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@@ -8730,13 +8730,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
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map_foreachinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL);
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break;
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- case WZ_METEOR:
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- {
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- int flag = 0, area = skill_get_splash(skillid, skilllv);
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+ case WZ_METEOR: {
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+ int area = skill_get_splash(skillid, skilllv);
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short tmpx = 0, tmpy = 0, x1 = 0, y1 = 0;
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- for( i = 0; i < 2 + (skilllv>>1); i++ )
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- {
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+ for( i = 0; i < 2 + (skilllv>>1); i++ ) {
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// Creates a random Cell in the Splash Area
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tmpx = x - area + rnd()%(area * 2 + 1);
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tmpy = y - area + rnd()%(area * 2 + 1);
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