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@@ -1351,7 +1351,6 @@ int pc_calc_skilltree(struct map_session_data *sd)
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case LG_OVERBRAND_BRANDISH:
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case LG_OVERBRAND_PLUSATK:
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case WM_SEVERE_RAINSTORM_MELEE:
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- case ALL_BUYING_STORE:
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continue;
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default:
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break;
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@@ -1406,10 +1405,6 @@ int pc_calc_skilltree(struct map_session_data *sd)
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))
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continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills.
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- /* This thing is present in all skill trees (for whatever reason) and it crashes if gm w/o PC_PERM_ALL_SKILL uses @allskills */
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- if( id == ALL_BUYING_STORE )
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- continue;
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-
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sd->status.skill[id].id = id;
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if(inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed.
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