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@@ -3,21 +3,27 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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-//= 0.4
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+//= 0.5
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [Official Conversion]
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-//= Quest NPCs related to Port Malaya.
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+//= Quest NPCs related to Port Malaya:
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+//== Cautious Village, Port Malaya Daily Quests,
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+//== Secret in the Woods, Bakonawa Extermination
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+//= Merchants:
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+//== Traders, Upgrade Boss Equipment
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+//= Not yet implemented:
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+//== Nurse in Port Malaya, Pintados Festival
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//===== Additional Comments: =================================
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//= 0.1 Traders only. Adapted from Masao's conversion. [Euphy]
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//= 0.2 Added Tribe Blacksmith [DeadlySilence]
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//= 0.3 Added "Secret in the Woods" quest [DeadlySilence]
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-//= 0.4 Added Cautious Village and subsequent
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-//= quests [DeadlySilence]
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+//= 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
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+//= 0.5 Added "Bakonawa Extermination" quest. [Euphy]
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//============================================================
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-// Cautious Village and subsequent quests :: malaya_hi
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+// Cautious Village & Daily Quests :: hi_malaya
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//============================================================
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malaya,266,76,3 script Rodel the Guard#malaya 570,4,4,{
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if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
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@@ -3592,8 +3598,8 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{
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}
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}
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-// MVP Armors :: mvpitem
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-// ============================================================
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+// Upgrade Boss Equipment :: mvpitem
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+//============================================================
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ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
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mes "[Bayani]";
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mes "I will upgrade your armor if you bring one that holds enormous power.";
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@@ -4797,3 +4803,1690 @@ OnInit:
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disablenpc "Guard#buwayacave";
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end;
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}
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+
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+// Bakonawa Extermination :: bakonawa
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+//============================================================
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+malaya,280,331,4 script Singing Man#bako1 578,{
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+ if (malaya_bakona1 < 5) {
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+ mes "[Singing Man]";
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+ mes "Story of dragon that lives at a lake~";
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+ mes "Story of an old lady";
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+ mes "that became a dragon long ago~";
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+ next;
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+ mes "[Singing Man]";
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+ mes "Waiting for the son that left for a foreign land,";
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+ mes "my son will return";
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+ mes "when that moon sets for the 90th time";
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+ next;
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+ mes "[Singing Man]";
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+ mes "The moon sets for the 89th,";
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+ mes "The moon sets for the 90th,";
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+ mes "The moon sets for the 191st...";
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+ next;
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+ mes "[Singing Man]";
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+ mes "That moon has taken my son away~";
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+ mes "That horrible thing";
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+ mes "has swallowed my son,";
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+ mes "and I will punish that moon~";
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+ next;
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+ mes "[Singing Man]";
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+ mes "The day the furious moon hides itself from sight,";
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+ mes "the whole world will be flooded with rain";
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+ mes "with all the villages and people facing death under water~";
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+ next;
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+ mes "[Singing Man]";
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+ mes "The old lady's curse made the moon furious~";
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+ mes "Get rid of the old lady to calm the moon~";
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+ mes "If only the old lady wasn't here, If only the old lady wasn't here...";
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+ next;
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+ mes "[Singing Man]";
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+ mes "I hear rumors~";
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+ mes "The old lady threw herself into the lake~";
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+ mes "the old lady, now turned into a dragon, will swallow the moon";
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+ mes "and soon swallow the village too~";
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+ close;
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+ } else {
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+ mes "[Singing Man]";
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+ mes "You say the legend is all a lie?";
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+ mes "You mean my ancestors are all liars";
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+ mes "and swindlers?";
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+ next;
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+ mes "[Singing Man]";
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+ mes "This village is built on an old legend";
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+ mes "and history.";
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+ mes "They are not the kind of people that will be shaken by";
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+ mes "foolish words of an imbecile such as yourself.";
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+ close;
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+ }
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+}
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+
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+malaya,275,333,5 script Singing Woman#bako1 579,{
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+ if (malaya_bakona1 < 5) {
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+ mes "[Singing Woman]";
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+ mes "Bakonawa that live at a lake,";
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+ mes "story of an old lady that became a dragon.";
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+ next;
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+ mes "[Singing Woman]";
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+ mes "The son that was suppose to return after the moon sets for the 90th time";
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+ mes "never did come back even after the moon had set for a few hundred times~";
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+ mes "The moon has swallowed the old lady's son~";
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+ next;
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+ mes "[Singing Woman]";
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+ mes "The moon, the moon, you shall receive the old lady's curse~";
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+ mes "The whole village was immersed in death";
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+ mes "with rain and floods sent by the furious moon~";
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+ next;
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+ mes "[Singing Woman]";
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+ mes "The moon, the moon, be still and be calm,";
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+ mes "for the old lady is gone and she is no more~";
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+ mes "The old lady has drowned in the lake~";
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+ mes "She will transform into Bakonawa and come back...";
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+ next;
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+ mes "[Singing Woman]";
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+ mes "...to swallow you and";
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+ mes "punish the village soon~";
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+ mes "The day the moon dies";
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+ mes "is the day the village dies too~";
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+ close;
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+ } else {
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+ mes "[Singing Woman]";
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+ mes "The legends are all a lie?";
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+ mes "Why do you say such nonsense?";
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+ mes "Is there nothing";
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+ mes "that is important for you to protect?";
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+ next;
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+ mes "[Singing Woman]";
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+ mes "Poor Bakonawa...";
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+ mes "I would be happy";
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+ mes "if she took a big bite out of someone like you!";
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+ close;
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+ }
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+}
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+
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+malaya,290,329,4 script Frightened Boy#bako1 577,{
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+ if (malaya_hi < 20) {
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+ mes "- He seems cautious of you. -";
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+ close;
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+ }
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+ if (malaya_bakona1 < 5) {
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+ mes "[Frightened Boy]";
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+ mes "The vicious monster Bakonawa will soon come";
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+ mes "to swallow the moon and take vengeance upon the village.";
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+ mes "I'm scared, please help...";
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+ close;
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+ } else {
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+ mes "[Frightened Boy]";
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+ mes "The legend of Bakonawa is all a lie?";
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+ mes "So that means Bakonawa doesn't exist?";
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+ mes "I'm going to play with my friends at the lake later.";
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+ mes "You told me it was all a lie right?";
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+ close;
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+ }
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+}
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+
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+malaya,264,338,4 script Frightened Maiden#bako1 576,{
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+ if (malaya_hi < 20) {
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+ mes "- She seems cautious of you. -";
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+ close;
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+ }
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+ if (malaya_bakona1 < 5) {
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+ mes "[Frightened Maiden]";
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+ mes "It is said that Bakonawa hates loud noises.";
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+ mes "Pound the pot if you want to live!";
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+ next;
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+ switch(select("Hates loud noises?:What is Bakonawa?")) {
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+ case 1:
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+ mes "[Frightened Maiden]";
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+ mes "You already heard that the old lady";
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+ mes "died and became Bakonawa, right?";
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+ next;
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+ mes "[Frightened Maiden]";
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+ mes "The legend has it that";
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+ mes "the old lady had very keen hearing";
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+ mes "because she was always focusing on";
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+ mes "the returning of her traveling son.";
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+ next;
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+ mes "[Frightened Maiden]";
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+ mes "So naturally, Bakonawa also";
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+ mes "has very keen hearing.";
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+ mes "The reason why everyone is banging";
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+ mes "pots and pans is because of this.";
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+ close;
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+ case 2:
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+ mes "[Frightened Maiden]";
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+ mes "It is a terrible monster that lives at a lake.";
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+ mes "We are all trembling with fear";
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+ mes "because we don't know when it might attack the village.";
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+ next;
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+ mes "[Frightened Maiden]";
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+ mes "Some say that it is more obsessed with swallowing the moon";
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+ mes "than attacking the village.";
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+ mes "if that's the case, I wish it would just swallow the moon";
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+ mes "and leave us alone.";
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+ close;
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+ }
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+ } else {
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+ mes "[Frightened Maiden]";
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+ mes "The villagers hate you now.";
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+ mes "You've been saying that legend of Bakonawa";
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+ mes "is a lie and they are saying you are more of a monster";
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+ mes "than Bakonawa.";
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+ close;
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+ }
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+}
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+
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+malaya,272,339,5 script Old Fortune Teller#bako1 575,{
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+ if (malaya_hi < 20) {
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+ mes "- Old Fortune Teller seems cautious of you. -";
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+ close;
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+ }
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+ if (malaya_bakona1 < 5) {
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+ mes "[Old Fortune Teller]";
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+ mes "You must not hate Bakonawa.";
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+ mes "The hate against it is only feeding its rage";
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+ mes "to grow bigger.";
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+ next;
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+ mes "[Old Fortune Teller]";
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+ mes "To calm the dead lady's anger,";
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+ mes "we annually hold a ceremony and prepare food.";
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+ mes "But there seems to be no way to calm the";
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+ mes "ever growing anger of the old lady.";
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+ next;
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+ mes "[Old Fortune Teller]";
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+ mes "The day is nearing. I can sense it.";
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+ mes "Bakonawa will soon swallow the moon";
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+ mes "and come to punish the village.";
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+ close;
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+ } else {
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+ mes "[Old Fortune Teller]";
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+ mes "How can you say the legend is a lie!";
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+ mes "Because of you, the fury of Bakonawa";
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+ mes "grew even larger!";
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+ mes "If the village perishes,";
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+ mes "it is all your fault!";
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+ close;
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+ }
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+}
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+
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+malaya,285,332,4 script Old Legend Teller#bako1 574,{
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+ if (checkweight(1301,3) == 0) {
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+ mes "You cannot start the conversation. You are carrying too many items. -";
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+ close;
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+ }
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+ if (BaseLevel < 120) {
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+ mes "[Old Legend Teller]";
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+ mes "There is something that needs to be done";
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+ mes "but you look too fragile";
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+ mes "to give me a hand.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "Come back when";
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+ mes "your strength grows strong enough";
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+ mes "to match Incubus.";
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+ close;
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+ }
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+ if (malaya_hi < 20) {
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+ mes "- He seems cautious of you. -";
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+ close;
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+ }
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+ if (malaya_bakona1 == 0) {
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+ mes "[Old Legend Teller]";
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+ mes "The old lady has come back";
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+ mes "to life as Bakonawa.";
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+ mes "Soon she will come to take vengeance on the village.";
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+ mes "We must calm her";
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+ mes "if to prevent further destruction...";
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+ next;
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+ switch(select("Calm Bakonawa?:Further destruction?")) {
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+ case 1:
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+ mes "[Old Legend Teller]";
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+ mes "The old lady faced an unjust death";
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+ mes "because of villagers' selfishness.";
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+ mes "She was a caring mother who loved her";
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+ mes "son dearly.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "If we track the whereabouts of her son and hold a ritual";
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+ mes "with her son's belongings,";
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+ mes "her restless soul will be calmed";
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+ mes "and she will spare us from destruction.";
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+ next;
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+ mes "[Villagers]";
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+ mes "It is no use sir!!";
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+ next;
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+ mes "[Villagers]";
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+ mes "You cannot stop the monster that way!";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "Of course, it will not be easy to track down the whereabouts of a person";
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+ mes "who has been gone for a hundred years.";
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+ mes "...";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "Still, don't you think";
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+ mes "it is worth a try?";
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+ mes "Please help us and save us from our misery.";
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+ next;
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+ switch(select("It is no use.:I'll help.")) {
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+ case 1:
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+ mes "[Old Legend Teller]";
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+ mes "Yes, you are also right.";
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+ mes "You are up against not a human,";
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+ mes "but a monster.";
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+ mes "Still, I trust in that old lady's";
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+ mes "good heart.";
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+ close;
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+ case 2:
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+ mes "[Old Legend Teller]";
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+ mes "Will you do it?";
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+ mes "According to the legend,";
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+ mes "the old lady's son was limping";
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+ mes "and was a traveling merchant that sold wooden dolls.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "There is a ^FF0000Slate Piece^000000 he left.";
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+ mes "But the piece is small and damaged,";
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+ mes "its hard to identify it.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "First, bring it to me.";
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+ mes "Down along this path";
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+ mes "you will meet my granddaughter near the port.";
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+ mes "Get the Slate Piece from there.";
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+ set malaya_bakona1,1;
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+ setquest 1174;
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+ close;
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+ }
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+ case 2:
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+ mes "[Old Legend Teller]";
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+ mes "The grudge against the people of";
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+ mes "Bakonawa- I mean, the dead old lady.";
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+ mes "The moon and this village...";
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+ mes "She will try to destroy it.";
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+ next;
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+ select("Take vengeance? After all these years?");
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+ mes "[Old Legend Teller]";
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+ mes "For some time, she has";
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+ mes "blamed the moon and";
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+ mes "resented the villagers.";
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+ mes "The feeling grew larger as the time passed.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "Why do you think she became such a monster?";
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+ mes "What do you think went through her head";
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+ mes "for years and years?";
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+ mes "Anger and vengeance.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "Unforgettable grudge";
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+ mes "that she was abandoned.";
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+ mes "against the moon and the village.";
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+ mes "This is why this grudge must be resolved.";
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+ close;
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+ }
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+ } else if (malaya_bakona1 == 1) {
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+ mes "[Old Legend Teller]";
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+ mes "Please bring the ^FF0000Slate Piece^000000.";
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+ mes "Down along this path";
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+ mes "you will meet my granddaughter near the port.";
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+ mes "Get the Slate Piece from there.";
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+ close;
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+ } else if (malaya_bakona1 == 2) {
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+ mes "[Old Legend Teller]";
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+ mes "Good, you have the Slate Piece.";
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+ mes "Hold on to it and don't lose it.";
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+ mes "It will be of helpful in tracking down the legend.";
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+ next;
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+ mes "[Old Legend Teller]";
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+ mes "I heard there is a man that lives by himself";
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+ mes "at the end of northwestern part of Forest Field.";
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+ mes "I heard someone saw a wooden doll there.";
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+ mes "It is such a remote place that people like us";
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+ mes "simply cannot travel there.";
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+ mes "Could you visit the place for us?";
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+ next;
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+ switch(select("Go there yourself!:Your explanation is too vague.:On my way!")) {
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+ case 1:
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+ mes "[Old Legend Teller]";
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+ mes "You twisted youth!";
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+ close;
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+ case 2:
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+ mes "[Old Legend Teller]";
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+ mes "You have a point, but";
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+ mes "this is the best I can do for now.";
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+ mes "The place is at the end of northwestern part of the forest.";
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+ mes "After you pass the bridge and travel west,";
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+ mes "you will see a person.";
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "You have a good heart young man!";
|
|
|
+ mes "The place is at the end of northwestern part of the forest.";
|
|
|
+ mes "After you pass the bridge and travel west,";
|
|
|
+ mes "You will see a ^0000FFMalaya Immigrant^000000.";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ mes "Good luck to you... for our sake...";
|
|
|
+ erasequest 1175;
|
|
|
+ setquest 1176;
|
|
|
+ set malaya_bakona1,3;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 3) {
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "The place is at the end of northwestern part of the forest.";
|
|
|
+ mes "After you pass the bridge and travel west,";
|
|
|
+ mes "you will see a person.";
|
|
|
+ mes "Good luck to you... for our sake...";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 < 6) {
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "The track of the old lady's son";
|
|
|
+ mes "is connected all the way to";
|
|
|
+ mes "Baryo Mahiwaga?";
|
|
|
+ mes "There is a chance he wasn't a merchant...";
|
|
|
+ mes "I'm really curious about who he was...";
|
|
|
+ next;
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "Why did you come back here";
|
|
|
+ mes "instead of going straight to";
|
|
|
+ mes "Baryo Mahiwaga?";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 6) {
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "Is that really true?";
|
|
|
+ mes "Bakonawa turning into an old lady";
|
|
|
+ mes "and fabricating the legend...";
|
|
|
+ mes "It seems all the villagers up until now";
|
|
|
+ mes "have been manipulated by that terrible monster.";
|
|
|
+ next;
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "There is no reason to hesitate then.";
|
|
|
+ mes "You must go into Bakonawa's lair";
|
|
|
+ mes "before it attacks first.";
|
|
|
+ mes "I believe we can trust you to do this, yes?";
|
|
|
+ next;
|
|
|
+ switch(select("Well...:Of course!")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "The atmosphere was really good";
|
|
|
+ mes "but suddenly it's all ruined.";
|
|
|
+ mes "I didn't expect you to be so shy...";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "I will speak to";
|
|
|
+ mes "the village chief for you";
|
|
|
+ mes "so that you can enter the Bakonawa Lake.";
|
|
|
+ mes "Please get rid of this monster for us.";
|
|
|
+ erasequest 1179;
|
|
|
+ set malaya_bakona1,7;
|
|
|
+ getitem 6499,5; //Ancient_Grudge
|
|
|
+ getexp 500000,200000;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 7) {
|
|
|
+ if (malaya_bakona2 < 15) {
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "If you don't mind,";
|
|
|
+ mes "could you lend a hand to the Village Chief?";
|
|
|
+ mes "Nobody cares for each other anymore";
|
|
|
+ mes "because of Bakonawa...";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ mes "[Old Legend Teller]";
|
|
|
+ mes "The legend that";
|
|
|
+ mes "we believed for a hundred years,";
|
|
|
+ mes "all lies....";
|
|
|
+ mes "Please get rid of this monster for us.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild02,40,240,4 script Malaya Immigrant#bako1 578,{
|
|
|
+ if (malaya_bakona1 < 3) {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "You must have a brave heart";
|
|
|
+ mes "to come to such a remote place.";
|
|
|
+ mes "How is Port Malaya these days?";
|
|
|
+ mes "I heard the monster that lives at the lake, Baknoawa";
|
|
|
+ mes "is threatening the villagers.";
|
|
|
+ mes "I am in the dark about what is going on because I'm here all the time.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 3) {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "You must have a brave heart";
|
|
|
+ mes "to come to such a remote place.";
|
|
|
+ mes "How is Port Malaya these days?";
|
|
|
+ mes "I heard the monster that lives at the lake, Baknoawa";
|
|
|
+ mes "is threatening the villagers.";
|
|
|
+ mes "I am in the dark about what is going on because I'm here all the time.";
|
|
|
+ next;
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "Are you the traveling merchant who used to sell Wooden Doll, right?";
|
|
|
+ mes "I don't know about any traveling merchant, but by Wooden Doll";
|
|
|
+ mes "(going through things) do you mean this?";
|
|
|
+ mes "I don't know about the specifics, but";
|
|
|
+ mes "I think it's related to what I heard long time ago.";
|
|
|
+ next;
|
|
|
+ switch(select("What are you doing here?:Do you know about this Slate Piece?:Please tell me the story.:Who is the traveling merchant?")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "I liked the environment here";
|
|
|
+ mes "so I decided to stay and live.";
|
|
|
+ mes "There is no obligation here.";
|
|
|
+ mes "To me, that's as good as heaven.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "It is a very old Slate Piece.";
|
|
|
+ mes "I'm sorry but I never seen this before.";
|
|
|
+ mes "There is some kind of writing here";
|
|
|
+ mes "but I can't make it out.";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "It's a simple story.";
|
|
|
+ mes "^0000FFA wounded man who I had never seen before^000000";
|
|
|
+ mes "^0000FFcame to my house and asked for help.^000000";
|
|
|
+ mes "^0000FFOnce healed, he made a Wooden Doll^000000";
|
|
|
+ next;
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "^0000FFthat is suppose to chase away evil spirits ^000000";
|
|
|
+ mes "^0000FFas a token of gratitude,^000000";
|
|
|
+ mes "^0000FFand left for Baryo Mahiwaga.^000000";
|
|
|
+ next;
|
|
|
+ select("He left for Baryo Mahiwaga?");
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "According to what I've heard";
|
|
|
+ mes "that's correct. But the story has been";
|
|
|
+ mes "passed on from mouth to mouth for a";
|
|
|
+ mes "long time. I can't be sure.";
|
|
|
+ next;
|
|
|
+ mes "From Baryo Mahiwaga village, using keyword ^0000FFMalaya^000000,";
|
|
|
+ mes "or ^0000FFBakonawa^000000,";
|
|
|
+ mes "maybe I could find out the identity and whereabouts";
|
|
|
+ mes "of the traveling merchant.";
|
|
|
+ erasequest 1176;
|
|
|
+ setquest 1177;
|
|
|
+ set malaya_bakona1,4;
|
|
|
+ close;
|
|
|
+ case 4:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "Well, there is a lack of information";
|
|
|
+ mes "so I can't make say for sure but";
|
|
|
+ mes "I'm skeptical if he was in fact even a merchant.";
|
|
|
+ mes "Coming to a town with a";
|
|
|
+ mes "critical wound seems too suspicious...";
|
|
|
+ next;
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "And craving a Wooden Doll";
|
|
|
+ mes "could be seen to have some kind of ritualistic meaning.";
|
|
|
+ mes "Protecting one from some evil force...";
|
|
|
+ mes "that kind of thing.";
|
|
|
+ next;
|
|
|
+ mes "Identity of the traveling merchant...";
|
|
|
+ mes "Looks like there is one more";
|
|
|
+ mes "mystery to be solved.";
|
|
|
+ mes "I suppose it will all come to light";
|
|
|
+ mes "soon enough.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "I will tell you again slowly";
|
|
|
+ mes "the story that has been passed on.";
|
|
|
+ mes "Listen carefully and repeat...";
|
|
|
+ mes "no, I mean, you don't have repeat it.";
|
|
|
+ next;
|
|
|
+ mes "[Orally Transmitted Story]";
|
|
|
+ mes "^0000FFA wounded man who I had never seen before^000000";
|
|
|
+ mes "^0000FFcame to my house and asked for help.^000000";
|
|
|
+ mes "^0000FFOnce healed, as a token of gratitude, he made a Wooden Doll^000000";
|
|
|
+ mes "^0000FFthat is suppose to chase away evil sprits.^000000";
|
|
|
+ mes "^0000FFThen he left for Baryo Mahiwaga.^000000";
|
|
|
+ next;
|
|
|
+ mes "From Baryo Mahiwaga village, using keyword ^0000FFMalaya^000000,";
|
|
|
+ mes "or ^0000FFBakonawa^000000,";
|
|
|
+ mes "maybe I could find out the identity and whereabouts";
|
|
|
+ mes "of the traveling merchant.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild01,165,237,4 script Malaya Immigrant#bako2 582,{
|
|
|
+ if (malaya_bakona1 < 4) {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "Have you been to";
|
|
|
+ mes "Port Malaya?";
|
|
|
+ mes "I am curious to know";
|
|
|
+ mes "what is going on there";
|
|
|
+ mes "but I can't travel because there are monsters everywhere.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 4) {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "Wooden Doll?";
|
|
|
+ mes "There is a tale related to that,";
|
|
|
+ mes "but you didn't come all the way";
|
|
|
+ mes "just to hear some folktale right?";
|
|
|
+ next;
|
|
|
+ switch(select("I just came here to take a break.:Tell me the tale.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "You must have a lot of free time on your hands!";
|
|
|
+ mes "I'm no travel agent";
|
|
|
+ mes "so go bother someone else!";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "It's baloney";
|
|
|
+ mes "so I don't really remember the details.";
|
|
|
+ next;
|
|
|
+ mes "[Summary of the folktale]";
|
|
|
+ mes "Long time ago, 5 swordsmen fought";
|
|
|
+ mes "against the monster Bakonawa.";
|
|
|
+ mes "Four died and one left a critical wound";
|
|
|
+ mes "to the monster but in return";
|
|
|
+ mes "sustained a serious wound in his leg himself.";
|
|
|
+ next;
|
|
|
+ mes "[Summary of the folktale]";
|
|
|
+ mes "After escaping the scene, Bakonawa transformed into a human";
|
|
|
+ mes "and secretly pursued the swordsman.";
|
|
|
+ mes "The swordsman made a Wooden Doll that";
|
|
|
+ mes "can keep the monster from approaching.";
|
|
|
+ next;
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "This is the end of story.";
|
|
|
+ mes "Without any conclusion...";
|
|
|
+ next;
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "I heard there is a record that the swordsman left";
|
|
|
+ mes "but I don't understand why";
|
|
|
+ mes "he would leave it here in such a distant place";
|
|
|
+ mes "here instead of Malaya.";
|
|
|
+ next;
|
|
|
+ select("I wish to see the record.");
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "The record is engraved on the stone ahead.";
|
|
|
+ mes "However, the stone is so badly";
|
|
|
+ mes "damaged and some pieces fell out that";
|
|
|
+ mes "it will be hard to make the words out.";
|
|
|
+ next;
|
|
|
+ mes "Investigate the stone ahead.";
|
|
|
+ erasequest 1177;
|
|
|
+ setquest 1178;
|
|
|
+ set malaya_bakona1,5;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if (malaya_bakona1 == 5) {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "The stone ahead holds a record that";
|
|
|
+ mes "a swordsman from a long time ago left.";
|
|
|
+ next;
|
|
|
+ switch(select("Where did this swordsman go after?:Tell me the tale again.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "Well, there is no story after that so";
|
|
|
+ mes "I guess nobody would know what happened.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Summary of the folktale]";
|
|
|
+ mes "Long time ago, 5 swordsmen fought";
|
|
|
+ mes "against the monster Bakonawa.";
|
|
|
+ mes "Four died and one left a critical wound";
|
|
|
+ mes "on the monster but in return";
|
|
|
+ mes "sustained a serious wound in his leg himself.";
|
|
|
+ next;
|
|
|
+ mes "[Summary of the folktale]";
|
|
|
+ mes "After escaping the scene, Bakonawa transformed into a human";
|
|
|
+ mes "and secretly pursued the swordsman.";
|
|
|
+ mes "The swordsman made a Wooden Doll that";
|
|
|
+ mes "can keep the monster from approaching.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ mes "[Malaya Immigrant]";
|
|
|
+ mes "I suppose you wish to hear the story again right?";
|
|
|
+ mes "No problem! I can tell this story forever!";
|
|
|
+ next;
|
|
|
+ mes "[Summary of the folktale]";
|
|
|
+ mes "Long time ago, 5 swordsmen fought";
|
|
|
+ mes "against the monster Bakonawa.";
|
|
|
+ mes "Four died and one left a critical wound";
|
|
|
+ mes "on the monster but in return";
|
|
|
+ mes "sustained a serious wound in his leg himself.";
|
|
|
+ next;
|
|
|
+ mes "[Summary of the folktale]";
|
|
|
+ mes "After escaping the scene, Bakonawa transformed into a human";
|
|
|
+ mes "and secretly pursued the swordsman.";
|
|
|
+ mes "The swordsman made a Wooden Doll that";
|
|
|
+ mes "can keep the monster from approaching.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild01,171,235,0 script #bako1 139,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ if (malaya_bakona1 == 5) {
|
|
|
+ mes "The damage is so severe";
|
|
|
+ mes "that the record is unidentifiable.";
|
|
|
+ mes "When inserting the Slate Piece";
|
|
|
+ mes "to a hole on the wall, it fits perfectly like a piece of puzzle.";
|
|
|
+ mes "The letters are not clear but you can still read it.";
|
|
|
+ next;
|
|
|
+ callsub L_Record;
|
|
|
+ set malaya_bakona1,6;
|
|
|
+ erasequest 1178;
|
|
|
+ setquest 1179;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 6) {
|
|
|
+ mes "Here is the record left by a swordsman";
|
|
|
+ mes "from a hundred years ago.";
|
|
|
+ next;
|
|
|
+ switch(select("I don't need to read it.:Read the record again.")) {
|
|
|
+ case 1:
|
|
|
+ mes "I remember the story clearly.";
|
|
|
+ mes "Let's tell the ^0000FFOld Legend Teller^000000 in Malaya";
|
|
|
+ mes "about what I discovered.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ callsub L_Record;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+L_Record:
|
|
|
+ mes "[Record left by a swordsman from a hundred years ago]";
|
|
|
+ mes "After fighting with Bakonawa, I sustained a critical wound";
|
|
|
+ mes "and came to this place.";
|
|
|
+ mes "Only thing I can do is";
|
|
|
+ mes "Place the Wooden Doll in one place";
|
|
|
+ mes "the monster would come.";
|
|
|
+ next;
|
|
|
+ mes "[Record left by a swordsman from a hundred years ago]";
|
|
|
+ mes "^0000FFSometimes transforming into a child, or even a old lady,^000000";
|
|
|
+ mes "I know that ^0000FFBakonawa^000000has been";
|
|
|
+ mes "chasing after me in secret to kill me.";
|
|
|
+ mes "Because of that critical injury the monster * sustained,";
|
|
|
+ next;
|
|
|
+ mes "[Record left by a swordsman from a hundred years ago]";
|
|
|
+ mes "** it will need nearly a hundred years";
|
|
|
+ mes "for Bakonawa to absorb the power of the moon";
|
|
|
+ mes "to fully recover its power.";
|
|
|
+ mes "Beware of the day the moon disappears.";
|
|
|
+ next;
|
|
|
+ mes "[Record left by a swordsman from a hundred years ago]";
|
|
|
+ mes "The day will come when Bakonawa";
|
|
|
+ mes "will run amuck.";
|
|
|
+ mes "But it will take nearly a hundred years to fully recover its power.";
|
|
|
+ mes "There will always be someone better than me";
|
|
|
+ mes "to defeat the vile creature.";
|
|
|
+ next;
|
|
|
+ mes "[Record left by a swordsman from a hundred years ago]";
|
|
|
+ mes "I will place my trust in the one that will replace me ages from now...";
|
|
|
+ next;
|
|
|
+ mes "How could this be...";
|
|
|
+ mes "Lie told by Bakonawa when it turned into an old lady";
|
|
|
+ mes "in order to take revenge on the swordsman";
|
|
|
+ mes "turned into a legend after all these years.";
|
|
|
+ next;
|
|
|
+ mes "I found out that Bakonawa";
|
|
|
+ mes "is nothing but a blood thirsty monster.";
|
|
|
+ mes "I must tell what I know to the ^0000FFOld Legend Teller^000000";
|
|
|
+ mes "in Malaya.";
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+malaya,304,100,4 script Old Man's Granddaughter 576,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona1 == 0) {
|
|
|
+ mes "[Old Man's Granddaughter]";
|
|
|
+ mes "Grandpa believes";
|
|
|
+ mes "Bakonawa can";
|
|
|
+ mes "turn good.";
|
|
|
+ mes "Do you think it's possible?";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 1) {
|
|
|
+ mes "[Old Man's Granddaughter]";
|
|
|
+ mes "^FF0000Slate Piece^000000?";
|
|
|
+ mes "Why would you need something";
|
|
|
+ mes "that is barely recognizable?";
|
|
|
+ mes "I'll give it to you if you want.";
|
|
|
+ next;
|
|
|
+ mes "Let's go to the";
|
|
|
+ mes "^FF0000Old Legend Teller^000000";
|
|
|
+ mes "now that I have the Slate Piece.";
|
|
|
+ erasequest 1174;
|
|
|
+ setquest 1175;
|
|
|
+ set malaya_bakona1,2;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona1 == 2) {
|
|
|
+ mes "[Old Man's Granddaughter]";
|
|
|
+ mes "Please take this Slate Piece";
|
|
|
+ mes "and deliver it to my grandpa.";
|
|
|
+ next;
|
|
|
+ mes "Let's go to the";
|
|
|
+ mes "^FF0000Old Legend Teller^000000";
|
|
|
+ mes "now that I have the Slate Piece.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Old Man's Granddaughter]";
|
|
|
+ mes "Because of Bakonawa,";
|
|
|
+ mes "the village is always unpeaceful.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+malaya,286,269,4 script Angry Man#bako2 578,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Angry Man]";
|
|
|
+ mes "Calm Bakonawa?";
|
|
|
+ mes "Do you know how many people have been";
|
|
|
+ mes "sacrificed by Bakonawa?";
|
|
|
+ mes "I will fight on my own if I have to!";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+malaya,276,269,5 script Calm Woman#bako2 579,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Calm Little Girl]";
|
|
|
+ mes "It is too dangerous to fight against";
|
|
|
+ mes "Bakonawa. There is a chance";
|
|
|
+ mes "it will get more angry and put children and";
|
|
|
+ mes "elders in danger.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+malaya,276,262,4 script Angry Boy#bako2 577,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Angry Boy]";
|
|
|
+ mes "I lost my father and my friend";
|
|
|
+ mes "to that Bakonawa.";
|
|
|
+ mes "I will surely revenge them!";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+malaya,283,265,4 script Village Chief#bako2 580,{
|
|
|
+ if (checkweight(1301,3) == 0) {
|
|
|
+ mes "You cannot start the conversation. You are carrying too many items. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BaseLevel < 120) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "I'm desperate for a helping hand";
|
|
|
+ mes "but you look";
|
|
|
+ mes "too weak and fragile.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Please come back when";
|
|
|
+ mes "you grow strong enough";
|
|
|
+ mes "to match Incubus.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona2 == 0) {
|
|
|
+ if (malaya_bakona1 <= 5) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "I'm don't know what's the right decision.";
|
|
|
+ mes "To fight against Bakonawa,";
|
|
|
+ mes "or calm it by offering it a sacrificial gift.";
|
|
|
+ } else {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The legend was all a lie?";
|
|
|
+ mes "It seems all the villagers up until now";
|
|
|
+ mes "were manipulated by that vile monster.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ }
|
|
|
+ mes "Recently, there have been more people that have";
|
|
|
+ mes "been harmed by Bakonawa.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "There are some missing villagers";
|
|
|
+ mes "but I can't find out if";
|
|
|
+ mes "they are simply missing or if they have been";
|
|
|
+ mes "killed by Bakonawa.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "I heard that the belongings of the missing people";
|
|
|
+ mes "are being found at Baryo Mahiwaga Field.";
|
|
|
+ mes "Please go there to find ^0000FFLost Belongings^000000";
|
|
|
+ mes "and give them to the families of";
|
|
|
+ mes "the missing people";
|
|
|
+ mes "in whatever amount they want.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "^0000FFLost Belongings^000000";
|
|
|
+ mes "are said to be carried by";
|
|
|
+ mes "^FF0000Tiucknuc^000000 that roams Baryo Mahiwaga.";
|
|
|
+ next;
|
|
|
+ switch(select("Do it yourself.:I'm on my way.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "You give me a lot to think about.";
|
|
|
+ mes "Leave the village at once.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Let's start then. First,";
|
|
|
+ mes "retrieve two ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and take them to ^0000FFMissing Person's Father^000000";
|
|
|
+ mes "for me.";
|
|
|
+ set malaya_bakona2,1;
|
|
|
+ setquest 1180;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if (malaya_bakona2 == 1) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "From Tiucknuc that roams Baryo Mahiwaga Field,";
|
|
|
+ mes "retrieve two ^FF0000Lost Belongings^000000";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Father^000000";
|
|
|
+ mes "for me.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 2) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Retrieve Seven ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Friend^000000";
|
|
|
+ mes "for me.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 3) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Retrieve three ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Son^000000";
|
|
|
+ mes "for me.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 4) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Retrieve five ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Mother^000000";
|
|
|
+ mes "for me.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 5) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "So it's clear that all the missing people";
|
|
|
+ mes "have been killed by Bakonawa.";
|
|
|
+ next;
|
|
|
+ mes "[Villagers]";
|
|
|
+ mes "Kill Bakonawa!";
|
|
|
+ mes "Let's get rid of the monster ourselves!";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "It seems we would no longer be able to";
|
|
|
+ mes "hold rituals to calm Bakonawa.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Young Fortune Teller is looking for your help";
|
|
|
+ mes "saying that the energy of the moon seems strange.";
|
|
|
+ erasequest 1184;
|
|
|
+ setquest 1185;
|
|
|
+ set malaya_bakona2,6;
|
|
|
+ getitem 12700,7; //Insideout_Shirt
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 6) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Young Fortune Teller is looking for your help";
|
|
|
+ mes "saying that the energy of the moon seems strange.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 7) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "I know that terrible things happened";
|
|
|
+ mes "long time ago when the moon disappeared.";
|
|
|
+ mes "I hope the moon recovers its strength";
|
|
|
+ mes "with your devoted effort.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 8) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "I will tell the";
|
|
|
+ mes "Young Fortune Teller to help you.";
|
|
|
+ mes "But before that, there is";
|
|
|
+ mes "something you must do immediately.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "We never know when Bakonawa will attack";
|
|
|
+ mes "the village so we must set traps near the village";
|
|
|
+ mes "entrance and near the cave.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "I would be grateful if you help us.";
|
|
|
+ mes "I have dispatched workers";
|
|
|
+ mes "near where traps will be set up,";
|
|
|
+ mes "so you just have to visit about 5 places.";
|
|
|
+ next;
|
|
|
+ switch(select("Sounds like too much work.:Sure thing.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "This operation means life and death to us";
|
|
|
+ mes "yet you refuse it easily as if";
|
|
|
+ mes "it was some kind of a chore...";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "What a hero!";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The first trap will be set up at";
|
|
|
+ mes "Baryo Mahiwaga Field";
|
|
|
+ mes "near the village entrance. ^0000FFGruffy Worker^000000";
|
|
|
+ mes "will be waiting for you. He will be very helpful.";
|
|
|
+ erasequest 1187;
|
|
|
+ setquest 1188;
|
|
|
+ set malaya_bakona2,9;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if (malaya_bakona2 == 9) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The first trap will be set up at";
|
|
|
+ mes "Baryo Mahiwaga Field";
|
|
|
+ mes "near the village entrance. ^0000FFGruffy Worker^000000";
|
|
|
+ mes "will be waiting for you. He will be very helpful.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 10) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The second trap will be set up";
|
|
|
+ mes "near a place where it connects from";
|
|
|
+ mes "Baryo Mahiwaga Field to Bakonawa Lake.";
|
|
|
+ mes "^0000FFGrumpy Worker^000000";
|
|
|
+ mes "will be waiting for you. He will be very helpful.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 11) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The third trap will be set up";
|
|
|
+ mes "near Bakonawa Lake Entrance.";
|
|
|
+ mes "^0000FFCowardly Worker^000000";
|
|
|
+ mes "will be waiting for you. He will be very helpful.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 12) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The fourth trap will be set up";
|
|
|
+ mes "near the entrance of Bakonawa Lake as well.";
|
|
|
+ mes "^0000FFGloomy Worker^000000 will be waiting for you.";
|
|
|
+ mes "He will be very helpful.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 13) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "The fifth trap will be set up";
|
|
|
+ mes "near the entrance of Bakonawa Lake too.";
|
|
|
+ mes "^0000FFSentimental Worker^000000";
|
|
|
+ mes "will be waiting for you. He will be very helpful.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 14) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "It looks like the traps are all set up.";
|
|
|
+ mes "We just finished our village meeting on";
|
|
|
+ mes "what to do about Bakonawa.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "We have concluded that";
|
|
|
+ mes "we will fight against Bakonawa.";
|
|
|
+ mes "Please help us by";
|
|
|
+ mes "attacking his lair.";
|
|
|
+ erasequest 1193;
|
|
|
+ set malaya_bakona2,15;
|
|
|
+ getexp 1000000,600000;
|
|
|
+ getitem 6497,7; //Lesser_Agimat
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 15) {
|
|
|
+ mes "[Village Chief]";
|
|
|
+ if (malaya_bakona1 < 7) {
|
|
|
+ mes "Would you visit ^0000FFOld Legend Teller^000000";
|
|
|
+ mes "when you have a chance?";
|
|
|
+ mes "I think you would be able to help him.";
|
|
|
+ next;
|
|
|
+ mes "[Village Chief]";
|
|
|
+ mes "Thank you.";
|
|
|
+ }
|
|
|
+ mes "Please think of the countless victims";
|
|
|
+ mes "and defeat Bakonawa";
|
|
|
+ mes "for their sake.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+malaya,269,267,5 script Missing Person's Father 582,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona2 == 0) {
|
|
|
+ mes "[Missing Person's Father]";
|
|
|
+ mes "Please find our";
|
|
|
+ mes "child.";
|
|
|
+ mes "Bakonawa would have not harmed our child.";
|
|
|
+ mes "He must be around here somewhere.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 1) {
|
|
|
+ if (countitem(6501) < 2) {
|
|
|
+ mes "[Missing Person's Father]";
|
|
|
+ mes "You are looking for two of his ^FF0000Lost Belongings^000000?";
|
|
|
+ mes "Are you confident that";
|
|
|
+ mes "he already died?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Missing Person's Father]";
|
|
|
+ mes "This... is our child's ^FF0000Lost Belongings^000000";
|
|
|
+ mes "for sure.";
|
|
|
+ mes "The monster got to him after all....";
|
|
|
+ next;
|
|
|
+ mes "The man is unable to continue as he tries to hold back his tears.";
|
|
|
+ mes "Let's continue to find the lost belongings of the missing people.";
|
|
|
+ mes "Let's retrieve them from Tiucknuc that roams Baryo Mahiwaga Field,";
|
|
|
+ mes "seven ^FF0000Lost Belongings^000000";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Friend^000000.";
|
|
|
+ delitem 6501,2; //Lost_Belongings
|
|
|
+ erasequest 1180;
|
|
|
+ setquest 1181;
|
|
|
+ set malaya_bakona2,2;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 2) {
|
|
|
+ mes "[Missing Person's Father]";
|
|
|
+ mes "My baby... my poor baby...";
|
|
|
+ next;
|
|
|
+ mes "The man is unable to continue as he tries to hold back his tears.";
|
|
|
+ mes "Let's continue to find the lost belongings of the missing people.";
|
|
|
+ mes "Retrieve seven ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Friend^000000.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Missing Person's Father]";
|
|
|
+ mes "My baby... my poor baby...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+malaya,265,274,5 script Missing Person's Friend 577,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona2 < 2) {
|
|
|
+ mes "[Missing Person's Friend]";
|
|
|
+ mes "Please find";
|
|
|
+ mes "my friend.";
|
|
|
+ mes "We were playing ball together";
|
|
|
+ mes "and suddenly my friend disappeared.";
|
|
|
+ next;
|
|
|
+ mes "[Missing Person's Friend]";
|
|
|
+ mes "I'm sure he is alive and well";
|
|
|
+ mes "somewhere.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 2) {
|
|
|
+ if (countitem(6501) < 7) {
|
|
|
+ mes "[Missing Person's Friend]";
|
|
|
+ mes "You are looking for seven ^FF0000Lost Belongings^000000";
|
|
|
+ mes "of my friend?";
|
|
|
+ mes "My friend is not dead!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Missing Person's Friend]";
|
|
|
+ mes "These are marbles and toys I gave him...";
|
|
|
+ mes "These are clearly ^FF0000Lost Belongings^000000";
|
|
|
+ mes "of my friend... Where is my friend?";
|
|
|
+ mes "Bring him here, bring him here now!";
|
|
|
+ callsub L_Quest;
|
|
|
+ delitem 6501,7; //Lost_Belongings
|
|
|
+ erasequest 1181;
|
|
|
+ setquest 1182;
|
|
|
+ set malaya_bakona2,3;
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Missing Person's Friend]";
|
|
|
+ mes "Bring back my friend!";
|
|
|
+ mes "Bring back my friend now!";
|
|
|
+ mes "My friend is alive,";
|
|
|
+ mes "It's all a lie, sob~";
|
|
|
+ if (malaya_bakona2 == 3)
|
|
|
+ callsub L_Quest;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+L_Quest:
|
|
|
+ next;
|
|
|
+ mes "Leaving behind the crying boy,";
|
|
|
+ mes "let's continue to find the lost belongings of the missing people.";
|
|
|
+ mes "Retrieve three ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Son^000000.";
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+malaya,270,278,4 script Missing Person's Son 578,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona2 < 3) {
|
|
|
+ mes "[Missing Person's Son]";
|
|
|
+ mes "Bakonawa has hurt my father?";
|
|
|
+ mes "I can't believe this.";
|
|
|
+ mes "Please find my father!";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 3) {
|
|
|
+ if (countitem(6501) < 3) {
|
|
|
+ mes "[Missing Person's Son]";
|
|
|
+ mes "You are looking for three ^FF0000Lost Belongings^000000";
|
|
|
+ mes "of my father? Why lost belongings and not my father?";
|
|
|
+ mes "No, that can't be it. He is alive somewhere!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Missing Person's Son]";
|
|
|
+ mes "These are clearly his clothes and shoes...";
|
|
|
+ mes "These are ^FF0000Lost Belongings^000000 of my father.";
|
|
|
+ mes "Oh dear lord... father!";
|
|
|
+ callsub L_Quest;
|
|
|
+ delitem 6501,3; //Lost_Belongings
|
|
|
+ erasequest 1182;
|
|
|
+ setquest 1183;
|
|
|
+ set malaya_bakona2,4;
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Missing Person's Son]";
|
|
|
+ mes "Why did such a thing happen....";
|
|
|
+ if (malaya_bakona2 == 4)
|
|
|
+ callsub L_Quest;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+L_Quest:
|
|
|
+ next;
|
|
|
+ mes "Man crying in agony.";
|
|
|
+ mes "Let's continue to find the lost belongings of the missing people.";
|
|
|
+ mes "Retrieve five ^FF0000Lost Belongings^000000 from Tiucknuc";
|
|
|
+ mes "and deliver them to ^0000FFMissing Person's Mother^000000.";
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+malaya,265,284,4 script Missing Person's Mother 579,{
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona2 < 4) {
|
|
|
+ mes "[Missing Person's Mother]";
|
|
|
+ mes "Please find my child.";
|
|
|
+ mes "I sent her out to do a chore";
|
|
|
+ mes "and she still isn't back.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 4) {
|
|
|
+ if (countitem(6501) < 5) {
|
|
|
+ mes "[Missing Person's Mother]";
|
|
|
+ mes "You are looking for five ^FF0000Lost Belongings^000000 of my child?";
|
|
|
+ mes "What does this mean?";
|
|
|
+ mes "Are you saying my child is dead?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Missing Person's Mother]";
|
|
|
+ mes "This is my child's hair comb.";
|
|
|
+ mes "Why do you have five ^FF0000Lost Belongings^000000 of my child?";
|
|
|
+ mes "Why...? She's... dead?";
|
|
|
+ next;
|
|
|
+ mes "[Missing Person's Mother]";
|
|
|
+ mes "No wait... I think I hear her voice.";
|
|
|
+ mes "She's going to be home soon. I should go home now.";
|
|
|
+ mes "I should prepare a dinner for her. She must be starving.";
|
|
|
+ mes "Ha ha...";
|
|
|
+ next;
|
|
|
+ mes "A mother that has gone mad...";
|
|
|
+ mes "Now that I finished finding the missing people,";
|
|
|
+ mes "I should report back to the Village Chief.";
|
|
|
+ delitem 6501,5; //Lost_Belongings
|
|
|
+ erasequest 1183;
|
|
|
+ setquest 1184;
|
|
|
+ set malaya_bakona2,5;
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Missing Person's Mother]";
|
|
|
+ mes "Ha ha ha... I can hear my child's voice,";
|
|
|
+ mes "just listen closely.";
|
|
|
+ mes "Can't you hear her calling her mother?";
|
|
|
+ mes "Ha ha ha...";
|
|
|
+ next;
|
|
|
+ mes "A mother that has gone mad...";
|
|
|
+ if (malaya_bakona2 == 5) {
|
|
|
+ mes "Now that I finished finding the missing people,";
|
|
|
+ mes "I should report back to the Village Chief.";
|
|
|
+ }
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+malaya,289,364,4 script Young Fortune Teller 583,{
|
|
|
+ if (checkweight(1301,3) == 0) {
|
|
|
+ mes "You cannot start the conversation. You are carrying too many items. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_hi < 20) {
|
|
|
+ mes "- He seems cautious of you. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (malaya_bakona2 < 6) {
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "The energy of the moon grew weak.";
|
|
|
+ mes "The reason there are more monsters,";
|
|
|
+ mes "and the reason there are more victims,";
|
|
|
+ mes "is all because of this.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 6) {
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "The energy of the moon grew weak for a couple of days.";
|
|
|
+ mes "The reason there are more monsters,";
|
|
|
+ mes "and the reason there are more victims, is all because of this.";
|
|
|
+ next;
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "I'm trying to hold a ritual";
|
|
|
+ mes "that will restore the moon's energy by sacrificing monsters' blood,";
|
|
|
+ mes "so I need you to hunt fifteen ^FF0000Tikbalang^000000";
|
|
|
+ mes "at Baryo Mahiwaga Field.";
|
|
|
+ next;
|
|
|
+ switch(select("It's none of my business.:You can count on me.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "You are so selfish!";
|
|
|
+ mes "During the ritual,";
|
|
|
+ mes "I will pray for your bad luck too.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "Hurry.";
|
|
|
+ mes "If the moon completely disappears,";
|
|
|
+ mes "there will be a great disaster.";
|
|
|
+ erasequest 1185;
|
|
|
+ setquest 1186;
|
|
|
+ set malaya_bakona2,7;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if (malaya_bakona2 == 7) {
|
|
|
+ if (checkquest(1186,HUNTING) == 2) {
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "It looks like you took care of ^FF0000Tikbalang^000000";
|
|
|
+ mes "well enough.";
|
|
|
+ mes "I think I can start the ritual now.";
|
|
|
+ mes "There are some items that we need, please go to";
|
|
|
+ mes "the Village Chief for help.";
|
|
|
+ erasequest 1186;
|
|
|
+ setquest 1187;
|
|
|
+ set malaya_bakona2,8;
|
|
|
+ getitem 12699,7; //Tikbalang_Belt
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "I need you to hunt fifteen ^FF0000Tikbalang^000000";
|
|
|
+ mes "at Baryo Mahiwaga Field.";
|
|
|
+ next;
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "Hurry.";
|
|
|
+ mes "If the moon completely disappears,";
|
|
|
+ mes "there will be a great disaster.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if (malaya_bakona2 == 8) {
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "I think I can start the ritual now.";
|
|
|
+ mes "There are some items that we need, please go to";
|
|
|
+ mes "the Village Chief for help.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Young Fortune Teller]";
|
|
|
+ mes "On the day when the moon fully disappears,";
|
|
|
+ mes "the dragon will attack the village.";
|
|
|
+ mes "No one will be safe.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild01,54,253,4 script Gruffy Worker#bako2 582,{
|
|
|
+ if (malaya_bakona2 < 9) {
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "The Village Chief told me to";
|
|
|
+ mes "wait for you here.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 9) {
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "The trap will be set right in front.";
|
|
|
+ mes "Walk forward a little.";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 10) {
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "You can find the";
|
|
|
+ mes "Grumpy Worker near where";
|
|
|
+ mes "Baryo Mahiwaga Field connects to Bakonawa Lake.";
|
|
|
+ mes "Go and set up the trap together.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "Are you trying to advertise that";
|
|
|
+ mes "there is a trap here? Step aside.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild01,54,244,0 script #bako2 139,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ if (malaya_bakona2 == 9) {
|
|
|
+ mes "I should set up the trap";
|
|
|
+ mes "right about here.";
|
|
|
+ next;
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "Using the tools like this";
|
|
|
+ mes "bang bang bang!";
|
|
|
+ next;
|
|
|
+ mes "bang bang bang!";
|
|
|
+ next;
|
|
|
+ mes "The trap is now set.";
|
|
|
+ next;
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "You can find the";
|
|
|
+ mes "Grumpy Worker near where";
|
|
|
+ mes "Baryo Mahiwaga Field connects to Bakonawa Lake.";
|
|
|
+ mes "Go and set up the trap together.";
|
|
|
+ erasequest 1188;
|
|
|
+ setquest 1189;
|
|
|
+ set malaya_bakona2,10;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 10) {
|
|
|
+ mes "The trap has been set up here.";
|
|
|
+ next;
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "This trap is not meant to capture you,";
|
|
|
+ mes "so move.";
|
|
|
+ next;
|
|
|
+ mes "[Gruffy Worker]";
|
|
|
+ mes "You can find the";
|
|
|
+ mes "Grumpy Worker near where";
|
|
|
+ mes "Baryo Mahiwaga Field connects to Bakonawa Lake.";
|
|
|
+ mes "Go there to him.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild01,236,119,5 script Grumpy Worker#bako2 577,{
|
|
|
+ if (malaya_bakona2 < 10) {
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "Village Chief told me to";
|
|
|
+ mes "wait for you here.";
|
|
|
+ mes "Sooo boring!";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 10) {
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "A hole needs to be dug up in front of here?";
|
|
|
+ mes "I have to dig too?";
|
|
|
+ mes "Says who?";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 11) {
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "Go find the Cowardly Worker";
|
|
|
+ mes "near the entrance of Bakonawa Lake.";
|
|
|
+ mes "Come on, move it!";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "I set up the trap";
|
|
|
+ mes "and you are advertising that it's here.";
|
|
|
+ mes "Scram!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ma_fild01,242,116,0 script #bako3 139,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ if (malaya_bakona2 == 10) {
|
|
|
+ mes "I should set up the trap";
|
|
|
+ mes "right about here.";
|
|
|
+ next;
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "I really don't like it here!";
|
|
|
+ mes "...";
|
|
|
+ mes "With this pickax,";
|
|
|
+ mes "dig dig dig!";
|
|
|
+ next;
|
|
|
+ mes "dig dig dig!";
|
|
|
+ next;
|
|
|
+ mes "The trap is now set.";
|
|
|
+ next;
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "Go find the Cowardly Worker";
|
|
|
+ mes "near the entrance of Bakonawa Lake.";
|
|
|
+ mes "Come on, move it!";
|
|
|
+ erasequest 1189;
|
|
|
+ setquest 1190;
|
|
|
+ set malaya_bakona2,11;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 11) {
|
|
|
+ mes "The trap has been set up here.";
|
|
|
+ next;
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "Are you trying to test";
|
|
|
+ mes "with your body if the trap works?";
|
|
|
+ mes "Move aside!";
|
|
|
+ next;
|
|
|
+ mes "[Grumpy Worker]";
|
|
|
+ mes "Go find the Cowardly Worker";
|
|
|
+ mes "near the entrance of Bakonawa Lake.";
|
|
|
+ mes "Come on, move it!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_scene01,177,89,4 script Cowardly Worker#bako2 578,{
|
|
|
+ if (malaya_bakona2 < 11) {
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "Village Chief told me to";
|
|
|
+ mes "wait for you here.";
|
|
|
+ mes "Why me? I have a bad feeling about this....";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 11) {
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "set up a trap in front of here?";
|
|
|
+ mes "Village Chief said I have to help too?";
|
|
|
+ mes "Can you please do it by yourself?";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 12) {
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "Go up and you will";
|
|
|
+ mes "find the Gloomy Worker.";
|
|
|
+ mes "Go! You scare me.";
|
|
|
+ mes "You look like you are going to beat me up.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "Go away!";
|
|
|
+ mes "What if Bakonawa";
|
|
|
+ mes "appears because of you?";
|
|
|
+ mes "I'm scared to death!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_scene01,179,85,0 script #bako4 139,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ if (malaya_bakona2 == 11) {
|
|
|
+ mes "I should set up the trap";
|
|
|
+ mes "right about here.";
|
|
|
+ next;
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "There is nothing weird";
|
|
|
+ mes "buried here right?";
|
|
|
+ mes "...";
|
|
|
+ mes "Using the shovel, dig dig dig!";
|
|
|
+ next;
|
|
|
+ mes "dig dig dig!";
|
|
|
+ next;
|
|
|
+ mes "The trap is now set.";
|
|
|
+ next;
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "Go up and you will";
|
|
|
+ mes "find the Gloomy Worker.";
|
|
|
+ erasequest 1190;
|
|
|
+ setquest 1191;
|
|
|
+ set malaya_bakona2,12;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 12) {
|
|
|
+ mes "The trap has been set up here.";
|
|
|
+ next;
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "Step aside immediately!";
|
|
|
+ mes "Bakonawa might find out this is a trap";
|
|
|
+ mes "and come for us.";
|
|
|
+ next;
|
|
|
+ mes "[Cowardly Worker]";
|
|
|
+ mes "Go up and you will";
|
|
|
+ mes "find the Gloomy Worker.";
|
|
|
+ emotion e_swt,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_scene01,141,118,4 script Gloomy Worker#bako2 582,{
|
|
|
+ if (malaya_bakona2 < 12) {
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "Village Chief told me to wait for you here.";
|
|
|
+ mes "He must want me to do something.";
|
|
|
+ mes "Whew...";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 12) {
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "set up a trap on the left side?";
|
|
|
+ mes "I don't think it will be much use...";
|
|
|
+ mes "Whew, I should've moved away or something...";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 13) {
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "We are all gonna die anyway by Bakonawa.";
|
|
|
+ mes "This is pointless.";
|
|
|
+ mes "Just go up the path and you will find";
|
|
|
+ mes "Sentimental Worker.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "Bakonawa is going to attack us anyway.";
|
|
|
+ mes "What pointless work...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_scene01,138,122,0 script #bako5 139,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ if (malaya_bakona2 == 12) {
|
|
|
+ mes "I should set up the trap";
|
|
|
+ mes "right about here.";
|
|
|
+ next;
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "Just catch this net,";
|
|
|
+ mes "throw throw!";
|
|
|
+ next;
|
|
|
+ mes "throw throw!";
|
|
|
+ next;
|
|
|
+ mes "The trap is now set.";
|
|
|
+ next;
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "Just go up the path and you will find";
|
|
|
+ mes "Sentimental Worker.";
|
|
|
+ mes "Though I doubt it will be much help.";
|
|
|
+ erasequest 1191;
|
|
|
+ setquest 1192;
|
|
|
+ set malaya_bakona2,13;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 13) {
|
|
|
+ mes "The trap has been set up here.";
|
|
|
+ next;
|
|
|
+ mes "[Gloomy Worker]";
|
|
|
+ mes "The trap is meaningless.";
|
|
|
+ mes "See? It doesn't even work.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_scene01,175,170,5 script Sentimental Worker#bako2 578,{
|
|
|
+ if (malaya_bakona2 < 13) {
|
|
|
+ mes "[Sentimental Worker]";
|
|
|
+ mes "Village Chief told me to wait for you here.";
|
|
|
+ mes "Is there a some kind of surprise event?";
|
|
|
+ mes "My heart is beating faster~";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 13) {
|
|
|
+ mes "[Sentimental Worker]";
|
|
|
+ mes "Wow! So we are going to work together";
|
|
|
+ mes "to set up a trap behind this place?";
|
|
|
+ mes "This is sooo cool!";
|
|
|
+ mes "This is the coolest thing in the world!";
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 14) {
|
|
|
+ mes "[Sentimental Worker]";
|
|
|
+ mes "Now that the trap is set,";
|
|
|
+ mes "Are we going to report back to Village Chief?";
|
|
|
+ mes "Oh what fun!";
|
|
|
+ mes "It sounds so exiting!";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Sentimental Worker]";
|
|
|
+ mes "More I think about it, more exited I get.";
|
|
|
+ mes "I'm secretly guarding the trap!";
|
|
|
+ mes "I want to hear out loud.";
|
|
|
+ mes "I have a trap in front of me! Ha ha ha ha~";
|
|
|
+ emotion e_swt2,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ma_scene01,171,174,0 script #bako6 139,2,2,{
|
|
|
+ end;
|
|
|
+OnTouch:
|
|
|
+ if (malaya_bakona2 == 13) {
|
|
|
+ mes "I should set up the trap";
|
|
|
+ mes "right about here.";
|
|
|
+ next;
|
|
|
+ mes "[Sentimental Worker]";
|
|
|
+ mes "Wow! This really is a perfect place";
|
|
|
+ mes "to set up a trap.";
|
|
|
+ mes "I'm going to throw the rope!";
|
|
|
+ mes "Here goes the rope!";
|
|
|
+ next;
|
|
|
+ mes "Here goes the rope!";
|
|
|
+ next;
|
|
|
+ mes "The trap is now set.";
|
|
|
+ mes "Let's go to the Village Chief";
|
|
|
+ mes "now that the trap is set.";
|
|
|
+ erasequest 1192;
|
|
|
+ setquest 1193;
|
|
|
+ set malaya_bakona2,14;
|
|
|
+ close;
|
|
|
+ } else if (malaya_bakona2 == 14) {
|
|
|
+ mes "The trap is set here.";
|
|
|
+ next;
|
|
|
+ mes "[Sentimental Worker]";
|
|
|
+ mes "Try out the trap first!";
|
|
|
+ mes "I'm so curious";
|
|
|
+ mes "what would happen!";
|
|
|
+ mes "It's going to be so much fun!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|