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@@ -909,10 +909,9 @@ int skillnotok (int skillid, struct map_session_data *sd)
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}
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}
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break;
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break;
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case GD_EMERGENCYCALL:
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case GD_EMERGENCYCALL:
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- if ( //No use map_flag_gvg since config already takes that into account
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+ if (
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!(battle_config.emergency_call&(agit_flag?2:1)) ||
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!(battle_config.emergency_call&(agit_flag?2:1)) ||
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- !(battle_config.emergency_call&
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- (map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
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+ !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
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(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
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(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
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) {
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) {
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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@@ -3469,7 +3468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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per = sper = 100;
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per = sper = 100;
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if (status_revive(bl, per, sper))
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if (status_revive(bl, per, sper))
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{
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{
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- clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
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+ clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemptio and Res show this skill-animation.
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if(sd && dstsd && battle_config.resurrection_exp > 0)
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if(sd && dstsd && battle_config.resurrection_exp > 0)
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{
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{
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int exp = 0,jexp = 0;
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int exp = 0,jexp = 0;
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@@ -3503,10 +3502,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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23+skilllv*4 +status_get_lv(src) -status_get_lv(bl),
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23+skilllv*4 +status_get_lv(src) -status_get_lv(bl),
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skilllv,60000);
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skilllv,60000);
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} else {
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} else {
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- map_foreachinrange(skill_area_sub, src,
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- skill_get_splash(skillid, skilllv), BL_CHAR,
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- src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
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- skill_castend_nodamage_id);
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+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR,
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+ src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
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clif_skill_nodamage(src, bl, skillid, skilllv, 1);
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clif_skill_nodamage(src, bl, skillid, skilllv, 1);
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}
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}
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break;
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break;
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@@ -3524,8 +3521,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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//Affect all targets on splash area.
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//Affect all targets on splash area.
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
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- src, skillid, skilllv, tick, flag|1,
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- skill_castend_damage_id);
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+ src, skillid, skilllv, tick, flag|1, skill_castend_damage_id);
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break;
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break;
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case SA_ABRACADABRA:
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case SA_ABRACADABRA:
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{
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{
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@@ -3565,12 +3561,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (ud->target)
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if (ud->target)
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target_id = ud->target;
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target_id = ud->target;
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else switch (src->type) {
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else switch (src->type) {
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- case BL_MOB:
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- target_id = ((TBL_MOB*)src)->target_id;
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- break;
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- case BL_PET:
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- target_id = ((TBL_PET*)src)->target_id;
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- break;
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+ case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break;
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+ case BL_PET: target_id = ((TBL_PET*)src)->target_id; break;
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}
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}
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if (!target_id)
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if (!target_id)
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break;
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break;
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@@ -3749,28 +3741,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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break;
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case TK_SEVENWIND:
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case TK_SEVENWIND:
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- switch(skill_get_pl(skillid,skilllv)){
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- case ELE_EARTH:
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- type=SC_EARTHWEAPON;
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- break;
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- case ELE_WIND:
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- type=SC_WINDWEAPON;
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- break;
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- case ELE_WATER:
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- type=SC_WATERWEAPON;
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- break;
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- case ELE_FIRE:
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- type=SC_FIREWEAPON;
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- break;
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- case ELE_GHOST:
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- type=SC_GHOSTWEAPON;
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- break;
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- case ELE_DARK:
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- type=SC_SHADOWWEAPON;
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- break;
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- case ELE_HOLY:
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- type=SC_ASPERSIO;
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- break;
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+ switch(skill_get_pl(skillid,skilllv)) {
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+ case ELE_EARTH : type = SC_EARTHWEAPON; break;
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+ case ELE_WIND : type = SC_WINDWEAPON; break;
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+ case ELE_WATER : type = SC_WATERWEAPON; break;
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+ case ELE_FIRE : type = SC_FIREWEAPON; break;
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+ case ELE_GHOST : type = SC_GHOSTWEAPON; break;
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+ case ELE_DARK : type = SC_SHADOWWEAPON; break;
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+ case ELE_HOLY : type = SC_ASPERSIO; break;
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}
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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@@ -3783,11 +3761,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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//Passive Magnum, should had been casted on yourself.
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//Passive Magnum, should had been casted on yourself.
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case SM_MAGNUM:
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case SM_MAGNUM:
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skill_area_temp[1] = 0;
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skill_area_temp[1] = 0;
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- map_foreachinrange(skill_area_sub, src,
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- skill_get_splash(skillid, skilllv),BL_CHAR,
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- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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- skill_castend_damage_id);
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- //Initiate 10% of your damage becomes fire element.
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+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR,
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+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
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+ //Initiate 10% of your damage becomes fire element.
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clif_skill_nodamage (src,src,skillid,skilllv,1);
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clif_skill_nodamage (src,src,skillid,skilllv,1);
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sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
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sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
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if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
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if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
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@@ -3820,12 +3796,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case WS_CARTBOOST:
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case WS_CARTBOOST:
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case SN_SIGHT:
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case SN_SIGHT:
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case WS_MELTDOWN:
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case WS_MELTDOWN:
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- case WS_OVERTHRUSTMAX: // Overthrust Max [Celest]
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+ case WS_OVERTHRUSTMAX:
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case ST_REJECTSWORD:
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case ST_REJECTSWORD:
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case HW_MAGICPOWER:
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case HW_MAGICPOWER:
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case PF_MEMORIZE:
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case PF_MEMORIZE:
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case PA_SACRIFICE:
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case PA_SACRIFICE:
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- case ASC_EDP: // [Celest]
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+ case ASC_EDP:
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case NPC_STOP:
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case NPC_STOP:
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case WZ_SIGHTBLASTER:
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case WZ_SIGHTBLASTER:
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case PF_DOUBLECASTING:
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case PF_DOUBLECASTING:
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@@ -3881,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
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case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
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if (sd && dstsd && dstsd->sc.count) {
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if (sd && dstsd && dstsd->sc.count) {
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- if(dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
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+ if (dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
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dstsd->sc.data[SC_WATERWEAPON].timer != -1 ||
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dstsd->sc.data[SC_WATERWEAPON].timer != -1 ||
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dstsd->sc.data[SC_WINDWEAPON].timer != -1 ||
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dstsd->sc.data[SC_WINDWEAPON].timer != -1 ||
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dstsd->sc.data[SC_EARTHWEAPON].timer != -1 ||
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dstsd->sc.data[SC_EARTHWEAPON].timer != -1 ||
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@@ -6308,8 +6284,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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case AM_RESURRECTHOMUN: //[orn]
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case AM_RESURRECTHOMUN: //[orn]
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if (sd)
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if (sd)
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{
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{
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- if (map_flag_gvg(src->m) || //No reviving in WoE grounds!
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- !merc_resurrect_homunculus(sd, 20*skilllv, x, y))
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+ if (!merc_resurrect_homunculus(sd, 20*skilllv, x, y))
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{
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{
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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break;
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break;
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@@ -8419,12 +8394,12 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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case GD_BATTLEORDER:
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case GD_BATTLEORDER:
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case GD_REGENERATION:
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case GD_REGENERATION:
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case GD_RESTORE:
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case GD_RESTORE:
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- //Emergency Recall is handled on skillnotok
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- if (!agit_flag) {
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+ if (!map_flag_gvg(sd->bl.m)) {
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clif_skill_fail(sd,skill,0,0);
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clif_skill_fail(sd,skill,0,0);
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return 0;
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return 0;
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}
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}
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case GD_EMERGENCYCALL:
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case GD_EMERGENCYCALL:
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+ // other checks were already done in skillnotok()
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if (!sd->status.guild_id || !sd->state.gmaster_flag)
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if (!sd->status.guild_id || !sd->state.gmaster_flag)
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return 0;
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return 0;
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break;
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break;
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