|
@@ -50,7 +50,8 @@
|
|
//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
|
|
//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
|
|
//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
|
|
//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
|
|
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
|
|
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
|
|
-//= 3.0 Moved a book non-related to Lighthalzen quests. [SinSloth]
|
|
|
|
|
|
+//= 3.0 Added Cursed Spirit Quest. [SinSloth]
|
|
|
|
+//= Moved a book non-related to Lighthalzen quests.
|
|
//============================================================
|
|
//============================================================
|
|
|
|
|
|
lighthalzen,1,1,7 script sneakAddSuber -1,{
|
|
lighthalzen,1,1,7 script sneakAddSuber -1,{
|
|
@@ -2350,7 +2351,7 @@ yuno_in04,96,106,4 script Passionate Student 754,{
|
|
mes "Hopefully this contains";
|
|
mes "Hopefully this contains";
|
|
mes "the information I need...";
|
|
mes "the information I need...";
|
|
next;
|
|
next;
|
|
- if(friendship != 6)goto s_Dialog;
|
|
|
|
|
|
+ if(friendship != 6)goto s_mes;
|
|
mes "Upon briefly glancing at";
|
|
mes "Upon briefly glancing at";
|
|
mes "this student's belongings,";
|
|
mes "this student's belongings,";
|
|
mes "you notice that the name";
|
|
mes "you notice that the name";
|
|
@@ -2486,7 +2487,7 @@ s_Cont3:
|
|
if(friendship == 6)set friendship,7;
|
|
if(friendship == 6)set friendship,7;
|
|
close;
|
|
close;
|
|
|
|
|
|
-s_Dialog:
|
|
|
|
|
|
+s_mes:
|
|
mes "^3131FFThis student seems to";
|
|
mes "^3131FFThis student seems to";
|
|
mes "be dilligently conducting";
|
|
mes "be dilligently conducting";
|
|
mes "intensive research on some";
|
|
mes "intensive research on some";
|
|
@@ -2587,5 +2588,2797 @@ yuno_in04,171,117,1 script List of Books 111,{
|
|
mes "This place even has";
|
|
mes "This place even has";
|
|
mes "a romance novel section?";
|
|
mes "a romance novel section?";
|
|
close;
|
|
close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+///Cursed Spirit Quest
|
|
|
|
+
|
|
|
|
+lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ set lhz_curse,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ set @lhz_ghost,rand(1,5);
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ if(@lhz_ghost == 1)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Enjoy... this...";
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(@lhz_ghost == 4)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "I... I despise the living...";
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
|
|
|
|
+lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
|
|
|
|
+lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
|
|
|
|
+
|
|
|
|
+lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ set lhz_curse,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ set @lhz_ghost,rand(1,10);
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ if(@lhz_ghost == 1)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Enjoy... this...";
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(@lhz_ghost == 4)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "I... I despise the living...";
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
|
|
|
|
+lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
|
|
|
|
+lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
|
|
|
|
+
|
|
|
|
+lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ set lhz_curse,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ set @lhz_ghost,rand(1,10);
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ if(@lhz_ghost == 1)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Enjoy... this...";
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(@lhz_ghost == 4)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "I... I despise the living...";
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
|
|
|
|
+lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
|
|
|
|
+lhz_dun03,344,278,0 duplicate(#kiz03-1) #kiz03-4 -1,3,3
|
|
|
|
+
|
|
|
|
+lighthalzen,344,278,0 script #kiz03 -1,2,2,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Blind,60000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Honey, I'm sorry,";
|
|
|
|
+ mes "but I... We know how";
|
|
|
|
+ mes "hungry you are, but we";
|
|
|
|
+ mes "have nothing to feed you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "*Sniff* I know, I know,";
|
|
|
|
+ mes "but somehow, that tragic";
|
|
|
|
+ mes "truth eats away at me just";
|
|
|
|
+ mes "a little bit more everyday...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "D-damn it...!";
|
|
|
|
+ mes "Why do we have";
|
|
|
|
+ mes "to live like this?!";
|
|
|
|
+ mes "It's like we're less";
|
|
|
|
+ mes "than animals. I hate this!";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ emotion e_what,1;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Those voices weren't";
|
|
|
|
+ mes "just in my head, were they?";
|
|
|
|
+ mes "Hello...? Anybody there...?";
|
|
|
|
+ close2;
|
|
|
|
+ sc_end SC_All;
|
|
|
|
+ sc_start SC_Curse,5000,0;
|
|
|
|
+ if(!lhz_spi01) set lhz_spi01,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in03,178,22,0 script #kiz04 -1,2,2,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Blind,60000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Hey, you won't";
|
|
|
|
+ mes "believe it! Rekenber";
|
|
|
|
+ mes "decided to hire us!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "You sure that's so great?";
|
|
|
|
+ mes "Those big corporations";
|
|
|
|
+ mes "always take advantage";
|
|
|
|
+ mes "of the little guy. We're";
|
|
|
|
+ mes "probably gonna end up";
|
|
|
|
+ mes "slavin' away for our wages...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "No, that's not the";
|
|
|
|
+ mes "case at all. I mean,";
|
|
|
|
+ mes "sure, we won't start off";
|
|
|
|
+ mes "with much responsibility,";
|
|
|
|
+ mes "but they'll pay us well!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Well, we do need to eat.";
|
|
|
|
+ mes "If they're true to their word,";
|
|
|
|
+ mes "that'll be even better!";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Waaaah!";
|
|
|
|
+ mes "Waaaaaah~!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "Woman, shut this";
|
|
|
|
+ mes "baby up! Shut up, kid!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Honey, please...";
|
|
|
|
+ mes "He's just a baby!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "I don't care how";
|
|
|
|
+ mes "crummy this house is!";
|
|
|
|
+ mes "It's mine and I want quiet!";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ emotion e_what,1;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "I'm hearing things";
|
|
|
|
+ mes "again! Where are all of";
|
|
|
|
+ mes "these voices coming from?";
|
|
|
|
+ close2;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ sc_end SC_All;
|
|
|
|
+ sc_start SC_Curse,5000,0;
|
|
|
|
+ if(!lhz_spi02) set lhz_spi02,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lighthalzen,295,227,0 script #kiz05 -1,2,2,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Blind,60000,0;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Mommy, why don't those";
|
|
|
|
+ mes "dirty people get new clothes?";
|
|
|
|
+ mes "Don't they know it's gross?";
|
|
|
|
+ mes "They're scaring me...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???????]";
|
|
|
|
+ mes "Honey, don't look at";
|
|
|
|
+ mes "them and hurry up!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "Please, do you have";
|
|
|
|
+ mes "any spare change? I...";
|
|
|
|
+ mes "I need something to eat...";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "This is...";
|
|
|
|
+ mes "This is insane!";
|
|
|
|
+ mes "I must be hallucinating!";
|
|
|
|
+ close2;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ sc_end SC_All;
|
|
|
|
+ sc_start SC_Curse,3000,0;
|
|
|
|
+ if(!lhz_spi03) set lhz_spi03,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lighthalzen,364,315,0 script #kiz06 -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Blind,60000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Listen, I know you're";
|
|
|
|
+ mes "the newest hire, but you've";
|
|
|
|
+ mes "shown us a lot of potential.";
|
|
|
|
+ mes "I think you'd be a perfect";
|
|
|
|
+ mes "fit for this new position.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???????]";
|
|
|
|
+ mes "Are you really serious?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "I'll tell it to you straight.";
|
|
|
|
+ mes "This new position will require";
|
|
|
|
+ mes "you to be away from home once";
|
|
|
|
+ mes "in a while, but that comes with";
|
|
|
|
+ mes "the new responsibilities.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "But you'll receive";
|
|
|
|
+ mes "many new benefits that";
|
|
|
|
+ mes "I'm sure your family would";
|
|
|
|
+ mes "appreciate and you'll be";
|
|
|
|
+ mes "generously compensated.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???????]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???????]";
|
|
|
|
+ mes "...Alright, I'm in.";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ close2;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ sc_end SC_All;
|
|
|
|
+ sc_start SC_Curse,5000,0;
|
|
|
|
+ if(!lhz_spi04) set lhz_spi04,1;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,113,150,0 script #kiz07 -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Blind,60000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "So, what exactly did you";
|
|
|
|
+ mes "want me to do? I'm sorry,";
|
|
|
|
+ mes "I wasn't able to gather my";
|
|
|
|
+ mes "actual job function from";
|
|
|
|
+ mes "the presentation...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Hee hee hee~";
|
|
|
|
+ mes "Don't worry about it.";
|
|
|
|
+ mes "Just relax and stay";
|
|
|
|
+ mes "right where you are.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Mmm. Alright.";
|
|
|
|
+ mes "I just thought that I was";
|
|
|
|
+ mes "supposed to go somewhere,";
|
|
|
|
+ mes "that's all. Um, shouldn't";
|
|
|
|
+ mes "I be getting ready...?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Oh, don't worry about";
|
|
|
|
+ mes "that, either. All of the";
|
|
|
|
+ mes "arrangements will be";
|
|
|
|
+ mes "taken care of. You'll";
|
|
|
|
+ mes "be taken to that far";
|
|
|
|
+ mes "off place very soon...";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ close2;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ sc_end SC_All;
|
|
|
|
+ sc_start SC_Curse,3000,0;
|
|
|
|
+ if(lhz_curse == 6) set lhz_curse,7;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,272,227,0 script #kiz08 -1,2,2,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(!lhz_curse)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Blind,60000,0;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "Oh, I'm so sorry to";
|
|
|
|
+ mes "hear that you want to";
|
|
|
|
+ mes "quit. Are you sure there";
|
|
|
|
+ mes "isn't anything we can do";
|
|
|
|
+ mes "to change your mind?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Well, I'm thinking of";
|
|
|
|
+ mes "retiring early and just";
|
|
|
|
+ mes "spending more time";
|
|
|
|
+ mes "with my family. But I won't";
|
|
|
|
+ mes "ever talk about the company";
|
|
|
|
+ mes "or any of its, well, secrets.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "I really appreciate";
|
|
|
|
+ mes "your honesty and sincerity.";
|
|
|
|
+ mes "You've really done a great";
|
|
|
|
+ mes "job for us and I can't thank";
|
|
|
|
+ mes "you enough for your years of";
|
|
|
|
+ mes "dedication to this company.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Thank you, sir.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "It would be a great loss";
|
|
|
|
+ mes "for this company to let you";
|
|
|
|
+ mes "go now. But I guess we have";
|
|
|
|
+ mes "no choice, since you've had";
|
|
|
|
+ mes "that horrible accident.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Sir...?";
|
|
|
|
+ mes "Accident...?";
|
|
|
|
+ mes "I don't understand";
|
|
|
|
+ mes "what you're talking ab--";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "N-no! Please...!";
|
|
|
|
+ mes "I didn't, I swear on";
|
|
|
|
+ mes "my life that I won't ever";
|
|
|
|
+ mes "say anything about this";
|
|
|
|
+ mes "place! I'm begging you,";
|
|
|
|
+ mes "for the love of god!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "Your life...?";
|
|
|
|
+ mes "Sorry, not good enough.";
|
|
|
|
+ mes "You should have known.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Ssstop! I have chil--";
|
|
|
|
+ mes "MY LEEEEGS!! OH MY GOD";
|
|
|
|
+ mes "WHAT HAVE YOU DONE TO";
|
|
|
|
+ mes "MY LEGS?! HELP ME, OH MY G--";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ close2;
|
|
|
|
+ soundeffect "tao_gunka_stand.wav",0;
|
|
|
|
+ sc_end SC_All;
|
|
|
|
+ sc_start SC_Curse,3000,0;
|
|
|
|
+ if(lhz_curse == 11) set lhz_curse,12;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,206,129,0 script #kiz09 -1,5,5,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(lhz_curse == 12)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ close2;
|
|
|
|
+ warp "lhz_que01",26,27;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse > 0 && lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,21,31,5 script #Varmunt 755,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(lhz_curse == 12)
|
|
|
|
+ {
|
|
|
|
+ mes "Doctor Varmunt,";
|
|
|
|
+ mes "you've finally agreed";
|
|
|
|
+ mes "to join us. Welcome!";
|
|
|
|
+ next;
|
|
|
|
+ donpcevent "#Varmunt::OnEmote";
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "Well, I don't know if I agree";
|
|
|
|
+ mes "with this company's policies,";
|
|
|
|
+ mes "but the project you're offering";
|
|
|
|
+ mes "seems to be an opportunity that";
|
|
|
|
+ mes "comes once in a lifetime, so...";
|
|
|
|
+ next;
|
|
|
|
+ donpcevent "#Rekenber::OnEmote";
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "To be honest, this project";
|
|
|
|
+ mes "can only be a success with";
|
|
|
|
+ mes "your cooperation. We need";
|
|
|
|
+ mes "your genius and will provide";
|
|
|
|
+ mes "whatever you require.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "I'm flattered.";
|
|
|
|
+ mes "And of course, I'll";
|
|
|
|
+ mes "do my best. It's just";
|
|
|
|
+ mes "that this deal sounds";
|
|
|
|
+ mes "too good to be true...";
|
|
|
|
+ next;
|
|
|
|
+ mes ".........";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "..................";
|
|
|
|
+ next;
|
|
|
|
+ mes ".....................";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Amazing. You've accomplished";
|
|
|
|
+ mes "what most have thought to be";
|
|
|
|
+ mes "impossible ahead of schedule.";
|
|
|
|
+ mes "An imitation of Ymir's Heart!";
|
|
|
|
+ mes "This will surely spur Airship";
|
|
|
|
+ mes "and Guardian development~!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "I still don't believe that";
|
|
|
|
+ mes "were able to do it. This is";
|
|
|
|
+ mes "a huge leap for science, even";
|
|
|
|
+ mes "if this imitation isn't as powerful";
|
|
|
|
+ mes "as the real Ymir's Heart.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Come, we must celebrate!";
|
|
|
|
+ mes "Let's go outside and have";
|
|
|
|
+ mes "a toast in your honor! Ha ha~";
|
|
|
|
+ next;
|
|
|
|
+ mes ".........";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "..................";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "But why, Doctor Varmunt?";
|
|
|
|
+ mes "If you're unhappy with the";
|
|
|
|
+ mes "Rekenber Corporation for";
|
|
|
|
+ mes "any reason whatsoever...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "Well, I don't really";
|
|
|
|
+ mes "have a reason to remain";
|
|
|
|
+ mes "now that we've accomplished";
|
|
|
|
+ mes "what I've agreed to do. It's time";
|
|
|
|
+ mes "for me to return and work on";
|
|
|
|
+ mes "my personal research.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Please, Doctor Varmunt,";
|
|
|
|
+ mes "reconsider! You may have";
|
|
|
|
+ mes "full use of our facilities to";
|
|
|
|
+ mes "conduct your research. I'm";
|
|
|
|
+ mes "willing to make you an offer.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "No, I can't...";
|
|
|
|
+ mes "If I continue to work";
|
|
|
|
+ mes "here, I'm afraid I might";
|
|
|
|
+ mes "make a lot of people";
|
|
|
|
+ mes "unhappy. But, thank";
|
|
|
|
+ mes "you for everything.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Wait...";
|
|
|
|
+ mes "Doctor Varmunt.";
|
|
|
|
+ mes "You forgot your cane.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "Since when have you";
|
|
|
|
+ mes "seen me use a cane?";
|
|
|
|
+ mes "And even if I did,";
|
|
|
|
+ mes "that one isn't mi--";
|
|
|
|
+ next;
|
|
|
|
+ mes "...";
|
|
|
|
+ next;
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ mes ".........";
|
|
|
|
+ set lhz_curse,13;
|
|
|
|
+ close2;
|
|
|
|
+ warp "lhz_in01",206,129;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ warp "lhz_in01",206,129;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ warp "lhz_in01",206,129;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnEmote:
|
|
|
|
+ emotion e_swt;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,29,24,3 script #Rekenber 754,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(lhz_curse == 12)
|
|
|
|
+ {
|
|
|
|
+ mes "Doctor Varmunt,";
|
|
|
|
+ mes "you've finally agreed";
|
|
|
|
+ mes "to join us. Welcome!";
|
|
|
|
+ next;
|
|
|
|
+ donpcevent "#Varmunt::OnEmote";
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "Well, I don't know if I agree";
|
|
|
|
+ mes "with this company's policies,";
|
|
|
|
+ mes "but the project you're offering";
|
|
|
|
+ mes "seems to be an opportunity that";
|
|
|
|
+ mes "comes once in a lifetime, so...";
|
|
|
|
+ next;
|
|
|
|
+ donpcevent "#Rekenber::OnEmote";
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "To be honest, this project";
|
|
|
|
+ mes "can only be a success with";
|
|
|
|
+ mes "your cooperation. We need";
|
|
|
|
+ mes "your genius and will provide";
|
|
|
|
+ mes "whatever you require.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "I'm flattered.";
|
|
|
|
+ mes "And of course, I'll";
|
|
|
|
+ mes "do my best. It's just";
|
|
|
|
+ mes "that this deal sounds";
|
|
|
|
+ mes "too good to be true...";
|
|
|
|
+ next;
|
|
|
|
+ mes ".........";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "..................";
|
|
|
|
+ next;
|
|
|
|
+ mes ".....................";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Amazing. You've accomplished";
|
|
|
|
+ mes "what most have thought to be";
|
|
|
|
+ mes "impossible ahead of schedule.";
|
|
|
|
+ mes "An imitation of Ymir's Heart!";
|
|
|
|
+ mes "This will surely spur Airship";
|
|
|
|
+ mes "and Guardian development~!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "I still don't believe that";
|
|
|
|
+ mes "were able to do it. This is";
|
|
|
|
+ mes "a huge leap for science, even";
|
|
|
|
+ mes "if this imitation isn't as powerful";
|
|
|
|
+ mes "as the real Ymir's Heart.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Come, we must celebrate!";
|
|
|
|
+ mes "Let's go outside and have";
|
|
|
|
+ mes "a toast in your honor! Ha ha~";
|
|
|
|
+ next;
|
|
|
|
+ mes ".........";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ mes "..................";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "But why, Doctor Varmunt?";
|
|
|
|
+ mes "If you're unhappy with the";
|
|
|
|
+ mes "Rekenber Corporation for";
|
|
|
|
+ mes "any reason whatsoever...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "Well, I don't really";
|
|
|
|
+ mes "have a reason to remain";
|
|
|
|
+ mes "now that we've accomplished";
|
|
|
|
+ mes "what I've agreed to do. It's time";
|
|
|
|
+ mes "for me to return and work on";
|
|
|
|
+ mes "my personal research.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Please, Doctor Varmunt,";
|
|
|
|
+ mes "reconsider! You may have";
|
|
|
|
+ mes "full use of our facilities to";
|
|
|
|
+ mes "conduct your research. I'm";
|
|
|
|
+ mes "willing to make you an offer.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "No, I can't...";
|
|
|
|
+ mes "If I continue to work";
|
|
|
|
+ mes "here, I'm afraid I might";
|
|
|
|
+ mes "make a lot of people";
|
|
|
|
+ mes "unhappy. But, thank";
|
|
|
|
+ mes "you for everything.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Wait...";
|
|
|
|
+ mes "Doctor Varmunt.";
|
|
|
|
+ mes "You forgot your cane.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Varmunt]";
|
|
|
|
+ mes "Since when have you";
|
|
|
|
+ mes "seen me use a cane?";
|
|
|
|
+ mes "And even if I did,";
|
|
|
|
+ mes "that one isn't mi--";
|
|
|
|
+ next;
|
|
|
|
+ mes "...";
|
|
|
|
+ next;
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ mes ".........";
|
|
|
|
+ set lhz_curse,13;
|
|
|
|
+ close2;
|
|
|
|
+ warp "lhz_in01",206,129;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ warp "lhz_in01",206,129;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ warp "lhz_in01",206,129;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnEmote:
|
|
|
|
+ emotion e_ok;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,282,166,0 script #kiz10 -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ if(lhz_curse == 16)
|
|
|
|
+ {
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ close2;
|
|
|
|
+ warp "lhz_que01",98,59;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse > 0 && lhz_curse < 26)
|
|
|
|
+ {
|
|
|
|
+ sc_start SC_Curse,1000,0;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,99,74,5 script #pecomaster 48,{
|
|
|
|
+
|
|
|
|
+ if(checkweight(7341,1) != 1)
|
|
|
|
+ {
|
|
|
|
+ mes "^3355FFWait a second! Right now,";
|
|
|
|
+ mes "you have too many items in your";
|
|
|
|
+ mes "inventory. Please come back";
|
|
|
|
+ mes "after you've made more available";
|
|
|
|
+ mes "inventory space.^000000";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 16)
|
|
|
|
+ {
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "It's over.";
|
|
|
|
+ mes "I really want";
|
|
|
|
+ mes "to quit. This is";
|
|
|
|
+ mes "the end for me.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Peco Peco]";
|
|
|
|
+ mes "^3131FFThis is the end!^000000";
|
|
|
|
+ mes "^3131FFThis is the end!^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "He was right to say that";
|
|
|
|
+ mes "we'd be paid well, but going";
|
|
|
|
+ mes "through this much torture isn't";
|
|
|
|
+ mes "worth any sum of money in the";
|
|
|
|
+ mes "world to me. *Sigh* Money...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "She must be so worried";
|
|
|
|
+ mes "about me by now. And her";
|
|
|
|
+ mes "health is so bad. I'm such";
|
|
|
|
+ mes "a fool for leaving her behind.";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Peco Peco]";
|
|
|
|
+ mes "^3131FFSuch a fool!^000000";
|
|
|
|
+ mes "^3131FFSuch a fool!^000000";
|
|
|
|
+ mes "^3131FF*Squaaawk~*^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Damn it!";
|
|
|
|
+ mes "Shut up, you stupid bird!";
|
|
|
|
+ mes "Be quiet for just a minute!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Peco Peco]";
|
|
|
|
+ mes "^3131FF*Squaaawk!*^000000";
|
|
|
|
+ mes "^3131FFDeath Penalty!^000000";
|
|
|
|
+ mes "^3131FFDeath Penalty!^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Death penalty?";
|
|
|
|
+ mes "Where'd you learn";
|
|
|
|
+ mes "to say something weird";
|
|
|
|
+ mes "like that? Huh. That's...";
|
|
|
|
+ next;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "I'm the only one still";
|
|
|
|
+ mes "in this room. Everyone";
|
|
|
|
+ mes "else left and never came";
|
|
|
|
+ mes "back. If they were... And";
|
|
|
|
+ mes "I were to go out... Then...";
|
|
|
|
+ mes "Maybe I better not leave.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "If I could only give";
|
|
|
|
+ mes "this pendant back to";
|
|
|
|
+ mes "her, she wouldn't have";
|
|
|
|
+ mes "to worry about me that";
|
|
|
|
+ mes "much. But I might not";
|
|
|
|
+ mes "be able to get back...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Hey there, been";
|
|
|
|
+ mes "waiting long? It's";
|
|
|
|
+ mes "time for you to finish";
|
|
|
|
+ mes "up your contract.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "Finish up my...?";
|
|
|
|
+ mes "N-no! I've decided!";
|
|
|
|
+ mes "I'm not leaving this room!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "Hey hey, what the hell";
|
|
|
|
+ mes "are you talking about?";
|
|
|
|
+ mes "You came here to work,";
|
|
|
|
+ mes "didn't you? And now it's";
|
|
|
|
+ mes "time for you to collect, so...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "N-no, l-let go of me!";
|
|
|
|
+ mes "Please let me go!";
|
|
|
|
+ mes "I want to see her again,";
|
|
|
|
+ mes "please let me see her...!";
|
|
|
|
+ next;
|
|
|
|
+ mes ".........";
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131FF*Clink*^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[??]";
|
|
|
|
+ mes "Hm? Who the hell";
|
|
|
|
+ mes "brought in this cheap";
|
|
|
|
+ mes "jewery? Someone must";
|
|
|
|
+ mes "have forgotten to throw";
|
|
|
|
+ mes "away their trash...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "Yeah, it's just a";
|
|
|
|
+ mes "cheap trinket. That";
|
|
|
|
+ mes "pendant isn't even";
|
|
|
|
+ mes "worth picking up.";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131FFYou pick up an old^000000";
|
|
|
|
+ mes "pendant from the ground.";
|
|
|
|
+ mes "No matter how hard you try,";
|
|
|
|
+ mes "you can't open its clasp to see";
|
|
|
|
+ mes "what this pendant contains.^000000";
|
|
|
|
+ set lhz_curse,17;
|
|
|
|
+ getitem 7341,1;
|
|
|
|
+ close2;
|
|
|
|
+ warp "lhz_in01",278,162;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ warp "lhz_in01",278,162;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,90,71,5 script #birdie 1019,3,3,{
|
|
|
|
+
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ mes "[Peco Peco]";
|
|
|
|
+ mes "You're a fool!";
|
|
|
|
+ mes "You're a fool!";
|
|
|
|
+ mes "You're a fool!";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lighthalzen,346,263,3 script Elder 846,{
|
|
|
|
+
|
|
|
|
+ if((!countitem(7345)) || (lhz_curse > 18))
|
|
|
|
+ {
|
|
|
|
+L_NoText:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Predators are always";
|
|
|
|
+ mes "on the lookout for easy";
|
|
|
|
+ mes "prey. Be careful, youngster!";
|
|
|
|
+ mes "You look innocent enough";
|
|
|
|
+ mes "to become a victim in the city.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "About Lighthalzen","About the Slum","????" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Lighthalzen might seem";
|
|
|
|
+ mes "like a splendid city at first,";
|
|
|
|
+ mes "but you'll quickly learn that";
|
|
|
|
+ mes "the poor are segregated from";
|
|
|
|
+ mes "the rich and treated as less";
|
|
|
|
+ mes "than second class citizens.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "At first, separation between";
|
|
|
|
+ mes "the rich and poor districts was";
|
|
|
|
+ mes "subtly enforced. They built the";
|
|
|
|
+ mes "railroad right between the two";
|
|
|
|
+ mes "districts to make it easier for";
|
|
|
|
+ mes "the rich to ignore the poor.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "But now they even have";
|
|
|
|
+ mes "guards to make sure that";
|
|
|
|
+ mes "the poor can't bother the";
|
|
|
|
+ mes "rich. I'm pretty sure that";
|
|
|
|
+ mes "this segregation won't be";
|
|
|
|
+ mes "ending anytime soon...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Now, I've heard that the";
|
|
|
|
+ mes "Rekenber Corporation is";
|
|
|
|
+ mes "actually providing jobs for";
|
|
|
|
+ mes "people in the slums. Beggars";
|
|
|
|
+ mes "can't be choosers, so I'm sure";
|
|
|
|
+ mes "these jobs aren't that great.";
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "To live in the slum is to";
|
|
|
|
+ mes "be familiar with poverty,";
|
|
|
|
+ mes "disease, condemnation";
|
|
|
|
+ mes "and contempt. But we're all";
|
|
|
|
+ mes "still people, you know, so let";
|
|
|
|
+ mes "go of any of your misgivings.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "We're struggling just";
|
|
|
|
+ mes "to survive here. At the";
|
|
|
|
+ mes "very least, please respect";
|
|
|
|
+ mes "that. It's a fact that the";
|
|
|
|
+ mes "people in the rich district";
|
|
|
|
+ mes "seem to keep forgetting.";
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Well, if you need any";
|
|
|
|
+ mes "help around here or have";
|
|
|
|
+ mes "any questions, come back";
|
|
|
|
+ mes "and ask me. I get the feeling";
|
|
|
|
+ mes "that we'll probably meet again.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04))
|
|
|
|
+ {
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "No wonder you look";
|
|
|
|
+ mes "so weary. Come, let";
|
|
|
|
+ mes "me help relieve you";
|
|
|
|
+ mes "of the burden that";
|
|
|
|
+ mes "you're carrying.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Um, burden...?","Crazy old woman!" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Ah yes, they may not";
|
|
|
|
+ mes "be apparent to you, but";
|
|
|
|
+ mes "my eyes can clearly see";
|
|
|
|
+ mes "them. Yes. You're being";
|
|
|
|
+ mes "followed by those things.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Things?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Yes. the best way I can";
|
|
|
|
+ mes "describe them is as evil";
|
|
|
|
+ mes "thoughts left in the world";
|
|
|
|
+ mes "when someone dies in";
|
|
|
|
+ mes "such a way that his grudge";
|
|
|
|
+ mes "survives to menace the living.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Sometimes, these lingering";
|
|
|
|
+ mes "thoughts are created when";
|
|
|
|
+ mes "someone is broken hearted";
|
|
|
|
+ mes "or clings to this plane of the";
|
|
|
|
+ mes "sake of a loved one. Yes, those";
|
|
|
|
+ mes "thoughts are following you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "I don't know why they";
|
|
|
|
+ mes "are following you, but I'm";
|
|
|
|
+ mes "certain they're there. Have";
|
|
|
|
+ mes "you been experiencing chills";
|
|
|
|
+ mes "down your spine, cold sweats,";
|
|
|
|
+ mes "maybe even hearing voices?";
|
|
|
|
+ soundeffect "loli_ruri_stand.wav",0;
|
|
|
|
+ sc_start SC_Curse,5000,0;
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Yes! How do I get rid of them?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Well, usually these lingering";
|
|
|
|
+ mes "thoughts have some sort of";
|
|
|
|
+ mes "physical anchor, an object";
|
|
|
|
+ mes "that has feelings attached";
|
|
|
|
+ mes "to it, something important";
|
|
|
|
+ mes "to its late owner.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "The rage they're directing";
|
|
|
|
+ mes "at you seems to be growing";
|
|
|
|
+ mes "and I can see the angry spirits";
|
|
|
|
+ mes "pulling at the hems of your";
|
|
|
|
+ mes "clothes. Tell me, have you";
|
|
|
|
+ mes "wronged anyone recently?!";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ case 2:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Well, you better do";
|
|
|
|
+ mes "something soon, before";
|
|
|
|
+ mes "the evil taints your mind";
|
|
|
|
+ mes "and drives you to insanity!";
|
|
|
|
+ mes "Now, I need to know for sure";
|
|
|
|
+ mes "if you've hearing voices.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Y-yes, I have." ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "There's still hope.";
|
|
|
|
+ mes "The spirits are trying";
|
|
|
|
+ mes "to reach you for now, but";
|
|
|
|
+ mes "if you wait too long, you may";
|
|
|
|
+ mes "become a victim of their wrath.";
|
|
|
|
+ mes "Hurry, there is much to do!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "You must appease these";
|
|
|
|
+ mes "forces by finding out what";
|
|
|
|
+ mes "happened to them in life.";
|
|
|
|
+ mes "Now, I don't possess great";
|
|
|
|
+ mes "power, but I can encourage";
|
|
|
|
+ mes "the spirits to guide you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "I can only have the spirits";
|
|
|
|
+ mes "reveal the places they wish";
|
|
|
|
+ mes "for you to search only once.";
|
|
|
|
+ mes "You must remember the";
|
|
|
|
+ mes "locations that I am about";
|
|
|
|
+ mes "to show you. Get ready...";
|
|
|
|
+ specialeffect2 22;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Yaaaaappp ---!";
|
|
|
|
+ specialeffect2 62;
|
|
|
|
+ specialeffect2 225;
|
|
|
|
+ specialeffect2 36;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "There! The locations";
|
|
|
|
+ mes "you must search should";
|
|
|
|
+ mes "be clear to you now! Don't";
|
|
|
|
+ mes "forget these placemarks!";
|
|
|
|
+ viewpoint 1,104,282,1,0xFF99FF33;
|
|
|
|
+ viewpoint 1,105,282,2,0xFF99FF33;
|
|
|
|
+ viewpoint 1,104,281,3,0xFF99FF33;
|
|
|
|
+ viewpoint 1,105,281,4,0xFF99FF33;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Good luck, youngster.";
|
|
|
|
+ mes "I hope you can appease";
|
|
|
|
+ mes "the wrath of these spirits...";
|
|
|
|
+ mes "But as long as you let them";
|
|
|
|
+ mes "guide you, you ought to be safe.";
|
|
|
|
+ set lhz_curse,6;
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Crazy...? Hm, you must";
|
|
|
|
+ mes "not quite understand what's";
|
|
|
|
+ mes "happening to you. Please do";
|
|
|
|
+ mes "not hesitate to come back to";
|
|
|
|
+ mes "me when you realize that you";
|
|
|
|
+ mes "need my help, youngster.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if((lhz_curse > 5) && (lhz_curse < 17))
|
|
|
|
+ {
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "I'm sorry, but there's";
|
|
|
|
+ mes "nothing more I can do for";
|
|
|
|
+ mes "you right now. But if you";
|
|
|
|
+ mes "find anything related to the";
|
|
|
|
+ mes "spirits that torment you,";
|
|
|
|
+ mes "please let me know.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 17)
|
|
|
|
+ {
|
|
|
|
+ if(!countitem(7341))
|
|
|
|
+ {
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "I'm sorry, but there's";
|
|
|
|
+ mes "nothing more I can do for";
|
|
|
|
+ mes "you right now. But if you";
|
|
|
|
+ mes "find anything related to the";
|
|
|
|
+ mes "spirits that torment you,";
|
|
|
|
+ mes "please let me know.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Greetings, adventurer.";
|
|
|
|
+ mes "How goes your search for";
|
|
|
|
+ mes "the remains of the spirits";
|
|
|
|
+ mes "that still cling to this plane?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Show her the Pendant.","Cancel" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Oh my... There are some";
|
|
|
|
+ mes "incredibly powerful emotions";
|
|
|
|
+ mes "clinging to this pendant. If we";
|
|
|
|
+ mes "don't do anything about this,";
|
|
|
|
+ mes "you'll be cursed very soon.";
|
|
|
|
+ mes "This is what you must do.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Hurry and bring";
|
|
|
|
+ mes "^0000ff5 Holy Water^000000 and";
|
|
|
|
+ mes "^0000ff1 Bouquet^000000. The Holy Water";
|
|
|
|
+ mes "will purify this Pendant and";
|
|
|
|
+ mes "the Bouquet will comfort";
|
|
|
|
+ mes "the spirit of its owner.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "You don't have much";
|
|
|
|
+ mes "time, so return to me";
|
|
|
|
+ mes "as soon as possible!";
|
|
|
|
+ mes "It won't be long until";
|
|
|
|
+ mes "the spirits are consumed";
|
|
|
|
+ mes "by their supernatural rage...";
|
|
|
|
+ set lhz_curse,18;
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Oh... You look so pale, are";
|
|
|
|
+ mes "you alright? Heh heh~";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 18)
|
|
|
|
+ {
|
|
|
|
+ if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341)))
|
|
|
|
+ {
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Hurry and bring";
|
|
|
|
+ mes "^0000ff5 Holy Water^000000 and";
|
|
|
|
+ mes "^0000ff1 Bouquet^000000. The Holy Water";
|
|
|
|
+ mes "will purify this Pendant and";
|
|
|
|
+ mes "the Bouquet will comfort";
|
|
|
|
+ mes "the spirit of its owner.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Good, good.";
|
|
|
|
+ mes "All is readiness.";
|
|
|
|
+ mes "Please be silent as";
|
|
|
|
+ mes "I focus my spirit for the";
|
|
|
|
+ mes "great task before me.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ mes ".........";
|
|
|
|
+ mes "Hoooooooo...";
|
|
|
|
+ specialeffect2 88;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Yaaaaapp ---!";
|
|
|
|
+ specialeffect2 86;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Whew! I've managed";
|
|
|
|
+ mes "to nullify this curse for you.";
|
|
|
|
+ mes "That still doesn't change the";
|
|
|
|
+ mes "fact that what happened to this";
|
|
|
|
+ mes "pendant's owner was tragic...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Elder]";
|
|
|
|
+ mes "Why don't you bring";
|
|
|
|
+ mes "this pendant to the place";
|
|
|
|
+ mes "where it really belongs?";
|
|
|
|
+ mes "I'm sure that would bring";
|
|
|
|
+ mes "great comfort to its owner.";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131FFSuddenly, the clasp on";
|
|
|
|
+ mes "the pendant pops open,";
|
|
|
|
+ mes "revealing a picture of a happy";
|
|
|
|
+ mes "couple. Somehow, the girl in";
|
|
|
|
+ mes "the picture, sitting uncomfortably";
|
|
|
|
+ mes "in an old chair, looks familiar...^000000";
|
|
|
|
+ set lhz_curse,19;
|
|
|
|
+ delitem 523,5;
|
|
|
|
+ delitem 744,1;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else goto L_NoText;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in03,32,162,3 script Crippled Girl 53,{
|
|
|
|
+
|
|
|
|
+ if(lhz_curse == 23)
|
|
|
|
+ {
|
|
|
|
+ if(countitem(7341))
|
|
|
|
+ {
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Hey there, are";
|
|
|
|
+ mes "you feeling alright?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Oh, thanks,";
|
|
|
|
+ mes "I'm fine. But...";
|
|
|
|
+ mes "Have we met before?";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Yeah, we did.";
|
|
|
|
+ mes "You should know who";
|
|
|
|
+ mes "I am by now. Hey, you";
|
|
|
|
+ mes "didn't forget, did you?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Lady]";
|
|
|
|
+ mes "Oh, how do I put this?";
|
|
|
|
+ mes "The fever she had for the";
|
|
|
|
+ mes "last few days. She's gotten";
|
|
|
|
+ mes "better, but she's forgotten";
|
|
|
|
+ mes "everything that's happened";
|
|
|
|
+ mes "in the past few weeks...";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Oh... Oh. I'm so";
|
|
|
|
+ mes "sorry. But maybe this";
|
|
|
|
+ mes "is for the best? Here,";
|
|
|
|
+ mes "I think you should keep";
|
|
|
|
+ mes "this pendant, though.";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131ffYou place the";
|
|
|
|
+ mes "old pendant";
|
|
|
|
+ mes "into her hands.^000000";
|
|
|
|
+ next;
|
|
|
|
+ specialeffect2 259;
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Possessed "+strcharinfo(0)+"]";
|
|
|
|
+ mes "^3131FFSetsu, please remember";
|
|
|
|
+ mes "that I'd never do anything";
|
|
|
|
+ mes "to hurt you. Forgive me for";
|
|
|
|
+ mes "leaving you behind. I hope";
|
|
|
|
+ mes "that one day we'll meet";
|
|
|
|
+ mes "again, little princess.^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Possessed "+strcharinfo(0)+"]";
|
|
|
|
+ mes "^3131FFUntil then, I want";
|
|
|
|
+ mes "you to be happy, okay?";
|
|
|
|
+ mes "Your brother's always";
|
|
|
|
+ mes "gonna be looking out for";
|
|
|
|
+ mes "you, one way or another...^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "My brother's...";
|
|
|
|
+ mes "That's my brother's";
|
|
|
|
+ mes "voice! Brother!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Eh? What? Whoa...";
|
|
|
|
+ mes "What came over me?";
|
|
|
|
+ mes "The last thing I reme--";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Well...";
|
|
|
|
+ mes "This is awkward.";
|
|
|
|
+ delitem 7341,1;
|
|
|
|
+ set lhz_curse,24;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Hey there, are";
|
|
|
|
+ mes "you feeling alright?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Oh, thanks,";
|
|
|
|
+ mes "I'm fine. But...";
|
|
|
|
+ mes "Have we met before?";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Yeah, we did.";
|
|
|
|
+ mes "You should know who";
|
|
|
|
+ mes "I am by now. Hey, you";
|
|
|
|
+ mes "didn't forget, did you?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Lady]";
|
|
|
|
+ mes "Oh, how do I put this?";
|
|
|
|
+ mes "The fever she had for the";
|
|
|
|
+ mes "last few days. She's gotten";
|
|
|
|
+ mes "better, but she's forgotten";
|
|
|
|
+ mes "everything that's happened";
|
|
|
|
+ mes "in the past few weeks...";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131ffThis would be a good";
|
|
|
|
+ mes "opportunity to give her the...^000000";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 24)
|
|
|
|
+ {
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 25)
|
|
|
|
+ {
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "Excuse me, I can't still";
|
|
|
|
+ mes "walk but I don't cry";
|
|
|
|
+ mes "anymore. I'm doing my best!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ mes "*Sigh...*";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Hello, how are you?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Oh, I'm fine,";
|
|
|
|
+ mes "thanks for asking.";
|
|
|
|
+ mes "I'm just waiting for";
|
|
|
|
+ mes "somebody, that's all.";
|
|
|
|
+ if(lhz_curse == 19)
|
|
|
|
+ {
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Show her the Pendant.","Okay, have a good day." ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Um, would you have";
|
|
|
|
+ mes "any idea who might";
|
|
|
|
+ mes "have owned this pendant?";
|
|
|
|
+ next;
|
|
|
|
+ if (!countitem(7341))
|
|
|
|
+ {
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "What are you talking about?";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ emotion e_gasp;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Oh, that's mine!";
|
|
|
|
+ mes "I gave it to my big brother";
|
|
|
|
+ mes "before he went away on some";
|
|
|
|
+ mes "sort of business trip. You must";
|
|
|
|
+ mes "be his friend, is that right?";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Actually, um,";
|
|
|
|
+ mes "you know what...?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Brutal Truth","Break it to her gently" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "...So basically, your";
|
|
|
|
+ mes "brother's ghost, oh right,";
|
|
|
|
+ mes "did I mention he was dead?";
|
|
|
|
+ mes "Anyway, so he's not alive";
|
|
|
|
+ mes "anymore, but his spirit or";
|
|
|
|
+ mes "whatever is still around and--";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "...Dead?";
|
|
|
|
+ mes "No! I don't believe you!";
|
|
|
|
+ mes "He can't die! He was the";
|
|
|
|
+ mes "bravest and the sweetest";
|
|
|
|
+ mes "and the-- Leave me alone!";
|
|
|
|
+ mes "Oh god, get the hell away!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ mes "Sheesh.";
|
|
|
|
+ mes "Don't kill the";
|
|
|
|
+ mes "messenger.";
|
|
|
|
+ set lhz_curse,20;
|
|
|
|
+ close2;
|
|
|
|
+ warp "lighthalzen",322,323;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Did you meet my";
|
|
|
|
+ mes "big brother...?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "My brother is a strong";
|
|
|
|
+ mes "person, and I should be";
|
|
|
|
+ mes "happy of that, because";
|
|
|
|
+ mes "nothing could happen";
|
|
|
|
+ mes "to him.";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Um... yes. So...";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Sure, your big brother must be happy.";
|
|
|
|
+ mes "He'll come back sometime.";
|
|
|
|
+ mes "You should sleep to be healthy";
|
|
|
|
+ mes "once your brother returns.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Yes! I must be okay";
|
|
|
|
+ mes "and be able to walk when my";
|
|
|
|
+ mes "brother come.";
|
|
|
|
+ if(!countitem(7341)) close;
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131ffYou place the";
|
|
|
|
+ mes "old pendant";
|
|
|
|
+ mes "into her hands.^000000";
|
|
|
|
+ next;
|
|
|
|
+ specialeffect2 259;
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Possessed "+strcharinfo(0)+"]";
|
|
|
|
+ mes "^3131FFSetsu, please remember";
|
|
|
|
+ mes "that I'd never do anything";
|
|
|
|
+ mes "to hurt you. Forgive me for";
|
|
|
|
+ mes "leaving you behind. I hope";
|
|
|
|
+ mes "that one day we'll meet";
|
|
|
|
+ mes "again, little princess.^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Possessed "+strcharinfo(0)+"]";
|
|
|
|
+ mes "^3131FFUntil then, I want";
|
|
|
|
+ mes "you to be happy, okay?";
|
|
|
|
+ mes "Your brother's always";
|
|
|
|
+ mes "gonna be looking out for";
|
|
|
|
+ mes "you, one way or another...^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "My brother's...";
|
|
|
|
+ mes "That's my brother's";
|
|
|
|
+ mes "voice! Brother!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Eh? What? Whoa...";
|
|
|
|
+ mes "What came over me?";
|
|
|
|
+ mes "The last thing I reme--";
|
|
|
|
+ next;
|
|
|
|
+ mes "^FF0000Tears fall from the";
|
|
|
|
+ mes "girl's face, then you...^000000";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Distract her","Comfort her" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Oh, all of this was a play...";
|
|
|
|
+ mes "Y-yes a play, I was practising.";
|
|
|
|
+ mes "Ha ha~ Is it okay, isn't it?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "Oh, you surprised me!";
|
|
|
|
+ mes "Even though I didn't think";
|
|
|
|
+ mes "it was really my brother, you know?";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Excuse me...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "I'll do my best!";
|
|
|
|
+ mes "I must be okay when my brother return.";
|
|
|
|
+ mes "He'll be very proud of me.";
|
|
|
|
+ mes "Heh heh~";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Yes, I'm sure of that.";
|
|
|
|
+ delitem 7341,1;
|
|
|
|
+ set lhz_curse,25;
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Crying have no use!";
|
|
|
|
+ mes "You're a very pretty";
|
|
|
|
+ mes "girl to be ruining your";
|
|
|
|
+ mes "face with useless tears.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "You should do your best";
|
|
|
|
+ mes "to be healthy for the time";
|
|
|
|
+ mes "your big brother return.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "Yes...";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Listen, when your brother";
|
|
|
|
+ mes "return you'll celebrate in";
|
|
|
|
+ mes "a beautiful place.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "Really?";
|
|
|
|
+ mes "It's a promise then! Heh heh~";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "I hope it'll be soon!";
|
|
|
|
+ mes "When I return I want you to be";
|
|
|
|
+ mes "able to walk. See you soon, then!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Setsu]";
|
|
|
|
+ mes "I'll try hard!";
|
|
|
|
+ delitem 7341,1;
|
|
|
|
+ set lhz_curse,25;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Crippled Girl]";
|
|
|
|
+ mes "Okay,";
|
|
|
|
+ mes "bye-bye...";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lighthalzen,324,322,1 script #lhz_door1 45,2,2,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if((lhz_curse > 19) && (lhz_curse < 23))
|
|
|
|
+ {
|
|
|
|
+ mes "^3131ffThe door is locked.^000000";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse > 23)
|
|
|
|
+ {
|
|
|
|
+ mes "^3131ffThe door is locked.^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Citizen]";
|
|
|
|
+ mes "I'm sorry, but another";
|
|
|
|
+ mes "epidemic is starting to";
|
|
|
|
+ mes "spread around the slums.";
|
|
|
|
+ mes "We're not going outside and";
|
|
|
|
+ mes "we're keeping our children safe!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Citizen]";
|
|
|
|
+ mes "Not to be unfriendly,";
|
|
|
|
+ mes "but you should be careful";
|
|
|
|
+ mes "too. The living conditions";
|
|
|
|
+ mes "of this area aren't exactly";
|
|
|
|
+ mes "sanitary, you know?";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ warp "lhz_in03",15,162;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in03,12,162,1 script #lhz_door2 45,1,1,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ warp "lighthalzen",321,322;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lighthalzen,319,321,0 script #brother -1,3,3,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if((lhz_curse == 24) || (lhz_curse == 25))
|
|
|
|
+ {
|
|
|
|
+ mes "*Shhhzzzz!*";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "............";
|
|
|
|
+ specialeffect2 36;
|
|
|
|
+ next;
|
|
|
|
+ mes "[???]";
|
|
|
|
+ mes "^FF0000...I'm sorry...";
|
|
|
|
+ mes "......I appreciate";
|
|
|
|
+ mes "that you............^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "H-huh?!";
|
|
|
|
+ mes "What was that?";
|
|
|
|
+ mes "That can't be the";
|
|
|
|
+ mes "wind, I must be";
|
|
|
|
+ mes "hearing things again...";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "Wait. I thought I was";
|
|
|
|
+ mes "rid of those thoughts";
|
|
|
|
+ mes "or spirits, whatever was";
|
|
|
|
+ mes "haunting me before. Maybe";
|
|
|
|
+ mes "they still want me to do";
|
|
|
|
+ mes "something for them. Hmmm...";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
|
+ mes "I get the feeling that";
|
|
|
|
+ mes "all of their suffering";
|
|
|
|
+ mes "is tied to the ^FF0000Rekenber";
|
|
|
|
+ mes "Corporation^000000 and that";
|
|
|
|
+ mes "^FF0000Regenschirm Laboratory^000000.";
|
|
|
|
+ set lhz_curse,26;
|
|
|
|
+ if(BaseJob < 70) getexp 800000,300000;
|
|
|
|
+ else if(BaseJob < 80) getexp 1000000,500000;
|
|
|
|
+ else if(BaseJob < 90) getexp 1500000,800000;
|
|
|
|
+ else getexp 2000000,1000000;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,114,181,3 script Representative 71,{
|
|
|
|
+
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Greetings, and welcome";
|
|
|
|
+ mes "to the Rekenber Corporation.";
|
|
|
|
+ mes "How may I be of service today?";
|
|
|
|
+ next;
|
|
|
|
+ if(lhz_curse == 7) menu "Building Information",L_Building,"Corporation History",L_History;
|
|
|
|
+ else menu "Building Information",L_Building;
|
|
|
|
+
|
|
|
|
+L_Building:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Please tell me";
|
|
|
|
+ mes "which floor you'd like";
|
|
|
|
+ mes "to know more about.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "1F","2F","B1","Cancel" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "The ^3131FFRekenber Library^000000 can";
|
|
|
|
+ mes "be found at the end of the";
|
|
|
|
+ mes "left hallway. Our library is";
|
|
|
|
+ mes "a great resource of innovative";
|
|
|
|
+ mes "ideas and information for our";
|
|
|
|
+ mes "system development employees.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "The ^3131FFBall Room^000000, where";
|
|
|
|
+ mes "various official events are";
|
|
|
|
+ mes "usually held, can be accessed";
|
|
|
|
+ mes "through the right hallway.";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Building;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Please use the stairs";
|
|
|
|
+ mes "located on both sides of";
|
|
|
|
+ mes "the Help Desk to go to the";
|
|
|
|
+ mes "Second Floor. The Second";
|
|
|
|
+ mes "Floor is mostly used for";
|
|
|
|
+ mes "administrative purposes.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "There, you can find";
|
|
|
|
+ mes "the ^3131FFConference Room^000000,";
|
|
|
|
+ mes "^3131FFSecretary Office^000000, the";
|
|
|
|
+ mes "^3131FFAuditorium^000000 and the";
|
|
|
|
+ mes "^3131FFChairman's Office^000000.";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Building;
|
|
|
|
+
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "The first underground floor";
|
|
|
|
+ mes "is used by the ^3131FFRegenshirm^000000,";
|
|
|
|
+ mes "our laboratory affiliate. For";
|
|
|
|
+ mes "security reasons, this floor";
|
|
|
|
+ mes "is not accessible to visitors";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Building;
|
|
|
|
+
|
|
|
|
+ case 4:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "We are always doing our";
|
|
|
|
+ mes "best to provide the best";
|
|
|
|
+ mes "services to our customers.";
|
|
|
|
+ mes "Remember that Rekenber";
|
|
|
|
+ mes "is the name you can trust.";
|
|
|
|
+ mes "Thank you and have a nice day.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+L_History:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "If you're interested in";
|
|
|
|
+ mes "learning the history of";
|
|
|
|
+ mes "our corporation, please";
|
|
|
|
+ mes "speak to the representative";
|
|
|
|
+ mes "inside our Library. Thank you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Please head down";
|
|
|
|
+ mes "the hallway to the left in";
|
|
|
|
+ mes "order to find our Library.";
|
|
|
|
+ mes "Thank you and have a nice day.";
|
|
|
|
+ set lhz_curse,8;
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,27,247,5 script Representative 71,{
|
|
|
|
+
|
|
|
|
+ if(lhz_curse > 6)
|
|
|
|
+ {
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Welcome to the";
|
|
|
|
+ mes "Rekenber Corporation.";
|
|
|
|
+ mes "How may I help you?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Corporation History","Rekenber's Businesses" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Rekenber was established";
|
|
|
|
+ mes "400 years ago, around the";
|
|
|
|
+ mes "same time as the foundation";
|
|
|
|
+ mes "of the Schwaltzvalt Republic.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "We began as the ''Zent Zerter";
|
|
|
|
+ mes "Lighthal Research Center,''";
|
|
|
|
+ mes "named after our first chairman.";
|
|
|
|
+ mes "In 560 A.W. (After War), our";
|
|
|
|
+ mes "organization was renamed after";
|
|
|
|
+ mes "our new chairman, Mr. Rekenber.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Mr. Rekenber expanded the";
|
|
|
|
+ mes "Corporation's purposes, but";
|
|
|
|
+ mes "also founded the Regenschirm";
|
|
|
|
+ mes "Laboratory to continue this";
|
|
|
|
+ mes "company's original goal of";
|
|
|
|
+ mes "scientific research.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "In the year 700 A.W.,";
|
|
|
|
+ mes "^ff0000Doctor Varmunt^000000 joined";
|
|
|
|
+ mes "Regenschirm. It was his work";
|
|
|
|
+ mes "in science that enabled the";
|
|
|
|
+ mes "Rekenber Corporation to grow";
|
|
|
|
+ mes "into the nation's biggest company.";
|
|
|
|
+ if(lhz_curse == 8) set lhz_curse,9;
|
|
|
|
+ else if(lhz_curse == 9) set lhz_curse,10;
|
|
|
|
+ next;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "In addition to merchandising,";
|
|
|
|
+ mes "freight transport and trading,";
|
|
|
|
+ mes "the Rekenber Corporation is";
|
|
|
|
+ mes "also heavily involved with";
|
|
|
|
+ mes "providing the Airship service,";
|
|
|
|
+ mes "one of our major projects.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Rekenber is involved in";
|
|
|
|
+ mes "almost any business that";
|
|
|
|
+ mes "you can imagine. Remember";
|
|
|
|
+ mes "that Rekenber is the name";
|
|
|
|
+ mes "that you can trust.";
|
|
|
|
+ if (lhz_curse == 8) set lhz_curse,9;
|
|
|
|
+ else if(lhz_curse == 9) set lhz_curse,10;
|
|
|
|
+ next;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "If you'd like to know more";
|
|
|
|
+ mes "about our mission statement,";
|
|
|
|
+ mes "please refer to the Rekenber";
|
|
|
|
+ mes "Guidebook located to my side.";
|
|
|
|
+ mes "Thank you and have a nice day.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Greetings, and welcome";
|
|
|
|
+ mes "to the Rekenber Corporation.";
|
|
|
|
+ mes "How may I be of service today?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Building Information" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+L_Building:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Please tell me";
|
|
|
|
+ mes "which floor you'd like";
|
|
|
|
+ mes "to know more about.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "1F","2F","B1","Cancel" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "The ^3131FFRekenber Library^000000 can";
|
|
|
|
+ mes "be found at the end of the";
|
|
|
|
+ mes "left hallway. Our library is";
|
|
|
|
+ mes "a great resource of innovative";
|
|
|
|
+ mes "ideas and information for our";
|
|
|
|
+ mes "system development employees.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "The ^3131FFBall Room^000000, where";
|
|
|
|
+ mes "various official events are";
|
|
|
|
+ mes "usually held, can be accessed";
|
|
|
|
+ mes "through the right hallway.";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Building;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "Please use the stairs";
|
|
|
|
+ mes "located on both sides of";
|
|
|
|
+ mes "the Help Desk to go to the";
|
|
|
|
+ mes "Second Floor. The Second";
|
|
|
|
+ mes "Floor is mostly used for";
|
|
|
|
+ mes "administrative purposes.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "There, you can find";
|
|
|
|
+ mes "the ^3131FFConference Room^000000,";
|
|
|
|
+ mes "^3131FFSecretary Office^000000, the";
|
|
|
|
+ mes "^3131FFAuditorium^000000 and the";
|
|
|
|
+ mes "^3131FFChairman's Office^000000.";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Building;
|
|
|
|
+
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "The first underground floor";
|
|
|
|
+ mes "is used by the ^3131FFRegenshirm^000000,";
|
|
|
|
+ mes "our laboratory affiliate. For";
|
|
|
|
+ mes "security reasons, this floor";
|
|
|
|
+ mes "is not accessible to visitors";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Building;
|
|
|
|
+
|
|
|
|
+ case 4:
|
|
|
|
+ mes "[Representative]";
|
|
|
|
+ mes "We are always doing our";
|
|
|
|
+ mes "best to provide the best";
|
|
|
|
+ mes "services to our customers.";
|
|
|
|
+ mes "Remember that Rekenber";
|
|
|
|
+ mes "is the name you can trust.";
|
|
|
|
+ mes "Thank you and have a nice day.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,25,251,3 script Rekenber Guidebook 111,{
|
|
|
|
+
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "^0000FF#The Vision^000000";
|
|
|
|
+ mes "In the pursuit of knowledge,";
|
|
|
|
+ mes "Rekenber will search the";
|
|
|
|
+ mes "Rune-Midgart continent for";
|
|
|
|
+ mes "ancient relics. We hope to make";
|
|
|
|
+ mes "significant scientific progress by";
|
|
|
|
+ mes "learning the secrets of the past.";
|
|
|
|
+ next;
|
|
|
|
+ mes "By making scientific";
|
|
|
|
+ mes "headway, we hope we can";
|
|
|
|
+ mes "improve current technologies";
|
|
|
|
+ mes "to provide more convenient";
|
|
|
|
+ mes "and affordable services in";
|
|
|
|
+ mes "the Schwaltzvalt Republic.";
|
|
|
|
+ next;
|
|
|
|
+ mes "^0000ff#The Commitment^000000";
|
|
|
|
+ mes "Although magic and the";
|
|
|
|
+ mes "power of gods has always";
|
|
|
|
+ mes "maintained an aura of mystery";
|
|
|
|
+ mes "and superstition, Rekenber hopes";
|
|
|
|
+ mes "^0000ffto understand these forces from";
|
|
|
|
+ mes "a more logical standpoint^000000.";
|
|
|
|
+ next;
|
|
|
|
+ mes "^ff0000Our goal is to make";
|
|
|
|
+ mes "the lives of our customers";
|
|
|
|
+ mes "easier and more enjoyable";
|
|
|
|
+ mes "by making the ancient power";
|
|
|
|
+ mes "of the gods more accessible";
|
|
|
|
+ mes "by means of new technologies.^000000";
|
|
|
|
+ if(lhz_curse == 10) set lhz_curse,11;
|
|
|
|
+ next;
|
|
|
|
+ mes "...............";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,273,121,1 script Mad Scientist 865,{
|
|
|
|
+
|
|
|
|
+ if(lhz_curse == 13)
|
|
|
|
+ {
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "No one shall";
|
|
|
|
+ mes "interrupt my";
|
|
|
|
+ mes "research! If you";
|
|
|
|
+ mes "dare, I'll simply...";
|
|
|
|
+ mes "Eat you. Eat you alive.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "No... N-no!","Do you need any help?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Out of my sight,";
|
|
|
|
+ mes "microcephalic fool!";
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Huh? You think I have";
|
|
|
|
+ mes "the luxury of remembering";
|
|
|
|
+ mes "the face of every part-timer";
|
|
|
|
+ mes "I've fired? Get lost, or I'll";
|
|
|
|
+ mes "treat you to the pain of";
|
|
|
|
+ mes "being eaten alive!";
|
|
|
|
+ set lhz_curse,14;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 14)
|
|
|
|
+ {
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "You again?!";
|
|
|
|
+ mes "What the hell do";
|
|
|
|
+ mes "you want from me?!";
|
|
|
|
+ emotion e_ag,0;
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Let me speak with you.","Sorry for bothering you." ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "I don't have time to";
|
|
|
|
+ mes "waste with drivel! I'm";
|
|
|
|
+ mes "too busy with my research!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "............!";
|
|
|
|
+ emotion e_gasp,0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Ah, but wait! I am collecting";
|
|
|
|
+ mes "something. Yes, bring me the";
|
|
|
|
+ mes "thing I must collect. Yes, yes.";
|
|
|
|
+ mes "Here's a hint... It's round...";
|
|
|
|
+ mes "Shiny... Kids love playing games";
|
|
|
|
+ mes "with them! Oh, I said too much!";
|
|
|
|
+ set lhz_curse,15;
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ emotion e_pif;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "''Sorry?!'' Do you";
|
|
|
|
+ mes "think ''sorry'' will";
|
|
|
|
+ mes "get back that precious";
|
|
|
|
+ mes "minute I've lost yelling";
|
|
|
|
+ mes "at you?! Get the hell out!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 15)
|
|
|
|
+ {
|
|
|
|
+ if(!countitem(746))
|
|
|
|
+ {
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "It's a round and shining thing!";
|
|
|
|
+ mes "Hurry up! Bweh-heh-heh!";
|
|
|
|
+ emotion e_slur,0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ delitem 746,1;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Yes...! Beads!";
|
|
|
|
+ mes "You brought them!";
|
|
|
|
+ mes "You're not as dumb";
|
|
|
|
+ mes "as I thought you'd be!";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Why do you want Glass Beads?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "............";
|
|
|
|
+ mes "I take that back!";
|
|
|
|
+ mes "You should know by";
|
|
|
|
+ mes "now that I would never";
|
|
|
|
+ mes "tell you why I neeeed";
|
|
|
|
+ mes "these Beads. Bweh-heh!";
|
|
|
|
+ emotion e_slur,0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "This favor you've done";
|
|
|
|
+ mes "is worth a small chat and";
|
|
|
|
+ mes "I can spare a minute or two";
|
|
|
|
+ mes "for you inane questions. So";
|
|
|
|
+ mes "what is it you want to know?!";
|
|
|
|
+ next;
|
|
|
|
+L_Ask1:
|
|
|
|
+ switch( select( "Ask about hobbies","Ask about work" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Oh. Oh no, oh no,";
|
|
|
|
+ mes "I couldn't possibly...";
|
|
|
|
+ mes "It's a-- I-it's a secret.";
|
|
|
|
+ mes "You wouldn't want to know";
|
|
|
|
+ mes "anyway. Bweh-heh-heh-heh!";
|
|
|
|
+ next;
|
|
|
|
+ goto L_Ask1;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Oh, I don't know if you";
|
|
|
|
+ mes "can call it work. After all,";
|
|
|
|
+ mes "I do research whatever it is";
|
|
|
|
+ mes "I want. And they pay me to";
|
|
|
|
+ mes "do it! This is the best place";
|
|
|
|
+ mes "for a scientist like me, yes.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Now, in a perfect world,";
|
|
|
|
+ mes "my test subjects would be";
|
|
|
|
+ mes "much more cooperative, but";
|
|
|
|
+ mes "I suppose I cannot blame";
|
|
|
|
+ mes "them. Not that I cause them";
|
|
|
|
+ mes "undue suffering or anything...";
|
|
|
|
+ next;
|
|
|
|
+ }
|
|
|
|
+ switch( select( "What kind of research?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Well, I couldn't tell you";
|
|
|
|
+ mes "exactly. But don't you";
|
|
|
|
+ mes "worry, the discovery I'm";
|
|
|
|
+ mes "working on will benefit the";
|
|
|
|
+ mes "entire world, you'll see.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Let's just say that once";
|
|
|
|
+ mes "I'm successful, I'll satisfy";
|
|
|
|
+ mes "one of mankind's most primal";
|
|
|
|
+ mes "instincts, the desire to become";
|
|
|
|
+ mes "powerful and gain dominance";
|
|
|
|
+ mes "over those that are weaker.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "I haven't made as much";
|
|
|
|
+ mes "progress as I'd like, but";
|
|
|
|
+ mes "no matter. It's only a matter";
|
|
|
|
+ mes "of experimentation! Yes, to";
|
|
|
|
+ mes "make mankind stronger and";
|
|
|
|
+ mes "better and more powerful and--";
|
|
|
|
+ next;
|
|
|
|
+ }
|
|
|
|
+ switch( select( "Um, what are you testing on?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "What do you know?";
|
|
|
|
+ mes "I better get back to";
|
|
|
|
+ mes "work if I wish to keep";
|
|
|
|
+ mes "on schedule. I can't afford";
|
|
|
|
+ mes "the leisure of speaking with";
|
|
|
|
+ mes "you any longer. Bweh heh heh!";
|
|
|
|
+ set lhz_curse,16;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ mes "[Wolfchev]";
|
|
|
|
+ mes "Waaah~!";
|
|
|
|
+ mes "Do not disturb my study!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,286,226,3 script Secretary Slierre 831,{
|
|
|
|
+
|
|
|
|
+ if(lhz_curse == 26)
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Excuse me, but you are";
|
|
|
|
+ mes "not allowed to be in here.";
|
|
|
|
+ mes "If you have questions regarding";
|
|
|
|
+ mes "the Rekenber Corporation, I can";
|
|
|
|
+ mes "direct you to someone qualified";
|
|
|
|
+ mes "to give you an answer.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "About the slums.","About you." ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "The slums? All I know";
|
|
|
|
+ mes "is that this corporation";
|
|
|
|
+ mes "specifically targeted that";
|
|
|
|
+ mes "area in order to provide ample";
|
|
|
|
+ mes "opportunity for employment.";
|
|
|
|
+ set lhz_curse,27;
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I'm Sueii Slierre,";
|
|
|
|
+ mes "the personal secretary";
|
|
|
|
+ mes "for the chairman of the";
|
|
|
|
+ mes "Rekenber Corporation.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 27)
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Did you have something";
|
|
|
|
+ mes "else to ask? I can only";
|
|
|
|
+ mes "divulge information that is";
|
|
|
|
+ mes "public knowledge, but I can";
|
|
|
|
+ mes "tell you who to contact for";
|
|
|
|
+ mes "more specific inquiries.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "About the Laboratory","About the Corporation" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Rekenber is perhaps the";
|
|
|
|
+ mes "biggest contributer of the";
|
|
|
|
+ mes "Regenschirm Laboratory.";
|
|
|
|
+ mes "Their work will benefit the";
|
|
|
|
+ mes "entire Rune-Midgart continent,";
|
|
|
|
+ mes "hence our highly involved support.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "A representative at the";
|
|
|
|
+ mes "Help Desk will be happy";
|
|
|
|
+ mes "to assist you if you have";
|
|
|
|
+ mes "more inquiries regarding";
|
|
|
|
+ mes "the Regenschirm Laboratory.";
|
|
|
|
+ set lhz_curse,28;
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I'm sorry, but I don't have";
|
|
|
|
+ mes "any special information";
|
|
|
|
+ mes "regarding our corporation.";
|
|
|
|
+ mes "Why don't you ask one of";
|
|
|
|
+ mes "our representatives at the";
|
|
|
|
+ mes "Help Desk to learn more?";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 28)
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "You're back? I really";
|
|
|
|
+ mes "doubt that I can be of";
|
|
|
|
+ mes "any assistance to you.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Wolfchev's Research" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "..............!";
|
|
|
|
+ emotion e_gasp,0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "How do you know";
|
|
|
|
+ mes "Wolfchev? Are you an";
|
|
|
|
+ mes "acquaintance of his or...?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Well, Wolfchev is not";
|
|
|
|
+ mes "only brilliant, he's also";
|
|
|
|
+ mes "a respected professional.";
|
|
|
|
+ mes "He should be doing just fine.";
|
|
|
|
+ next;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Ah, you should be";
|
|
|
|
+ mes "very proud of Wolfchev.";
|
|
|
|
+ mes "In addition to being a";
|
|
|
|
+ mes "genius, Wolfchev is also";
|
|
|
|
+ mes "quite the professional,";
|
|
|
|
+ mes "truly a model scientist.";
|
|
|
|
+ next;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Ah yes, Wolfchev has";
|
|
|
|
+ mes "quite the reputation. In";
|
|
|
|
+ mes "fact, he's in such high";
|
|
|
|
+ mes "demand that Regenschirm";
|
|
|
|
+ mes "wants him on their staff.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...";
|
|
|
|
+ mes "......";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I'm sorry, but please";
|
|
|
|
+ mes "understand that my office";
|
|
|
|
+ mes "isn't the place for visitors to";
|
|
|
|
+ mes "submit their general inquiries.";
|
|
|
|
+ mes "Please visit the Help Desk if";
|
|
|
|
+ mes "you have any more questions.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "About Wolfchev's Research" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I couldn't tell you any";
|
|
|
|
+ mes "more about Wolfchev.";
|
|
|
|
+ mes "But is there anything you";
|
|
|
|
+ mes "need to tell me about him?";
|
|
|
|
+ mes "Well, if you have something";
|
|
|
|
+ mes "to ask, be quick about it.";
|
|
|
|
+ emotion e_hmm,0;
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I remember hearing that he";
|
|
|
|
+ mes "received a high recommendation";
|
|
|
|
+ mes "to work here, but specifics elude";
|
|
|
|
+ mes "me since I don't work in Human";
|
|
|
|
+ mes "Resources. There's a rumor that";
|
|
|
|
+ mes "he had a troubled love life...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "But aside from a few";
|
|
|
|
+ mes "rumors, we really don't";
|
|
|
|
+ mes "know much about Wolfchev's";
|
|
|
|
+ mes "personal life. But then again,";
|
|
|
|
+ mes "it may be unethical to pry too";
|
|
|
|
+ mes "much into our employee's lives.";
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Wolfchev's test subjects?";
|
|
|
|
+ mes "Well, I know we have a policy";
|
|
|
|
+ mes "of using the most humane";
|
|
|
|
+ mes "methods depending on the";
|
|
|
|
+ mes "experiment. And of course, he";
|
|
|
|
+ mes "should only be testing on animals.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Wolfchev's research is great!","His experiments are suspicius..." ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Yes yes, I'd agree if";
|
|
|
|
+ mes "I understood science a";
|
|
|
|
+ mes "little bit better. Now, you'll";
|
|
|
|
+ mes "have to excuse me. I've been";
|
|
|
|
+ mes "distracted long enough as it is...";
|
|
|
|
+ close2;
|
|
|
|
+ warp "lhz_in01",228,226;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "What exactly do you mean?";
|
|
|
|
+ mes "Are you sure that you haven't";
|
|
|
|
+ mes "misunderstood anything about";
|
|
|
|
+ mes "Wolfchev's work? You'll need";
|
|
|
|
+ mes "to illustrate your claim for us";
|
|
|
|
+ mes "to be on the same page...";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Show Evidence","Cancel" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+L_Evidence:
|
|
|
|
+ if (!countitem(7345))
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "What evidence are you";
|
|
|
|
+ mes "talking about? Look,";
|
|
|
|
+ mes "I'm very busy at the moment,";
|
|
|
|
+ mes "I can't lose too much time";
|
|
|
|
+ mes "with you. Talk to me when you";
|
|
|
|
+ mes "have something concrete.";
|
|
|
|
+ set lhz_curse,29;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "^3131ffWhile saying that you";
|
|
|
|
+ mes "show the handcuffs to";
|
|
|
|
+ mes "Sueii Slierre.^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3131ffThe expression in";
|
|
|
|
+ mes "Sueii Slierre's face tenses";
|
|
|
|
+ mes "a little.^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ mes "...............";
|
|
|
|
+ mes "...............";
|
|
|
|
+ mes "...............";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...............";
|
|
|
|
+ emotion e_heh,0;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Then, you say that";
|
|
|
|
+ mes "Wolfchev is doing a";
|
|
|
|
+ mes "suspicious research or that";
|
|
|
|
+ mes "the Regenschirm Laboratory";
|
|
|
|
+ mes "is behind all of this?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Both","No" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Where do you see suspicious";
|
|
|
|
+ mes "behaviour?";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "Regenschirm Laboratory","Wolfchev" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Regenschirm is part of";
|
|
|
|
+ mes "the culture of Schwaltzvalt";
|
|
|
|
+ mes "Republic.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "It's not possible that they're";
|
|
|
|
+ mes "doing suspicious research.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "What about Regenschirm's Life Form Research?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "...............?";
|
|
|
|
+ mes "I don't know much of that";
|
|
|
|
+ mes "kind of research.";
|
|
|
|
+ next;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Anyway, we'll start";
|
|
|
|
+ mes "an investigation about";
|
|
|
|
+ mes "Wolfchev and his research";
|
|
|
|
+ mes "to bright this matter a bit.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I'll tell you if we";
|
|
|
|
+ mes "find something of interest.";
|
|
|
|
+ set lhz_curse,30;
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "If you're finished,";
|
|
|
|
+ mes "I'd like to get back on";
|
|
|
|
+ mes "task. Please excuse me.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse == 29) goto L_Evidence;
|
|
|
|
+ else if(lhz_curse == 30)
|
|
|
|
+ {
|
|
|
|
+ set @lhz_invest,rand(1,10);
|
|
|
|
+ if (@lhz_invest < 8)
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "We're still investigating.";
|
|
|
|
+ mes "Please wait.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(checkweight(1119,1) != 1)
|
|
|
|
+ {
|
|
|
|
+ mes "^3355FFWait a second! Right now,";
|
|
|
|
+ mes "you have too many items in your";
|
|
|
|
+ mes "inventory. Please come back";
|
|
|
|
+ mes "after you've made more available";
|
|
|
|
+ mes "inventory space.^000000";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Oh good, you're here.";
|
|
|
|
+ mes "You were right all along.";
|
|
|
|
+ mes "In our investigation, we found";
|
|
|
|
+ mes "that Wolfchev was conducting";
|
|
|
|
+ mes "unauthorized and very dangerous";
|
|
|
|
+ mes "research. I owe you our thanks.";
|
|
|
|
+ next;
|
|
|
|
+ switch( select( "What was he doing...?" ) )
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "It turns out that Wolfchev";
|
|
|
|
+ mes "was kidnapping weak and sick";
|
|
|
|
+ mes "people from the slums and";
|
|
|
|
+ mes "using them as his guinea pigs.";
|
|
|
|
+ mes "Rest assured, he'll be punished";
|
|
|
|
+ mes "for his behavior, if not fired.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I think you deserve an";
|
|
|
|
+ mes "apology. Without your";
|
|
|
|
+ mes "report, our corporation's";
|
|
|
|
+ mes "reputation could have been";
|
|
|
|
+ mes "potetially damaged. Thank you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Yes, there's nothing so";
|
|
|
|
+ mes "taboo as trying to perform";
|
|
|
|
+ mes "Homunculus experiments";
|
|
|
|
+ mes "on people! Anyway, please";
|
|
|
|
+ mes "accept this as a token of";
|
|
|
|
+ mes "our gratitude, adventurer.";
|
|
|
|
+ set lhz_curse,31;
|
|
|
|
+ getitem 617,1;
|
|
|
|
+ getitem 12016,10;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Let me promise you";
|
|
|
|
+ mes "that Rekenber will ensure";
|
|
|
|
+ mes "that this kind of incident";
|
|
|
|
+ mes "will not be repeated and";
|
|
|
|
+ mes "we'll do everything in our";
|
|
|
|
+ mes "power to compensate for this...";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(lhz_curse > 30)
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "I'm glad to know that";
|
|
|
|
+ mes "we have such proactive";
|
|
|
|
+ mes "and concerned customers";
|
|
|
|
+ mes "such as yourself to support";
|
|
|
|
+ mes "the Rekenber Corporation.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ mes "[Sueii Slierre]";
|
|
|
|
+ mes "Excuse me, but you are";
|
|
|
|
+ mes "not allowed to be in here.";
|
|
|
|
+ mes "Please visit the Help Desk";
|
|
|
|
+ mes "if you have any questions about";
|
|
|
|
+ mes "the Rekenber Corporation.";
|
|
|
|
+ mes "Thank you for cooperating.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,94,24,0 script #trace -1,2,2,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(lhz_curse > 30)
|
|
|
|
+ {
|
|
|
|
+ mes "^3131FFThere's no trace of";
|
|
|
|
+ mes "that mad scientist. Only";
|
|
|
|
+ mes "his stacks of well organized";
|
|
|
|
+ mes "files remain here in the lab.^000000";
|
|
|
|
+ if(lhz_curse == 31) set lhz_curse,32;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
|
|
|
|
+lhz_in01,43,114,1 script #warp1 45,1,1,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ if(lhz_curse > 30)
|
|
|
|
+ {
|
|
|
|
+ warp "lhz_que01",97,30;
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ warp "lhz_in01",277,130;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,97,33,1 script #warp2 45,1,1,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ warp "lhz_in01",43,120;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,278,132,1 script #warp3 45,1,1,{
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ warp "lhz_in01",43,120;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_que01,89,15,3 script A File 111,{
|
|
|
|
+
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "Name: Engeod";
|
|
|
|
+ mes "Age: XX";
|
|
|
|
+ mes "Height: XXX";
|
|
|
|
+ mes "Weight: XX";
|
|
|
|
+ next;
|
|
|
|
+ mes "Name: Kashutii";
|
|
|
|
+ mes "Age: XX";
|
|
|
|
+ mes "Height: XXX";
|
|
|
|
+ mes "Weight: XX";
|
|
|
|
+ next;
|
|
|
|
+ mes "Name: Prufoz";
|
|
|
|
+ mes "Age: XX";
|
|
|
|
+ mes "Height: XXX";
|
|
|
|
+ mes "Weight: XX";
|
|
|
|
+ next;
|
|
|
|
+ mes "............";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+lhz_in01,269,114,3 script Documents 111,{
|
|
|
|
+
|
|
|
|
+ mes "............";
|
|
|
|
+ next;
|
|
|
|
+ mes "Name: Engeod";
|
|
|
|
+ mes "Age: XX";
|
|
|
|
+ mes "Height: XXX";
|
|
|
|
+ mes "Weight: XX";
|
|
|
|
+ next;
|
|
|
|
+ mes "Name: Kashutii";
|
|
|
|
+ mes "Age: XX";
|
|
|
|
+ mes "Height: XXX";
|
|
|
|
+ mes "Weight: XX";
|
|
|
|
+ next;
|
|
|
|
+ mes "Name: Prufoz";
|
|
|
|
+ mes "Age: XX";
|
|
|
|
+ mes "Height: XXX";
|
|
|
|
+ mes "Weight: XX";
|
|
|
|
+ next;
|
|
|
|
+ mes "............";
|
|
|
|
+ close;
|
|
}
|
|
}
|