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- Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations
- This update removes two unofficial settings, nothing that will go amiss

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16011 54d463be-8e91-2dee-dedb-b68131a5f0ec

epoque11 13 gadi atpakaļ
vecāks
revīzija
33cad70492
6 mainītis faili ar 61 papildinājumiem un 76 dzēšanām
  1. 0 18
      conf/battle/battle.conf
  2. 7 15
      src/map/battle.c
  3. 1 4
      src/map/battle.h
  4. 4 4
      src/map/mob.c
  5. 45 34
      src/map/unit.c
  6. 4 1
      src/map/unit.h

+ 0 - 18
conf/battle/battle.conf

@@ -101,24 +101,6 @@ weapon_defense_type: 0
 //MDEF‚same as above....(MDEF*value)
 magic_defense_type: 0
 
-// How to count the number of attackers when applying agi penalty ? (choose one)
-// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
-// 2 : Count every non-lucky-dodged attack attempt
-// 3 : Count attacks that miss due to element/race modifier
-// 4 : Count attacks whose damages are blocked by skills
-// 5 : Count only attacks that actually connect
-// 6+: None of the above, count will always be 0
-agi_penalty_count_lv: 2
-
-// How to count the number of attackers when applying vit penalty ? (choose one)
-// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
-// 2 : Count every non-lucky-dodged attack attempt
-// 3 : Count attacks that miss due to element/race modifier
-// 4 : Count attacks whose damages are blocked by skills
-// 5 : Count only attacks that actually connect
-// 6+: None of the above, count will always be 0
-vit_penalty_count_lv: 3
-
 // Change attacker's direction to face opponent on every attack? (Note 3)
 attack_direction_change: 15
 

+ 7 - 15
src/map/battle.c

@@ -1461,13 +1461,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				hitrate = 80; //Default hitrate
 #endif
 
-		if(battle_config.agi_penalty_type &&
-			battle_config.agi_penalty_target&target->type)
-		{
+		if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
 			unsigned char attacker_count; //256 max targets should be a sane max
-			attacker_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
-			if(attacker_count >= battle_config.agi_penalty_count)
-			{
+			attacker_count = unit_counttargeted(target);
+			if(attacker_count >= battle_config.agi_penalty_count) {
 				if (battle_config.agi_penalty_type == 1)
 					flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
 				else //asume type 2: absolute reduction
@@ -2507,10 +2504,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				}
 			}
 
-			if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type )
-			{
+			if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) {
 				unsigned char target_count; //256 max targets should be a sane max
-				target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
+				target_count = unit_counttargeted(target);
 				if(target_count >= battle_config.vit_penalty_count) {
 					if(battle_config.vit_penalty_type == 1) {
 						if( !tsc || !tsc->data[SC_STEELBODY] )
@@ -3920,11 +3916,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 				hitrate = 80; //Default hitrate
 #endif
 
-			if(battle_config.agi_penalty_type && 
-				battle_config.agi_penalty_target&target->type)
-			{
+			if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
 				unsigned char attacker_count; //256 max targets should be a sane max
-				attacker_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
+				attacker_count = unit_counttargeted(target);
 				if(attacker_count >= battle_config.agi_penalty_count)
 				{
 					if (battle_config.agi_penalty_type == 1)
@@ -5040,12 +5034,10 @@ static const struct _battle_data {
 	{ "agi_penalty_type",                   &battle_config.agi_penalty_type,                1,      0,      2,              },
 	{ "agi_penalty_count",                  &battle_config.agi_penalty_count,               3,      2,      INT_MAX,        },
 	{ "agi_penalty_num",                    &battle_config.agi_penalty_num,                 10,     0,      INT_MAX,        },
-	{ "agi_penalty_count_lv",               &battle_config.agi_penalty_count_lv,            ATK_FLEE, 0,    INT_MAX,        },
 	{ "vit_penalty_target",                 &battle_config.vit_penalty_target,              BL_PC,  BL_NUL, BL_ALL,         },
 	{ "vit_penalty_type",                   &battle_config.vit_penalty_type,                1,      0,      2,              },
 	{ "vit_penalty_count",                  &battle_config.vit_penalty_count,               3,      2,      INT_MAX,        },
 	{ "vit_penalty_num",                    &battle_config.vit_penalty_num,                 5,      0,      INT_MAX,        },
-	{ "vit_penalty_count_lv",               &battle_config.vit_penalty_count_lv,            ATK_MISS, 0,    INT_MAX,        },
 	{ "weapon_defense_type",                &battle_config.weapon_defense_type,             0,      0,      INT_MAX,        },
 	{ "magic_defense_type",                 &battle_config.magic_defense_type,              0,      0,      INT_MAX,        },
 	{ "skill_reiteration",                  &battle_config.skill_reiteration,               BL_NUL, BL_NUL, BL_ALL,         },

+ 1 - 4
src/map/battle.h

@@ -312,10 +312,7 @@ extern struct Battle_Config
 
 	int manner_system; // end additions [Valaris]
 	int show_mob_info; 
-
-	int agi_penalty_count_lv;
-	int vit_penalty_count_lv;
-
+	
 	int gx_allhit;
 	int gx_disptype;
 	int devotion_level_difference;

+ 4 - 4
src/map/mob.c

@@ -1293,7 +1293,7 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
 	}
 	if (md->target_id) {
 		md->target_id=0;
-		md->ud.target = 0;
+		unit_set_target(&md->ud, 0);
 	}
 	return 0;
 }
@@ -3082,11 +3082,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
 				case MSC_SLAVELT:		// slave < num
 					flag = (mob_countslave(&md->bl) < c2 ); break;
 				case MSC_ATTACKPCGT:	// attack pc > num
-					flag = (unit_counttargeted(&md->bl, 0) > c2); break;
+					flag = (unit_counttargeted(&md->bl) > c2); break;
 				case MSC_SLAVELE:		// slave <= num
 					flag = (mob_countslave(&md->bl) <= c2 ); break;
 				case MSC_ATTACKPCGE:	// attack pc >= num
-					flag = (unit_counttargeted(&md->bl, 0) >= c2); break;
+					flag = (unit_counttargeted(&md->bl) >= c2); break;
 				case MSC_AFTERSKILL:
 					flag = (md->ud.skillid == c2); break;
 				case MSC_RUDEATTACKED:
@@ -3096,7 +3096,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
 				case MSC_MASTERHPLTMAXRATE:
 					flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
 				case MSC_MASTERATTACKED:
-					flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl, 0) > 0); break;
+					flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
 				case MSC_ALCHEMIST:
 					flag = (md->state.alchemist);
 					break;

+ 45 - 34
src/map/unit.c

@@ -73,7 +73,7 @@ int unit_walktoxy_sub(struct block_list *bl)
 
 	memcpy(&ud->walkpath,&wpd,sizeof(wpd));
 	
-	if (ud->target && ud->chaserange>1) {
+	if (ud->target_to && ud->chaserange>1) {
 		//Generally speaking, the walk path is already to an adjacent tile
 		//so we only need to shorten the path if the range is greater than 1.
 		int dir;
@@ -234,14 +234,15 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 		if ( !(unit_run(bl) || unit_wugdash(bl,sd)) )
 			ud->state.running = 0;
 	}
-	else if (ud->target) {
+	else if (ud->target_to) {
 		//Update target trajectory.
-		struct block_list *tbl = map_id2bl(ud->target);
+		struct block_list *tbl = map_id2bl(ud->target_to);
 		if (!tbl || !status_check_visibility(bl, tbl)) {	//Cancel chase.
 			ud->to_x = bl->x;
 			ud->to_y = bl->y;
-			if (tbl && bl->type == BL_MOB) //See if the mob can do a warp chase.
-				mob_warpchase((TBL_MOB*)bl, tbl);
+			if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) )
+				return 0;
+			ud->target_to = 0;
 			return 0;
 		}
 		if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange))
@@ -249,6 +250,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 			if (ud->state.attack_continue)
 			{	//Aegis uses one before every attack, we should
 				//only need this one for syncing purposes. [Skotlex]
+				ud->target_to = 0;
 				clif_fixpos(bl);
 				unit_attack(bl, tbl->id, ud->state.attack_continue);
 			}
@@ -260,6 +262,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 	else {	//Stopped walking. Update to_x and to_y to current location [Skotlex]
 		ud->to_x = bl->x;
 		ud->to_y = bl->y;
+		ud->target_to = 0;
 	}
 	return 0;
 }
@@ -300,9 +303,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
 		return 0;
 	
 	ud->state.walk_easy = flag&1;
-	ud->target = 0;
 	ud->to_x = x;
 	ud->to_y = y;
+	unit_set_target(ud, 0);
 	
 	sc = status_get_sc(bl);
 	if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
@@ -368,13 +371,15 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
 	if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
 		ud->to_x = bl->x;
 		ud->to_y = bl->y;
+		ud->target_to = 0;
 		return 0;
 	}
 
 	ud->state.walk_easy = flag&1;
-	ud->target = tbl->id;
+	ud->target_to = tbl->id;
 	ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
 	ud->state.attack_continue = flag&2?1:0; //Chase to attack.
+	unit_set_target(ud, 0);
 
 	sc = status_get_sc(bl);
 	if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
@@ -1032,7 +1037,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		target_id = ud->target; //Auto-select target. [Skotlex]
 		temp = 1;
 	}
-
+	
 	if (sd) {
 		//Target_id checking.
 		if(skillnotok(skill_num, sd)) // [MouseJstr]
@@ -1446,6 +1451,27 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 	return 1;
 }
 
+/*========================================
+ * update a block's attack target
+ *----------------------------------------*/
+int unit_set_target(struct unit_data* ud, int target_id)
+{
+	struct unit_data * ux;
+	struct block_list* target;
+
+	nullpo_ret(ud);
+
+	if( ud->target != target_id ) {
+		if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
+			ux->target_count --;
+		if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) )
+			ux->target_count ++;
+	}
+
+	ud->target = target_id;
+	return 0;
+}
+
 int unit_stop_attack(struct block_list *bl)
 {
 	struct unit_data *ud = unit_bl2ud(bl);
@@ -1456,7 +1482,7 @@ int unit_stop_attack(struct block_list *bl)
 
 	delete_timer( ud->attacktimer, unit_attack_timer );
 	ud->attacktimer = INVALID_TIMER;
-	ud->target = 0;
+	unit_set_target(ud, 0);
 	return 0;
 }
 
@@ -1465,8 +1491,8 @@ int unit_unattackable(struct block_list *bl)
 {
 	struct unit_data *ud = unit_bl2ud(bl);
 	if (ud) {
-		ud->target = 0;
 		ud->state.attack_continue = 0;
+		unit_set_target(ud, 0);
 	}
 	
 	if(bl->type == BL_MOB)
@@ -1515,8 +1541,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
 		return 1;
 	}
 
-	ud->target = target_id;
 	ud->state.attack_continue = continuous;
+	unit_set_target(ud, target_id);
+
 	if (continuous) //If you're to attack continously, set to auto-case character
 		ud->chaserange = status_get_range(src);
 
@@ -1889,34 +1916,16 @@ void unit_dataset(struct block_list *bl)
 }
 
 /*==========================================
- * Returns 1 if this unit is attacking target 'id'
+ * Counts the number of units attacking 'bl'
  *------------------------------------------*/
-static int unit_counttargeted_sub(struct block_list* bl, va_list ap)
+int unit_counttargeted(struct block_list* bl)
 {
-	int id = va_arg(ap, int);
-	int target_lv = va_arg(ap, int); // extra condition
 	struct unit_data* ud;
-
-	if(bl->id == id)
-		return 0;
-
-	ud = unit_bl2ud(bl);
-
-	if (ud && ud->target == id && ud->attacktimer != INVALID_TIMER && ud->attacktarget_lv >= target_lv)
-		return 1;
-
+	if( bl && (ud = unit_bl2ud(bl)) )
+		return ud->target_count;
 	return 0;
 }
 
-/*==========================================
- * Counts the number of units attacking 'bl'
- *------------------------------------------*/
-int unit_counttargeted(struct block_list* bl, int target_lv)
-{
-	nullpo_ret(bl);
-	return (map_foreachinrange(unit_counttargeted_sub, bl, AREA_SIZE, BL_CHAR, bl->id, target_lv));
-}
-
 /*==========================================
  *
  *------------------------------------------*/
@@ -1968,13 +1977,15 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
 
 	map_freeblock_lock();
 
-	ud->target = 0; //Unlock walk/attack target.
+	unit_set_target(ud, 0);
+
 	if (ud->walktimer != INVALID_TIMER)
 		unit_stop_walking(bl,0);
 	if (ud->attacktimer != INVALID_TIMER)
 		unit_stop_attack(bl);
 	if (ud->skilltimer != INVALID_TIMER)
 		unit_skillcastcancel(bl,0);
+
 // Do not reset can-act delay. [Skotlex]
 	ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
 	

+ 4 - 1
src/map/unit.h

@@ -27,6 +27,7 @@ struct unit_data {
 	int   skilltarget;
 	int   skilltimer;
 	int   target;
+	int   target_to;
 	int   attacktimer;
 	int   walktimer;
 	int	chaserange;
@@ -35,6 +36,7 @@ struct unit_data {
 	unsigned int canmove_tick;
 	uint8 dir;
 	unsigned char walk_count;
+	unsigned char target_count;
 	struct {
 		unsigned change_walk_target : 1 ;
 		unsigned skillcastcancel : 1 ;
@@ -113,7 +115,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 // 詠唱キャンセル
 int unit_skillcastcancel(struct block_list *bl,int type);
 
-int unit_counttargeted(struct block_list *bl,int target_lv);
+int unit_counttargeted(struct block_list *bl);
+int unit_set_target(struct unit_data* ud, int target_id);
 
 // unit_data の初期化処理
 void unit_dataset(struct block_list *bl);