1)
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delete_timer(md->deletetimer,mob_timer_delete);
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md->deletetimer=-1;
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- map_deliddb(&md->bl);
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if(md->lootitem) {
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aFree(md->lootitem);
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md->lootitem=NULL;
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@@ -1659,9 +1654,13 @@ int unit_free(struct block_list *bl) {
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}
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if(mob_is_clone(md->class_))
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mob_clone_delete(md->class_);
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- map_freeblock(bl);
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}
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status_change_clear(bl,1);
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+ if (bl->type != BL_PC)
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+ { //Players are handled by map_quit
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+ map_deliddb(bl);
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+ map_freeblock(bl);
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+ }
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map_freeblock_unlock();
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return 0;
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}
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