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@@ -6757,7 +6757,7 @@ REPLACE INTO `item_db_re` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing'
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REPLACE INTO `item_db_re` VALUES (12401,'Rune_Kn_Test_Int','Rune Kn Test Int',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCINT,300000,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12401,'Rune_Kn_Test_Int','Rune Kn Test Int',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCINT,300000,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12402,'29Fruit','29Fruit',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 5,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12402,'29Fruit','29Fruit',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 5,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12403,'Lucky_Egg_C2','Lucky Egg C2',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Lucky_Egg_C2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12403,'Lucky_Egg_C2','Lucky Egg C2',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Lucky_Egg_C2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (12404,'Acti_Potion','Acti Potion',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_STEAL; bonus_script "{ bonus2 bAddDamageClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_All,3; }",120,0,0,EFST_POPECOOKIE;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (12404,'Acti_Potion','Acti Potion',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_STEAL; bonus_script "{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_All,3; }",120,0,0,EFST_POPECOOKIE;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12405,'Underripe_Yggseed','Underripe Yggseed',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 30,30; skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,140000,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12405,'Underripe_Yggseed','Underripe Yggseed',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 30,30; skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,140000,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12406,'Psychic_ArmorS','Psychic ArmorS',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_ENERGYCOAT; sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12406,'Psychic_ArmorS','Psychic ArmorS',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_ENERGYCOAT; sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12407,'PCBang_Coupon_Box','PC Cafe Coupon Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12407,'PCBang_Coupon_Box','PC Cafe Coupon Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -7152,8 +7152,8 @@ REPLACE INTO `item_db_re` VALUES (12787,'Diabolic_Scroll','Diabolic Scroll',2,20
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REPLACE INTO `item_db_re` VALUES (12788,'No100_Firecracker','No100 Firecracker',2,2,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12788,'No100_Firecracker','No100 Firecracker',2,2,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12789,'Juicy_Fruit','Juicy Fruit',2,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12789,'Juicy_Fruit','Juicy Fruit',2,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12790,'Change_Name_Card','Character Name Change Coupon',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'CharRename++;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12790,'Change_Name_Card','Character Name Change Coupon',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'CharRename++;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (12791,'Combat_Pill','Combat Pill',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddDamageClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }",60,0,0,EFST_GM_BATTLE; /* showscript */',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (12792,'P_Combat_Pill','P Combat Pill',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddDamageClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }",60,0,0,EFST_GM_BATTLE;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (12791,'Combat_Pill','Combat Pill',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }",60,0,0,EFST_GM_BATTLE; /* showscript */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (12792,'P_Combat_Pill','P Combat Pill',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }",60,0,0,EFST_GM_BATTLE;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12793,'Combat_Pill_Box10','Combat Pill Box10',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12791,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12793,'Combat_Pill_Box10','Combat Pill Box10',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12791,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12794,'P_Combat_Pill_Box10','P Combat Pill Box10',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12792,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12794,'P_Combat_Pill_Box10','P Combat Pill Box10',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12792,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12795,'2011_RWC_Scroll_Kr','2011 RWC Scroll Kr',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12795,'2011_RWC_Scroll_Kr','2011 RWC Scroll Kr',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -10231,7 +10231,7 @@ REPLACE INTO `item_db_re` VALUES (19200,'Racing_Cap_MI','Racing Cap (Minstrel)',
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REPLACE INTO `item_db_re` VALUES (19201,'Racing_Cap_WA','Racing Cap (Wanderer)',4,20,NULL,0,NULL,10,NULL,1,0x00080000,56,0,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseAtk,5*getskilllv("DC_DANCINGLESSON"); if (.@r>=11) bonus3 bAutoSpell,"WM_REVERBERATION",max(2,getskilllv("WM_REVERBERATION")),50; /* Unknow rates*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19201,'Racing_Cap_WA','Racing Cap (Wanderer)',4,20,NULL,0,NULL,10,NULL,1,0x00080000,56,0,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseAtk,5*getskilllv("DC_DANCINGLESSON"); if (.@r>=11) bonus3 bAutoSpell,"WM_REVERBERATION",max(2,getskilllv("WM_REVERBERATION")),50; /* Unknow rates*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19202,'Racing_Cap_GS','Racing Cap (Gunslinger)',4,20,NULL,0,NULL,10,NULL,1,0x40000000,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19202,'Racing_Cap_GS','Racing Cap (Gunslinger)',4,20,NULL,0,NULL,10,NULL,1,0x40000000,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19203,'Racing_Cap_NJ','Racing Cap (Ninja)',4,20,NULL,0,NULL,10,NULL,1,0x20000000,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bLongAtkRate,getskilllv("NJ_HUUMA"); if (.@r>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19203,'Racing_Cap_NJ','Racing Cap (Ninja)',4,20,NULL,0,NULL,10,NULL,1,0x20000000,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bLongAtkRate,getskilllv("NJ_HUUMA"); if (.@r>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19204,'Racing_Cap_SN','Racing Cap (Super Novice)',4,20,NULL,0,NULL,10,NULL,1,0x00000001,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,10*getskilllv("TF_DOUBlE"); if (.@r>=11) { bonus bAspd,1; bonus bBaseAtk,20; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19204,'Racing_Cap_SN','Racing Cap (Super Novice)',4,20,NULL,0,NULL,10,NULL,1,0x00000001,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,10*getskilllv("TF_DOUBLE"); if (.@r>=11) { bonus bAspd,1; bonus bBaseAtk,20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19205,'Racing_Cap_SU','Racing Cap (Summoner)',4,20,NULL,0,NULL,10,NULL,1,0x80000000,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*.@r/2; bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-4000*getskilllv("SU_LUNATICCARROTBEAT"); bonus2 bSkillCooldown,"SU_NYANGGRASS",-8000*getskilllv("SU_CN_METEOR"); bonus2 bSkillCooldown,"SU_BUNCHOFSHRIMP",-4000*getskilllv("SU_FRESHSHRIMP"); } if (.@r>=11) bonus bDelayrate,-15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19205,'Racing_Cap_SU','Racing Cap (Summoner)',4,20,NULL,0,NULL,10,NULL,1,0x80000000,63,2,256,NULL,'100',1,1134,'.@r = getrefine(); bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*.@r/2; bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-4000*getskilllv("SU_LUNATICCARROTBEAT"); bonus2 bSkillCooldown,"SU_NYANGGRASS",-8000*getskilllv("SU_CN_METEOR"); bonus2 bSkillCooldown,"SU_BUNCHOFSHRIMP",-4000*getskilllv("SU_FRESHSHRIMP"); } if (.@r>=11) bonus bDelayrate,-15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19209,'Illusion_Nurse_Cap','Illusion Nurse Cap',4,20,NULL,200,NULL,1,NULL,1,0x00008110,63,2,256,NULL,'99',1,64,'.@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19209,'Illusion_Nurse_Cap','Illusion Nurse Cap',4,20,NULL,200,NULL,1,NULL,1,0x00008110,63,2,256,NULL,'99',1,64,'.@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19210,'Illusion_Apple_of_Archer','Illusion Apple of Archer',4,20,NULL,200,NULL,1,NULL,1,0xFFFFFFFE,63,2,256,NULL,'99',1,72,'bonus bDex,(3+(getrefine()/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19210,'Illusion_Apple_of_Archer','Illusion Apple of Archer',4,20,NULL,200,NULL,1,NULL,1,0xFFFFFFFE,63,2,256,NULL,'99',1,72,'bonus bDex,(3+(getrefine()/2));',NULL,NULL);
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@@ -11412,7 +11412,7 @@ REPLACE INTO `item_db_re` VALUES (22214,'Authority_Sandals','Authority Sandals',
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REPLACE INTO `item_db_re` VALUES (22508,'Para_Team_Mark_','Eden Group Mark',2,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "moc_para01",171,115;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22508,'Para_Team_Mark_','Eden Group Mark',2,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "moc_para01",171,115;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22507,'ShabbyOldScroll','Old Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'callfunc "F_22507";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22507,'ShabbyOldScroll','Old Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'callfunc "F_22507";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22510,'King_Wolf_Scroll','King Wolf Scroll',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",6635,19598,5658,6238,6239),1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22510,'King_Wolf_Scroll','King Wolf Scroll',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",6635,19598,5658,6238,6239),1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22511,'Fenrir_Card__','Fenrir\'s Power Scroll',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "bonus bMatk,25; bonus bFixedCastRate,-50;",300,1025;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22511,'Fenrir_Card__','Fenrir\'s Power Scroll',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bMatk,25; bonus bFixedCastRate,-50; }",300,1025;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22513,'King_of_Gift_Box','King of Gift Box',2,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",12817,4403,14512),1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22513,'King_of_Gift_Box','King of Gift Box',2,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",12817,4403,14512),1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22514,'Candy_Holder','Candy Holder',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22514,'Candy_Holder','Candy Holder',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22515,'Twisted_Key_of_Time','Twisted Key of Time',3,10,NULL,300,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22515,'Twisted_Key_of_Time','Twisted Key of Time',3,10,NULL,300,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -11644,7 +11644,7 @@ REPLACE INTO `item_db_re` VALUES (23016,'Cursed_Fragment','Cursed Fragment',2,1,
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REPLACE INTO `item_db_re` VALUES (23038,'S_Slim_White_Box','[Sale] Slim White Potion Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 11573,200;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23038,'S_Slim_White_Box','[Sale] Slim White Potion Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 11573,200;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23042,'S_Seed_Of_Yggdrasil','[NotForSale]Yggdrasil Seed',0,0,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 50,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23042,'S_Seed_Of_Yggdrasil','[NotForSale]Yggdrasil Seed',0,0,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 50,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23043,'S_Seed_Of_Yggdrasil_Box','[Sale] Yggdrasil Seed Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 23042,30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23043,'S_Seed_Of_Yggdrasil_Box','[Sale] Yggdrasil Seed Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 23042,30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (23046,'S_Mystic_Powder','[Sale] Mystic Powder',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "bonus bFlee,20; bonus bLuk,10;",300,9; /* fix me: unknown flag and specialeffect */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (23046,'S_Mystic_Powder','[Sale] Mystic Powder',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bFlee,20; bonus bLuk,10; }",300,9; /* fix me: unknown flag and specialeffect */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23047,'S_Blessing_Tyr','[Sale] Blessing of Tyr',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,300000,30; sc_start SC_HITFOOD,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23047,'S_Blessing_Tyr','[Sale] Blessing of Tyr',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,300000,30; sc_start SC_HITFOOD,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23048,'S_Resilience_Potion','[Sale] Resilience Enhancement Potion',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "bonus bAddItemHealRate,20;",1800,9; /* fix me: unknown flag and specialeffect */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23048,'S_Resilience_Potion','[Sale] Resilience Enhancement Potion',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "bonus bAddItemHealRate,20;",1800,9; /* fix me: unknown flag and specialeffect */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23058,'Enchant_Stone_Box9','Costume Enchantment Stone Box 9',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box9);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23058,'Enchant_Stone_Box9','Costume Enchantment Stone Box 9',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box9);',NULL,NULL);
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@@ -11678,7 +11678,7 @@ REPLACE INTO `item_db_re` VALUES (23280,'N_Fly_Wing_','Novice Fly Wing',11,10,NU
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REPLACE INTO `item_db_re` VALUES (23288,'Compressed_Wing_Of_Fly','Compressed Fly Wing',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23288,'Compressed_Wing_Of_Fly','Compressed Fly Wing',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",1;',NULL,NULL);
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#
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#
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REPLACE INTO `item_db_re` VALUES (23299,'Enchant_Stone_Box12','Costume Enchantment Stone Box 12',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box12);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23299,'Enchant_Stone_Box12','Costume Enchantment Stone Box 12',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box12);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (23307,'S_Shining_Def_Scroll','[Sale] Shining Defense Scroll',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "bonus bDef,500; bonus bMdef,200;",600; /* fix me: unknown flag and specialeffect */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (23307,'S_Shining_Def_Scroll','[Sale] Shining Defense Scroll',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bDef,500; bonus bMdef,200; }",600; /* fix me: unknown flag and specialeffect */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23340,'S_Megaphone','[Sale] Megaphone',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'input .@megaphone$; announce strcharinfo(0) + ": " + .@megaphone$,bc_all,0xFF0000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23340,'S_Megaphone','[Sale] Megaphone',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'input .@megaphone$; announce strcharinfo(0) + ": " + .@megaphone$,bc_all,0xFF0000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23524,'Enchant_Stone_Box13','Costume Enchantment Stone Box 13',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box13);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23524,'Enchant_Stone_Box13','Costume Enchantment Stone Box 13',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box13);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23629,'Enchant_Stone_Box14','Costume Enchantment Stone Box 14',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box14);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (23629,'Enchant_Stone_Box14','Costume Enchantment Stone Box 14',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box14);',NULL,NULL);
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@@ -12686,7 +12686,7 @@ REPLACE INTO `item_db_re` VALUES (28472,'Para_Team_Agi_Necklace160','Awakened Ed
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REPLACE INTO `item_db_re` VALUES (28483,'Royal_Guardian_Ring','Royal Guardian Ring',4,0,NULL,10,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'99',NULL,NULL,'.@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28483,'Royal_Guardian_Ring','Royal Guardian Ring',4,0,NULL,10,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'99',NULL,NULL,'.@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28484,'Rebel_Scarf','Rebel Scarf',4,20,NULL,400,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,0,'.@M = getskilllv("RL_MASS_SPIRAL"); .@F = getskilllv("RL_FIRE_RAIN"); .@H = getskilllv("RL_HEAT_BARREL"); .@S = getskilllv("RL_S_STORM"); .@D = getskilllv("RL_D_TAIL"); .@E = getskilllv("RL_E_CHAIN"); bonus2 bAddClass,Class_All,5; bonus bAspdRate,2*.@M; bonus bVariableCastrate,-10; bonus bDelayrate,-(.@F); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S; bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S; bonus bCritAtkRate,3*.@D; bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F; bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M; bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E; bonus2 bSkillAtk,"RL_S_STORM",5*.@S; bonus2 bSkillUseSP,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F; bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M; if(getiteminfo(getequipid(EQI_HAND_R),11) == W_GRENADE) { autobonus3 "{ bonus3 bAutoSpell,\\\"RL_D_TAIL\\\",max(1,getskilllv(\\\"RL_D_TAIL\\\")),10;}",1000,50000,"RL_C_MARKER","{specialeffect2 311;}"; } /* Placeholder Effect */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28484,'Rebel_Scarf','Rebel Scarf',4,20,NULL,400,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,0,'.@M = getskilllv("RL_MASS_SPIRAL"); .@F = getskilllv("RL_FIRE_RAIN"); .@H = getskilllv("RL_HEAT_BARREL"); .@S = getskilllv("RL_S_STORM"); .@D = getskilllv("RL_D_TAIL"); .@E = getskilllv("RL_E_CHAIN"); bonus2 bAddClass,Class_All,5; bonus bAspdRate,2*.@M; bonus bVariableCastrate,-10; bonus bDelayrate,-(.@F); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S; bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S; bonus bCritAtkRate,3*.@D; bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F; bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M; bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E; bonus2 bSkillAtk,"RL_S_STORM",5*.@S; bonus2 bSkillUseSP,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F; bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M; if(getiteminfo(getequipid(EQI_HAND_R),11) == W_GRENADE) { autobonus3 "{ bonus3 bAutoSpell,\\\"RL_D_TAIL\\\",max(1,getskilllv(\\\"RL_D_TAIL\\\")),10;}",1000,50000,"RL_C_MARKER","{specialeffect2 311;}"; } /* Placeholder Effect */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28485,'Shinobi_Sash_H','Shinobi Sash H',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,0,'bonus bMatkRate,5; bonus bAspdRate,5; bonus bDelayrate,-5; .@a = (getskilllv("KO_GENWAKU")+getskilllv("KO_JYUSATSU")+getskilllv("KO_KYOUGAKU")); bonus2 bMagicAddEle,Ele_Dark,4*.@a; bonus2 bSkillAtk,"NJ_BAKUENRYU",10*getskilllv("NJ_KOUENKA"); bonus2 bSkillAtk,"NJ_KAMAITACHI",10*getskilllv("NJ_HUUJIN"); bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20*getskilllv("NJ_HYOUSENSOU");',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28485,'Shinobi_Sash_H','Shinobi Sash H',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,0,'bonus bMatkRate,5; bonus bAspdRate,5; bonus bDelayrate,-5; .@a = (getskilllv("KO_GENWAKU")+getskilllv("KO_JYUSATSU")+getskilllv("KO_KYOUGAKU")); bonus2 bMagicAddEle,Ele_Dark,4*.@a; bonus2 bSkillAtk,"NJ_BAKUENRYU",10*getskilllv("NJ_KOUENKA"); bonus2 bSkillAtk,"NJ_KAMAITACHI",10*getskilllv("NJ_HUUJIN"); bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20*getskilllv("NJ_HYOUSENSOU");',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28491,'Hunting_Knife','Hunting Knife',4,20,NULL,400,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bLuk,2; bonus bHit,10; bonus bCriticalLong,5; skill "TF_HIDING",1; if (readparam(bLuk>=100)) { bonus bHit,5; bonus bCriticalLong,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28491,'Hunting_Knife','Hunting Knife',4,20,NULL,400,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bLuk,2; bonus bHit,10; bonus bCriticalLong,5; skill "TF_HIDING",1; if (readparam(bLuk)>=100) { bonus bHit,5; bonus bCriticalLong,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28492,'Thieve_Guide_V1','Thieve\'s Guide Vol.1',4,20,NULL,10,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,0,'bonus bStr,5; bonus bAgi,5; bonus bInt,5; if (getskilllv(2292)==3) skill "SN_WINDWALK",5; if (getskilllv(2293)==3) skill "HP_ASSUMPTIO",5; if (getskilllv(2294)==3) skill "WS_OVERTHRUSTMAX",5; if (getskilllv(2295)==3) skill "ASC_METEORASSAULT",5; if (getskilllv(2296)==3) skill "LK_BERSERK",1; if (getskilllv(2297)==3) skill "HW_MAGICPOWER",5; if (getskilllv(220)==1) { bonus bStr,5; bonus bAgi,5; bonus bInt,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28492,'Thieve_Guide_V1','Thieve\'s Guide Vol.1',4,20,NULL,10,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,0,'bonus bStr,5; bonus bAgi,5; bonus bInt,5; if (getskilllv(2292)==3) skill "SN_WINDWALK",5; if (getskilllv(2293)==3) skill "HP_ASSUMPTIO",5; if (getskilllv(2294)==3) skill "WS_OVERTHRUSTMAX",5; if (getskilllv(2295)==3) skill "ASC_METEORASSAULT",5; if (getskilllv(2296)==3) skill "LK_BERSERK",1; if (getskilllv(2297)==3) skill "HW_MAGICPOWER",5; if (getskilllv(220)==1) { bonus bStr,5; bonus bAgi,5; bonus bInt,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28495,'Sheriffs_Left_Badge','Sheriff\'s Left Badge',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,128,NULL,'100',0,0,'if (readparam(bStr) > 89) bonus2 bAddClass,Class_All,3; if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bDex) > 89) bonus bLongAtkRate,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28495,'Sheriffs_Left_Badge','Sheriff\'s Left Badge',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,128,NULL,'100',0,0,'if (readparam(bStr) > 89) bonus2 bAddClass,Class_All,3; if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bDex) > 89) bonus bLongAtkRate,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28496,'Sheriffs_Right_Badge','Sheriff\'s Right Badge',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bInt) > 89) bonus bMatkRate,3; if (readparam(bDex) > 89) bonus bVariableCastrate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28496,'Sheriffs_Right_Badge','Sheriff\'s Right Badge',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bInt) > 89) bonus bMatkRate,3; if (readparam(bDex) > 89) bonus bVariableCastrate,-5;',NULL,NULL);
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@@ -12773,7 +12773,7 @@ REPLACE INTO `item_db_re` VALUES (28920,'Diamond_Shield','Diamond Shield',4,20,N
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REPLACE INTO `item_db_re` VALUES (28921,'Anemos_Shield','Anemos Shield',4,20,NULL,3500,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'bonus bMdef,15; bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_wind,5; bonus2 bSubEle,Ele_Wind,10; bonus bUnbreakableShield; .@r = getrefine(); if (.@r>=6) { bonus2 bAddEle,Ele_Wind,10; bonus2 bMagicAddEle,Ele_wind,10; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28921,'Anemos_Shield','Anemos Shield',4,20,NULL,3500,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'bonus bMdef,15; bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_wind,5; bonus2 bSubEle,Ele_Wind,10; bonus bUnbreakableShield; .@r = getrefine(); if (.@r>=6) { bonus2 bAddEle,Ele_Wind,10; bonus2 bMagicAddEle,Ele_wind,10; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28922,'Illusion_Sacred_Mission','Illusion Sacred Mission',4,0,NULL,1600,NULL,190,NULL,1,0x00004000,56,2,32,NULL,'120',1,4,'bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; bonus2 bSkillAtk,"LG_EARTHDRIVE",(7*getrefine());',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28922,'Illusion_Sacred_Mission','Illusion Sacred Mission',4,0,NULL,1600,NULL,190,NULL,1,0x00004000,56,2,32,NULL,'120',1,4,'bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; bonus2 bSkillAtk,"LG_EARTHDRIVE",(7*getrefine());',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28929,'Happy_Shield','Happy Shield',4,10,NULL,3500,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'bonus bMdef,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28929,'Happy_Shield','Happy Shield',4,10,NULL,3500,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'bonus bMdef,10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28941,'Excelion_Shield','Excelion Shield',4,20,NULL,1200,NULL,95,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,1,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bBaseAtk,30*(.@r/3); bonus bMatk,30*(.@r/3); if (readparam(Baselevel>=130)) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28941,'Excelion_Shield','Excelion Shield',4,20,NULL,1200,NULL,95,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,1,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bBaseAtk,30*(.@r/3); bonus bMatk,30*(.@r/3); if (readparam(Baselevel)>=130) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28951,'Nero_Shield','Nero Shield',4,20,NULL,500,NULL,80,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'.@r = getrefine(); bonus bUnbreakableShield; bonus bMdef,5; bonus2 bSubEle,Ele_Water,10; bonus2 bAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Water,5; if (.@r>=6) { bonus2 bSubEle,Ele_Water,15; bonus2 bAddEle,Ele_Water,10; bonus2 bMagicAddEle,Ele_Water,10; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28951,'Nero_Shield','Nero Shield',4,20,NULL,500,NULL,80,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'.@r = getrefine(); bonus bUnbreakableShield; bonus bMdef,5; bonus2 bSubEle,Ele_Water,10; bonus2 bAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Water,5; if (.@r>=6) { bonus2 bSubEle,Ele_Water,15; bonus2 bAddEle,Ele_Water,10; bonus2 bMagicAddEle,Ele_Water,10; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28955,'Fotia_Shield','Fotia Shield',4,20,NULL,1000,NULL,120,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'.@r = getrefine(); bonus bUnbreakableShield; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Fire,5; if (.@r>=6) { bonus2 bSubEle,Ele_Fire,15; bonus2 bAddEle,Ele_Fire,10; bonus2 bMagicAddEle,Ele_Fire,10; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28955,'Fotia_Shield','Fotia Shield',4,20,NULL,1000,NULL,120,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,1,'.@r = getrefine(); bonus bUnbreakableShield; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Fire,5; if (.@r>=6) { bonus2 bSubEle,Ele_Fire,15; bonus2 bAddEle,Ele_Fire,10; bonus2 bMagicAddEle,Ele_Fire,10; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }',NULL,NULL);
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#===================================================================
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#===================================================================
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