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@@ -2056,8 +2056,6 @@ OnTouch:
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next;
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next;
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}
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}
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if (ASSIN_Q3 == 1 && BaseJob == Job_Thief && ASSIN_Q > 6 && ASSIN_Q < 17) {
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if (ASSIN_Q3 == 1 && BaseJob == Job_Thief && ASSIN_Q > 6 && ASSIN_Q < 17) {
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- set ASSIN_Q,17;
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- set ASSIN_Q3,2;
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mes "[Guildmaster]";
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mes "[Guildmaster]";
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mes "Well, I've said too much. Please choose a weapon as a present.";
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mes "Well, I've said too much. Please choose a weapon as a present.";
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next;
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next;
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@@ -2091,10 +2089,11 @@ OnTouch:
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mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
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mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
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getitem 1220,1; //Gladius_
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getitem 1220,1; //Gladius_
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}
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}
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+ set ASSIN_Q,17;
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+ set ASSIN_Q3,2;
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next;
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next;
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}
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}
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else {
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else {
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- set ASSIN_Q,17;
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mes "[Guildmaster]";
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mes "[Guildmaster]";
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mes "Well, I talked too much.";
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mes "Well, I talked too much.";
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mes "Please take this first.";
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mes "Please take this first.";
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@@ -2115,6 +2114,7 @@ OnTouch:
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case 5:
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case 5:
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getitem 1252,1; //Katar
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getitem 1252,1; //Katar
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}
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}
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+ set ASSIN_Q,17;
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}
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}
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mes "[Guildmaster]";
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mes "[Guildmaster]";
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mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
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mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
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