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@@ -55,7 +55,31 @@ I (Ajarn) have loads of ideas. I might as well put them here. If no one does the
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6) We need another file for item_db.txt to keep there your custom items
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6) We need another file for item_db.txt to keep there your custom items
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We already have the same thing is for mobs (mob_db2.txt)
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We already have the same thing is for mobs (mob_db2.txt)
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Why don't we use it?
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Why don't we use it?
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+
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+7) New way to store/calculate EXP. Log of the idea:
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+Ancyker: exp
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+Ancyker: the way its stored
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+Ancyker: needs changed
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+Ancyker: currently it stores base level and exp
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+Ancyker: this is crap
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+Ancyker: it should store base level, and exp towards next level
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+Ancyker: so say u just level to level 5
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+Ancyker: ur level would be 5, and exp 0
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+Ancyker: u kill a poring
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+Ancyker: they give i beleive 10 exp
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+Ancyker: so now it would be 5 level, 10 exp
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+Ancyker: when u hit the marker, u gain a level
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+Ancyker: thats how the exp is stored in the fsking database
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+Ancyker: exp towards next level
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+Ancyker: not total exp
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+Ancyker: the problem with athena
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+Ancyker: it doesnt follow its own damn rules
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+Ancyker: it does a database one way
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+Ancyker: then totally changes it when it loads it
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+Ancyker: pick a damn method already
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+
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+I (Ajarn) agree with him. It would make things so much easier server side too.
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How to implement those ideas:
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How to implement those ideas:
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