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Corrected Flame Skull Card, rate os 5% not 50%. This is what happens when your value types are inconsistent.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13069 54d463be-8e91-2dee-dedb-b68131a5f0ec
L0ne_W0lf преди 17 години
родител
ревизия
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променени са 2 файла, в които са добавени 3 реда и са изтрити 1 реда
  1. 2 0
      db/Changelog.txt
  2. 1 1
      db/item_db.txt

+ 2 - 0
db/Changelog.txt

@@ -40,6 +40,8 @@
 	2385 Recuvative_Armor		Should trigger HP/SP return with magical kills as well.
 
 =======================
+2008/08/11
+	* Rev. 13069 Corrected Flame Skull Card, rate os 5% not 50%. This is what happens when your value types are inconsistent. [L0ne_W0lf]
 2008/08/10
 	* Rev. 13067 Accidentally reverted the fix to Drifter. [L0ne_W0lf]
 	* Rev. 13066 Rather massive item database update. [L0ne_W0lf]

+ 1 - 1
db/item_db.txt

@@ -1941,7 +1941,7 @@
 4436,Ragged_Zombie_Card,Ragged Zombie Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bAddEff2,Eff_Bleeding,50; if(isequipped(4435)) bonus2 bSPGainRace,RC_DemiHuman,2; },{},{}
 4437,Hell_Poodle_Card,Hell Poodle Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
 4438,Banshee_Card,Banshee Card,6,20,,10,,,,,,,,769,,,,,{ if(BaseClass == Job_Mage){ bonus bMaxSP,100; bonus bMaxHP,-100; bonus2 bSkillAtk,"MG_NAPALMBEAT",20; bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; } },{},{}
-4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,5000; bonus2 bAddEffWhenHit,Eff_Stun,5000; bonus2 bAddEffWhenHit,Eff_Curse,5000; bonus2 bAddEffWhenHit,Eff_Stone,5000; },{},{}
+4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{}
 4440,Necromancer_Card,Necromancer Card,6,20,,10,,,,,,,,2,,,,,{ if (getiteminfo(getequipid(EQI_HAND_R),11) == 10) { bonus bInt,1; bonus bIgnoreMdefRate,2; } },{},{}
 4441,Fallen_Bishop_Hibram_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; },{},{}
 // More Headgears