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Removed stop/slowdown effect from Grimtooth (bugreport:1806)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12917 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 17 years ago
parent
commit
35c93c2cab
2 changed files with 2 additions and 6 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 0 6
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/07/07
+	* Removed stop/slowdown effect from Grimtooth (bugreport:1806)
 2008/07/06
 	* Slight cleanup of item-based walk speed bonuses [ultramage]
 	- removed bSpeed bonus code (was just disabled until now)

+ 0 - 6
src/map/skill.c

@@ -543,12 +543,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		sc_start(bl,SC_STUN,(2*skilllv+10),skilllv,skill_get_time2(skillid,skilllv));
 		break;
 
-	case AS_GRIMTOOTH:
-		status = dstsd?SC_SLOWDOWN:SC_STOP;
-		if (!tsc->data[status])
-			sc_start(bl,status,100,skilllv,skill_get_time2(skillid, skilllv));
-		break;
-
 	case WZ_FIREPILLAR:
 		unit_set_walkdelay(bl, tick, skill_get_time2(skillid, skilllv), 1);
 		break;