let mob stats vary a little bit - every mob shouldn't be the exact same. if it's stronger it gives more exp, and vice
let mob stats vary a little bit - every mob shouldn't be the exact same. if it's stronger it gives more exp, and vice
versa.
versa.
-have a monster be able to use its drops, and not drop it. like a poring using an apple.
+have a monster be able to use its drops, and not drop it. like a poring using an apple.
+
+davidsiaw: About that last line, now the player finds a 4 slot pike and a poring takes it and uses it against him... hmm won't that be a lil... frustrating?