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@@ -7,14 +7,14 @@
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executed (note that in this case the event HAS to start with the
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word 'On', eg: 'OnPCBaseLvUpEvent:')
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-+ PCCommand: PCLoginEvent
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++ PCCommand: OnPCLoginEvent
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+ Code by: (davidsiaw)
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+ How it works:
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When a player logs in, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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-prontera.gat,0,0,0 script PCLoginEvent -1,{
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+prontera.gat,0,0,0 script OnPCLoginEvent -1,{
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mes "lmao";
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close;
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}
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@@ -38,14 +38,14 @@ as they can see the map.
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-----------------------------------------------------------------------------
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-+ PCCommand: PcBaseLvUpEvent
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++ PCCommand: OnPcBaseLvUpEvent
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+ Code by: lordalfa
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+ How it works:
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When a player Base level increases, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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-- Script PCBaseLvUpEvent -1,{
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+- Script OnPCBaseLvUpEvent -1,{
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mes "zomfg....";
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close;
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}
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@@ -62,14 +62,14 @@ in his face.
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-----------------------------------------------------------------------------
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-+ PCCommand: PcJobLvUpEvent
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++ PCCommand: OnPcJobLvUpEvent
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+ Code by: lordalfa
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+ How it works:
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-It's exactly the same as PcBaseLvUpEvent, except it triggers when leveling job.
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+It's exactly the same as OnPcBaseLvUpEvent, except it triggers when leveling job.
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-----------------------------------------------------------------------------
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-+ PCCommand: OnNPCKillEvent
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++ PCCommand: OnOnNPCKillEvent
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+ Code by: lordalfa
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+ How it works:
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When a player kills a monster, the NPC will run as if he just clicked it. Which means
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@@ -99,14 +99,14 @@ It is exactly the same as OnNPCKillEvent, except it triggers when a player kills
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-----------------------------------------------------------------------------
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-+ PCCommand: PCLoadMapEvent
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++ PCCommand: OnPCLoadMapEvent
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+ Code by: zbuffer aka Lance
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+ How it works:
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When a player logs in on the map, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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-prontera.gat,159,192,2 script PCLoadMapEvent 101,{
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+prontera.gat,159,192,2 script OnPCLoadMapEvent 101,{
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mes "Holy shit";
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close;
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}
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