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@@ -69,8 +69,6 @@ monster_max_aspd: 199
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// the same skill, instead of only that particular entry (eg: Mob has heal
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// the same skill, instead of only that particular entry (eg: Mob has heal
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// on six lines for different conditions, when set, whenever one of the six
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// on six lines for different conditions, when set, whenever one of the six
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// trigger, all of them will share the delay)
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// trigger, all of them will share the delay)
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-// 0x400: When set, mobs of the same AI type are allied (by default all mobs are
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-// enemies of each other).
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// Example: 0x140 -> Chase players through warps + use skills in random order.
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// Example: 0x140 -> Chase players through warps + use skills in random order.
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monster_ai: 0
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monster_ai: 0
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