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@@ -12620,6 +12620,7 @@ TIMER_FUNC( skill_keep_using ){
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if( sd && sd->skill_keep_using.skill_id ){
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if( sd && sd->skill_keep_using.skill_id ){
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clif_parse_skill_toid( sd, sd->skill_keep_using.skill_id, sd->skill_keep_using.level, sd->skill_keep_using.target );
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clif_parse_skill_toid( sd, sd->skill_keep_using.skill_id, sd->skill_keep_using.level, sd->skill_keep_using.target );
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+ sd->skill_keep_using.tid = INVALID_TIMER;
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}
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}
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return 0;
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return 0;
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@@ -12880,7 +12881,7 @@ TIMER_FUNC(skill_castend_id){
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else
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else
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skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
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skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
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- if( sd && sd->skill_keep_using.skill_id > 0 && sd->skill_keep_using.skill_id == ud->skill_id && !skill_isNotOk(ud->skill_id, sd) && skill_check_condition_castbegin(sd, ud->skill_id, ud->skill_lv) ){
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+ if( sd && sd->skill_keep_using.tid == INVALID_TIMER && sd->skill_keep_using.skill_id > 0 && sd->skill_keep_using.skill_id == ud->skill_id && !skill_isNotOk(ud->skill_id, sd) && skill_check_condition_castbegin(sd, ud->skill_id, ud->skill_lv) ){
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sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 );
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sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 );
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}
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}
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