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@@ -569,6 +569,7 @@ L_Exchange:
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// Merry Badger
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//============================================================
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moc_para01,13,22,4 script Merry Badger#xch 882,{
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+ disable_items;
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mes "[Merry Badger]";
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mes "Hello there! I'm Merry Badger and I was hired to exchange the ^00CC00Eden Merit Badges^000000!";
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next;
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@@ -576,65 +577,133 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
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mes "I can take your Merit Badges and give you some useful stuff, or I can take some of your stuff and give you some Eden Merit Badges.";
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mes "As I get more authorization I can offer more things to trade with you, so definitely keep me in mind when visiting the Eden Group.";
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next;
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- switch(select("Redeem Badges:Trade in FOR badges:Exchange Rates:15 Job Manuals - 1 JM Box")) {
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+ // switch( select( "Redeem Badges", "Trade in FOR badges", "Exchange Rates", "15 Job Manuals - 1 JM Box", "Sky Fortress Tickets", "Weekly Special" ) ) {// Sky Fortress Tickets meaningless without the instance
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+ switch( select( "Redeem Badges", "Trade in FOR badges", "Exchange Rates", "15 Job Manuals - 1 JM Box", "", "Weekly Special" ) ) {
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case 1:
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+ setarray .@menu_list$[0],
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+ "4 EMB for 10 KVM Badge",
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+ "4 EMB for 10 Bravery Medals",
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+ "4 EMB for 10 Valor Medals",
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+ "8 EMB for 1 Reset Stone",
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+ "5 EMB for Battle Manual Buff",
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+ "5 EMB for Job Battle Manual Buff",
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+ "10 EMB for HE Battle Manual Buff",
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+ "20 EMB for 3X Battle Manual Buff",
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+ "5 EMB for Bubblegum Buff",
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+ "10 EMB for HE Bubblegum Buff",
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+ "", // "5 EMB for Miracle Buff" (item doesn't exist in db)
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+ "1 EMB for Yggdrasil Leaf",
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+ "", // "5 EMB for Rental Wing of Beelzebub" (item doesn't exist in db)
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+ "5 EMB for Rental Halter Lead",
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+ "5 EMB for 20 Blue Herbs",
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+ "Token of Siegfried",
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+ "Nothing Now";
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+ .@menu$ = implode( .@menu_list$, ":" );
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while(1) {
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mes "[Merry Badger]";
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- mes "Sure thing, I have several options currently for your badges!";
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+ mes "Sure thing, I have several options currently for your Badges!";
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next;
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- switch(select("This week's Special:2 EMB for 10 KVM Badge:2 EMB for 10 Bravery Medals:2 EMB for 10 Valor Medals:5 EMB for 5 Medium Life Potion:5 EMB for 5 Life Insurance:5 EMB for 5 Token of Siegfried:7 EMB for 1 Job Battle Manual:8 EMB for 1 Reset Stone:Nothing Now")){
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- case 1:
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- if (countitem(6495) < 3) {
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+ switch( select(.@menu$) ) {
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+ case 1:// "4 EMB for 10 KVM Badge"
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+ callsub L_Exchange,4,6376,10;// KVM_Badge
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+ break;
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+ case 2:// "4 EMB for 10 Bravery Medals"
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+ callsub L_Exchange,4,7828,10;// BF_Badge1
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+ break;
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+ case 3:// "4 EMB for 10 Valor Medals"
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+ callsub L_Exchange,4,7829,10;// BF_Badge2
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+ break;
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+ case 4:// "8 EMB for 1 Reset Stone"
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+ callsub L_Exchange,8,6320,1;// Premium_Reset_Stone
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+ break;
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+ case 5:// "5 EMB for Battle Manual Buff"
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+ callsub L_Exchange,5,12208,1;// Battle_Manual
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+ break;
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+ case 6:// "5 EMB for Job Battle Manual Buff"
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+ callsub L_Exchange,5,14592,1;// Job_Manual50
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+ break;
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+ case 7:// "10 EMB for HE Battle Manual Buff"
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+ callsub L_Exchange,10,12411,1;// HE_Battle_Manual
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+ break;
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+ case 8:// "20 EMB for 3X Battle Manual Buff"
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+ callsub L_Exchange,20,14545,1;// Battle_Manual_X3
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+ break;
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+ case 9:// "5 EMB for Bubblegum Buff"
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+ callsub L_Exchange,5,12210,1;// Bubble_Gum
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+ break;
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+ case 10:// "10 EMB for HE Bubblegum Buff"
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+ callsub L_Exchange,10,12412,1;// HE_Bubble_Gum
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+ break;
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+ case 11:// "5 EMB for Miracle Buff"
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+ .@item_id = 22819;
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+ if (countitem(6495) < 5) {
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mes "[Merry Badger]";
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mes "You don't have enough ^00CC00Eden Merit Badges^000000. Let's start over!";
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break;
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}
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mes "[Merry Badger]";
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- mes "Ok, I have a special for 3 Merit Badges. This week I'll give you ^00CC0040 Light Granule^000000, ^0066CC40 Gun Powder^000000, ^00CC003 Izidor^000000, ^0066CC10 Prickly Fruit^000000, ^00CC001 Mandragora Flowerpot^000000, and ^0066CC3 Elder Branch^000000.";
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+ mes "Ok, I can give you ^ff0000" + getitemname(.@item_id) + "^000000 for ^0066CC5 of your Eden Merit Badge(s)^000000.";
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+ mes "Do you want to?";
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next;
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- switch(select("Yes:No")) {
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- case 1:
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- delitem 6495,3; //Para_Logro_Badge
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- getitem 7938,40; //Light_Granule
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- getitem 6244,40; //Gun_Power
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- getitem 709,3; //Izidor
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- getitem 576,10; //Prickly_Fruit
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- getitem 6217,1; //Mandragora_Flowerpot
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- getitem 7939,3; //Elder_Branch
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- mes "[Merry Badger]";
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- mes "There you go! What else would you like?";
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- break;
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- case 2:
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+ if (select("Yes", "No") == 2) {
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mes "[Merry Badger]";
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mes "I understand, let's see if you'd like something different!";
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break;
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}
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+ mes "[Merry Badger]";
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+ mes "There you go! What else would you like?";
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+ delitem 6495, 5;// Para_Logro_Badge
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+ consumeitem .@item_id;
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break;
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- case 2:
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- callsub L_Exchange,2,6376,10; //KVM_Badge
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- break;
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- case 3:
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- callsub L_Exchange,2,7828,10; //BF_Badge1
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- break;
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- case 4:
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- callsub L_Exchange,2,7829,10; //BF_Badge2
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- break;
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- case 5:
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- callsub L_Exchange,5,14535,5; //Med_Life_Potion
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- break;
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- case 6:
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- callsub L_Exchange,5,12209,5; //Insurance
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+ case 12:// "1 EMB for Yggdrasil Leaf"
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+ callsub L_Exchange,1,610,1;// Leaf_Of_Yggdrasil
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break;
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- case 7:
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- callsub L_Exchange,5,7621,5; //Token_Of_Siegfried
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+ case 13:// "5 EMB for Rental Wing of Beelzebub"
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+ .@item_id = 14645;
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+ if (countitem(6495) < 5) {
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+ mes "[Merry Badger]";
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+ mes "You don't have enough ^00CC00Eden Merit Badges^000000. Let's start over!";
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+ break;
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+ }
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+ mes "[Merry Badger]";
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+ mes "Ok, I can give you ^ff0000" + getitemname(.@item_id) + "^000000 for ^0066CC5 of your Eden Merit Badge(s)^000000.";
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+ mes "Do you want to?";
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+ next;
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+ if (select("Yes", "No") == 2) {
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+ mes "[Merry Badger]";
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+ mes "I understand, let's see if you'd like something different!";
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+ break;
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+ }
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+ mes "[Merry Badger]";
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+ mes "There you go! What else would you like?";
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+ delitem 6495, 5;// Para_Logro_Badge
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+ rentitem .@item_id, 604800; // 7 days
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break;
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- case 8:
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- callsub L_Exchange,7,14592,1; //Job_Manual50
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+ case 14:// "5 EMB for Rental Halter Lead"
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+ callsub L_Exchange,5,17162,1;// Boarding_Halter_Box7
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break;
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- case 9:
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- callsub L_Exchange,8,6320,1; //Premium_Reset_Stone
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+ case 15:// "5 EMB for 20 Blue Herbs"
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+ callsub L_Exchange,5,510,20;// Blue_Herb
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break;
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- case 10:
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+ case 16:// Token of Siegfried
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+ if (vip_status(VIP_STATUS_ACTIVE) == false) {
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+ mes "[Merry Badger]";
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+ mes "VIP Services offers those to any user with VIP!!";
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+ close;
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+ }
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+ // custom from here
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+ .@date = gettime(DT_YYYYMMDD);
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+ if (.@date <= eden_iro_token_date) {
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+ mes "[Merry Badger]";
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+ mes "You already got your Token today!";
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+ close;
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+ }
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+ mes "[Merry Badger]";
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+ mes "There you go! What else would you like?";
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+ eden_iro_token_date = .@date;
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+ getitem 7621,10;// Token_Of_Siegfried
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+ close;
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+ case 17:// Nothing Now
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mes "[Merry Badger]";
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mes "Wonderful!";
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mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
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@@ -646,29 +715,87 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
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mes "[Merry Badger]";
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mes "I have a limited selection as of right now, but here is what I can offer to get 1 Eden Merit Badge!";
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next;
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- switch(select("Etc Items:Cancel")) {
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+ switch( select( "Etc Items", "Equipments", "Cancel" ) ) {
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case 1:
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while(1) {
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- switch(select("5x Old Purple Box:Nothing")) {
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- case 1:
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+ if (select( "5x Old Purple Box", "Nothing" ) == 2) {
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mes "[Merry Badger]";
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- if (countitem(617) < 5)
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+ mes "Wonderful!";
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+ mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
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+ close;
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+ }
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+ while(1) {
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+ if (countitem(617) < 5) {
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+ mes "[Merry Badger]";
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mes "You don't have enough of that to get 1 Eden Merit Badge. Lets start over!";
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+ break;
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+ }
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+ mes "[Merry Badger]";
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+ mes "Ok, I can give you ^CC00001 Eden Merit Badge^000000 for ^0000CC5 of your Old Purple Boxes^000000. Do you want to?";
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+ next;
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+ if (select( "Yes", "No" ) == 2) {
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+ mes "[Merry Badger]";
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+ mes "I understand, lets see if you'd like something different!";
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+ break;
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+ }
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else {
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- mes "Wonderful, what else do you want?"; //custom dialogue
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- delitem 617,5; //Old_Violet_Box
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- getitem 6495,1; //Para_Logro_Badge
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+ mes "[Merry Badger]";
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+ mes "There you go! What else would you like?";
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+ delitem 617,5;// Old_Violet_Box
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+ getitem 6495,1;// Para_Logro_Badge
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+ next;
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}
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+ }
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+ next;
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+ }
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+ case 2:
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+ while(1) {
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+ mes "[Merry Badger]";
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+ mes "I will take the top item in your inventory! MAKE SURE YOU DONT HAVE ANY OF THESE ITEMS THAT YOU DONT WANT TO EXCHANGE.";
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+ next;
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+ switch( select( "Giant Faceworm Snake Skin", "Giant Faceworm Snake Skin [1]", "Nothing" ) ) {
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+ case 1:
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+ .@item_req = 20717;// FaceWorm_Skin
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+ .@item_name$ = "Giant Faceworm Snake Skin";
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+ .@amount_reward = 5;
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break;
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case 2:
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+ .@item_req = 20718;// FaceWorm_Skin_
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+ .@item_name$ = "Giant Faceworm Snake Skin [1]";
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+ .@amount_reward = 7;
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+ break;
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+ case 3:
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mes "[Merry Badger]";
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mes "Wonderful!";
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mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
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+ next;
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+ mes "[Merry Badger]";
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+ mes "Well that is OK, if you want to see what I offer just ask!";
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close;
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}
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+ while(1) {
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+ if (countitem(.@item_req) < 1) {
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+ mes "[Merry Badger]";
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+ mes "You don't have enough of that to get 1 Eden Merit Badge. Lets start over!";
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+ break;
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+ }
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+ mes "[Merry Badger]";
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+ mes "Ok, I can give you ^ff0000" + .@amount_reward + " Eden Merit Badge^000000 for ^00ff00" + .@item_name$ + "^000000. Do you want to?";
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+ next;
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+ if (select( "Yes", "No" ) == 2) {
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+ mes "[Merry Badger]";
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+ mes "I understand, lets see if you'd like something different!";
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+ break;
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+ }
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+ delitem .@item_req, 1;
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+ getitem 6495, .@amount_reward;// Para_Logro_Badge
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+ mes "[Merry Badger]";
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+ mes "There you go! What else do you like?";
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+ next;
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+ }
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next;
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}
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- case 2:
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+ case 3:
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mes "[Merry Badger]";
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mes "Well that is OK, if you want to see what I offer just ask!";
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close;
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@@ -676,19 +803,19 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
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case 3:
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mes "[Merry Badger]";
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mes "This is what I'll give you for your ^00CC00Eden Merit Badges^000000!";
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- mes "Ok, I have a special for 3 Merit Badges. This week I'll give you ^00CC0040 Light Granule^000000, ^0066CC40 Gun Powder^000000, ^00CC003 Izidor^000000, ^0066CC10 Prickly Fruit^000000, ^00CC001 Mandragora Flowerpot^000000, and ^0066CC3 Elder Branch^000000.";
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- mes "^00CC002 Eden Merit Badges^000000 = ^0066CC10x KVM Badge^000000";
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- mes "^00CC002 Eden Merit Badges^000000 = ^0066CC10x Bravery Medals^000000";
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- mes "^00CC002 Eden Merit Badges^000000 = ^0066CC10x Valor Medals^000000";
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- mes "^00CC005 Eden Merit Badges^000000 = ^0066CC5x Medium Life Potion^000000";
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- mes "^00CC005 Eden Merit Badges^000000 = ^0066CC5x Life Insurance^000000";
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- mes "^00CC005 Eden Merit Badges^000000 = ^0066CC5x Token Of Siegfried^000000";
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- mes "^00CC007 Eden Merit Badges^000000 = ^0066CC1x Job Battle Manual^000000";
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- mes "^00CC008 Eden Merit Badges^000000 = ^0066CC1x Reset Stone^000000";
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+ mes "Ok, I have a special for 3 Merit Badge. This week I'll give you ^00CC0040 Light Granule^000000, ^00CC0040 Gun Powder^000000, ^0000CC3 Izidor^000000, ^00CC0010 Prickly Fruit^000000, ^0000CC1 Mandragora Flowerpot^000000, and ^00CC003 Elder Branch^000000.";
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+ mes "^00CC002 Eden Merit Badges^000000 = ^0000CC10x KVM Badge^000000";
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+ mes "^00CC002 Eden Merit Badges^000000 = ^0000CC10x Bravery Medals^000000";
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+ mes "^00CC002 Eden Merit Badges^000000 = ^0000CC10x Valor Medals^000000";
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+ mes "^00CC005 Eden Merit Badges^000000 = ^0000CC5x Medium Life Potion^000000";
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+ mes "^00CC005 Eden Merit Badges^000000 = ^0000CC5x Life Insurance^000000";
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+ mes "^00CC005 Eden Merit Badges^000000 = ^0000CC5x Token Of Siegfried^000000";
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+ mes "^00CC007 Eden Merit Badges^000000 = ^0000CC1x Job Battle Manual^000000";
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+ mes "^00CC008 Eden Merit Badges^000000 = ^0000CC1x Reset Stone^000000";
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next;
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mes "[Merry Badger]";
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mes "This is what you can give me to get ^00CC001 Eden Merit Badge^000000!";
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- mes "^0066CC5x Old Purple Box^000000";
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+ mes "^0000CC5x Old Purple Box^000000";
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close;
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case 4:
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mes "[Merry Badger]";
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@@ -701,20 +828,84 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
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mes "You don't have 15 or more Job Manuals to get 1 Box!";
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close;
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}
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- //custom dialogue below
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- switch(select("Yes:No")) {
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- case 1:
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- mes "[Merry Badger]";
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- mes "Wonderful, what else do you want?";
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- delitem 14592,15; //Job_Manual50
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- getitem 13990,1; //Job_Manual50_Box
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- close;
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- case 2:
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+ // custom dialogue below
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+ if (select("Yes", "No") == 2) {
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mes "[Merry Badger]";
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mes "Wonderful!";
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mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
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close;
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}
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+ mes "[Merry Badger]";
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+ mes "Wonderful, what else do you want?";
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+ delitem 14592,15; //Job_Manual50
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+ getitem 13990,1; //Job_Manual50_Box
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+ close;
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+ case 5:
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+ mes "[Merry Badger]";
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+ mes "I don't really understand why but I have this stack of coupons to sell.";
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+ mes "Do you want to exchange 25 Eden Merit Badges for 1 dungeon ticket? If you are VIP your ticket will last much longer!";
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+ next;
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+ if (select( "Yes", "No" ) == 2) {
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+ mes "[Merry Badger]";
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+ mes "I understand, lets see if you'd like something different!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (countitem(6495) < 25) {
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "You don't have enough badges!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ delitem 6495,25;
|
|
|
+ if (vip_status(VIP_STATUS_ACTIVE))
|
|
|
+ getitem 17570,1;// Sky Fortress Ticket 3 Hour Box
|
|
|
+ else
|
|
|
+ getitem 17569,1;// Sky Fortress Ticket 1 Hour Box
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "There you go! What else would you like?";
|
|
|
+ close;
|
|
|
+ case 6:
|
|
|
+ while(1) {
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "The Weekly special is ....";
|
|
|
+ next;
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "Ok, I have a special for 3 Merit Badge or 1,000,000 zeny. This week I'll give you ^00CC0040 Light Granule^000000, 40 Gun Powder^000000, ^0000CC3 Izidor^000000";
|
|
|
+ mes "^00CC0010 Prickly Fruit^000000, ^0000CC1 Mandragora Flowerpot^000000, and ^00CC003 Elder Branch^000000.";
|
|
|
+ next;
|
|
|
+ switch( select( "Badges", "Zeny", "No" ) ) {
|
|
|
+ case 1:
|
|
|
+ if (countitem(6495) < 3) {
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "You don't have enough ^00CC00Eden Merit Badges^000000. Lets start over!";
|
|
|
+ next;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ delitem 6495,3; //Para_Logro_Badge
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ if (Zeny < 1000000) {
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "You don't have enough ^00CC00Zeny^000000. Lets start over!";
|
|
|
+ next;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ Zeny -= 1000000;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "I understand, lets see if you'd like something different!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ getitem 7938,40;// Light_Granule
|
|
|
+ getitem 6244,40;// Gun_Power
|
|
|
+ getitem 709,3; // Izidor
|
|
|
+ getitem 576,10; // Prickly_Fruit
|
|
|
+ getitem 6217,1; // Mandragora_Flowerpot
|
|
|
+ getitem 7939,3; // Elder_Branch
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "There you go! What else would you like?";
|
|
|
+ next;
|
|
|
+ }
|
|
|
}
|
|
|
end;
|
|
|
|
|
@@ -730,18 +921,15 @@ L_Exchange:
|
|
|
callfunc("F_InsertPlural",getarg(2),getitemname(getarg(1))), getarg(0));
|
|
|
mes "Do you want to?";
|
|
|
next;
|
|
|
- switch(select("Yes:No")) {
|
|
|
- case 1:
|
|
|
- mes "[Merry Badger]";
|
|
|
- mes "There you go! What else would you like?";
|
|
|
- delitem 6495, getarg(0); //Para_Logro_Badge
|
|
|
- getitem getarg(1),getarg(2);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
+ if (select("Yes", "No") == 2) {
|
|
|
mes "[Merry Badger]";
|
|
|
mes "I understand, let's see if you'd like something different!";
|
|
|
- break;
|
|
|
+ return;
|
|
|
}
|
|
|
+ mes "[Merry Badger]";
|
|
|
+ mes "There you go! What else would you like?";
|
|
|
+ delitem 6495, getarg(0); //Para_Logro_Badge
|
|
|
+ getitem getarg(1),getarg(2);
|
|
|
return;
|
|
|
}
|
|
|
|
|
@@ -974,3 +1162,162 @@ auction_03,152,42,4 script Kafra Employee#annex 117,{
|
|
|
auction_03,145,47,2 shop Tool Dealer#annex 83,611:-1,501:-1,502:-1,503:-1,506:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,1065:-1,911:-1,910:-1,717:-1,1092:-1,1093:-1,713:400
|
|
|
|
|
|
*/
|
|
|
+
|
|
|
+// Fallen_Angel_Wing Enchant
|
|
|
+//============================================================
|
|
|
+moc_para01,179,27,3 script Dark Luhir#new10 4_F_VALKYRIE2,{
|
|
|
+ disable_items;
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Hello~ I am giving away extra stats to those who have a Fallen Angel Wing item.";
|
|
|
+ next;
|
|
|
+ if (getequipid(EQI_GARMENT) != 2589) {// Fallen_Angel_Wing
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Please ^0000ffwear your Fallen Angel Wing item first^000000, and then I will give you extra stats.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ switch( select( "Cancel", "Enchant Fallen Angel Wing", "Reset Fallen Angel Wing Stats" ) ) {
|
|
|
+ case 1:
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Later then...";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ .@refine = getequiprefinerycnt(EQI_GARMENT);
|
|
|
+ setarray .@card[0],
|
|
|
+ getequipcardid(EQI_GARMENT,0),
|
|
|
+ getequipcardid(EQI_GARMENT,1),
|
|
|
+ getequipcardid(EQI_GARMENT,2),
|
|
|
+ getequipcardid(EQI_GARMENT,3);
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Only 1 socket can get an extra stat when refine level is between 1~6.";
|
|
|
+ mes "If refine level is 7~8, it can receive stats for 2 sockets.";
|
|
|
+ mes "+9 can receive stats to all 3 sockets.";
|
|
|
+ next;
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ if (.@refine < 7)
|
|
|
+ mes "This item's refine level is lower than 7. Only ^ff0000socket slot 4^000000 can receive extra stats.";
|
|
|
+ else if (.@refine < 9)
|
|
|
+ mes "This item's refine level is between 7~8. ^ff0000Socket slot 3 and 4^000000 can receive extra stats.";
|
|
|
+ else
|
|
|
+ mes "This item's refine level is more than 9. All 3 of ^ff0000Socket slot 2, 3 and 4^000000 can receive extra stats.";
|
|
|
+ mes "What kind of extra stats do you want?";
|
|
|
+ next;
|
|
|
+ switch( select( "Let me get my gear on", "1.Fighting spirit", "2.Magic Attack", "3.Archery", "4.Critical", "5.MaxHP", "6.MaxSP", "7.Atk speed", "8.STR", "9.AGI", "10.VIT", "11.INT", "12.DEX", "13.LUK" ) ) {
|
|
|
+ case 1:
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Please come back after equipping your item.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ setarray .@enchants[0],4809,4808,4820,4821; // Fighting Spirit 3~5 / Fighting Spirit 6
|
|
|
+ .@string$ = "Fighting Spirit stats will be given randomly by 3~5 (ATK+HIT) range.";
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ setarray .@enchants[0],4812,4826,4827,4828; // Spell 4~6 / Spell 7
|
|
|
+ .@string$ = "Magic spell stats will be given randomly by 4~6 (MATK + Reduce change casting time).";
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ setarray .@enchants[0],4832,4833,4834,4835; // Expert Archer 1~3 / Expert Archer 4
|
|
|
+ .@string$ = "Archery stats will be given randomly by 1~3 (Range atack rate).";
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ setarray .@enchants[0],4863,4864,4865,4866; // Fatal 1~3 / Fatal 4
|
|
|
+ .@string$ = "Critical stats will be given randomly by 1~4 (Critical damage + CRI).";
|
|
|
+ break;
|
|
|
+ case 6:
|
|
|
+ setarray .@enchants[0],4861,4862,4867,4868; // MaxHP +1~3% / MaxHP +4%
|
|
|
+ .@string$ = "MHP stats will be given randomly by 1~3 (Increase MHP %).";
|
|
|
+ break;
|
|
|
+ case 7:
|
|
|
+ setarray .@enchants[0],4870,4800,4871,4801; // +25,50 or 75 sp / +100 sp
|
|
|
+ .@string$ = "SP stats will be given randomly by 25~75.";
|
|
|
+ break;
|
|
|
+ case 8:
|
|
|
+ setarray .@enchants[0],4869,4872,4873,4807; // Delayafterattack 1~3 / +1 ASPD
|
|
|
+ .@string$ = "Atack delay stats will be given randomly by 1~3 (Reduce attack delay %).";
|
|
|
+ break;
|
|
|
+ case 9:
|
|
|
+ setarray .@enchants[0],4702,4703,4704,4853; // Str +3~5 / Special Str
|
|
|
+ .@string$ = "STR stats will be given randomly by 3~5.";
|
|
|
+ break;
|
|
|
+ case 10:
|
|
|
+ setarray .@enchants[0],4731,4732,4733,4854; // Agi +2~4 / Special Agi
|
|
|
+ .@string$ = "AGI stats will be given randomly by 2~4.";
|
|
|
+ break;
|
|
|
+ case 11:
|
|
|
+ setarray .@enchants[0],4742,4743,4744,4855; // Vit +3~5 / Special Vit
|
|
|
+ .@string$ = "VIT stats will be given randomly by 3~5.";
|
|
|
+ break;
|
|
|
+ case 12:
|
|
|
+ setarray .@enchants[0],4712,4713,4714,4856; // Int +3~5 / Special Int
|
|
|
+ .@string$ = "INT stats will be given randomly by 3~5.";
|
|
|
+ break;
|
|
|
+ case 13:
|
|
|
+ setarray .@enchants[0],4722,4723,4724,4857; // Dex +3~5 / Special Dex
|
|
|
+ .@string$ = "DEX stats will be given randomly by 3~5.";
|
|
|
+ break;
|
|
|
+ case 14:
|
|
|
+ setarray .@enchants[0],4752,4753,4754,4858; // Luk +3~5 / Special Luk
|
|
|
+ .@string$ = "LUK stats will be given randomly by 3~5.";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes .@string$ + " ^ff0000Given stats cannot be turned back.^000000 Do you want to proceed?";
|
|
|
+ next;
|
|
|
+ if (select( "1.Quit", "2.Yes, I want to try this." ) == 1) {
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Later then...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ // anti-hack
|
|
|
+ if (callfunc("F_IsEquipIDHack", EQI_GARMENT, 2589) || callfunc("F_IsEquipCardHack", EQI_GARMENT, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", EQI_GARMENT, .@refine))
|
|
|
+ close;
|
|
|
+
|
|
|
+ if (.@card[3] == 0) {
|
|
|
+ .@card[3] = .@enchants[ rand(3) ];
|
|
|
+ .@slot = 4;
|
|
|
+ }
|
|
|
+ else if (.@card[2] == 0 && .@refine >= 7) {
|
|
|
+ .@card[2] = .@enchants[ rand(3) ];
|
|
|
+ .@slot = 3;
|
|
|
+ }
|
|
|
+ else if (.@card[1] == 0 && .@refine >= 9) {
|
|
|
+ .@card[1] = .@enchants[ rand(4) ];
|
|
|
+ .@slot = 2;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "It seems this item is already has max enchanting. Please bring another one for extra stats.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ specialeffect2 EF_REPAIRWEAPON;
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Giving ability to item's ^990000" + .@slot + " socket^000000.";
|
|
|
+ delequip EQI_GARMENT;
|
|
|
+ getitem2 2589,1,1, .@refine,0, .@card[0], .@card[1], .@card[2], .@card[3];
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "Stat reset of the Fallen Angel Wing will cost you 1,000,000 zeny?";
|
|
|
+ mes "Do you wish to proceed?";
|
|
|
+ next;
|
|
|
+ if (select( "Yes", "No thanks!" ) == 2)
|
|
|
+ close;
|
|
|
+ if (Zeny < 1000000) {
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ mes "You liar you don't have enough zeny!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (getequipid(EQI_GARMENT) == 2589) {
|
|
|
+ .@refine = getequiprefinerycnt(EQI_GARMENT);
|
|
|
+ .@card[0] = getequipcardid(EQI_GARMENT,0);
|
|
|
+
|
|
|
+ mes "[Dark Luhir]";
|
|
|
+ specialeffect2 EF_REPAIRWEAPON;
|
|
|
+ mes "Reseting item stats.";
|
|
|
+ delequip EQI_GARMENT;
|
|
|
+ Zeny -= 1000000;
|
|
|
+ getitem2 2589,1,1, .@refine,0, .@card[0],0,0,0;// Fallen_Angel_Wing
|
|
|
+ }
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|