|
@@ -2528,7 +2528,6 @@ static bool is_attack_hitting(struct Damage wd, struct block_list *src, struct b
|
|
|
case NPC_BLEEDING:
|
|
|
hitrate += hitrate * 20 / 100;
|
|
|
break;
|
|
|
- case NPC_EARTHQUAKE:
|
|
|
case NPC_FIREBREATH:
|
|
|
case NPC_ICEBREATH:
|
|
|
case NPC_THUNDERBREATH:
|
|
@@ -5849,7 +5848,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
|
|
skillratio += 100 * skill_lv;
|
|
|
break;
|
|
|
case NPC_EARTHQUAKE:
|
|
|
- skillratio += 100 + 100 * skill_lv + 100 * (skill_lv / 2) + (skill_lv > 4) ? 100 : 0;
|
|
|
+ skillratio += 100 + 100 * skill_lv + 100 * (skill_lv / 2) + ((skill_lv > 4) ? 100 : 0);
|
|
|
break;
|
|
|
#ifdef RENEWAL
|
|
|
case WZ_HEAVENDRIVE:
|