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- Fixed SC_NEN according to Mpeg
- Added a ShowStatus("Terminating...\n") on login-server_sql


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8441 54d463be-8e91-2dee-dedb-b68131a5f0ec

toms 19 年之前
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34e28b6b16
共有 3 個文件被更改,包括 3 次插入1 次删除
  1. 2 0
      Changelog-Trunk.txt
  2. 1 0
      src/login_sql/login.c
  3. 0 1
      src/map/status.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/08/22
+	* Fixed SC_NEN according to Mpeg [Toms]
+	* Added a ShowStatus("Terminating...\n") on login-server_sql [Toms]
 	* Some corrections to make Tatami Gaeshi work correctly. [Skotlex]
 	* Fixed SBR44 doing 100% more damage than it should. [Skotlex]
 	* Some more work on the splash skill code. Now splash-damaged enemies

+ 1 - 0
src/login_sql/login.c

@@ -2300,6 +2300,7 @@ void sql_config_read(const char *cfgName){ /* Kalaspuff, to get login_db */
 void do_final(void) {
 	//sync account when terminating.
 	//but no need when you using DBMS (mysql)
+	ShowStatus("Terminating...\n");
 	mmo_db_close();
 	online_db->destroy(online_db, NULL);
 	if (gm_account_db)

+ 0 - 1
src/map/status.c

@@ -6489,7 +6489,6 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
 	case SC_RUN:
 	case SC_DODGE:
 	case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex]
-	case SC_NEN:
 	case SC_SIGNUMCRUCIS:		/* ƒVƒOƒiƒ€ƒNƒ‹ƒVƒX */
 		sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
 		return 0;