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@@ -2773,9 +2773,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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skill_castend_damage_id);
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//Initiate 10% of your damage becomes fire element.
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//Initiate 10% of your damage becomes fire element.
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- clif_skill_nodamage (src,bl,skillid,skilllv,
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- sc_start4(src,SC_WATK_ELEMENT,100,
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- 3,20,0,0,skill_get_time2(skillid, skilllv)));
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+ clif_skill_nodamage (src,bl,skillid,skilllv,1);
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+ sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
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if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
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if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
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}
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}
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break;
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break;
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@@ -3684,8 +3683,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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skill_castend_damage_id);
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//Initiate 10% of your damage becomes fire element.
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//Initiate 10% of your damage becomes fire element.
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- clif_skill_nodamage (src,src,skillid,skilllv,
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- sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)));
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+ clif_skill_nodamage (src,src,skillid,skilllv,1);
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+ sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
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if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
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if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
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break;
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break;
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case LK_BERSERK: /* ƒo?ƒT?ƒN */
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case LK_BERSERK: /* ƒo?ƒT?ƒN */
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