浏览代码

- Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 年之前
父节点
当前提交
3839fa7619
共有 11 个文件被更改,包括 80 次插入64 次删除
  1. 3 0
      Changelog-Trunk.txt
  2. 3 0
      conf-tmpl/Changelog.txt
  3. 5 0
      conf-tmpl/battle/items.conf
  4. 5 14
      src/map/battle.c
  5. 2 1
      src/map/battle.h
  6. 2 2
      src/map/clif.c
  7. 1 1
      src/map/map.c
  8. 1 0
      src/map/map.h
  9. 13 7
      src/map/pc.c
  10. 43 39
      src/map/skill.c
  11. 2 0
      src/map/vending.c

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/03/28
+	* Negative aspd rate bonuses will be handled as aspd add rate since the
+	  default non-stackable bonus is useless on penalty bonuses.
+	* Added check to prevent the client from using passive skills. [Skotlex]
 	* Updated sql-files [Playtester]
 	* Removed a missing file reference in the athena-start script
 	* Fixed a #error "<malloc.h> has been replaced by <stdlib.h>" problem

+ 3 - 0
conf-tmpl/Changelog.txt

@@ -1,5 +1,8 @@
 Date	Added
 
+2007/03/28
+	* Added config "vending_tax" to apply a tax to all vending requests, as it
+	  was in kRO Sakray some time ago (items.conf).
 2007/03/22
 	* Made packet_ver_flag's description use hexadecimal values for the packet
 	  versions, and changed the default to 0xFFFF. [Skotlex]

+ 5 - 0
conf-tmpl/battle/items.conf

@@ -30,6 +30,11 @@
 // The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
 vending_max_value: 1000000000
 
+// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
+// When a tax is applied, the item's full price is charged to the buyer, but
+// the vender will not get the whole price paid (they get 100% - this tax).
+vending_tax: 0
+
 // Show the buyer's name when successfully vended an item
 buyer_name: yes
 

+ 5 - 14
src/map/battle.c

@@ -2928,20 +2928,6 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
 
 	battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
 
-	if (!status_isdead(target) && damage > 0) {
-		if (sd) {
-			int rate = 0;
-			if (sd->weapon_coma_ele[tstatus->def_ele] > 0)
-				rate += sd->weapon_coma_ele[tstatus->def_ele];
-			if (sd->weapon_coma_race[tstatus->race] > 0)
-				rate += sd->weapon_coma_race[tstatus->race];
-			if (sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS] > 0)
-				rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
-			if (rate)
-				status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
-		}
-	}
-
 	if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
 		int sp = 0;
 		int skillid = sc->data[SC_AUTOSPELL].val2;
@@ -3692,6 +3678,7 @@ static const struct battle_data_short {
 	{ "hom_rename",                     &battle_config.hom_rename },
 	{ "homunculus_show_growth",					&battle_config.homunculus_show_growth },	//[orn]
 	{ "homunculus_friendly_rate",				&battle_config.homunculus_friendly_rate },
+	{ "vending_tax",                       &battle_config.vending_tax },
 };
 
 static const struct battle_data_int {
@@ -3955,6 +3942,7 @@ void battle_set_defaults() {
 	battle_config.mob_warp = 0;
 	battle_config.dead_branch_active = 0;
 	battle_config.vending_max_value = 10000000;
+	battle_config.vending_tax = 0;
 	battle_config.show_steal_in_same_party = 0;
 	battle_config.party_update_interval = 1000;
 	battle_config.party_share_type = 0;
@@ -4271,6 +4259,9 @@ void battle_validate_conf() {
 	if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0)
 		battle_config.vending_max_value = MAX_ZENY;
 
+	if (battle_config.vending_tax > 10000)
+		battle_config.vending_tax = 10000;
+
 	if (battle_config.min_skill_delay_limit < 10)
 		battle_config.min_skill_delay_limit = 10;	// minimum delay of 10ms
 

+ 2 - 1
src/map/battle.h

@@ -261,7 +261,8 @@ extern struct Battle_Config {
 	unsigned short chat_warpportal;
 	unsigned short mob_warp;
 	unsigned short dead_branch_active;
-	unsigned int vending_max_value;
+	int vending_max_value;
+	unsigned short vending_tax;
 	unsigned short show_steal_in_same_party;
 	unsigned short party_share_type;
 	unsigned short party_hp_mode;

+ 2 - 2
src/map/clif.c

@@ -9637,8 +9637,8 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
 	sd->idletime = last_tick;
 
 	tmp = skill_get_inf(skillnum);
-	if (tmp&INF_GROUND_SKILL)
-		return; //Using a ground skill on a target? WRONG.
+	if (tmp&INF_GROUND_SKILL || !tmp)
+		return; //Using a ground/passive skill on a target? WRONG.
 
 	if (skillnum >= HM_SKILLBASE && skillnum <= HM_SKILLBASE+MAX_HOMUNSKILL) {
 		clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id);

+ 1 - 1
src/map/map.c

@@ -2529,7 +2529,7 @@ int map_readallmaps (void)
 		exit(1); //No use launching server if maps can't be read.
 	}
 
-	ShowStatus("Loading maps...\n");
+	ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file);
 
 	for(i = 0; i < map_num; i++)
 	{

+ 1 - 0
src/map/map.h

@@ -618,6 +618,7 @@ struct map_session_data {
 		unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
 		unsigned perfect_hiding : 1; // [Valaris]
 		unsigned no_knockback : 1;
+		unsigned bonus_coma : 1;
 	} special_state;
 	int login_id1, login_id2;
 	unsigned short class_;	//This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]

+ 13 - 7
src/map/pc.c

@@ -1534,9 +1534,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
 			ShowError("pc_bonus: bonus bAspd is no longer supported!\n");
 		break;
 	case SP_ASPD_RATE:	//Non stackable increase
-		if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10)
-			status->aspd_rate = 1000-val*10;
-		break;
+		if(val >= 0) { //Let negative ASPD bonuses become AddRate ones.
+			if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10)
+				status->aspd_rate = 1000-val*10;
+			break;
+		}
 	case SP_ASPD_ADDRATE:	//Stackable increase - Made it linear as per rodatazone
 		if(sd->state.lr_flag != 2)
 			sd->aspd_add_rate -= val;
@@ -2130,12 +2132,16 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 				ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
 			break;
 		}
-		if(sd->state.lr_flag != 2)
-			sd->weapon_coma_ele[type2] += val;
+		if(sd->state.lr_flag == 2)
+			break;
+		sd->weapon_coma_ele[type2] += val;
+		sd->special_state.bonus_coma = 1;
 		break;
 	case SP_WEAPON_COMA_RACE:
-		if(sd->state.lr_flag != 2)
-			sd->weapon_coma_race[type2] += val;
+		if(sd->state.lr_flag == 2)
+			break;
+		sd->weapon_coma_race[type2] += val;
+		sd->special_state.bonus_coma = 1;
 		break;
 	case SP_RANDOM_ATTACK_INCREASE:	// [Valaris]
 		if(sd->state.lr_flag !=2){

+ 43 - 39
src/map/skill.c

@@ -1016,6 +1016,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 	if (!tsc) //skill additional effect is about adding effects to the target...
 		//So if the target can't be inflicted with statuses, this is pointless.
 		return 0;	
+	if (sc && !sc->count)
+		sc = NULL;
 
 	switch(skillid){
 	case 0: // Normal attacks (no skill used)
@@ -1024,8 +1026,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 			// Automatic trigger of Blitz Beat
 			if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
 				rand()%1000 <= sstatus->luk*10/3+1 ) {
-				int lv=(sd->status.job_level+9)/10;
-				skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,SD_LEVEL);
+				rate=(sd->status.job_level+9)/10;
+				skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<rate)?skill:rate,tick,SD_LEVEL);
 			}
 			// Gank
 			if(dstmd && sd->status.weapon != W_BOW &&
@@ -1037,33 +1039,41 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 					clif_skill_fail(sd,RG_SNATCHER,0,0);
 			}
 			// Chance to trigger Taekwon kicks [Dralnu]
-			if(sd->sc.count && sd->sc.data[SC_COMBO].timer == -1) {
-				if(sd->sc.data[SC_READYSTORM].timer != -1 &&
+			if(sc && sc->data[SC_COMBO].timer == -1) {
+				if(sc->data[SC_READYSTORM].timer != -1 &&
 					sc_start(src,SC_COMBO, 15, TK_STORMKICK,
 						(2000 - 4*sstatus->agi - 2*sstatus->dex)))
 					; //Stance triggered
-				else if(sd->sc.data[SC_READYDOWN].timer != -1 &&
+				else if(sc->data[SC_READYDOWN].timer != -1 &&
 					sc_start(src,SC_COMBO, 15, TK_DOWNKICK,
 						(2000 - 4*sstatus->agi - 2*sstatus->dex)))
 					; //Stance triggered
-				else if(sd->sc.data[SC_READYTURN].timer != -1 && 
+				else if(sc->data[SC_READYTURN].timer != -1 && 
 					sc_start(src,SC_COMBO, 15, TK_TURNKICK,
 						(2000 - 4*sstatus->agi - 2*sstatus->dex)))
 					; //Stance triggered
-				else if(sd->sc.data[SC_READYCOUNTER].timer != -1)
+				else if(sc->data[SC_READYCOUNTER].timer != -1)
 				{	//additional chance from SG_FRIEND [Komurka]
 					rate = 20;
-					if (sd->sc.data[SC_SKILLRATE_UP].timer != -1 && sd->sc.data[SC_SKILLRATE_UP].val1 == TK_COUNTER) {
-						rate += rate*sd->sc.data[SC_SKILLRATE_UP].val2/100;
+					if (sc->data[SC_SKILLRATE_UP].timer != -1 && sc->data[SC_SKILLRATE_UP].val1 == TK_COUNTER) {
+						rate += rate*sc->data[SC_SKILLRATE_UP].val2/100;
 						status_change_end(src,SC_SKILLRATE_UP,-1);
 					} 
 					sc_start4(src,SC_COMBO, rate, TK_COUNTER, bl->id,0,0,
 						(2000 - 4*sstatus->agi - 2*sstatus->dex));
 				}
 			}
-		}
 
-		if (sc && sc->count) {
+			if (sd->special_state.bonus_coma) {
+				rate  = sd->weapon_coma_ele[tstatus->def_ele];
+				rate += sd->weapon_coma_race[tstatus->race];
+				rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
+				if (rate)
+					status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
+			}
+		}
+		
+		if (sc) {
 		// Enchant Poison gives a chance to poison attacked enemies
 			if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
 				status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2,
@@ -6771,11 +6781,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
 
 	if(skillid==HT_TALKIEBOX ||
 	   skillid==RG_GRAFFITI){
-		group->valstr=(char *) aMallocA(MESSAGE_SIZE*sizeof(char));
-		if(group->valstr==NULL){
-			ShowFatalError("skill_castend_map: out of memory !\n");
-			exit(1);
-		}
+		group->valstr=(char *) aMalloc(MESSAGE_SIZE*sizeof(char));
 		if (sd)
 			memcpy(group->valstr,sd->message,MESSAGE_SIZE);
 		else //Eh... we have to write something here... even though mobs shouldn't use this. [Skotlex]
@@ -6870,6 +6876,20 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
 		skill_delunitgroup(src, group, 0);
 		return NULL;
 	}
+	
+	if (group->state.song_dance) {
+		if(sd){
+			sd->skillid_dance = skillid;
+			sd->skilllv_dance = skilllv;
+		}
+		if (
+			sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
+				(group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
+			sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
+		)
+			skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
+	}
+
 	if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
 		group->val1 = group->alive_count;
 
@@ -7774,6 +7794,11 @@ int skill_check_pc_partner (struct map_session_data *sd, int skill_id, int* skil
 	static int c=0;
 	static int p_sd[2] = { 0, 0 };
 	int i;
+
+	if (!battle_config.player_skill_partner_check ||
+		(battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond))
+		return 99; //As if there were infinite partners.
+
 	if (cast_flag)
 	{	//Execute the skill on the partners.
 		struct map_session_data* tsd;
@@ -8205,10 +8230,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 		break;
 	case PR_BENEDICTIO:
 		{
-			if (!battle_config.player_skill_partner_check ||
-				(battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
-			)
-				break; //No need to do any partner checking [Skotlex]
 			if (!(type&1))
 			{	//Started casting.
 				if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2)
@@ -8218,10 +8239,9 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 				}
 			}
 			else
-			{	//Done casting
-				//Should I repeat the check? If so, it would be best to only do this on cast-ending. [Skotlex]
+				//Should I repeat the check? If so, it would be best to only do
+				//this on cast-ending. [Skotlex]
 				skill_check_pc_partner(sd, skill, &lv, 1, 1);
-			}
 		}
 		break;
 	case AM_CANNIBALIZE:
@@ -9845,22 +9865,6 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
 	if (skillid == PR_SANCTUARY) //Sanctuary starts healing +1500ms after casted. [Skotlex]
 		group->tick += 1500;
 	group->valstr=NULL;
-
-	i = skill_get_unit_flag(skillid); //Reuse for faster access from here on. [Skotlex]
-	if (i&(UF_DANCE|UF_SONG|UF_ENSEMBLE)) {
-		struct map_session_data *sd = NULL;
-		if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){
-			sd->skillid_dance=skillid;
-			sd->skilllv_dance=skilllv;
-		}
-		sc_start4(src,SC_DANCING,100,skillid,(int)group,skilllv,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000);
-		if (sd && i&UF_ENSEMBLE && skillid != CG_HERMODE && //Hermod is a encore with a warp!
-			battle_config.player_skill_partner_check &&
-			(!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)
-			) {
-				skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
-		}
-	}
 	return group;
 }
 

+ 2 - 0
src/map/vending.c

@@ -158,6 +158,8 @@ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned cha
 	//Logs
 
 	pc_payzeny(sd, (int)z);
+	if (battle_config.vending_tax)
+		z = z*battle_config.vending_tax/10000;
 	pc_getzeny(vsd, (int)z);
 
 	for(i = 0; 8 + 4 * i < len; i++) {